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Resident Evil: Operation Raccoon City

Resident Evil: Operation Raccoon City Hands-On Preview – Fighting Infection
Written Monday, October 31, 2011 By Richard Walker
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We're surprised that more games don't place you into the shoes of the bad guy, because as everyone knows, it's good to be bad. For the uninitiated, Resident Evil: Operation Raccoon City is a squad-based shooter wherein you're part of a crack Umbrella clean-up team tasked with covering up the original outbreak in the eponymous city. It's 1998, so you're slap-bang in the middle of the events of Resident Evil 2 and 3, where Leon S. Kennedy and Claire Redfield are running around doing their thing, fighting for survival against a horde of G-virus and T-virus infected monstrosities. And you're one of the baddies.

When we last saw the game at E3 this year, it was looking in pretty good shape, but Operation Raccoon City has come along considerably, at least as far as its visuals are concerned. The lighting and character models have noticeably improved, which all adds to the atmosphere of the environments, lending the game that unique Resident Evil style. We're presented with both a hands-off and hands-on demo of Resident Evil: Operation Raccoon City, which confirms that Nemesis will be in the game, and that Resident Evil 2's mutating scientist William Birkin will have a pivotal role too. In fact, he's the main antagonist for our hands-off demo of the prologue section, which sees your team rendezvous with Alpha Team Leader, Hunk before heading deeper into a laboratory to find Birkin and obtain a sample of the G-virus.

Fighting through zombies and a Spec Ops team, Hunk and your squad take a huge cargo elevator up to Birkin's lab, where the mad scientist has just injected himself with the G-virus and made a break for it. Giving chase, the tables are soon turned on our Umbrella crew as Birkin's infection takes hold, transforming him into the early stages of his mutation, meaning a huge orange eyeball is sprouting in his right shoulder with an arm that has become a gigantic claw. Swinging a huge iron pole with his clawed right arm, Birkin follows the team down a dark corridor of leaking steam pipes and jets of flame, walking through the hazards in his relentless pursuit. Laying laser trip mines and shooting his orange eyeball slows Birkin down, enabling Hunk, Vector, Beltway and the others to get away.

It's out of the frying pan and into the fire though, as the team are set upon by zombie dogs and an army of undead, with Vector floored and bitten by one of the rotten salivating hounds. Rabies alert! Once the coast is clear, Hunk goes back for the missing sample and separates from the team, and the hands-off portion of our demo draws to a close. Time for the hands-on stuff then! Trapped inside a huge library and archive building, we're involved in a mission to destroy vital evidence linking Umbrella to the viral outbreak in Raccoon City. Playing in single-player mode, we're without human aid, but the teammate AI is remarkably solid, helping out when it should with healing and revival where necessary. We decide to play as Hunk's stealthy protege Vector, who's able to cloak himself to get the drop on enemies and is suitably nimble in battle.

Operation Raccoon City is an incredibly tight third-person shooter with a robust automatic cover system that ensures you sidle into barricades and low walls when you're pressed against them without having to push a button. In single-player, you can select your four-strong team from a selection of six operatives each with a different class and expertise, including the burly Beltway, lithe Four-Eyes, medic Bertha, surveillance expert Spectre, assault leader Lupo and recon class Vector. Working our way through the library, we're set upon by zombies and Spec Ops troops, and thanks to some fairly questionable AI, the soldiers are almost as dumb as the undead surrounding them, standing out in the open and failing to present much of a challenge. Hopefully, developer Slant Six will sort this out before the game's release early next year.

Still, we manage to get accosted by a zombie, leaving us vulnerable to gunfire from the Spec Ops intent on rubbing us out. Thankfully, there's a few herbs lying around for a quick health boost, or a first aid spray in your inventory, and later on when we're bitten by a zombie leading to a nasty infection, we press down on the d-pad to administer a viral cure. You can carry one vial of the cure at a time, so you'll need to take care not to contract the virus. Leave an infection long enough, and you'll go wild, as demonstrated when we see Lupo going insane from the virus, attacking the rest of the team. We have to shoot her down to prevent her attacks, but luckily she can be revived and returned to normal after we've killer her. It's a slightly strange system, which we think could do with being tweaked to create some tension, as at present there doesn't seem to be any real threat or penalty for contracting infection. It's possible that you could end up wiping out your team if you go untreated, but that's highly unlikely.

Later in the demo, we decide to get up close and personal with some zombies to mix things up, and there are some gratifying and brutal melee takedowns to execute, with a couple of simple button presses pulling off some cool kill animations, such as Beltway's which involves cramming a grenade into an enemy's mouth. Hold A over a downed foe, and you can even stomp a head into mush to save on bullets. As a military-trained badass, you have all sorts of equipment, including your rifle and sidearm, and grenades to help thin the crowds, meaning that Operation Raccoon City is less survival horror and more a straight-up action title, so don't expect much in the way of real scares unless Slant Six has something special up its sleeve for later in the game.

