| Oddworld: Stranger's Wrath HD (PS3) - Trophy Guide PS3Trophies.org - Every Trophy Counts | ||
There are 37 trophies with a total of 0 points. | ||
| Bag Blisterz Booty (Bronze) | ||
| Bounty Blisterz Booty | ||
After the intro cut scene, Blisterz will be tied up nicely for you. Hold the | ||
| Starting the Journey (Bronze) | ||
| Complete the tutorial | ||
After toying with the various types of ammo, Stranger will arrive outside Gizzard Gulch, and this Trophy will pop. | ||
| Wash my hands of this mess (Bronze) | ||
| Bounty Filthy Hands Floyd | ||
Floyd is the first real boss you face, and very easy. Take out his two cronies with Zappflies or Bolamites, then tie Floyd up with a Bolamite. You don't even have to wear down his stamina, he'll go down and you can bring 'em in alive. | ||
| Clean the Water (Bronze) | ||
| Bounty Looten Duke | ||
After infiltrating the water facility, and clearing the outlaws on the ground + the Outlaw Mortars on the roof, Duke will appear from inside the main building. Hit him with a Thudslug (they spawn behind the building), charged Zappflies, and wrap him up with a Bolamite. For the sake of Mo' Moolah and Finders, Filchers, explore the tower. It's full of Chests! | ||
| Spank that booty! (Bronze) | ||
| Bounty Boilz Booty | ||
Blisterz' brother has come looking for his lil' bro, and is wreaking havoc in town. Use the alleys for cover, and dive behind the building to the left of where you start for ammo. There's enough Thudslugs and Bolamites to wrap up the entire gang. Keep moving through the alleys, take out the Outlaws one after another, and try to hit Boilz from afar with Thudslugs and charged Zappflies. He carries a shotgun, so distance is key. Once his stamina is down, you can Bolamite him for the full $600 ($300 if dead). | ||
| Dumb it down (Bronze) | ||
| Rescue Eugene Ius | ||
Interestingly, your first assignment in Buzzarton is to rescue someone, instead of rounding up a baddie. Your feathered friend won't come out of his cell until you've dispatched all Outlaws in the room, so be sure to do so before trying to talk to him. Once everyone is dead or bountied, the Clakker will thank you, and bump you down a newly-created hole in the floor. That's when your Trophy will pop. You can't possibly kill him, so you'll get the $1000 alive bounty. | ||
| Don’t be talkin’ ‘bout ma mama (Bronze) | ||
| Bounty Jo’ Mamma | ||
Jo' Mamma has quite some Outlaw friends with her, among which are two Outlaw Nailers, and Semi-Auto's that will spawn from the sewage pipes opposite her crane. Walk up the cliff to the right of where you enter the area, and shoot some Fuzzles behind you. From this perch you can take out the Outlaws with whatever ammo you like (save your Bolamites and some thudslugs!), while Jo' can't reach you with her crane. The Nailers will try to climb your perch, but you'll hear them approaching thanks to your Fuzzle trap. Dispose of them and the rest, then use the Zappfly lift to get on the same level as Jo'. Thudslug and Zapply her a couple of times, then hit the Zappfly switch on her side, and Bolamite her. This'll shut down the electric current on the wire above you, and she won't be able to reopen it. Shimmy across quickly, and Bolamite Jo' again to bounty her. Congrats, apart from the $800 bounty, you slapped Jo' Mamma so hard, your hand hurts. | ||
| Go Organic (Bronze) | ||
| Bounty Packrat Palooka | ||
The description for this Trophy is misleading since you're actually going after Meagly McGraw at Beeks' Opple Farm. His gang has raided and killed all the Clakkers there, so be sure to get Farmer Harmer (see the last Trophy in this guide) before going after them. Take out the Outlaws while taking cover behind the many buildings, and head into the main one, where Meagly is revealed to be riding Tiny, an Outlaw Nailer. You can't bounty this big brute, so focus on whittling down his life bar. Boombats and Stingbees are the trick here. Once Tiny is no more, switch to Thudslugs and Zappflies to knock out Meagly. The Trophy will claim you bountied Packrat, but you'll receive the $900 (or $300 if dead) the bounty bill promised you. | ||
| Junkyard Challenge (Bronze) | ||
| Bounty Packrat Palooka | ||
Now we're going after the real Packrat, according to many, the hardest bounty in the original. He's up on a platform, guarded by a shield generator, with four obvious Zappfly weak spots. Power three of those down, then fire your Fuzzles at the doors below the stage. This will prevent Packrat from climbing back up later. Knock out the fourth spot, and the shield will be deactivated. Save, and try to knock Packrat off the stage with boombats. If you aren't quick or lucky enough, he'll reactivate the generators. From here on out, Outlaw shooters and Flamers will join the fight, along with two turrets, making Packrat almost impossible to bounty alive. Reload your save, and keep trying to knock Packrat off his stage. Once on the ground, Thudslug and Zappfly him for all you're worth, then Bolamite him for the full $800 reward. | ||
| Mine your business! (Bronze) | ||
