| Portal 2 - Trophy Guide PS3Trophies.org - Every Trophy Counts | ||
There are 51 trophies with a total of 0 points. | ||
| Portal 2 Platinum Trophy (Platinum) | ||
| Collected all other Portal 2 trophies | ||
Unlock all other trophies to get this trophy. Congrats! | ||
| Wake Up Call (Bronze) | ||
| Survive the manual override | ||
Story-related, cannot be missed. Unlocks right as you leave the hotel room from the introduction sequence in Chapter 1.
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| You Monster (Bronze) | ||
| Reunite with GLaDOS | ||
Story-related, cannot be missed. Unlocks after getting dropped into the incinerator in Chapter 1.
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| Undiscouraged (Bronze) | ||
| Complete the first Thermal Discouragement Beam test | ||
Story-related, cannot be missed. Unlocks after you complete GLaDOS Test Chamber 01 in Chapter 2.
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| Bridge Over Troubling Water (Bronze) | ||
| Complete the first Hard-Light Surfaces test | ||
Story-related, cannot be missed. Unlocks after you complete GLaDOS Test Chamber 11 in Chapter 3.
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| SaBOTour (Bronze) | ||
| Make a break for it | ||
Story-related, cannot be missed. Unlocks while you are escaping GLaDOS Test Chamber 21 in Chapter 4.
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| Stalemate Associate (Bronze) | ||
| Press the button! | ||
Story-related, cannot be missed. Unlocks once you resolve the stale-mate at the finale of Chapter 5.
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| Tater Tote (Bronze) | ||
| Carry science forward | ||
Story-related. Once you get into the Control Room, this trophy will unlock right after you pick up the potato and mount it to your portal gun before the conclusion of Chapter 6.
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| Vertically Unchallenged (Bronze) | ||
| Master the Repulsion Gel | ||
Story-related, cannot be missed. Unlocks after you complete Pump Station Alpha: Enrichment Sphere 01 in Chapter 6.
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| Stranger Than Friction (Bronze) | ||
| Master the Propulsion Gel | ||
Story-related, cannot be missed. Unlocks after you have completed Pump Station Beta: Enrichment Sphere 01 at the beginning of Chapter 7.
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| White Out (Bronze) | ||
| Complete the first Conversion Gel test | ||
Story-related. Unlocks after you have completed Pump Station Gamma: Enrichment Sphere 01 in Chapter 7. Can be glitched if you do not appropriately leave the level by landing on the platform upon leaving the chamber to hear Cave Johnson's speech.
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| Tunnel of Funnel (Bronze) | ||
| Master the Excursion Funnel | ||
Story-related, cannot be missed. Unlocks after you complete Wheatley Test Chamber 15 in Chapter 8.
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| Dual Pit Experiment (Bronze) | ||
| Do the same test twice | ||
Story-related, cannot be missed. Unlocks after completition of the second-run of Wheatley's Experimental Test Chambers in Chapter 8.
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| The Part Where He Kills You (Bronze) | ||
| This is that part | ||
Story-related, cannot be missed. Unlocks upon starting Chapter 9 once you land on the platform.
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| Lunacy (Gold) | ||
| That just happened | ||
Story-related, cannot be missed. Unlocks at the end of Chapter 9 during the conclusion of the game. | ||
| Drop Box (Silver) | ||
| Place a cube on a button without touching the cube | ||
This can be done in Chapter 2, GLaDOS Test Chamber 06. When you push the button at the end of the level, garbage will fly towards you which you can ignore. Ensure your blue portal is setup as shown, then shoot a new yellow portal on the white ceiling above the button. Next, push the garbage release button with
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| Overclocker (Silver) | ||
| Complete Test Chamber 10 in 70 seconds | ||
In Chapter 3, GLaDOS Test Chamber 10 you will have to complete the puzzle within 70 seconds. Ensure you make a save right when you get off the elevator in case you need to retry and practice the puzzle. This chamber involves redirecting lasers with cubes, portals and utilizing the aerial faith plates. Follow the puzzle solution I have shown to complete the chamber in the allocated time allowed and this will unlock upon opening the door to the exit.
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| Pit Boss (Bronze) | ||
| Show that pit who's boss | ||
Obtainable in Chapter 9.
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| Preservation of Mass (Bronze) | ||
| Break the rules in Test Chamber 07 | ||
In Chapter 2, Test Chamber 07, after solving the chamber GLaDOS will mention the force field that prevents you from taking items from the chamber is broken. Make a blue portal on the wall of the hallway leading to the elevator. Then ensure you have a yellow portal setup in the cube vicinity to take the cube up to the exit with
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| Pturretdactyl (Bronze) | ||
| Use an Aerial Faith Plate to launch a turret | ||
Your first opportunity for this is in Chapter 2, GLaDOS Test Chamber 06, after you push the button to release the garbage. Observe where the turret flies as the objects are being thrown in the air. If it heads your way, you can try to catch it. Otherwise it should land on a platform as I have shown in the video. Re-create the portals as directed to make your way to the beginning of the level and drop the turret on the faith plate.
