Crytek’s Rasmus Højengaard Talks Crysis 3, Money-Shots & the Evolution of the Franchise
Written Thursday, May 10, 2012 By Dan WebbView author's profile
If there’s one thing that this generation of consoles has given developers, it’s the new ability and art of developing a trilogy. Never before has one generation thrown so make threequels at us.
What you'll generally find happens is that you’ll see the developer's experimentation and ambition shine through in the first iteration of the franchise, then the best franchises with the second iteration will attempt to innovate but not steer too far away from the roots of the franchise. That is all before coming full circle and taking the best of one and the best of two to finish off the series.
Of course, there are exceptions to the rule, but you only have to take a look at Gears of War 3 and Mass Effect 3, and you’ll see our point stands. The best threequels seem to be those that combine the best elements of their tried-and-tested formulas from their first and second iterations of the game, whilst heaping a load more features on top.
Crysis 3 is no different then and seems to stick to this formula, as explained by Crytek’s Director of Creative Development, Rasmus Højengaard, but this wasn’t intentional by the German developer. It just happened. We caught up with Højengaard recently to talk about what will make Crytek 3 so special, the game’s money-shots, the new environment and much more.
Crysis 3 is scheduled for a spring 2013 release. In the meantime, see what Crytek had to say on their upcoming shooter, and don’t forget to check our first impressions from a few weeks back.