![]() | The Witcher Dev Behind City Interactive’s “Project RPG” Written Tuesday, April 03, 2012 By Lee Bradley View author's profile |
City Interactive and Deck13 have announced a fascinating sounding new RPG, going by the temporary name of “Project RPG.” Why fascinating, you ask? Well, because it is set 1,000 years after the death of a God, whose corpse is a mountain that divides the world in two. On each side of the mountain is a different tribe, each with their own belief system. Apparently, you will straddle both sides of the mountain, but must chose a side to align with early into the experience. Sounds pretty cool, right? Making things even more interesting is the talent behind the project. It’s led by Tomasz Gop, the senior producer on the critically lauded The Witcher 2: Assassins of Kings. Though the game is still early in development, a few of the design bullet points are in place. Apparently, the combat is inspired by Dark Souls, Kingdoms of Amalur and Batman: Arkham City. That won’t be easy to pull off. Furthermore, the game’s enemies will be designed to be “recognisable not by their appearance but their behaviour and fighting style.” Which is a bit weird. Project RPG is scheduled for release next year. We’ll be sure to bring more when it’s announced. Including, like, an actual proper name. [via DigitalSpy]
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