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Deus Ex: Human Revolution

GDC 2012: Eidos Montreal “Truly Sorry” For Deus Ex Boss Fights, “Kind of Forgot” About Them
Written Wednesday, March 07, 2012 By Dan Webb
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Deus Ex: Human Revolution was a brilliant game. That much is certain. If there was one criticism levelled at it though, it was that the game’s boss fights were, for want of a better word, duff. Eidos Montreal know this now and are “truly sorry” for not putting enough effort in them.

Speaking at the “Reimagining a Classic: The Design Challenges of Deus Ex: Human Revolution” talk at this year’s GDC, Deus Ex’s Senior Game Designer, Francois Lapikas, spoke about them in great detail.

“The problem with boss fights... Remember the production sheets I was talking about at the beginning,” said Lapikas, referring to an earlier slide which broke down every aspect of Human Revolution at the pre-production stage to an incredible amount of detail. “We didn’t have one for boss fights. We kind of forgot about it.”

“It shows how important they were because we didn’t have these sheets. We didn’t know what we were doing with boss fights. For us we saw them as a way to break the pacing, more of a way to test the player’s skills. That’s a big factor why you cannot go through them using social or stealth.”

Unlike everything else in Human Revolution, the boss fights were missed out in pre-production and put together at a much later time of development.

“We also waited until the middle of production before we tackled them,” continued Lapikas, “There was no designing during pre-production, it was during production that we started design on them. So we were also pressed by time.”

“We thought by putting enough ammo and enough weapons in the room, that would be enough for players just to defeat them and go, “That was nice, let’s go on. Playtests did flag the boss fights as a problem, but they did not flag the severity of them.”

“It was only once we shipped that we fully understood, but it was a surprise to us actually. A big surprise, not a good one. I don’t really have a solution regarding boss fights but next time we’re going to think about it more. They were a big part of the game and we should have put more effort in them, so we’re truly sorry about that.”

So there you have it… the next Deus Ex – which there will almost certainly be – will have a lot more care and attention put into the game’s boss fights. Can I get a “Hellz yes!”?




 
 

User Comments
 
Forum Posts: 7424
Comment #1 by blazenarutoshippuden
Wednesday, March 07, 2012 @ 03:39:52 PM
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It's truly a brilliant game, but the bosses was what kept this game from getting a perfect 10.

 
Forum Posts: 181
Comment #2 by Golem25
Wednesday, March 07, 2012 @ 03:48:13 PM
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Good to see the guys at Eidos Montreal come out with an apology, and show that they learned from their mistakes. This is a great example for a lot of developers out there.

 
Forum Posts: 446
Comment #3 by Musicedge
Wednesday, March 07, 2012 @ 04:00:34 PM
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Why should they say sorry? People just need to step their game up is all.

 
Forum Posts: 2928
Comment #4 by jvaferreira
Wednesday, March 07, 2012 @ 04:15:19 PM
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the boss fights were a royal pain in the a**, imo.

 
Forum Posts: 14
Comment #5 by Spinsane
Wednesday, March 07, 2012 @ 04:20:48 PM
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They all were a pain, yes, however once you figured out what each boss's weakness(es) was/were, they became super easy...

 
Forum Posts: 175
Comment #6 by maddodd1882
Wednesday, March 07, 2012 @ 04:30:11 PM
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I've had this game for a few months now and havent even taken it out of the wrapping (thanks battlefield, COD,fifa and Batman), i'm not a boss battle fan anyway ,i just sold fifa and COD and am finishing castlevania and then my Deus battle commences, i no nothing about this game but the trailer was fanttastic and it seemed quite popular so hopefully on to a winner.

 
Forum Posts: 9092
Comment #7 by Darth_Krid
Wednesday, March 07, 2012 @ 04:31:01 PM
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@5, the gripe with them wasn't their difficulty, but rather how out of place and "forced" they seemed in the context of the game Particularly if you played the game stealthily, the boss fights were so incongruous.

 
Forum Posts: 70
Comment #8 by silverhound
Wednesday, March 07, 2012 @ 04:51:09 PM
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@3 why is he getting thumbs down? He's correct !!!

 
Forum Posts: 1111
Comment #9 by A_Fairs
Wednesday, March 07, 2012 @ 06:37:22 PM
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Yeah, they were weird. I remember one boss in particular took one punch to defeat, whilst another took about 20 upgraded shotgun rounds to the head. I remember going into one boss fight where I was sneaking through an air duct, and the next cutscene had me walking right into the middle of an open room for no reason whatsoever. Good thing they've learned from their mistakes though.

 
Forum Posts: 93
Comment #10 by Agios19
Wednesday, March 07, 2012 @ 09:19:54 PM
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I killed all of them with 2-3 Typhoon blasts even on hard, and he's right, they needed "something" more.

 
Forum Posts: 0
Comment #11 by ItsTheHamburglar
Wednesday, March 07, 2012 @ 09:46:25 PM
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Am I the only one who actually liked the bosses? :P

 
Forum Posts: 1201
Comment #12 by SoPoF
Friday, March 09, 2012 @ 06:55:57 AM
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Didn't like them. I especially didn't like that we HAD to kill them ... I mean, the game is, to a degree, about choices, so why not give the player any choice when it comes to these supposedly important moments? There should've been ways to stop them non-lethally or even avoid them, talk to them and so on.

Also ... who the h*** were they anyways? They had no real part on the story and were just enemies without a character, really.

The fights were kind of boring, too. The only one that felt kind of interesting gameplaywise was the one with the invisible one.

 
Forum Posts: 446
Comment #13 by Musicedge
Friday, March 09, 2012 @ 02:28:24 PM
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So again. I will say it. The boss fights were pretty easy. I mean they can be hard when you start out. But when you figure them out it can be pretty easy to beat them. so people gave me 9 thumbs down huh? Well I guess to the people who did. That these fights are to hard for you? You think they should say sorry? What about demon souls or dark souls? They are way harder then this game. I still don't think they should say sorry for this.

 
Forum Posts: 317
Comment #14 by XxFearReaper
Saturday, April 07, 2012 @ 06:37:00 PM
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I can't wait to play this! it's being shipped right now and should be here next week hehe I can't wait.

 
Forum Posts: 0
Comment #15 by FallenAngel166
Thursday, April 25, 2013 @ 01:49:16 PM
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@14 i just got the augmented edition in the mail yesterday. ^^


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Game Info
Developer:
Eidos Montreal

Publisher:
Eidos Interactive

Genre:
Role Playing

Release:

US: August 23, 2011
Europe: August 26, 2011
Japan: September 08, 2011

Resolution: 480p, 720p
Sound: Dolby Digital 5.1
Players: 1
ESRB: Mature
Collection:1293
Wishlist:174
 
 
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