![]() | IO Interactive's Torben Ellert Talks Realism in Hitman: Absolution, Contracts Mode & Creating the Perfect Hit Written Tuesday, October 23, 2012 By Dan Webb View author's profile |
Having spent a considerable time with Hitman: Absolution over the last few weeks, we felt it was only right that we tracked down someone from IO Interactive to answer our burning questions on what we'd had the pleasure of playing. And burning they are... not Chlamydia burning, more like a mild skin rash burning. We caught up with Torben Ellert recently, Game Designer at IO Interactive on Hitman: Absolution, to talk about the more realistic approach in the campaign before getting into a candid conversation regarding the major addition to their latest title: Contracts mode. The asynchronous multiplayer perfectly suits the game so we delve into the thinking behind the mode, its creation, Ellert's favourite level that they've shown the press thus far and what he would consider the perfect hit. Of course, we relive some of our insane moments we experienced too, so there's plenty of perspective for you to take on the whole subject... plus, loads of gameplay too... and we all love gameplay! Hitman: Absolution is scheduled for a November 20th and November 23rd release in North America and Europe respectively.
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