Username
Password
 
Tekken Tag Tournament 2

Gamescom 2012: Tekken Tag Tournament 2 Preview – Tag! You’re It!
Written Saturday, August 25, 2012 By Lee Abrahams
View author's profile

Tekken director Katsuhiro Harada eyes the box he has been passed with no small amount of trepidation. “It’s from Yoshinori Ono,” he explains with a grin, Ono being the now legendary Capcom producer behind games like Street Fighter IV and who was recently seen running on stage fully dressed as Blanka. Perhaps a small pile of Street Fighter figures will drop out? Harada opens the box carefully and is relieved to see a regular bottle of spirits, rather than whatever outrageous gift he may have been expecting. It’s indicative of the friendly rivalry that exists in the fighting genre, where the competition is seen as something to be admired rather than something to be afraid of.

Harada is quick to jump into the game and show off the lush looking combat first hand. With this and Dead or Alive 5 hitting the shelves, gamers will be spoilt for choice when it comes to silky smooth fighting games. The sequel offers the same tag mechanics as the original Tekken Tag, with teams of two punching and kicking each other until one of them is knocked out, ending the round. You can also opt for two versus one or one versus one matches, and features an impressive roster of characters covering practically every iteration of the series so far. For Tekken fans this is pretty much the real deal, with every aspect and variation of the fighter polished up and left looking and feeling amazing.

”We listened to fan requests and changed the game appropriately,” Harada explains, as he shows off some minor features that non-fight fans might take for granted: like the ability to alter the size and location of the life gauge on the screen. He also shows off the impressively deep Fight Lab that lets new players learn the basics while also allowing series veterans to challenge themselves against AI bots and customise the various move sets on offer to their opponents.

Each time you clear certain stages in the Fight Lab you will be assigned a ranking, which in turn will unlock new moves to purchase and also mean that you have a bevy of points to spend on said moves. The idea being that players can constantly challenge themselves and always have a new goal, or series of unlocks, to strive for. “So it’s not like you can just play through once and be done with it,” Harada states, “As there is a lot on offer here so you can continue to play through this mode to unlock all of the content.” It’s clear that the focus is on creating an array of modes and content to keep hardcore players happy while also appealing to relative newcomers.

He also mentioned the new Tekken Tunes feature which lets players chop and change the in-game music as they see fit, or even introduce their own music to play over the menus, stages and so on. He immediately brandished a Red Hot Chili Peppers CD with a grin and popped it into the console to import 'Give it Away' over the action. It’s a neat feature and an example of the level of interaction Harada hopes players will come to enjoy. “You can also put your own music and soundtracks in there,” Harada continues, with a glint in his eye, “Or as a parent, you can leave messages to your kids to tell them to stop playing games and do their homework instead. So that when they clear the final stage they get yelled at for playing the game.” A novel approach to selling your game to be sure, but it shows the sense of humour on offer and that Harada is prepared to embrace a variety of ideas to make the game as unique as possible.

Next up was the World Tekken Federation, a premiere online offering in the mold of Call of Duty Elite et al. The idea being to offer a “suite of tools to enhance the online experience.” It’s the first time that a fighting franchise has offered such a service and from the reams of statistics on offer it's hard to see why no one has tried this approach before now. The idea is simplicity itself. Creating an online hub that tracks every aspect of your Tekken career, covering your victories and defeats, favourite characters, preferred moves and weaknesses.

Quite how many people will want to invest in a premium service for the fighting genre remains to be seen, but the whole system has been put together to provide everything you might conceivably need. From learning which moves you regularly succumb to, to immediately hopping into a practice session to learn how to counter said weakness. There is also clan support so teams of players can work together to pummel the opposition, as well as unique challenges and achievements (separate to regular PS3 trophies) unique to the online arena. You can also track your mastery of certain characters, depending on your success or failure, and aim to reach the highest level of awesomeness with every single fighter.

The question of whether or not there will be any extra perks remains to be seen, as there was no confirmation of any bonus DLC or modes as of yet. Considering the fact Harada has stated in the past that they would not charge for extra characters, it remains to be seen exactly how much this service will cost and whether or not fans will see it as a worthwhile investment. Suffice it to say though that, as a package, Tekken Tag Tournament 2 is looking like a pretty sweet deal so far. The mixture of stellar graphics, quality fighting mechanics, an impressive roster and a wonderful array of extra features means that fans have plenty to look forward to when the King of Iron Fist returns.

Expect to be tag teaming various sultry ladies (and beefy men) come September 10th when Tekken Tag Tournament 2 hits shelves with a mighty fist.