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| Final Transmission (Bronze) | ||
| Find the hidden signal in one of the Rat Man's dens | ||
The hidden signal is in Chapter 2, GLaDOS Test Chamber 06. Make a manual save when you begin this chamber.
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| Good Listener (Bronze) | ||
| Take GLaDOS' escape advice | ||
In Chapter 4, GLaDOS Test Chamber 21 you will find yourself running through a corridor with Wheatley. In which you also unlock SaBOTour along the way. Eventually you will come across a fork in the path where GLaDOS will show you a test chamber with a white heart on the wall. Follow her advice as shown by going left, instead of following Wheatley's instructions.
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| Scanned Alone (Bronze) | ||
| Stand in a defective turret detector | ||
In Chapter 5, after Wheatley opens the door to the control scanner, you'll need to portal your way inside it. Follow the portal steps presented to remove the template turret from the scanner. Then stand in its place to be scanned.
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| No Hard Feelings (Bronze) | ||
| Save a turret from redemption | ||
In Chapter 5, you'll run on a conveyor belt with a bunch of trash. When you walk down the belt, you'll see a turret begging for help. Walk up to the turret, pick it up with
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| Schrodinger's Catch (Bronze) | ||
| Catch a blue-painted box before it touches the ground | ||
In Chapter 6 you will run into a test chamber with a glass box with a cube in it along with running propulsion gel. You will need to place a yellow portal under the box and a blue portal under the gel to attempt to get the cube to break the glass. Once the box starts to crack open, switch the gel portal over to where the water pipe is as I have shown. If you stop the flow of gel fast enough, at least one panel of glass should be broken with a clean cube in the box. Use the gel that has spilled in the area to jump and pick up the cube for the trophy as it had technically not touched the ground. Credit to Cornagandarub for discovering this.
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| Ship Overboard (Bronze) | ||
| Discover the missing experiment | ||
Found in Chapter 6, after unlocking Door Prize. In the same office building where you found the last three doors, there's a doorway leading outside to a life preserve and the missing experiment. At 2:33 in the video, is where the experiment is located.
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| Door Prize (Bronze) | ||
| Examine all the vitrified test chamber doors | ||
These are all in Chapter 6. There are 6 sealed metal doors you must find and press the intercom button to listen to the message. As they are in different places in the chapter, in this video I will also direct you to where you should see the final set of doors before you leave the chapter.
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| Portrait of a Lady (Bronze) | ||
| Find a hidden portrait | ||
Obtainable in Chapter 7. You will have to progress from the first room after you used the propulsion gel to leap to the catwalk. Turn left. You'll notice a gate that appears to be locked. Shoot a yellow portal behind this and a blue portal to the wall on the right for a path to this room to locate the portrait.
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| You Made Your Point (Bronze) | ||
| Refuse to solve the first test in Chapter 8 | ||
On Chapter 8, you'll go into a test chamber that says 'Test' on the side. You'll need to walk up to a button to release a cube to solve it. Don't do anything for about 30 seconds and this trophy will pop. Note that this isn't the first "Test" in chapter 8, but the first "Test Chamber".
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| Smash TV (Bronze) | ||
| Break 11 test chamber monitors | ||
These are "collectibles" in Chapter 8. As there are 11 monitors in total you must smash. Refer to the following video for the locations and strategies you can use to smash these monitors. Each smash will be saved as you will see a "saving profile" message after each successful smash. So if you miss any during your playthrough, you can always go back to chambers using chapter select to clean-up any missing smashes. (Credit and thanks to AyesDyef of YouTube for the video)
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| High Five (Bronze) | ||
| Celebrate your cooperative calibration success | ||
The Calibration Course is the very first tutorial course you must complete in co-op. It gets you familiar with how to play Portal with a partner. At the end of the course, you and your partner will automatically high-five each other, unlocking the "High-Five" gesture in the process.