| Bounty X’plosives McGee | ||
After a long trek through the canyons, you're presented with McGee riding a mine cart high up in the arena. A Flamer will come sliding down the ramp in front of you, with three Snipers higher up. Quickly dispatch the former, then shoot down the Snipers. When you hear a bell, hit the blue switch level with McGee to bring him down a bit. Behind you, two Semi-Auto's and a Shooter will appear. Take them out, then bring McGee down another level. Behind your starting level, a cave will open with two Semi-Auto's, a couple of Shooters, and a Flame Turret. Take them out in that order, restock on ammo, and hit the last switch to send McGee crashing down to your level. His mine cart will transform into a turret, so be quick to take it out. X`Plosives shoots rockets that pack quite a punch, so hide behind the rocks in front of the cave, and use the same tactic you've used on previous bosses. He should be ripe for bountying in no time, and bring in $1100. | ||
| The Sleg Avenger! (Bronze) | ||
| Bounty Lefty Lugnutz | ||
After using the Sleg Call in the Native Graveyard, Lefty will come out on a perch, along with some Snipers on other perches, and Shooters and a Semi-Auto on the ground. Run to the far right to find an alcove with cover, tall grass, and Stingbee and Thudslug ammo. Dispatch the goons on the ground, and shoot down the snipers. This will prompt Lefty to bring out another wave, which you can take out in the same way. Soon enough, the big hunter himself will jump down, leaving him open for the usual combination of Thudslugs and Zappflies for the alive bounty, 800 in this case. | ||
| You scratch my back (Bronze) | ||
| Bounty Elboze Freely | ||
Elboze is more mecha than Outlaw, and it shows in his boss battle. He doesn't have any projectile weapons, but only his back is vulnerable to damage, so don't bother with headshots or melee. His weak spot will only be turned towards you when you've been boosted up onto the rosters, at which point he will run for the switch to bring you down, giving you a window to hit him with everything you've got. Again, Thudslugs and charged Zappflies for the full 1000 Moolah, Boombats and Stingbees for the 500 he`s worth dead. | ||
| Too Much Fuzzle Pie (Bronze) | ||
| Bounty Fatty McBoomBoom | ||
Fatty seems to have an almost unlimited supply of cronies, but they do stop flooding you after a while. Stay outside the arena to have optimal cover, and access to Stingbee and Boombat nests. The Outlaws will slowly trickle towards you, where you can safely bounty them due to the rock between you and Fatty and his Snipers. Once all the little guys are down, head towards Fatty to see his “crazy wrastlin' moves”, as the bounty bill puts it. He lunges at you, which will deal quite some damage and stall you. Try to find cover when you hear him taunt that he'll squish you. When he misses, he'll moonwalk back to the top of his shack, while firing rockets. You`re not at risk of his wrestling, so now's your chance to whittle his stamina down, and nab your last bounty ($1000 alive). | ||
| You know too much (Bronze) | ||
| Take out D. Caste Raider | ||
This is an easy one. Your headbutt has been replaced with a powerful and speedy ram attack, while you still have your spin move. Make a dash for Caste, while the place explodes around you. Keep pummeling him towards the wall to keep him from using his mallet. Soon enough, all his barrels will have exploded, leaving the sides of the arena in flames. This will roast Caste nicely, leaving you with his non bountyable corpse. Head down the newly created gap in the floor, and your Trophy will pop up. | ||
| Giving a Leg Up (Bronze) | ||
| Get to Last Legs. | ||
After having raided the Wolvark Barracks, and defended the Native Village, you'll be given a boat, and seen off down the Mongo river. You won't encounter too much resistance, but you'll have to make landfall twice to open two gates to continue. These two points have about 10 Wolvarks each, so save beforehand to avoid having to redo things. Soon enough you'll be forced into a cut scene, and you'll arrive at the dusky, snowy surroundings of Last Legs. | ||
| Dam Sekto! (Bronze) | ||
| Enter the Lower Dam. | ||
Ahead of where you start, after having helped defend Last Legs, you'll see two long platforms, both of which hold a switch that will activate one of the two locks on the dam. Make your way over one platform, taking out Wolvarks and the two Mortar turrets on the dam with whatever means necessary (like those Zappfly switches that control the cranes) and hit the switch at the end to unlock one side. Shimmy across the rope and hit the other one. Return to your boat, be it by swimming or cleaning the rest of the platform, and head inside. The doors close, and you can add another Bronze Trophy to your tally. | ||
| Elevate yourself (Bronze) | ||
| Take out a Gloktigi. | ||
