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Call of Duty: Black Ops II

Gamescom 2012: Call of Duty: Black Ops II Hands-On Multiplayer Preview – The Future of E-Sports
Written Tuesday, August 14, 2012 By Richard Walker
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Every man and his dog knows that Call of Duty games pretty much live or die by their multiplayer, unless said man and dog have been ensconced in a cave on Pluto, playing Pong for the last thirty years. While the campaign and other modes and accoutrements are all part and parcel of the CoD experience, it's multiplayer that the hardcore players are all clambering for, and this year's online offerings with Call of Duty: Black Ops II might give those very players – and indeed jaded multiplayer cynics and newcomers alike – something to get excited about.

Coming off the back of spending the best part of an entire evening in a humid room full of white hot networked consoles, playing Black Ops II's multiplayer across several modes and maps, we can honestly say (even as nonchalant part-time fans of the series) that it's shaping up remarkably well. Treyarch could have quite easily repackaged Black Ops' multiplayer modes with CoD points intact and a few new token features, but instead the developer has gone to town, bringing sweeping changes to CoD's online party, without losing the essence of what makes the game so insanely popular.

Chief among these new changes are the 'Pick 10' loadouts in Create A Class, the replacement of Killstreaks with Scorestreaks, and League Play, which aims to cater to the Call of Duty hardcore and newbies alike with E-sports livestreaming and ShoutCasting, here known as 'CODCasting'. For the major CoD players and the curious newcomers, it's a potentially huge feature that promises to enhance the experience with the ability to take part in livestream broadcasts that cover League Play competitions for a variety of players of any skill level. Whether you're a novice or a hardened CoD vet, there's a smart skill-matching system at work that'll pit you against players that attain similar placing in matches, win ratios and rank, ensuring you're in the correct tier when taking on opponents. You need be the multiplayer whipping boy no more!

CODCasts will have live commentary, picture in picture and overhead tactical maps, all of which you'll be able to stream on any computer or tablet (we were shown a live CODCast running on an iPad). Think along the lines of an EVO tournament with CoD, and you're almost there. And anyone can host their own CODCasts should they want to. It's all part of Black Ops II's all-encompassing 'come one, come all' approach that embraces both the hardened pros and the noobs. “The team was inspired by the world of E-sports”, says Treyarch Studio Head, Mark Lamia. “We've integrated tools into Black Ops II to bring E-sports to the masses.” That's League Play and CODCasting in a nutshell right there.

“This team is doing its best work, and we're crafting the best Call of Duty multiplayer yet,” adds Lamia. Given the quality of what we played during our hands-on session, it's hard to disagree with the Treyarch boss. Right off the bat, the new Create A Class with its seemingly simple yet deceptively deep 'Pick 10' concept that was built using a basic board game layout with paper and card, before being fleshed out in the game itself, makes perfect sense. It's self-explanatory stuff that initially sounds like a dumbed down way of selecting your loadout, when in fact it's a clever way of encouraging experimentation with Black Ops II's dozens of weapons, attachments, gadgets and perks without any of the needless complexity.

As the name 'Pick 10' suggests, in the Create A Class multiplayer menu you can choose any combination of items to place in your loadout grid, whether it's two weapons, three attachments, three perks, a tactical gadget and a lethal grenade or any permutation of the above. You can complicate things with a Wildcard that enables you to add extra perks, weapon attachments or equipment, but each Wildcard you use costs you one allocation point, so using them wisely is vital. You can assign up to three Wildcards in their corresponding slots, but that leaves you with seven allocation points left to play with. Decisions, decisions. No doubt settling on the perfect loadout will take some time, but there's masses of scope to get it just right in accordance with your own personal preferences. If you want one gun, loads of perks and loads of equipment, you can go with it. It's up to you what you choose from the toy box and take into the action.

Once you're happy with your created class, it's out on to the battlefield to discover the proof of Black Ops II's pudding, kicking off with a classic game of Team Deathmatch on the Downtown Los Angeles set 'Aftermath' map, amid the ruins of a destroyed City of Angels following a drone attack in 2025. “We wanted to challenge all of our assumptions about what was really sacred [in Call of Duty multiplayer],” notes Game Design Director, David Vonderhaar. “And we have fresh takes on all of our gameplay systems.”

While the meat and veg of Team Deathmatch is largely untouched, the Scorestreak system and addition of medals (that also grant extra XP) rewarded for “desirable gameplay” makes for a more satisfying and less frustrating multiplayer experience. Even CoD simpletons like ourselves managed to obtain a Hellstorm missile from a care package, launch a UAV attack and drive a remote-controlled explosive car more than a few times, which bodes well for the overall balancing of the game. Of course, whether that balance makes the transition from the controlled environment of a press event to the wider public intact remains to be seen, but we can remain optimistic for now, right?

