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Assassin's Creed: Revelations

Assassin’s Creed: Revelations Hands-On Preview – An Afternoon With Ezio & Altair
Written Tuesday, October 11, 2011 By Dan Webb
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Age does wonderful things to a man. It makes them more experienced. It makes them wiser. It even allows them to grow a grey beard and make them pretend like they’re George Clooney, if only for a few minutes before the startling realisation kicks in that they’re not. In Ezio Auditore da Firenze’s case, it actually makes him more agile – Ezio is 30% quicker in Assassin’s Creed: Revelations for instance – but that’s partly down to his new Hookblade and Revelations’ new zip wire transportation system. We headed to the streets of Constantinople recently to give Ezio – and Altair – a run for their money and see how the stories intertwine with one another. Don’t worry though, no spoilers!

For those not up to date with the Revelations plot, it’s as simple as an episode of Lost. In short, through over-usage of the Animus, Desmond is in a coma and in order to regain consciousness, he must realign both Ezio and Altair’s memories with his own experiences and find common ground. Get it? Good! Revelations then sees Ezio trek to Constantinople (AKA Istanbul) in search of a set of keys that Altair stashed within the deepest regions of the city. Keys that will unlock a powerful weapon that could end the Templar and Assassin war. Seriously, you can’t make this up… oh wait, Ubisoft Montreal did!

Sequences 2, 4 and 5 see Ezio land in Constantinople, make acquaintances with various Assassin faction leaders and seek to uncover a conspiracy that's brewing within the Byzantine Empire.  Revelations is just another example of how a lack of variety in the Assassin’s Creed franchise died with the release of Assassin’s Creed II and in the space of those three sequences alone we delved into a tower defence style mini-game, incited a riot on the streets of Constantinople as a distraction and even took out a group of minstrels, stole their costumes and snuck into a party to entertain the guests with amusing ditties from Ezio himself, while protecting the future Sultan from a series of dire attacks. If by some miracle you’re bored by all that, there’s your usual array of side missions to delve into, shops to snap up and upgrade, Animus Data Fragments to collect, Templar towers to free and turn into Assassin Dens, and much more. Variety is very much alive in the latest iteration then.

A large part of the gameplay in these few sequences in our hands-on revolved around the typical-Prince-of-Persia-style tombs that we’d seen become more prevalent in recent iterations of the franchise and their subsequent Altair sequences. After navigating through some epic underground lairs, zip-lining through waterfalls and even chasing down a number of Templars attempting to escape on a boat in the river below, it becomes time for Ezio to snap up a couple of the five Masyaf keys from the end of two of the sequences. Using the Eagle Vision, Ezio is able to discover a secret door set into one of the walls and venture back to snap up one of the keys that is the door into his ancestor’s past. A quick trip back to the Assassin HQ and Ezio is able to relive one of Altair’s memories and throw fans back into the shoes of the man that kick-started a generation of games – yes, Desmond is using Ezio to access Altair’s memories… it’s getting very Inception on us all of a sudden!

The two Altair sequences we went hands-on with were actually relatively short, but thoroughly engaging nonetheless. The first sequence picks up moments after the demise of Al Mualim at the end of Assassin’s Creed 1 and tells the story of the subsequent moments and treachery that Altair had to face. Granted, it did have a rather clumsy and frustrating climbing sequence that saw you interrupted mid-climb from large pulses that emanate from the Apple of Eden.

The second Altair sequence we experienced was a bit more combat-oriented, but like the first, suffered from an annoying gameplay mechanic that almost tainted what was otherwise an enjoyable experience – this time, moving too far away from your associate (no spoilers!) was an automatic mission failure… not bad on its own, but because it was overly sensitive, it frankly became frustrating as hell. While neither were perfect in terms of the mechanics, getting a glimpse into Altair’s life after we last left him him, more than made up for a few oversights. Here’s hoping that they either get tweaked or get progressively better as the game goes on.

The two major game changers in Revelations – for Ezio, that is – are quite easily the implementation of the Hookblade and the bomb creation system – both of which open up plenty of new possibilities for players. The Hookblade not only allows you to access the zip-line system that exists in Constantinople – while also allowing you to drop off them and aerial assassinate some foes! – and use it in combat, either to roll over the back of a foe or to use it to fling them to the floor, but it also means you climb faster and are able to fling yourself forward off the Brotherhood-introduced hanging lamps. 

