Username
Password
 
Prototype 2

Prototype Dev Radical Entertainment Closed Down
Written Thursday, June 28, 2012 By Richard Walker
View author's profile

Radical Entertainment, the studio behind the Prototype series has been shut down by Activision, with the developer's Former Audio Designer Rob Bridgett declaring "RIP Radical Entertainment 1991-2012" on Twitter earlier this evening.

The studio will now apparently serve a support role at Activision while the company decides what to do with the Prototype dev and wholly owned Acti subsidiary. Prototype 2's poor sales performance is supposedly to blame for Acti's decision to shut down Radical, despite the game topping NPD sales charts in April when it launched.

Prototype 2 managed to limp to only 250,000 sales since its release, despite generally strong reviews and a respectable first month. Activision issued the following statement to Kotaku, explaining the decision to close Radical Entertainment down:

"Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff," the statement reads.

"As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward."

[Via Shack News]




 
 

User Comments
 
Forum Posts: 1
Comment #1 by MrCoalTrain
Thursday, June 28, 2012 @ 03:59:15 PM
(1Thumbs Up Thumbs Down Report Comment
sad =(

 
Forum Posts: 620
Comment #2 by kakihara301
Thursday, June 28, 2012 @ 04:03:34 PM
(0) Thumbs Up Thumbs Down Report Comment
Only 250,000 copies were sold? Yikes.

It's too bad. I really enjoyed both Prototypes. I guess the Mercer Virus has been eradicated.

 
Forum Posts: 46
Comment #3 by Zombiekiller66
Thursday, June 28, 2012 @ 04:05:04 PM
(0) Thumbs Up Thumbs Down Report Comment
Shame, They should sell them to Sony so at least then we might get a chance at seeing that Crash Bandicoot game they were working on. Still though very sad news, I liked Prototype 1 & Still need to buy Prototype 2.

 
Forum Posts: 866
Comment #4 by c1ned1ne
Thursday, June 28, 2012 @ 04:12:39 PM
(0) Thumbs Up Thumbs Down Report Comment
I remember an article stating 100,000 sales will bring most games into the win zone. Publishers should really drop their expectation of everything selling in millions. That's just plain stupid, especially when they try to bind the customers long term to their games with premium services, DLC flooding and coming microtransactions.

 
Forum Posts: 1
Comment #5 by TheGhostandTheRose
Thursday, June 28, 2012 @ 04:24:17 PM
(0) Thumbs Up Thumbs Down Report Comment
thats sucks...anybody know what there gonna do with the IP since acti owned free radical.

 
Forum Posts: 124
Comment #6 by Nickolas47
Thursday, June 28, 2012 @ 04:29:57 PM
(1Thumbs Up Thumbs Down Report Comment
sad for the people that lost their jobs fuck economical crisis

 
Forum Posts: 620
Comment #7 by kakihara301
Thursday, June 28, 2012 @ 04:32:50 PM
(0) Thumbs Up Thumbs Down Report Comment
@4
Unfortunately, its not that simple. How many copies sell, and how many sales it takes to generate a sustainable profit are both directly linked to the cost of development, cost of the marketing campaign, after sale support, etc.

Some games have to sell several million just to turn a profit. This was a well made game that had a pretty vigorous marketing campaign, and I would venture to guess that it would've needed to sell in upwards of a million copies to generate a profit And I'm surprised it didn't. Like I said, it had a good ad campaign and it was weel received by most gamers and reviewers.

Sad day, tho, nonetheless.

 
Forum Posts: 269
Comment #8 by drkrZEN
Thursday, June 28, 2012 @ 04:34:51 PM
(-1Thumbs Up Thumbs Down Report Comment
Sad, but not surprising. Prototype was good, mindless fun, but nothing stellar... while its sequel was Prototype 1.5 with so many recycled resources.