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| Team Building (Bronze) | ||
| Complete all test chambers in the Team Building co-op course | ||
Please refer to "You Saved Science" | ||
| Confidence Building (Bronze) | ||
| Complete all test chambers in the Mass and Velocity co-op course | ||
Please refer to "You Saved Science" | ||
| Bridge Building (Bronze) | ||
| Complete all test chambers in the Hard-Light Surfaces co-op course | ||
Please refer to "You Saved Science" | ||
| Obstacle Building (Bronze) | ||
| Complete all test chambers in the Excursion Funnels co-op course | ||
Please refer to "You Saved Science" | ||
| You Saved Science (Gold) | ||
| Complete all test chambers in all courses of co-op | ||
After completing the Calibration Course, you will be sent to a Hub World. This is where you will travel around to different courses throughout the course of co-op. At first, only the first course is open, but the further you progress in co-op, the more courses will be unlocked. They will get harder and harder with every new course you go through, as each one builds off of it's predesessor. There are 5 courses in all that you must complete for this trophy. They are as follows: | ||
| Iron Grip (Bronze) | ||
| Never lose a cube in Chamber 6 of the Mass and Velocity co-op course | ||
For this trophy, the cube can never be destroyed, however it can touch the ground. This test chamber is divided into two rooms. The first rooms requires you and your parnter to use all four portals to fling one of you to a ledge. On the ledge is a button you press to get a cube. Catch it using
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| Gesticul-8 (Bronze) | ||
| Perform all 8 gestures of your own volition in co-op | ||
You unlock the last gesture at the end of Chamber 4. To gesture, just simply press
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| Can't Touch This (Bronze) | ||
| Dance in front of a turret blocked by a hard light bridge in co-op | ||
You can obtain this trophy in Course 3, in Test Chamber 06. Just simply stand in front of a hard-light bridge that is blocking some turrets and perform the dance gesture using the
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| Empty Gesture (Bronze) | ||
| Drop your co-op partner in goo while they are gesturing by removing the bridge under them | ||
You can get this trophy right at the beginning of Course 3. It doesn't have to be "goo" neccessarily, as I dropped my partner into water. Just shoot a portal to make a hard-light bridge for them, then have them stand on it and gesture with the
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| Party of Three (Bronze) | ||
| Find the hidden companion cube in co-op test chamber | ||
You can get this trophy in Course 4: Excursion Funnels, Test Chamber 9. Towards the end of this test chamber, you and your partner will have to use an excursion funnel to float across a big room. You will then have to drop down to a lower level (near a turret assembly line) and float across the room that way. You will need to use a hard-light bridge to keep the turret from moving your way.
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| Narbacular Drop (Silver) | ||
| Place a portal under your co-op partner while they are gesturing | ||
I got this in the Hub World of co-op. Just place a portal on the side wall of any course and then have your partner stand over the white floor and gesture with
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| Professor Portal (Gold) | ||
| After completing co-op, complete Calibration Course online with a friend who hasn’t played before | ||
This trophy can only be obtained online, and can be unlocked using PSN and/or Steam friends. | ||
| Air Show (Bronze) | ||
| Perform 2 aerial gestures before touching the ground in co-op | ||
In course 4, you will have to use blue excursion funnels to get around. All you have to do is simply perform two gestures with the
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| Portal Conservation Society (Bronze) | ||
| Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements | ||
In the Hard-Light Surfaces co-op course (Chapter 3), Test Chamber 3 there will be two sections of the chamber to complete. Where you and your co-op partner can only use a total of 5 portals combined for this trophy. The solution to this is using only three in the first room, and two in the second room of the chamber. One partner will need to shoot two portals to create a bridge to the switch and to extend it. One player will need to push
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| Four Ring Circus (Bronze) | ||
| Enter 4 different portals without touching the ground in co-op | ||
You can get this in Course 1, Test Chamber 1. Have your partner place both of their portals on the floor, then you must place one of your portals to the left of theirs, and put your other portal right above on the ceiling. Then just fall through and re-align your ceiling portal on the way back up.
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| Triple Crown (Bronze) | ||
| Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each | ||
It is best to do chambers 2, 3, and 4 in the Mass and Velocity course to get this trophy. Each time you complete a chamber on-time, you'll see the "saving profile" in the top-left of the screen. As you don't have to complete all the courses in one sitting, and you can repeat any chambers as neccessary until you solve them under the allocated time limit. In our video, the trophy will pop at end of second chamber as the last chamber was done earlier in sequence.
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| Still Alive (Bronze) | ||
| Complete Course 4 with neither you nor your co-op partner dying | ||
For this trophy, you must complete the whole course in one sitting without a single death to you or your partner. The first time you play through Course 4 it can seem challenging. It is full of bottomless pits, lasers, and turrets. The last chamber especially can be easy to die in if you are not careful. Patience and careful understanding of all the chambers and their solutions is the key. Refer to the video for possible strategies to ensure you and your partner do not die at all during your run for this trophy:
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| Asking for Trouble (Bronze) | ||
| Taunt GLaDOS in front of a camera in each of the five co-op courses | ||
At the end of each test chamber, press
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| Rock Portal Scissors (Silver) | ||
| Win 3 co-op games of rock-paper-scissors in a row | ||
Once you unlock the rock-paper-scissors gesture, select it with
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| Friends List With Benefits (Silver) | ||
| While playing co-op, hug 3 different people on your friends list | ||
This trophy can only be obtained online, and can be unlocked using PSN and/or Steam friends.
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Copyright 2005-2010 This Guide may NOT be reproduced under any circumstances without the permission of the author and PS3Trophies.org | ||