 
 

User Comments
 
Forum Posts: 284
Comment #1 by brandaman69
Saturday, August 25, 2012 @ 11:55:15 AM
(-4Thumbs Up Thumbs Down Report Comment
Even though they see they have a rivalry but their fan-bases are completely different with SF being a harder deeper game while tekken is more of a game for when friends come over. Also I find it funny how their online service is called WTF

 
Forum Posts: 94
Comment #2 by ResidentXombie
Saturday, August 25, 2012 @ 01:45:18 PM
(-7Thumbs Up Thumbs Down Report Comment
You serious? SF is a 2D game, not much tactics involved. Very simple, my 5 years old brother owns at that game. Tekken Tag 2 is 3D with complex tag mechanics. Not to mention realistic graphics. SF characters all look down-syndromey.

 
Forum Posts: 216
Comment #3 by s1p4a4w7n
Saturday, August 25, 2012 @ 02:04:23 PM
(0) Thumbs Up Thumbs Down Report Comment
I agree with brandman69.
@2 TTT2 doesn't even have complex tag mechanics IMO. MvC3 has better tag mechanics than Tekken...
"SF characters all look down-syndromey" You should look up what Down Syndrome is...

 
Forum Posts: 216
Comment #4 by s1p4a4w7n
Saturday, August 25, 2012 @ 02:07:07 PM
(0) Thumbs Up Thumbs Down Report Comment
I meant brandaman69* XD


 
Forum Posts: 523
Comment #5 by DMCV
Saturday, August 25, 2012 @ 05:13:55 PM
(0) Thumbs Up Thumbs Down Report Comment
Looking forward to this! I repeat FIGHTING GAME OF THE YEAR :) btw I think people just thumb Brandaman69 down no matter what he says now lol

 
Forum Posts: 284
Comment #6 by brandaman69
Saturday, August 25, 2012 @ 05:43:10 PM
(0) Thumbs Up Thumbs Down Report Comment
@2 just because your brother can beat you doesn't mean he owns at that game, By the way don't hate on Downs syndrome people.

 
Forum Posts: 713
Comment #7 by Zz-Supremacy-zZ
Saturday, August 25, 2012 @ 06:13:14 PM
(3Thumbs Up Thumbs Down Report Comment
Still Waiting For TxSF

 
Forum Posts: 11
Comment #8 by TheUnlockable1
Saturday, August 25, 2012 @ 06:14:47 PM
(0) Thumbs Up Thumbs Down Report Comment
I would pick up both TTT2 and DOA 5 but if I was to choose one it be Tekken since it has my attention from any other fighting game. Plus Harada, you're a true game producer. No one would stand up to the company demanding the DLC characters free of no charge.

 
Forum Posts: 851
Comment #9 by Rafie
Saturday, August 25, 2012 @ 06:24:43 PM
(0) Thumbs Up Thumbs Down Report Comment
@1 There you go again by trying to down play Tekken for Street Fighter. Please tell me how Super Street Fighter 4 takes "skill"?! Don't get it confused by taking a great fighting game that takes no skill to play..to those who have great skill and make it look that way. Now if you said SF3 takes skill, then I would have whole heartedly agree.

I love SF and grew up on it. I agree that some SF titles take skill. Just not the recent ones. The only thing that takes skill there is the challenges. Tekken is the same way. I'll admit it is a bit more "casual friendly"..but I enjoy Tekken more.

 
Forum Posts: 1312
Comment #10 by jdme1987
Saturday, August 25, 2012 @ 06:50:47 PM
(0) Thumbs Up Thumbs Down Report Comment
I always enjoyed Tekken the flow of it just feels nicer to me

 
Forum Posts: 29
Comment #11 by Moshuadeath
Saturday, August 25, 2012 @ 08:42:48 PM
(0) Thumbs Up Thumbs Down Report Comment
Tekken > Persona 4 Arena > Dead or Alive > Blazblu > Killer Instinct > Mortal Kombat > Street Fighter... Honestly, I never ever enjoyed SF. Never had fun ever, I like the 1 2 3 4 in Tekken's controls, it feels like a more fluid battle, left, right, left, right and depending on the character which determines the heavy left or right... On top of that, I'll kick your ass with Kazuya, FUUUUUUUUUUUUUUUUUUUUUUUUUU Ryu, that patch was too late... Radda...