 
Forum Posts: 777
Comment #9 by automechtech1
Thursday, June 28, 2012 @ 04:41:53 PM
(0) Thumbs Up Thumbs Down Report Comment
@4 For a game to do okay, then simply selling 100,000 copies would be fine...but considering how much it costs just to invest in making a game, 100,000 is not enough to get their money back, let alone make profit. It'd be smart to assume since this is an Activision-published game that there was a great investment into the Prototype series that didn't see a good enough return to keep it going.

I never really felt the interest in playing Prototype, it seemed like a poor man's Infamous. Prototype 2 had received some good reviews but if it only moved 250k during a period of virtually no competition, then Activision only make a sensible business move. But is seems like Activision is slowly closing studios left and right...Bizarre's close wasn't that long ago.

 
Forum Posts: 866
Comment #10 by c1ned1ne
Thursday, June 28, 2012 @ 04:48:12 PM
(0) Thumbs Up Thumbs Down Report Comment
@7: that's why I said most games ;)
But seeing that PC release is still 3 weeks away and will probably add another 100,000 sales, I say this was either totally miscalculated or had some other reasons.
And how they could expect sales so far off is beyond me.

 
Forum Posts: 525
Comment #11 by DMCV
Thursday, June 28, 2012 @ 04:53:13 PM
(0) Thumbs Up Thumbs Down Report Comment
Sad :( I LOVED prototype 2, I haven't enjoyed exploring a city as much since Spider-man 2.

 
Forum Posts: 185
Comment #12 by ZACHSP8
Thursday, June 28, 2012 @ 05:01:03 PM
(1Thumbs Up Thumbs Down Report Comment
And after all them hours of people playing Prototype 1 and 2 it ended up being Activision who killed the virus off.

 
Forum Posts: 26
Comment #13 by ItIsKimpan
Thursday, June 28, 2012 @ 05:07:27 PM
(0) Thumbs Up Thumbs Down Report Comment
I thought that the first game was awesome with all the abilities. But I THOUGHT that the game didn't need a sequel because it would be pretty much the same game and it didn't feel like there would be a follower. The story in Prototype sucked goat balls. I myself haven't played the second game because of these reasons.

But this just make me think of the Red Faction series. I will never understand why they made their "final" game in a cave... That is like they wanted it to fail.

 
Forum Posts: 347
Comment #14 by Scarfacew00t
Thursday, June 28, 2012 @ 05:13:25 PM
(0) Thumbs Up Thumbs Down Report Comment
Looks like activision is killing himself slowly, they basicaly want the same amout of sales as they get with their beloved COD. But of course they will never meet that requirement. Still I'm guilty for not buying this game.. the first one was amazing but the trophies made me sell it off on ebay...

 
Forum Posts: 356
Comment #15 by LionSquid
Thursday, June 28, 2012 @ 05:21:16 PM
(0) Thumbs Up Thumbs Down Report Comment
The only way I would be less surprised is if it was EA in charge of Radical Entertainment and the Prototype games. Prototype 2 didn't really feel like a full sequel, that and several other factors probably contributed to its downfall.

 
Forum Posts: 2499
Comment #16 by MikeKeese
Thursday, June 28, 2012 @ 05:43:23 PM
(1Thumbs Up Thumbs Down Report Comment
Maybe if they didn't program 1 mission and then just repeat it over and over and over it would have sold better. Prototype 2 played decently enough but all of the missions were Use the Hand Scanner, do something in a lab, leave, exit alert.

 
Forum Posts: 0
Comment #17 by Shadowoso323
Thursday, June 28, 2012 @ 05:44:37 PM
(0) Thumbs Up Thumbs Down Report Comment
just because games dont sell, doesnt mean they have to shut down a company. Developers make great games with other publishers until "Activision" buys them. Then they get kicked to the curb. First Blur and 007 Bloodstone(Bizzare Ceations), then DJ Hero franchise and now this. Prototype is a great game. Now, im just hoping Prototype 2 will be in a cheaper price.

