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Dead Island: Riptide

Gamescom 2012: Dead Island: Riptide First Look Preview – A Watery Grave
Written Sunday, September 02, 2012 By Lee Abrahams
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Zombies are a popular theme nowadays (unless you’re the Cookie Monster that is) and the first Dead Island game successfully mixed a blend of first person combat, RPG elements and classic zombie slaying. So it probably came as no surprise when a sequel was inevitably announced, giving players another chance to indulge in some undead carnage. To find out what was under the hood this time around we sat down with the developers and were presented with all the new tweaks and additions. Be prepared for a few spoilers if you haven’t yet played the first title.

Taking place straight after the first game Dead Island: Riptide picks up where we left off according to the developers, “You will learn what happened to your guys after they flew off in a helicopter at the end of the first game.” Not long after that something happens, the chopper goes down and, wouldn’t you know it you’re stranded on an island that just so happens to have a bit of a zombie problem. Not exactly the most novel of openings but at least it gives us another chance to decapitate zombies left, right and centre. You can expect to see the same posse from first time around, plus a mysterious new military character that joins you along the way. In fact the main changes to the game actually come through an increased use of water mechanics and a shift in terms of combat.

The Riptide moniker is not just a clever name either, as the developers have added an increased emphasis on water and boating. The island has been flooded by a tropical monsoon which can lead to our heroes being trapped in certain spots without any means of escape, the shifting currents proving to be just one more obstacle in your path to safety. Luckily you can also swipe and control a wide variety of boats to zip around the various water channels and by ways of the local area. Packing them with your teammates you can use your boat to smash aside zombies and fend off swarms of your watery foes, your teammates can also nimbly dodge around the boat to whack any potential insurgents. It’s a fun addition to the rather limited vehicular combat of the first game and one that should throw up a few more exciting opportunities as the game progresses.

In terms of combat the developers were keen to address the fact that guns were so underwhelming, for lack of a better word, in the first title. Players who chose to specialise in firearms got the raw end of the deal as guns and ammo were fairly scarce, and the damage they did was a fraction of that available to some of the most powerful melee weapons. This time around though, guns will be more useful and you’ll be able to find a much wider variety of them from the get go. You can also salvage much more powerful gear, like gatling guns and the like, from broken down vehicles and crashed choppers. That’s not to say that you won’t have a range of other weapons too of course, with a whole host of new melee items, blueprints and explosives to choose from meaning that you can always be fully equipped. You can also recruit military backup as you progress, but if you don’t take care of them correctly it might mean a few extra zombies gnawing at your heels.

Of course what good is all of that gear if you never get to use it? “The problem when you play an RPG is that you always get to collect all this cool stuff,” says the Techland team, “But then you finish the game and you still have an inventory full of items that you never got to use.” Instead of making players hoard items the team instead wants them to find situations to use as many as possible, hence a new fortification and defense system. At key stages of the game the player can help out follow survivors by tooling up, setting up defenses such as fences, gun turrets and floating mines. Seeing it all in action, it’s hard not to be impressed as floating trip mines explode to whittle down the onrushing horde, while your team can man hastily set up turrets to tear apart any stragglers. Of course, the sheer amount of zombies means that some will start tearing down your defences in short order leading to some hasty melee combat. It’s like watching a well crafted horde mode within the main game itself, and should lead to some memorable set pieces especially when played in co-op.

Luckily for old players you can also import your previously saved characters into the new game for a spot of knock down, drag out action and there will be plenty of new leveling to do and loot to find along the way. They have also made the co-op system a bit fairer as well, so that enemies will level according to each individual player rather than just being tied in with the host as used to be the case. This means that you can now have a mix of veterans and newcomers which should lead to a lot more co-op action considering how hard it could be to successfully find a team last time out.

It’s clear though that the tweaks here are fairly minor, and are mainly ones that seek to address some of the main criticisms leveled at the original. That’s not necessarily a bad thing as there was plenty to enjoy in Dead Island but there is also a risk that it could be more of the same. The graphics are slightly more polished and there are certainly a few new foes, but there is still a very familiar look and feel in comparison to the last game. Hopefully the new emphasis on NPC interactions, water based travel and high octane defense missions should add that little something extra to Dead Island: Riptide, but otherwise this is a subtle spin on the formula rather than a complete overhaul.

