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Mass Effect 3

Mass Effect 3 Co-Op Hands-On Preview – For the Good of the Galaxy?
Written Thursday, October 27, 2011 By Dan Webb
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The controversy and negativity that surrounded the announcement of Mass Effect 3’s co-operative multiplayer still hums and echoes in the darkest corners of the internet. “It’s not needed!” “Why do developers have to ruin great single-player games!?” “What are EA and BioWare smoking?” All valid questions and statements for anyone who’s been misinformed or who hasn’t really read up on why and how Mass Effect’s 3 co-op has been put in and what BioWare hopes to achieve with it. In truth, the ‘Galaxy at War’ aspect of Mass Effect 3 sounds like a mouth-watering prospect on paper, but then again so did the Max Payne movie. In order to put fears to rest and give you the skinny on whether it it’ll live up to its billing, we went hands-on with it recently to put the mode through its paces.

For those not up to date on Mass Effect 3’s co-op, in a nutshell, it'll have you and three mates battling it out against 11 waves of varying foes in key strongholds across the galaxy to assist Shepard in his war against the Reapers. Firstly, it’s entirely optional and not necessary if you want to achieve the “optimal” ending; and secondly, it’s been made by an entirely new studio (BioWare Montreal) with only guidance from the Mass Effect team, meaning your single-player game shouldn’t suffer as a result. Now that that’s out the way, let’s get into the nitty gritty.

Players can choose characters from one of six races: human, Krogan, Asari, Drell, Salarian and Turian (what, no Quarian?! What the hell BioWare?!) each of which have their own special abilities to separate them from the others and have certain classes to choose from. For instance, the Asari come in two forms: Adept and Vanguard, because of their biotic strengths. Unfortunately for us and our timing, we were stuck with a female human character – which incidentally is the only species with a male and female to pick from – who specialised as a Sentinel. Unlike the single-player game, because you have no squad members to choose from, the special abilities are mapped to the directional-pad to use – we had three: push, warp and tech armour.

Setting up on a map called “White” – which we’re pretty sure isn’t the final name of said map and if it is, creativity’s obviously dead at BioWare – we took the battle to an icy-landing pad of sorts with various warehouse style interiors – you know, your traditional Mass Effect combat setting where crates are as common as stupidity is in this day and age – to fight 11 waves of indoctrinated Cerberus soldiers. With alleyways surrounding a jet-fighter of sorts that acted as good cover on the landing pad, the four of us huddled round and proceeded to fortify ourselves in a protectable position.

The objective of the game is simple: kill any enemy combatant that crosses your path, earn money and complete all 11 waves that get progressively harder. In short: it’s ‘Horde’ but in the Mass Effect universe. It’s not just about straight up killing though and it’s not always as simple as that, as BioWare throws mandatory objectives into various waves (such as hack a computer, which acts much in the way as a territory or king of the hill game mode would play out) and they even throw much bigger beasties your way, for example, in wave 5 or 6 we faced off against a huge Atlas mech, which requires teamwork to takedown. It’s a matter of making use of your powers and weaponry then, topping up ammo at the red crates dotted around the map should you run out.

It wasn’t long before that initial notion of teamwork went out the window though, as the landing pad seemed rather quiet and our bloodthirsty team went looking for blood. That in itself was a mistake, as splitting up from the rest of the team means you’re vulnerable should you find yourself in a spot of bother and get downed. Unfortunately for me, my teammates went too far away at around wave 7 or 8, as they were inundated with Cerberus troops and I subsequently was the last man standing. It’s a matter of fighting through to the end of the wave so they respawn or lying down and admitting defeat and starting the wave again. That wasn’t about to happen! Using the walkways around the side of the landing pad, the 10+ playthroughs of Mass Effect 1 & 2 to date started to really come in handy. Using cover and a combination of some carefully swerved biotic powers and shotgun shells I was able to pick off the remaining 10 or so troops one-by-one and then it was time to rinse and repeat.