Operation Raccoon City does manage to wring out a fair bit of tension in its scenarios though, especially when we enter a labyrinthine archive room that's on fire and plagued by Lickers. Crawling all over the walls and ceiling, dispatching all of the Lickers is a bit of a challenge, and the risk of getting cut and bleeding is ever-present too. This attracts more zombies like sharks sniffing out blood, so the quicker you patch up a wound, the better. Upon dealing with the Lickers, it's time to get back to the matter at hand. Earlier, there were servers and hard drives with data on them to be destroyed, and now there's paper documents to track down among the maze of shelves, completing the mission set by our nefarious shadowy employers. There are also data items to pick up for additional XP and concept art unlocks when you bank them at laptops peppered around the levels, so it pays to be thorough in your task to gather all of the incriminating material for Umbrella.

Resident Evil: Operation Raccoon City is a major departure for the franchise, but that might not necessarily be a bad thing. As a third-person shooter it works well, although we reckon the game works better as a co-op game than as a single-player experience having tried both. From a narrative perspective, Slant Six has tried to remain as faithful to the Resident Evil canon as possible, but as a 'what if?' story, you will be able to assassinate key protagonist characters, which some fans may find jarring. However, Slant Six is well aware of the expectations that come with developing a Resident Evil game. “There's a certain quality bar and certain style that has to be set,” says Producer, Mike Jones of Resident Evil: Operation Raccoon City, and in that sense, the game looks set to deliver on that promise at the very least. Quite whether it'll push the right buttons for the die-hard Resident Evil fan however, is another question altogether and one that will have to wait until the game releases next year.

Resident Evil: Operation Raccoon City is out on March 20th, 2012 in North America and March 23rd, 2012 in Europe.




 
 

User Comments
 
Forum Posts: 3508
Comment #1 by Pabs_85
Monday, October 31, 2011 @ 10:25:50 AM
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Still not sure about this, I'd rather have the old skool way of Survival Horror....

 
Forum Posts: 10
Comment #2 by FatalKrouzer
Monday, October 31, 2011 @ 10:29:13 AM
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This is cool, but not as cool as GTA V TRAILER IN TWO DAYS!

 
Forum Posts: 209
Comment #3 by RipvanX
Monday, October 31, 2011 @ 10:33:01 AM
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Cool, may end up getting this. I am a die hard RE fan but I wont let RE5 ruin my passion for this series, time to move on and forget it ever existed :p

 
Forum Posts: 209
Comment #4 by RipvanX
Monday, October 31, 2011 @ 10:37:19 AM
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@Pabs_85

Resident Evil will never be the same again, as long as we don't get games like RE5 again (and they stop focusing on Las Plagas) this series should improve in quality, since the father pretty much abandoned his child(Shinji Mikami). Classic Resident Evil is going to stay 'classic' ;p

 
Forum Posts: 3
Comment #5 by mrfox89
Monday, October 31, 2011 @ 11:02:52 AM
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Im sill not too sure about this. RE4 was up the or top 3. anything after 4 seemed to suck

 
Forum Posts: 4327
Comment #6 by Asher1985
Monday, October 31, 2011 @ 11:39:21 AM
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I don't understand all the love for RE4 and all the hate for RE5. In my opinion, they were virtually identical in terms of gameplay.

Las Plagas was an understandable direction as you can't just keep having the same style again and again. The problem now is, where do you take the game? Going back to the T-Virus wouldn't make sense from a story point of view. But it's clear that Las Plagos isn't scary and it alienates those who want classic suvival horror. Maybe a mix of both somehow...?

 
Forum Posts: 146
Comment #7 by wheatley
Monday, October 31, 2011 @ 01:13:10 PM
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With this, and the recent announcement of the Wii-exclusive Umbrella and Darkside Chronicles being re-released on PS3... it's a good time to be a Resident Evil fan!


 
Forum Posts: 347
Comment #8 by Scarfacew00t
Monday, October 31, 2011 @ 01:49:14 PM
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Classical horror survival, where are you? Seriously Resident evil franchise is going down down down.. yeah of course this games looks good.. as an action game with zombies, but it's not a survival horror.. I doubt that capcom will make any other game of that kind anymore.

Las-plagua is certainly what killed the series imo, and turning back at that point is pretty tedious and may be useless, since all the real hardcore fans have already moved to something else.

Anyway, this game wont be a day one purchase for sure, I'll wait for good reviews on it and a lower price.


 
Forum Posts: 127
Comment #9 by gaviota1195
Monday, October 31, 2011 @ 03:44:44 PM
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Can someone explain to me why do people hate RE5? It was my first RE game and I saw the past one's and I thought the game was great like RE 4. So why the hate?