Expect to see Dead Island Riptide clawing its way out of a muddy sinkhole when it lands (or rather crash lands) in 2013.




 
 

User Comments
 
Forum Posts: 23
Comment #1 by Craggy
Sunday, September 02, 2012 @ 06:06:59 AM
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I know the first game had it's problems but i enjoyed it all the same. Lets hope they address those problems and make a great game.

 
Forum Posts: 106
Comment #2 by tbone452123
Sunday, September 02, 2012 @ 06:08:49 AM
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loved the first one, cant wait for this

 
Forum Posts: 2
Comment #3 by Daxeral
Sunday, September 02, 2012 @ 06:33:16 AM
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Oh, awesome. I LOVED the first Dead Island and I get to import my Xian from number 1? Effin awesome.

 
Forum Posts: 11
Comment #4 by timewarp
Sunday, September 02, 2012 @ 07:00:24 AM
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The only problem here is that The Last Of Us is coming out soon and that's giving people the kind of game that the first Dead Island claimed it would be. The biggest problem will be that a lot of the sales from the first game would have come from people excepting the kind of game we now know Last Of Us is going to be so what's stopping those people from buying that instead?


 
Forum Posts: 1382
Comment #5 by JackC8
Sunday, September 02, 2012 @ 07:18:53 AM
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I'm one of the idiots who bought that game at launch because of that trailer. Ended up trading it in before I was halfway through. Didn't like it at all, especially the characters - they were repulsive. Mo story, repetitive and unsatisfying combat; the only fun to be had was running over zombies with my pickup truck.

So this is the exact same thing with some minor tweaks? LOL, no thanks.

 
Forum Posts: 44
Comment #6 by Ice884
Sunday, September 02, 2012 @ 07:24:32 AM
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@#4 nothing is stopping them, but if people truly love these type of games they will buy both. The first dead island was awesome, I could not stop playing that game until i beat it. I can't wait for this one, hopefully I can find people to play this one with unlike when I was playing the first one, never found anyone online.

 
Forum Posts: 1821
Comment #7 by Jimbo76
Sunday, September 02, 2012 @ 07:29:02 AM
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I loved dead island so will look forward to this.

 
Forum Posts: 1851
Comment #8 by 8BitArtist
Sunday, September 02, 2012 @ 08:11:07 AM
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id take a sequel of nothing new but with all the bugs from the first fixed fixed. wishful thinking i know.

 
Forum Posts: 3
Comment #9 by Me Love Cars
Sunday, September 02, 2012 @ 09:56:26 AM
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@#6 I agree with you about the online bits. We could never find anybody online, even when the game was released. It was rather weird.

 
Forum Posts: 1313
Comment #10 by jdme1987
Sunday, September 02, 2012 @ 10:04:21 AM
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Yay hope when you import you get everything including your level and inventory:D I might actually go get the steel book preorder case now

 
Forum Posts: 29
Comment #11 by Riptide9
Sunday, September 02, 2012 @ 10:44:25 AM
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"The Riptide moniker is not just a clever name either". lol Thank you. est. 1992

 
Forum Posts: 620
Comment #12 by kakihara301
Sunday, September 02, 2012 @ 12:37:47 PM
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Looking forward to this! First one was an absolute BLAST to play co-op with a couple good buddies.

 
Forum Posts: 148
Comment #13 by Lu81NL
Sunday, September 02, 2012 @ 02:31:58 PM
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I am only buying this when the ONLINE works properly... I won't get it on release date that's for sure!

 
Forum Posts: 1
Comment #14 by SweGabe
Sunday, September 02, 2012 @ 03:12:34 PM
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The boat sequences sounds like a pain in the ass if you play solo. D:

 
Forum Posts: 185
Comment #15 by ZACHSP8
Sunday, September 02, 2012 @ 03:27:39 PM
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I liked the first one, so lets hope this one crashes less.