And therein lies Mass Effect 3’s co-op’s problem… the combat in Mass Effect to-date, although much stronger in Mass Effect 2, has always taken a back seat to the story, the squad management and interaction, and the dialogue; none of that which is present here. It’s all rather soulless and repetitive, and if I’m being perfectly frank, it’s rather boring as well.

Look, now we totally understand why BioWare has shoehorned co-op into Mass Effect 3, but that doesn’t mean we have to like it. Unfair to say shoehorned? Not at all, because that’s how it plays. While the combat itself isn’t that bad, it only goes to highlight the weaknesses when the game relies on its third-person shooter mechanics. It feels like they’ve taken out what makes Mass Effect what it is today just as an excuse to promote longevity. Of course, we’ll reserve final judgement until next March, but unless things drastically changes in the meantime, we suspect that the finished article will be as soulless and shallow as we experienced with our hands-on recently. Thank goodness that Mass Effect 3 is all about the single-player then, because otherwise we’d be up shit creek without a paddle.

Mass Effect 3 is scheduled for a March 6th and March 9th release in North America and Europe respectively.




 
 

User Comments
 
Forum Posts: 321
Comment #1 by Magnum700
Thursday, October 27, 2011 @ 11:21:28 AM
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I'm glad it's co-op only but I find the lack of Quarians offensive. xD

 
Forum Posts: 997
Comment #2 by luxxx
Thursday, October 27, 2011 @ 11:38:53 AM
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Good review.

 
Forum Posts: 620
Comment #3 by kakihara301
Thursday, October 27, 2011 @ 11:56:52 AM
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Real good review. Frank and honest. Much appreciated. and it seems what most people felt is true. Hopefully SP is as amazing as last 2.

 
Forum Posts: 257
Comment #4 by Cromag2
Thursday, October 27, 2011 @ 01:38:30 PM
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Hoarde mode basically, how creative.

I am so happy I will never "have" to play this if I choose not to, at least they did that right...

 
Forum Posts: 347
Comment #5 by Scarfacew00t
Thursday, October 27, 2011 @ 01:49:03 PM
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Good news! I hope we have the ability to take our mass effect 2 character and keep on playing with him. Exacly as what people on the xbox can do with the 2nd

 
Forum Posts: 20542
Comment #6 by Terminator
Thursday, October 27, 2011 @ 02:00:53 PM
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Thanks for the preview/review :)!

I can't see this "co-op" mode being much fun as it doesn't really fit within the ME Universe and I got my taste of ME's idea of "Horde" mode with the Arrival DLC for ME2 and it sucked big time!

 
Forum Posts: 253
Comment #7 by InfiniteRefrain
Thursday, October 27, 2011 @ 02:29:13 PM
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This was a first and for most a single player experience and I was afraid of a horde-style approach, which has been cropping up everywhere lately. This was not a purchase for trophies, and I fear what might have been sacrificed to accommodate this. Especially for the 360 players where they are limited by the disc format being dual-layer and not blu-ray

 
Forum Posts: 240
Comment #8 by THES79
Thursday, October 27, 2011 @ 02:30:51 PM
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OK, everything looks right but I still have the same question that I had the previous post about this topic: is this multiplayer modes ore going to be only online or are we able to play them with a friend (s) offlines split-screen?

 
Forum Posts: 620
Comment #9 by kakihara301
Thursday, October 27, 2011 @ 02:59:27 PM
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@#8
I read in a Bioware blog that it is ONLY online coop, no offline splitscreen.

 
Forum Posts: 144
Comment #10 by celery distraction
Thursday, October 27, 2011 @ 03:25:53 PM
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i always enjoy coop, so im fine with this if anything it will just give me more reason to play :D not that i need an excuse to play ME cause its fly like a g6

 
Forum Posts: 286
Comment #11 by Napoleon1814
Thursday, October 27, 2011 @ 05:08:34 PM
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Makes me happy I got and a trial of sorts from Battlefield 3 for this.