 
Forum Posts: 10
Comment #18 by zato1259
Thursday, June 28, 2012 @ 07:39:44 PM
(0) Thumbs Up Thumbs Down Report Comment
That's because nobody players real games anymore unless it's an FPS, racing, or sport they just don't sell cause nobody wants to give any other game a chance. Yes the economy sucks right now but game like this need our support (lollipop chainsaw, okami HD, brutal legend) and even though I love playing video games I so hope for another video game crash so we can clean this industry up and start with a clean slate.

 
Forum Posts: 625
Comment #19 by P_Pigly_Hogswine
Thursday, June 28, 2012 @ 07:39:57 PM
(0) Thumbs Up Thumbs Down Report Comment
Wow, I'm amazed at the 250,000 figure. Admittedly, I never played either despite always intending to ... which I suppose is how games fail to sell. I remember when Prototype 1 came out around the same time as InFamous and I thought they seemed largely the same. I played (and loved) both InFamous games and skipped Prototype altogether.

 
Forum Posts: 190
Comment #20 by XBOTS SUZORX
Thursday, June 28, 2012 @ 07:59:38 PM
(-3Thumbs Up Thumbs Down Report Comment
IP SUKKED THATS WHAT U GET FOR COPYING SONY (inFAMOUS)

 
Forum Posts: 190
Comment #21 by XBOTS SUZORX
Thursday, June 28, 2012 @ 08:04:18 PM
(0) Thumbs Up Thumbs Down Report Comment
activision couldnt afford their USA insurance with todays obamacare ruling

lol

 
Forum Posts: 378
Comment #22 by DarkAngelus23
Thursday, June 28, 2012 @ 08:36:57 PM
(0) Thumbs Up Thumbs Down Report Comment
Of course Activision is goin close Radical because Prototype 1&2 weren't even good. Infamous 1&2 were stroller games. Sony does have the best Exclusives.

 
Forum Posts: 378
Comment #23 by DarkAngelus23
Thursday, June 28, 2012 @ 08:39:06 PM
(0) Thumbs Up Thumbs Down Report Comment
Of course Activision is goin close Radical because Prototype 1&2 weren't even good. Infamous 1&2 were stroller games. Sony does have the best Exclusives.

 
Forum Posts: 255
Comment #24 by rpg49ers
Thursday, June 28, 2012 @ 08:40:12 PM
(0) Thumbs Up Thumbs Down Report Comment
Beenox u better be careful u can be next

 
Forum Posts: 255
Comment #25 by spoonman
Thursday, June 28, 2012 @ 08:44:28 PM
(1Thumbs Up Thumbs Down Report Comment
@20.
Yes, we'll ignore the fact that Prototype came out less than 4 weeks after inFamous so
clearly they copied everything from inFamous in less than a month!

Not to mention both games borrowed heavily from both the Spider-Man and GTA series of games and that's not a knock on either game.

So basically... Dumb trolling comment.

 
Forum Posts: 884
Comment #27 by poetic_justice_
Thursday, June 28, 2012 @ 09:05:46 PM
(0) Thumbs Up Thumbs Down Report Comment
Wow. I am not a fan of either [Prototype] game, but to close the studio and make the staff play a "support role" seems odd. As a business, you have to know that every game your studios release will not always be a hit. You win some, you lose some. Why close a studio because they had one off game? That sounds more like a marketing issue, not a development issue.

After reading the interview with Jason West and Vince Zampella (creators of Infinity Ward and the Call of Duty: Modern Warfare franchise) in this month's Game Informer, I wonder if there were other people at Radical who were blacklisted by Activision, and this was Activision's excuse to let them go. "Oh sorry, Prototype 2 didn't do well. You, you, and you are fired. The rest of you can stay." Activision plays dirty, really dirty.

 
Forum Posts: 72
Comment #28 by Darthtoxicity
Thursday, June 28, 2012 @ 09:17:25 PM
(0) Thumbs Up Thumbs Down Report Comment
Activision did the same with Bizarre, the dev behind Blur. It's disgraceful, but it can't be helped.

