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I Am Alive

I Am Alive First Look Preview – It's Alive! It's Aaaalive!
Written Sunday, November 27, 2011 By Richard Walker
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Years and years in the making, the name hasn't helped I Am Alive's case, with the slightest sign that the game might be finally launching being greeted with cries of “I Am Alive is still alive!” It's something we've been just as guilty of as every other games site out there, but now we can actually confidently report that I Am Alive really is alive this time, and we've finally seen it in its new guise as a PlayStation Network game. Rebuilt from scratch with Ubisoft Shanghai behind the wheel, the studio claims it's been able to take more risks with I Am Alive, so there are a few new mechanics being explored and a distinct – yet potentially unique - survival horror flavour to the game.

We're still looking at hands-off code though, so we're consigned to sit and watch a presentation of the game led by Creative Director Stan Mettra. I Am Alive is almost completely unrecognisable in comparison to its E3 2008 reveal and subsequent E3 2010 reappearance, but the core concept is still very much intact, and that's survival. The first thing we notice about the game in its current state is the almost monochrome palette with dashes of muted colour here and there. It's an art style that perfectly encapsulates the oppressive post-apocalyptic atmosphere of the game, with ragtag, cannibalistic gangs of feral survivors eking out a desperate existence underground, smelling blood whenever you dare to venture into their territory.

I Am Alive starts with your lonesome protagonist recording a video diary for his estranged family who he's striving to find his way home to, showing his last possessions, thus setting the template for his ordeal ahead. “I'm almost home. I'll see you soon,” he says before setting off into his home city of Haverton, which is a destroyed ruin. It's taken him the best part of a year to get this far and now “The Event” - as it's cryptically referred to – has left the streets engulfed in a permanent layer of hanging, caustic fog, forcing you to climb above it all lest you choke to death.

There's a lot of climbing in fact, governed by a screen-spanning stamina bar that gradually burns away as you scale buildings or structures. Should your stamina completely dwindle, you're able to make an extra effort to reach a plateau, but it'll eat away at your overall stamina, leaving you with less for the next climb. Thankfully, you have an inventory for storing food and drink that can be consumed to restore your stamina lost by accumulated muscle fatigue. If there's a particularly lengthy climb ahead, you can use a piton (a climbing peg) to buy you a few seconds to rest at any time. Lose you stamina and you'll fall, but once you're done clambering around, you'll regain whatever stamina you have left.

During this opening section of the game, your objective is to track down a radio transmitter to add to your backpack of paltry supplies. You start out with a pistol, a single bullet, a climbing harness, a flashlight and batteries, so you'll have to scavenge whatever else you can find during your dangerous journey through Haverton. For much of this journey, you'll find yourself feeling your way through the dark and dingy subterranean underground, where you'll more often than not run into hostile bandits. For our demo, we're shown the protagonist carrying a young girl named Mei on his back, making his way through a gloomy subway. Stumbling upon a group of enemies, you'll have to adopt a careful strategy given the rarity of ammunition. It's possible to avoid confrontation, as survivors will shout threats and push you around before immediately attacking. You'll put up your hands in a submissive pose, backing down and dispensing futile lines, like “whoa, chill guys” and “so much for foreplay” in an attempt to diffuse the situation.

At this point, you can weigh up your options and if you have a knife or machete to hand, you can perform a surprise kill upon your aggressor, but then you'll have to be quick about dealing with the rest of the baying gang. You can conceivably dispatch a group of hostiles quickly if you're smart, so a surprise kill can be followed up by a fast draw and a rapid succession of one hit kills. Things get slightly more complicated should you face armoured foes, so you'll need to carefully consider your tactics. Later in the game you'll acquire a bow and arrow, but even pointing an empty gun at a potential attacker will make them think twice, although they may eventually call your bluff if you take too long to make a move.