 
Forum Posts: 770
Comment #12 by Tostigroover
Friday, October 28, 2011 @ 05:28:16 AM
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Great to hear this honest review. I know most of us like Mass Effect but it's good to know that ps3t.org doesn't mind giving the online co-op of ME3 some negative criticism. ME without the story does indeed sound like a mediocre shooter and it seems this would be just that.

 
Forum Posts: 969
Comment #13 by Sly-Creed
Friday, October 28, 2011 @ 10:24:55 AM
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@12 I agree. I honestly never found ME1 or ME2's gameplay that appealing. I finished ME1 7 times, and ME2 3 times just because of the story. The gameplay is not bad, but they can do some things to fix it and make it feel like a shooter a bit more. Either way, getting this for sure.

 
Forum Posts: 100
Comment #14 by mistersting
Friday, October 28, 2011 @ 10:47:47 AM
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Mass Effect without the story, dialogue, etc. isn't Mass Effect. It's just another generic shooter, of which there are better on the market.

 
Forum Posts: 246
Comment #15 by Endorenna
Friday, October 28, 2011 @ 12:48:19 PM
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@14) Well, aren't we glad that Bioware itself is working hard on the single-player story part, then! ^_^

I, for one, don't have a problem with this being included, though whether I'll play it or not remains to be seen (I have no great love of multi-player games outside of the occasional MMO). I'll try the co-op, of course...just to see how it is. :)

 
Forum Posts: 86
Comment #16 by Colon_Commando
Friday, October 28, 2011 @ 08:58:47 PM
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I quit reading after waves of enemies, what a pathetic attempt at "co-op." I was actually pretty interested in playing a story in co-op with some friends, because I frankly find the story and gameplay seriously boring, but everything is fun with friends. While there was a shred of hope that I would buy this game because of co-op, after this review I can confirm that I will not be playing this game upon it's release. This will be a bargain bin or gamefly rental for me.

 
Forum Posts: 810
Comment #17 by felatio
Saturday, October 29, 2011 @ 10:39:23 PM
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I for one am looking forward to this, although I'm glad it has no impact on the SP campaign. Story is far too epic to ruin with co-op but it offers a nice relief from saving the galaxy or even just something else to do after wrapping the game.

 
Forum Posts: 1382
Comment #18 by JackC8
Wednesday, November 02, 2011 @ 04:54:29 PM
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So the author says that anyone who criticizes the inclusion of multiplayer is either misinformed or hasn't read up on it, and then he goes on to say that "It's all rather soulless and repetitive, and if I’m being perfectly frank, it’s rather boring as well."

Um...huh?

 
Forum Posts: 0
Comment #19 by heirofeternia
Thursday, November 03, 2011 @ 07:32:23 PM
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Wow, not happy about this at all. Next thing we know Dragon Age will have a horde type mode as well. I'm all for co-op story mode, but this isn't Gears or Halo.

 
Forum Posts: 148
Comment #20 by eddie716
Tuesday, December 06, 2011 @ 12:44:33 PM
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this is like the battle-mode in transformers war for cybertron, with wave after wave of enemies, and getting stronger each round...

 
Forum Posts: 152
Comment #21 by bolotina
Tuesday, January 10, 2012 @ 05:34:51 AM
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I only hope there are no multiplayer trophies and I can get my platinum in single-player, or at worst uncharted-style 'play 1 match', otherwise it's like they're trying to force me to play this crap.


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Game Info
Developer:
Bioware

Publisher:
Electronic Arts

Genre:
Role Playing

Release:

US: March 06, 2012
Europe: March 09, 2012
Japan: March 15, 2012

Resolution: 480p, 720p
Sound: Dolby Digital 5.1
Players: 1
Online Players : 2-4
ESRB: Mature
Collection:951
Wishlist:235
 
 
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