 
Forum Posts: 284
Comment #12 by brandaman69
Saturday, August 25, 2012 @ 10:38:56 PM
(0) Thumbs Up Thumbs Down Report Comment
@9 the difference is this about 0.1 % of tekken players are actually good at the game the rest use the same scum tactics especially online players .
Street fighter 4 is more like 8% of players are good while the other 92% play stupid and use dumb tactics. Also SF3 takes no more skill than SF4 the only difference is that SF3 has longer more damaging combos and a move that will prevent you from getting cheesed out while SF4 is more zoning based and has tighter links.

 
Forum Posts: 9
Comment #13 by HEMSTAR
Sunday, August 26, 2012 @ 02:53:39 AM
(0) Thumbs Up Thumbs Down Report Comment
To be honest, the only fighting games ive ever owned is tekken, ive had every single one and there is no other fighter that compares to it. sf to me seems like an arcade fighting game while tekkens modern and far more fluid gameplay. tht being said i do believe that sf requires more skill than tekken as tekken is so easy to pick up the controls and have a blast which i like as im average at fighters

 
Forum Posts: 284
Comment #14 by brandaman69
Sunday, August 26, 2012 @ 03:47:53 AM
(0) Thumbs Up Thumbs Down Report Comment
The only 3D fighting game I like more than tekken is DOA

 
Forum Posts: 9
Comment #15 by steve_fox_fm
Sunday, August 26, 2012 @ 04:37:10 AM
(1Thumbs Up Thumbs Down Report Comment
TEKKEN X STREET FIGHTER ,,, bring it on now NAMCO .

 
Forum Posts: 851
Comment #16 by Rafie
Sunday, August 26, 2012 @ 11:19:18 AM
(1Thumbs Up Thumbs Down Report Comment
@12

You obviously don't know anything about Third Strike. TRUST ME that it takes plenty of skill to play. Not the dumb spam tactics you see in SF4. Tighter links you say?! LOL Dude...do all of the challenges in 3rd Strike and get back to me. Even Vesper Arcade (who has done every fighter challenge from SF4 to the current SFXT) has put 3rd Strike over SSF4. The zoning is the same on both games.

I see where you are coming from with your explanations, but your approach is off. I have to admit that I am looking forward to DOA, but I don't know if it'll be better than Tekken. We'll see. They both drop next month. Right now Persona 4 is killing it.

 
Forum Posts: 24
Comment #17 by Andrey
Sunday, August 26, 2012 @ 11:24:12 AM
(0) Thumbs Up Thumbs Down Report Comment
Guys, seriously... you're embarassing yourselves. If you don't know anything about the game, just don't talk about it. It makes you look really ignorant.

Street Fighter is an awesome game. So is Tekken. And even if you don't like either of them, you can NEVER say that one or the other "don't take skill", or is "for scrubs" because both of them are very deep and complex. They're just different. Anyone that play any of these games competitively knows that there's no such thing as being scrubby or winning without effort against decent players.

To people who don't know how to play SF, of course it looks like it's all about throwing fireballs or doing flashy super moves. Whoever doesn't play Tekken also thinks the game is just about mashing buttons and seeing flashy stuff happen etc. But if you think like this, you still have a looooooooooooot to learn.

None of them is a "casual" game to just "pick up and play with friends". Of course, you can do that with either of them, but you can't deny the amount of depth and complexity they have just because YOU only know how to play on a very basic level.

Also, both of them are arcade fighters just the same, none of them is trying to be "realistic", they just have different aesthetics. None is trying to "simulate" anything, they're just trying to be absurd and fun in their own different ways. If you like sport fighting simulators, you can try UFC games and such.


All of that comes from a player that loves fighting games in general. I play a lot of Blazblue, Tekken, Street Fighter, and a little bit of MvC, Soul Calibur, Virtua Fighter etc. All of these games are Arcade Fighting games, that come from a tradition of competitive depth and balance, all of them require a mix of execution, awareness, reaction, prediction etc. They have different fundamentals and aesthetics, but none of them is a "party game" or easy for that matter. They're all games that rely competitively 100% on skill, knowledge and experience, 0% on luck.

If you don't like the aesthetics of the game, that's a different subject completely. I personally don't enjoy Mortal Kombat's aesthetics, but I won't be ignorant to the point of saying that MK9 is a scrub game, that it takes no skill to win, that it's easy or that it's a party game, because I know it isn't. If it was that easy, I would be at EVO owning everyone and taking the grand prize home.

So, if you're ignorant about the subject, it's better not to even talk about it. It's ok if a game visually doesn't appeal to you. It makes you not want to play the game. That's ok. But if you don't play it, well, you don't know much about it, so you can't have an opinion other than "I don't play and don't understand the game enough, so I don't know".