Should things go awry, you only have a limited number of retries, although performing benevolent actions like stopping to release captives will gain you extra continues. The idea is that you're always on edge, feeling unsafe and insecure in an uncertain environment where anything can happen at any given moment. It essentially pays to mistrust everyone you encounter, although you will occasionally run into helpful people who'll willingly share their supplies with you. At one point during our demo, we see a small group of survivors who happily give away some of their cooked meat that can be eaten to restore your flagging stamina.

I Am Alive appears to have all of the requisite ingredients to be a success on the PlayStation Network, although whether the gritty, grainy look will be to everyone's tastes is uncertain. Personally, we're fond of the dark, muted style and the few new ideas Ubisoft Shanghai is experimenting with display a great deal of potential. Will they conspire to make a game that's worth the wait though? That's another question that can only be answered when we get our hands on I Am Alive and unravel the mystery of what happened in the wake of 'The Event'.

We'll find out whether it's worth braving I Am Alive's post-disaster urban nightmare when the game launches on PSN this winter.




 
 

User Comments
 
Forum Posts: 23
Comment #1 by Bulltaur
Sunday, November 27, 2011 @ 10:43:21 AM
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This game is going to great. It is just something new. Not that new but, it is different. So I will buy this game.

 
Forum Posts: 148
Comment #2 by Lu81NL
Sunday, November 27, 2011 @ 10:56:47 AM
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@1 Well said... I'm looking forward to this title.

 
Forum Posts: 143
Comment #3 by x_Luther_x
Sunday, November 27, 2011 @ 11:23:16 AM
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Agree with #1 and #2, I'm really excited for this game. I know I still haven't seen any gameplay videos, but from this article and the screenshots I can tell this game will be great.

 
Forum Posts: 717
Comment #4 by Scorpkahn
Sunday, November 27, 2011 @ 11:38:44 AM
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This game deserves a disc release.

 
Forum Posts: 1202
Comment #5 by SoPoF
Sunday, November 27, 2011 @ 12:30:26 PM
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I'm still hesitant. I was excited when it first was presented, but now it doesn't look all that great.

They recently said the games was about six to eight hourse long, which means it's four to five hours long. They said it was mainly due to the data size limit they had to deal with with this being only a PSN store game. Well, no one forced you to make it PSN only, right?

In the end, it'll depend on the price. Game sounds rather short and it seems like it's nothing like what it originally was meant to be. Looks like your average third person action adventure now.

I'll give it a chance, though, maybe it surprises me.

 
Forum Posts: 4269
Comment #6 by fletchar2
Sunday, November 27, 2011 @ 01:41:39 PM
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@5 If I remember right, I heard somewhere on the grapevine it will be priced at about £15-£25. I'm definitely thinking of buying the game. I don't particularly like the ideas of stamina when climbing or the limited retries, but I guess I can overcome them. I like the idea of minimal ammo and the prospect of deceiving enemies with an empty gun could be pretty useful for this exact circumstance.

 
Forum Posts: 111
Comment #7 by Hank_Hill79
Sunday, November 27, 2011 @ 03:17:33 PM
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I am still very excited about this title and I'm going to get it day one.

 
Forum Posts: 3
Comment #8 by nightdog
Sunday, November 27, 2011 @ 03:18:58 PM
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Iam interested in the game...so how much longer to go before its release?

 
Forum Posts: 7436
Comment #9 by blazenarutoshippuden
Sunday, November 27, 2011 @ 03:56:20 PM
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only 12 achievements, a shame too. :(

 
Forum Posts: 98
Comment #10 by Solidgear3
Sunday, November 27, 2011 @ 10:52:45 PM
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Sounds awsome. Been waiting over 3 years for this.

 
Forum Posts: 15
Comment #11 by AUndyingHero
Sunday, November 27, 2011 @ 11:18:02 PM
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Anyone else think of robot chicken when reading the title?

anyways, I cant believe its finally gonna be here!! hopefully we dont have another DNF on our hands

 
Forum Posts: 1637
Comment #12 by weephilymcvey
Monday, November 28, 2011 @ 07:43:56 AM
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been waiting for ages on this and whilst i havent entirely liked the way its went (no disc release and that) it still looks promising and will give it the benefit of the doubt.