"You didn't put enough money in our pockets, so we're shutting you guys down."

 
Forum Posts: 255
Comment #29 by rpg49ers
Thursday, June 28, 2012 @ 09:17:52 PM
(0) Thumbs Up Thumbs Down Report Comment
activision did cancel many games they where working on 2 out 5 not good
Prototype 2 (2012)
Treadstone (2011) (Cancelled by Activision)
Crash Bandicoot title (2010) (Cancelled by Activision)
Prototype (2009)
Scarface 2 (2008) (Cancelled by Activision)

 
Forum Posts: 255
Comment #30 by rpg49ers
Thursday, June 28, 2012 @ 09:20:36 PM
(-1Thumbs Up Thumbs Down Report Comment
@28 james bond blood stone was not a good game and terrible online i can see why they got axe

 
Forum Posts: 16
Comment #31 by TheGentleBeast
Thursday, June 28, 2012 @ 09:20:41 PM
(0) Thumbs Up Thumbs Down Report Comment
First off, people need to stop this "inFamous is better than Prototype" and "Prototype is a poor man's inFamous" bullshit. The two were fundamentally different games. Both are sandbox, superpower games? Sure, but that's where the similarities end. Its apples and oranges. Both are fruit, but...
Anyway, I loved the first game. I played both it and the first inFamous and was gonna pick up both sequels when I went back to the States. Shame Radical had to die.

 
Forum Posts: 4429
Comment #32 by AlphaCookie
Thursday, June 28, 2012 @ 09:28:04 PM
(0) Thumbs Up Thumbs Down Report Comment
Its always a sad day when a developer gets screwed by their publisher like this. The games were good, and the dev's more than deserved to keep all their jobs and continued working.

But business is business, and Activision won't accept anything less than world record setting preorder counts, perfected rehashing, and zero innovation in their titles. The standards are just too low for any self-respecting developer to achieve.

 
Forum Posts: 27
Comment #33 by indycolts2010
Thursday, June 28, 2012 @ 10:37:34 PM
(0) Thumbs Up Thumbs Down Report Comment
Radical Entertainment made Hulk Ultimate Destruction! I will miss them dearly :,,(

 
Forum Posts: 33
Comment #34 by BlindWolf
Friday, June 29, 2012 @ 04:56:11 AM
(-5Thumbs Up Thumbs Down Report Comment
HA well that's what you get for making a totally shit game.
Well done activision I've always hated prototype mindless unoriginal messy garbage, should av been an Xbox exclusive. I never understood how it ever managed a sequel but now im happy it did as that's what killed it.

I for one won't be missing it

 
Forum Posts: 56
Comment #35 by crapstain101
Friday, June 29, 2012 @ 09:46:13 AM
(0) Thumbs Up Thumbs Down Report Comment
That's sad news, never played the games but sad to hear either way.

 
Forum Posts: 373
Comment #36 by Ranemoraken
Friday, June 29, 2012 @ 04:52:20 PM
(0) Thumbs Up Thumbs Down Report Comment
I really enjoyed how smooth the motion was in running around.

Well, maybe 10 years from now, we'll get a nostalgia generating Prototype Redux sort of like Deus Ex or Fallout.



You need to register before being able to post comments.

 


 
Game Info
Developer:
Radical Entertainment

Publisher:
Activision

Genre:
Action

Release:

US: April 24, 2012
Europe: April 24, 2012

Resolution: 480p, 720p
Sound: Dolby Digital
Players: 1
ESRB: Mature
Collection:303
Wishlist:165
 
 
Screenshots
 
 
Videos
 
 
MyTrophies
You need to log in or register to use MyTrophies.
 
 
Related News
 
 
Rating
   

0  


86


0

You need to log in or register to rate games.

User Score is based on 76 user ratings.