On topic: can't wait for TTT2. Bring it on!

 
Forum Posts: 851
Comment #18 by Rafie
Sunday, August 26, 2012 @ 11:50:53 AM
(0) Thumbs Up Thumbs Down Report Comment
@17

First of all..I know you're not directing that at me. I've been playing both respective franchises extensively. SF since '91 and Tekken since '95. Just because I didn't go into detail about both games doesn't mean I know know anything about it. I'm not going to write a novel like you to prove that I know a "little something". Please save that for someone else. Been doing this for a while now. Also you basically said what I said. The person that has the skill makes the game, not that the game takes skill to play. The mechanics of each fighting game is similar and different at the same time...and I love them all. I never once downed one franchise over the other. I like them all.

If you didn't mean it how I took it (basically I took it as you were insulting my intelligence on any fighting series), then humbly accept my apologies and we can go from there. Back on topic, TTT2 will be the contender for best fighting game of the year, if not THEE best of the year.

 
Forum Posts: 24
Comment #19 by Andrey
Sunday, August 26, 2012 @ 01:01:24 PM
(1Thumbs Up Thumbs Down Report Comment
@18 I was not directing this at you, although I completely disagree with you on the matter of "Third Strike takes skill, SF4 not". As much as I love Third Strike, and as much as I hate SF4 Ultras, it's a bit of a longshot to say that one of them takes no skill whatsoever... And Third Strike has its few share of problems as well (namely having 2-3 OP characters that completely dominate the game). Also, the parry system is a bit controvertial, and I partially agree with Seth Killian's take on it (read 2D vs. 3D Domination 101 article), that it more or less takes a lot away from the series. I think both games take a lot of skill, but they take different sets of skills.

And you can't say "it's the players that have the skill, not the game that takes skill to play" because, as they're competitive games, if you fight against skilled players you're gonna need skill to win. You can play SF3 and have no skill at all, just mash buttons. You're not gonna win, though. The same happens with SF4. If by skill you mean execution, maybe it's true that SF3 has less assist inputs when it comes to reversals and shoryuken motion, but you must also remember that skill is not the same as execution. And SF4 has a lot more characters that NEED 1 frame links for their BnBs than SF3, for example.


TLDR: fighting games are different. most of the classic fighting game franchises are really good. you may like some more than others. doesn't mean they're garbage, and you're not likely to find non-subjective, non-opinative evidence to prove otherwise.

 
Forum Posts: 851
Comment #20 by Rafie
Sunday, August 26, 2012 @ 01:47:17 PM
(1Thumbs Up Thumbs Down Report Comment
@19

That's fair to disagree about Third Strike. I never said it was perfect. I'm suggesting that to play it competitively on a much harder scale...3rd Strike takes it. It really does. I love the parry system. SF4 kind of did that with focus attacks. Seth Kill is most definitely someone's word I would take on a fighting game. He knows the ins and outs to them all.

I do still stand by players having the skill to actually be good in the game, not to just play it. Anyone can play a game. Hell you can play pinball all day, but it takes skill to actually hit good shots that the players has to have. I mean that in the same logic for these fighting games. Certain games takes skill to play. Like you said, anyone can mash...but you're not going to win. It takes "skill" to win. That's what I mean. SSF4 and Tekken are casual friendly games that has high competitive value. The devs make it that way. 3rd Strike is not noob friendly at all. I can agree to the execution part, which is what I was really referring to.

I definitely agree with the last part. Brandaman69 has a strong bias for SSF4, and I'm fine with that. However, Tekken is also a great game as well that brought something different to the fgc. I respect your opinion, Andrey!

 
Forum Posts: 24
Comment #21 by Andrey
Sunday, August 26, 2012 @ 01:55:36 PM
(0) Thumbs Up Thumbs Down Report Comment
@20

Thumbed up for justice!


You need to register before being able to post comments.

 


 
Game Info
Developer:
Namco Bandai

Publisher:
Namco Bandai

Genre:
Fighting

Release:

US: September 11, 2012
Europe: September 14, 2012
Japan: September 13, 2012

Resolution: 480p, 720p
Sound: Dolby Digital
Players: 1-4
Online Players : 2-6
ESRB: Teen
Collection:227
Wishlist:57
 
 
Screenshots
 
 
Videos
 
 
MyTrophies
You need to log in or register to use MyTrophies.
 
 
Related News
 
 
Rating
   

0  


93


0

You need to log in or register to rate games.

User Score is based on 48 user ratings.