Forum Posts: 347 | Comment #1 by Scarfacew00t Friday, June 08, 2012 @ 08:00:25 AM | |
| Unreal 4 for PS4 of course.. wonder tough where this is going to stop, you know.. the ULTIMATE graphic limit. I tough we were on the edge when ps2 came out.. Now you look at it and when you get back to real life you can see pixels in people's face.. |
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Forum Posts: 1133 | Comment #2 by Metalboy921 Friday, June 08, 2012 @ 08:16:59 AM | |
| The lighting and particle effects are so smooth, seriously bring on the new consoles. |
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Forum Posts: 864 | Comment #3 by c1ned1ne Friday, June 08, 2012 @ 09:08:30 AM | |
And there are seriously people who want current gen last longer ... This looks plain awesome. All what left to which for me now is a dynamic airflow system and better liquids, but that's part of the physics. I wonder who the new licensee may be with so many big studios having their own enigne. |
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Forum Posts: 17 | Comment #4 by TheAlgebraist Friday, June 08, 2012 @ 01:42:48 PM | |
| Next step: TVs (and consoles) that support higher than 1080p. |
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Forum Posts: 1312 | Comment #5 by jdme1987 Friday, June 08, 2012 @ 08:29:01 PM | |
| All next generation will just being one step to where you put yourself in the game |
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Forum Posts: 385 | Comment #6 by The Cosmic Suff Saturday, June 09, 2012 @ 12:57:33 AM | |
| K. now gief Unreal Tournament 4 or GTFO! |
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Forum Posts: 256 | Comment #7 by B0SS Zombie Saturday, June 09, 2012 @ 01:16:19 AM | |
@4, Unless the TV is the size of your living room, will resolution higher than 1080p even be noticeable? Honest question. |
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Forum Posts: 864 | Comment #8 by c1ned1ne Saturday, June 09, 2012 @ 06:31:29 AM | |
@7: Depends on how big your screen is - bigger diagonal means bigger pixels at the same resolution - and how far you sit from it. A higher resolution can lead to finer details and sharper textures in games as well as smaller HUDs and finer fonts. I don't have one, but I guess a 50" screen will benefit from it. As a sidenote: Panasonic introduced a 152"(!) TV with 4096 x 2160 px Ultra-HDTV-Prototype. |
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