Later multiplayer sessions take us to the Turbine map for a bout of Multi-Team mayhem, where we reign supreme among the debris of toppled wind turbines, rocks and cacti in a sandy desert canyon. It's a map comprised of tight areas for hair-trigger close range battles and more expansive exteriors for the snipers and sharpshooters, with tunnels and bottlenecks perfect for setting traps. Something for everyone then, and there's plenty of room for all six factions (SEALS, SDC, FBI, Mercs, ISA and Militia) to duke it out. Likewise, the Cargo map is full of nooks and crannies to exploit, while the diligent dock workers moving shipping crates around ensure that cover is shifting and changing throughout the fight. The Yemen map meanwhile, plays host to the 'HardPoint' mode (no, that's not a sexual innuendo), where two teams tussle to gain control of the eponymous hardpoint that moves randomly around the environment. It's all incredibly fast-paced stuff as you'd expect from any CoD game, but it somehow feels more refined, more tuned and leaner than its forebears.

New gadgets like the Shock Charge and unmanned Guardian heat turret add extra strategical options for protecting valuable targets (like the hardpoint zone) or for stunning enemies, while the 2025 setting enables you to play with all manner of future tech from the quad-rotor Dragonfire drone to the ground-based AGR, which is armed to the teeth with miniguns and missiles (“it's an absolute beast”, Vonderhaar enthuses). You can assume control of the Dragonfire or AGR on the fly too, switching between AI and human controls at the touch of a button. It's another example of Black Ops II's gameplay variation, and you'll find more than 20 of these Scorestreak rewards to utilise, as well as numerous gadgets and funky weapon attachments like the handy Millimeter Scanner for picking out stationary targets. Campers beware!

We never thought we'd say this, but Call of Duty: Black Ops II's multiplayer actually feels relatively fresh and exciting. Yes, it's still Call of Duty at the end of the day, but it's clear that Treyarch is actually trying to shake things up a bit with Black Ops II. There may be some instances where the game is still seemingly playing it safe, but as far as we're concerned, what we've seen and played is a confident and assured step in the right direction.

Call of Duty: Black Ops II is out on November 13th, 2012.




 
 

User Comments
 
Forum Posts: 10
Comment #1 by FatalKrouzer
Tuesday, August 14, 2012 @ 01:30:23 AM
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Looks cool and I want it. But I'm not getting it due to other games coming out.

 
Forum Posts: 32
Comment #2 by BrunoBomb16
Tuesday, August 14, 2012 @ 02:29:02 AM
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So many online stuff, I hope that they have trophies for that or else when I have this game I wont play online I don't want to waste my time with stupid online mode. And that should be banned for every game, the game is a good game for the story, no the online mode.

 
Forum Posts: 596
Comment #3 by Undertaker
Tuesday, August 14, 2012 @ 02:54:10 AM
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@ 2# gettin owned too much eh?

 
Forum Posts: 2
Comment #4 by Badcompany87
Tuesday, August 14, 2012 @ 04:24:21 AM
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I really like Treyarch and i always got a bit of stick for saying there better than IW but after not buying MW3 and choosing BF3 i think ill be buying this as it looks very good! IW has just brought out the same game every two years so ill never buy a IW Call of Duty but i can honestly say none of Treyarch's games feel the same! WAW was completely different to Black ops and This looks alot different then BO's! looking forward to it!

 
Forum Posts: 1493
Comment #5 by MTURNER1985
Tuesday, August 14, 2012 @ 06:02:17 AM
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@#2 ...noob? I do agree that there should be online trophies! Hopefully a final prestige one. hehe having a COD game where you actually have to put in hundreds of hours to Platinum would be pretty cool!


 
Forum Posts: 8
Comment #6 by kuwait
Tuesday, August 14, 2012 @ 06:22:35 AM
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i want it its look great

 
Forum Posts: 1735
Comment #7 by newgroundsguru
Tuesday, August 14, 2012 @ 08:12:05 AM
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@5 wow no! online trophies like that suck! Dont get me wrong i like online trophies, and i do think that cod should have a few online trophies but nothing like that. It really fucks a game up for my when they have a fun list then some bullshit time eating online crap.. Like assassins creed 2, what a fun rewarding trophy list! Then they made online and i fucking hate it!! Getting to level 50 in brotherhood? WOW, FUCK THAT! What were they thinking?

 
Forum Posts: 0
Comment #8 by MaThEuSBrazil
Tuesday, August 14, 2012 @ 08:36:57 AM
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@7 totally agree!