Back on topic,Im gonna prepare for this. Gonna be sad because you have to kill Leon. ;-;

 
Forum Posts: 6
Comment #10 by khiladi123
Monday, October 31, 2011 @ 04:32:30 PM
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@9 you see most resi fans didn't like RE5 because it was all action and no survival horror as it was in 123 Not sure about this one either cause it's all action again and less horror , about killing Leon it's optional whether to kill him or not

 
Forum Posts: 295
Comment #11 by TheViper561
Monday, October 31, 2011 @ 08:52:36 PM
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True enough. RE originated as a survival horror and took the path of action shooter. It wasn't really a bad path seeing how it could compete with games like Gears of War, Uncharted, Mass Effect to name a few. I see how everyone feels, I've been an RE fan since day one so I'll probably end up picking this up cause its 4 player co-op.

 
Forum Posts: 146
Comment #12 by truehorizon
Tuesday, November 01, 2011 @ 02:16:57 AM
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I played this at comic con. It feels like a mix of lost planet 2, gears of war 2. I think the horror in this series is dead. They need to make it more like deadspace series IMO. Have the game turn into you move to 1 room to another. And no action cutscene just have it all real game time. Companies really shouldn't look at other games to get ideas, but deadspace is the only game IMO. That scares me.. And I'm too freaking old to get scared by a damn video game. Lol.

 
Forum Posts: 98
Comment #13 by Solidgear3
Tuesday, November 01, 2011 @ 02:58:55 AM
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This game is actually looking better and better to me. Mostly the scenarios taking place during RE 2/3. It just seems really awsome to play through that from another perspective. I've been an RE fan since 1996 also.

 
Forum Posts: 15
Comment #14 by krafty831
Friday, November 04, 2011 @ 04:04:54 PM
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So will this play like COD or Dead Island?

 
Forum Posts: 127
Comment #15 by gaviota1195
Sunday, November 06, 2011 @ 11:04:20 AM
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@14 Is gonna play the same as RE5 and 4.

@9 Thx for the confirmation and tip. No way Im gonna kill Leon.

 
Forum Posts: 10
Comment #16 by Roninfalls
Monday, November 07, 2011 @ 04:35:46 AM
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Why beat a dead horse when you can take it back to the stable and make a shooter out of it? No...but really this looks cool!

 
Forum Posts: 233
Comment #17 by Overtkill21
Monday, November 07, 2011 @ 10:13:37 PM
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Why is there a cover system in this game?

Don't get me wrong, I'm looking forward to this as I love third person shooters, but why do you need cover against zombies? And automatic cover to boot? Huh?

Scenario - Oh no in a room full of zombies, run and shoot, whoops ran into a wall and now in cover, zombie food...

 
Forum Posts: 1191
Comment #18 by theDane21
Thursday, November 10, 2011 @ 05:46:26 PM
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@15
- no, it's gonna play like socom 4/Uncharted style, not like RE4 or 5, totally different.
It sound like it would be fun and if it has some sort of leveling up system, which it looked like when I read about it(playstation mag).
Capcom was talking about a Resident Evil 6, but didn't hear anything after that.

 
Forum Posts: 45
Comment #19 by b17vic
Tuesday, November 15, 2011 @ 09:43:58 AM
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I'm not keen on the so called old school survival horror, if you want puzzles go and do some soduko. . . I just want weapons to use in games :-)

 
Forum Posts: 33
Comment #20 by tylergarrett
Friday, November 18, 2011 @ 05:22:58 PM
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I'm pretty excited for this.

I know I am going to be burned at the stake for this, but I was never really drawn to the earlier games due to the fixed cameras and I hopped on the RE wagon with 4 and then 5.

Nonetheless, this does look cool... But will I have time for anything these next few years with Skyrim in my possession?

 
Forum Posts: 0
Comment #21 by Zsirk08
Tuesday, November 22, 2011 @ 10:12:08 AM
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Can't wait for it, resident evil franchise are good apart from the fixed camera from the previous games...

 
Forum Posts: 0
Comment #22 by khald
Monday, November 28, 2011 @ 11:59:23 AM
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wiooooo

 
Forum Posts: 350
Comment #23 by TrinKitty
Tuesday, November 29, 2011 @ 06:04:46 AM
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There is definitely creepiness to the earlier RE – for me the music in 4 with the dynamics of how the zombies showed - would give me the heebee jeebies! The sparse amount of ammo in areas would always make me zombie food and I would have to plan my strategy a bit better.

I love the RE series and even though the game changed in RE5 – I didn’t mind -- I actually I enjoyed the game play, the characters and their roles. My first playthrough… there was plenty of heart pounding adrenalin rushes of WHAT THE HELL and YOU GOT TO BE KIDDING ME!!

The new RE game looks awesome and I can’t wait to play it.


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Game Info
Developer:
Slant Six Games

Publisher:
Capcom

Genre:
Survival Horror

Release:

US: March 20, 2012
Europe: March 23, 2012
Japan: April 26, 2012

Resolution: 480p, 720p
Sound: Dolby Digital 5.1
Players: 1
Online Players : 2-8
ESRB: Mature
Collection:367
Wishlist:137
 
 
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