Inside the dam, you'll come upon a lift that needs to be opened by activating two switches on the far sides of the room. Once you've done that, and pressed the button next to the lift, it'll arrive carrying the octopus like Gloktigi. It has two ways of hurting you; tying you up with green goo (shot as white bullets while the fiend is spinning, dodge 'em!) and stabbing you if you can't get out in time, and spinning around like a top, knocking you away. Keep your distance, and fire your Boombats and Riotslugs. If those run out, Stingbees should be your weapon of choice. The Gloktigi doesn't have an awful lot of health, so you should be done in a jiffy. Alternatively, you can lure it down the ramp, and past the various explosive barrels (there's loads below the ramp which are easily missed). Shoot them when the Gloktigi is near, and it should lose a decent chunk of health. | ||
| Regain that spring in your step (Bronze) | ||
| Reach the Upper Dam. | ||
After wading through waves of Wolvarks, you find a lift that grants you access to the Upper Dam. Just use the same strategies you've been using, and you should be fine. | ||
| Now there’s two? (Silver) | ||
| Take out Sekto’s personal bodyguards. | ||
This battle can be described as the very definition of cheap. You're stuck in an arena with easily destructible cover, along with two Gloktigi. Save often, because once they gang up on you with their spinning attacks, you're as good as dead. To reduce the risk as fast as possible, concentrate your fire on one and only one of the fiends. Use the health bars to identify which is which, then keep whittling away at its health. Once it falls, the spinning attack of the remaining Gloktigi won't necessarily mean a cheap death, and you can take it out with remarkably less effort. If you need ammo, there's plenty of Stingbees, Thudslugs, and Boombats around. Just remember to save a few, because…..(See Smack down Sekto!) | ||
| Smack down Sekto! (Gold) | ||
| Defeat Sekto. | ||
Given the previous, rather cheap battle, you'll be glad to know that Sekto is a complete pushover. Big pieces of debris will fall from the ceiling, providing shelter from all of his attacks. Peek around the corners, and shoot the generators powering Sekto's machine with Boombats, Thudslugs, and Stingbees. If you didn't exhaust all of the ammo boxes during on the Gloktigi, make a mad dash for them when Sekto powers down his laser. Alternatively, you can be patient, and slowly destroy the generators with charged Zappflies. They take quite a bit punishment, but will eventually fall apart, which means you've ended the threat to the Mongo Valley, while netting a nice Gold and at least a Bronze Trophy! | ||
| Back in the Village (Silver) | ||
| Defeat the Wolvark attackers in the Native Village | ||
Story-related. After raiding the Barracks, the Grubbs in the cave will send you back to town, where some Wolvarks are raising Hell. Follow the narrow pathway past some sniper ammo (you'll need it) to get outside. Run down the path and through the open gate (this one was closed when you were on your way to the Barracks) to get in view of the town. Dispatch some Wolvarks with your sniper ammo, then close in on the town to nab the rest. A drop ship (think a small steam punk blimp) will drop a group of Wolvarks in front of the ramp to the main part of town,. After you've finished the initial attackers, Hit them over the head with a couple of Boombats for some quick kills. Now, head up the ramp on the right part of town to take out three Wolvarks, two of which are carrying shields. A second drop ship will dump a group of five Wolvarks in the higher parts of town at this point, so scurry up the main ramp, and blast them to bits. The Grubbs will appear from their hiding places, cheering you on, and you`ll hear the familiar “Ding” | ||
| Get 'em (Silver) | ||
| Bounty 250 Outlaws | ||
Missable! | ||
| Get 'em goooooood! (Gold) | ||
| Bounty 250 Outlaws alive. | ||
Missable! | ||
| Mo Moolah (Gold) | ||
| Have 20,000 Moolah when you take the barge to Doc’s Mongo Retreat. | ||
Missable! | ||
| Go with the Flo. . . (Bronze) | ||
| Find a hidden bottle of medicine. | ||
Missable! | ||
| Crystal Mess (Silver) | ||
| Collect 25 orange crystals. | ||
*Glitched* | ||
| Finders, Filchers (Silver) | ||
| Collect 40 Moolah chests. | ||
| ||
| Free the Meat (Gold) | ||
| Destroy the 10 hidden barrels. | ||
*Glitched* | ||
| Slakker Clakker (Bronze) | ||
| Finish the game on Easy | ||
See "Sekto Suicide". | ||
| Stranger Danger (Silver) | ||
| Finish the game on Normal | ||
See "Sekto Suicide". | ||
| Sekto Suicide (Gold) | ||
| Finish the game on Hard | ||
This stacks with "Slakker Clakker" and "Stranger Danger". | ||
| Farmer Harmer (Bronze) | ||
| Kill Farmer Beeks | ||
Missable! | ||
Secret Trophies | ||
| Shiny Moolah (Platinum) | ||
| Get all other Trophies. | ||
| Hidden What?! (Silver) | ||
| Find the Black Market. | ||
Missable! | ||
| Grubb Idol (Silver) | ||
| Find the hidden Grubb Idol | ||
Missable! | ||
| Dirty Water (Bronze) | ||
| Find the hidden entrance into the Wolvark Barracks | ||
Missable! | ||
| Too Big For Your Bridges (Bronze) | ||
| Leap the broken bridge! | ||
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