 
Forum Posts: 32
Comment #9 by BrunoBomb16
Tuesday, August 14, 2012 @ 12:10:30 PM
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@3 Yes I'm too owned, but even if I owned the game, I wouldn't like online stuff, never liked, don't like, never will like. The trophies online are so difficult and so waste time like getting to level X, win X matches, use X weapons, etc...

Sorry if you like online stuff, I'm so sorry about you, maybe I can pay to you a visit to a doctor.

 
Forum Posts: 34
Comment #10 by IronFist
Tuesday, August 14, 2012 @ 01:39:14 PM
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Graphics look the same as all previous ones.

 
Forum Posts: 0
Comment #11 by TALESHUNTER1
Tuesday, August 14, 2012 @ 02:47:11 PM
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Ok... can people really stop complaining about the graphics? Everyone knows already! Plus, it's the gameplay that matters for me. Never was that much of a graphics person. That aside...

Looks fantastic! I'm really intrigued about the pick10 system, plus the multiteam death match sounds like an awesome edition as well. Hardpoint is ok I guess. Not my type of mode. and regarding the online trophies issue...

I'm generally ok with online trophies as long as it's free + lots of people playing. Games that need online passes piss me off and games like Wolfenstein and Singularity where half the trophies are online with no one playing the damn game is horrible too. Also, not a fan of online grinding trophies either (such as complete all challenges etc.)

 
Forum Posts: 771
Comment #12 by automechtech1
Tuesday, August 14, 2012 @ 08:57:46 PM
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The idea of every item in your class having a 'weight' isn't a bad idea. It not only allows strategic loadouts, but allows players to cater more to their specialties and strengths.

The pointstreak system was already implemented in Medal of Honor, and while the online had its flaws, pointstreaks were a revolutionary idea. I question not only Treyarch's decision to put an RC-XD variant in the game again, but the logic of making it 325 points against the UAV's cost of 375 points. The RC-XD was one of the reasons Black Ops was a pain, and now we're back to square one.

 
Forum Posts: 770
Comment #13 by clone150
Wednesday, August 15, 2012 @ 05:18:45 AM
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The ISA is in here? Hmm smells funny, kinda like a Helghast (need I make my comment any more obvious?)

 
Forum Posts: 14
Comment #14 by ForeverMO
Friday, August 17, 2012 @ 09:45:25 AM
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@#7 YES! I played, and liked, BF3. However, the trophy for getting to lvl 45 or whatever online was bs. I decided to boost that one. I don't want a game to tell me to waste hours upon hours doing the exact, the EXACT, same thing just for a trophy. I'll just boost again. I want one that has me do something I can do within the first few levels. Something that doesn't take me months to do because I work and have outside commitments. I understand they're trying to make it more futuristic, but some of the online effects seem like they'll take away from the game.


 
Forum Posts: 14
Comment #15 by ForeverMO
Friday, August 17, 2012 @ 09:46:36 AM
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For example: Forcing players to move around for their perks to activate-That is total BS. I understand that people don't like campers hiding with Ghost, but that's the point of the perk. Not to run around in order to not be seen, the idea of Ghost is to be invisible. Maybe, if they attributed each perk to something that applied to it's benefits, it might be better-Say if you wanted Ghost, well that should only take effect when you aren't moving, rather than when you are moving (It makes more sense that a person can be camouflaged while not moving than when moving).

 
Forum Posts: 14
Comment #16 by ForeverMO
Friday, August 17, 2012 @ 09:48:24 AM
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It also seems like Ghost is the only perk clearly diminished by this movement idea. And for a lot of players with trouble, Ghost may help them out a lot. And the fact that you can't see people on the mini-map with a UAV... That doesn't seem like a Ghost problem, that seems like people don't know how to pay attention to what's going on in front of them. It takes out the tactical intellect needed to defeat the campers.

 
Forum Posts: 4
Comment #17 by Mrlenniboy
Saturday, August 18, 2012 @ 11:37:12 AM
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has anyone heard anything about a hardnede edition yet?

 
Forum Posts: 0
Comment #18 by BryanRG08
Tuesday, August 21, 2012 @ 05:23:34 PM
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excelente........

 
Forum Posts: 483
Comment #19 by SOFxColdPizza
Sunday, August 26, 2012 @ 03:28:48 PM
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It sounds very balanced. Where nothing is too overpowering. Must get.


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Game Info
Developer:
Treyarch

Publisher:
Activision

Genre:
Shooter

Release:

US: November 13, 2012
Europe: November 13, 2012
Japan: November 22, 2012

Resolution: 480p, 720p, 1080i, 1080p
Sound: Dolby Digital
Players: 1-4
Online Players : 2-16
ESRB: Mature
Collection:751
Wishlist:96
 
 
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