 
Forum Posts: 4
Comment #16 by NickOwns
Sunday, September 02, 2012 @ 04:13:31 PM
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looks unreal

 
Forum Posts: 823
Comment #17 by Banacheckfps
Sunday, September 02, 2012 @ 04:54:49 PM
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I liked the first one but this will be like playing Dead Island the first one all over again, but with added water for boating and a few tweaks wow will worth around 39.99 (Not). And how long has this been in development?

 
Forum Posts: 152
Comment #19 by demoplay86
Sunday, September 02, 2012 @ 10:41:11 PM
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@4
accepting*
Also, people who like zombie games tend to finish one and start another. Just like with Resident Evil, Left 4 Dead, Dead Rising, Day Z, etc.
I'm keen for Last of Us, but this looks rad also. I'll get both.
And if the both happen to be a great game, then happy day =D

 
Forum Posts: 1201
Comment #20 by SoPoF
Monday, September 03, 2012 @ 01:39:43 AM
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If they can avoid the plethora of echnical issues this time and make the game a bit more serious and dramatic, I'm in. Liked the first game, even though the faster zombies got annoying as you progressed. With the water and all, this could be more creepy than just action. (Though the first one had creepy sections, too.)

I wonder if it'd be wise to have kept the savefiles.

 
Forum Posts: 537
Comment #21 by DA PAUL
Monday, September 03, 2012 @ 05:36:40 AM
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at 17-it wont be 39.99 they said it wont be a full price retail rrp when the game was first announced

 
Forum Posts: 537
Comment #22 by DA PAUL
Monday, September 03, 2012 @ 05:40:08 AM
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unless you were meaning dollars lol?then i apolagise

 
Forum Posts: 205
Comment #23 by HellSpawn137
Monday, September 03, 2012 @ 05:00:23 PM
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I guess this means tons of more Floaters to fight...

 
Forum Posts: 1548
Comment #24 by UndergroundHipHopHead
Monday, September 03, 2012 @ 08:58:51 PM
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It will be a failure to fans of the original if it doesn't retain the creepy factor and also implement do more than just rehash the game with different locations. Like how Call of Duty MW2 and MW3 is basically. I think it needs an overhaul even though it was one of my favorite games of 2011. For $60 a game they should work their asses off to make a better game all around.

 
Forum Posts: 41
Comment #25 by Spanish Peacock
Tuesday, September 04, 2012 @ 01:41:00 AM
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Was anyone else mad about the fact the the cinematic they released for the first one's ads wasn't even in the game? I mean, they could have had it as one of those not pushing start at the title screen ones. Kinda like Bioshock 2 had an awesome E3 trailer, wasn't in the game at all.

 
Forum Posts: 0
Comment #26 by zombiehunter189
Tuesday, September 04, 2012 @ 06:15:10 PM
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Guns will actually be useful this time? Thats all needed to hear since that was my main problem with the first game.

 
Forum Posts: 1734
Comment #27 by Angry Gargoyle
Thursday, September 06, 2012 @ 03:01:42 PM
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Hopefully we get some awesome shotgun action this time.

I enjoyed the original and had none of the issues others had mentioned.

 
Forum Posts: 270
Comment #28 by drkrZEN
Thursday, September 06, 2012 @ 05:32:24 PM
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I hope they fix my main gripe with the first game... there was never a feeling of urgency. Go make a sandwich, did you die? Oh, you only respawned and lost a couple hundred bucks that you can earn back in 10 minutes.

I want to fear dying, I want to panic, I don't want to pay a couple hundred bucks and magically respawn.


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Game Info
Developer:
Techland

Publisher:
Deep Silver

Genre:
Action

Release:

US: April 23, 2013
Europe: April 26, 2013

Resolution: 480p, 720p, 1080i, 1080p
Sound: Dolby Digital 5.1
Players: 1
Online Players : 2-4
ESRB: Mature
Collection:99
Wishlist:89
 
 
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