 
Forum Posts: 1
Comment #13 by Dragonclaw91
Monday, November 28, 2011 @ 09:15:41 AM
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Sounds great :)
I am not femilliar with I am alive but this really makes me want to buy it.

 
Forum Posts: 1551
Comment #14 by UndergroundHipHopHead
Monday, November 28, 2011 @ 09:11:27 PM
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At least with a psn release I know I won't have to go to gamestop. I hope it has a better story than Rage and Dead Nation. I'm curious about the add on content, the story, why the character has a cross bow instead of a gun and if it will too have Uplay points.

 
Forum Posts: 49
Comment #15 by apmje
Tuesday, November 29, 2011 @ 12:13:58 PM
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Will this have a full trophy list or one similar to other PSN games?

 
Forum Posts: 1
Comment #16 by Skeetcher
Wednesday, November 30, 2011 @ 08:45:01 AM
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Really looking forward to this.. i have been waiting ages for this=(

 
Forum Posts: 446
Comment #17 by rupeeboo
Wednesday, December 07, 2011 @ 01:02:53 AM
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This totally reminds me of the world of The Hunger Games, what with the bow and arrow, hostile civilians, post apocolypse survival game, and I am so there

 
Forum Posts: 251
Comment #18 by BjarneBiceps
Wednesday, December 07, 2011 @ 02:53:04 AM
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yea.. too bad they made it PSN only.
i had preordered and everything.

got my money back of course and ordered syndicate instead. but im definitely going to get this anyway when it comes out.

 
Forum Posts: 251
Comment #19 by BjarneBiceps
Wednesday, December 07, 2011 @ 02:54:07 AM
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@ #16. it's an AAA game.
all bigger games, even on PSN, have a full trophy list.
so don't worry about that.

 
Forum Posts: 33
Comment #20 by tylergarrett
Wednesday, December 07, 2011 @ 02:42:58 PM
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I am ready for this. Not psyched about the 'losing stamina' part but the limited retries I think will pull me just enough out of my comfort zone to make this title exciting. I'll just have to remember to save frequently.

 
Forum Posts: 472
Comment #21 by woodman_76
Thursday, December 08, 2011 @ 02:15:56 AM
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Looks interesting. For now.

 
Forum Posts: 115
Comment #22 by xxSamuraiGirlxx
Thursday, December 08, 2011 @ 10:01:56 AM
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the game is completely different to what it was years ago...it just looks like a generic infamous/prototype video game...i know a game in development can change but i feel it's drastically different now. =/

i remember watching a trailer back in the day and it looked good, i was generally excited for it, but now looking at it i'm just like ".....".

i'd still see what everyone says about it when it gets released and maybe i'll still get it, but i don't care anymore tbh. =|

 
Forum Posts: 0
Comment #23 by darewind
Thursday, December 08, 2011 @ 11:36:19 AM
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I just hope this doesn't end up being a colossal let down like Duke nukem forever.

 
Forum Posts: 108
Comment #24 by ElfenSky
Sunday, December 11, 2011 @ 11:11:09 AM
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either this or FF XII-2

 
Forum Posts: 5
Comment #25 by DoctorSasquatch
Sunday, December 11, 2011 @ 05:02:54 PM
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Oh man I am so excited for this game it's not even funny. Very glad it didn't get canned.

 
Forum Posts: 107
Comment #26 by JD-WELLS488
Monday, December 12, 2011 @ 08:21:31 PM
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So it's first person.

Ahhhhhh damnit, oh well, looks like more for guys.


 
Forum Posts: 387
Comment #27 by Valo23MO
Tuesday, December 13, 2011 @ 03:28:03 PM
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Sounds interesting


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Game Info
Developer:
Ubisoft Shanghai

Publisher:
Ubisoft

Genre:
Action

Release:

US: April 03, 2012
Europe: April 04, 2012

Players: 1
ESRB: Mature
Collection:168
Wishlist:92
 
 
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