The combat is a lot deeper in Revelations too, mostly down to the fact that certain enemies can now block, dodge and counter with as much intent and purpose as Ezio himself. That’s why making good use of the bomb creation cabinets is especially important. Taking ingredients you find lying around or through looting dead bodies, you can put together various materials – choosing a shell type, the gunpowder it uses and the effect – to create some devastating tools of the trade. Whether you want to create gold coin-dispensing bombs that act as distractions, stink bombs, bombs using lamb’s blood that fool anyone it touches into thinking they’ve been wounded, and so on, you can. There are numerous possibilities and with the trickier opponents, they can be a saving grace and the key to getting the upper hand.

It’s not just about these major changes though, it seems as if Ubisoft Montreal has been listening to fan feedback about some of the minor annoyances too, making for a much more rounded experience. For instance, in walking cutscenes now, where Ezio will walk and talk on the way to an objective, you can stand in a position that will allow the game to auto-walk for you. The lip-syncing has been vastly improved as well, the Eagle Vision is now third-person, and there are even random events in the streets such as the appearance of Stalkers – who are one of many different random events, in fact – who will knife you and steal some cash from you… However, chasing one of these down and sticking a blade in their chest has never been more satisfying! Hell, even the slow-mo kill cam on every last kill in a group of foes is a subtle, but equally as powerful addition.

Assassin's Creed: Revelations might be a case of more of the same and then some, but frankly, after the cliffhanger ending that Assassin’s Creed: Brotherhood threw at us, we’re champing at the bit to see how Ubisoft Montreal finishes off this particular trilogy.

Assassin’s Creed: Revelations is scheduled for a November 15th and November 18th release in North America and Europe respectively.




 
 

User Comments
 
Forum Posts: 11
Comment #1 by JOSLAW
Tuesday, October 11, 2011 @ 11:05:00 AM
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Just give me the game allready

 
Forum Posts: 181
Comment #2 by Golem25
Tuesday, October 11, 2011 @ 11:28:58 AM
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@1, just buy it already. Ask the cashier at your local store for Ässassin`s Creed Brotherhood".

 
Forum Posts: 3
Comment #3 by gingerjewfairy
Tuesday, October 11, 2011 @ 12:09:10 PM
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@2 please explain to me how this game is exactly the same as brotherhood? or have i got the wrong idea here and you didnt imply this with your oh so sly comment.....

 
Forum Posts: 181
Comment #4 by Golem25
Tuesday, October 11, 2011 @ 12:38:28 PM
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@3, presumably the same basic gameplay mechanics as the last 3 games, another tacked-on MP mode, more copy+pasted cities, another oh so deep storyline, and many more things.

Which, to most people, seems like a bad thing. Though I get the idea that you enjoy lying on your back all year, waiting for a new helping of overmilked tripe to be delivered by Ubisoft.

And no, ziplines and hookblades don`t warrant a full new game, they warrant a DLC pack for the previous titles. But alas, this mediocre franchise is keeping Ubisoft afloat with its gargantuan sales, and will thus be milked to death. Inb4 they keep delaying AC3 (which should actually be called AC 6, if you count Bloodlines) because they want it to coincede with the whole 2012 apocalypse thing, they just want to milk this cow some more.

 
Forum Posts: 53
Comment #5 by chowder
Tuesday, October 11, 2011 @ 12:55:50 PM
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@2 &@4:

So you're not into the franchise, that's cool, but why bother reading the article and then commenting twice on it? I personally don't like first person shooters, so you know what I do when they post an article on MW3 or BC3.... I don't read it :-)

Back to this article, sounds like more of what I already knew: I'm going to love Revelations.

Oh and thanks for confirming at the beginning that you wouldn't post spoilers, it let me enjoy the rest of your article without worry.

 
Forum Posts: 181
Comment #6 by Golem25
Tuesday, October 11, 2011 @ 01:47:14 PM
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@5, because I felt like commenting. Just because you don`t read articles about games you don`t like, doesn`t mean others don`t.

 
Forum Posts: 286
Comment #7 by Napoleon1814
Tuesday, October 11, 2011 @ 02:07:30 PM
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I thought this took place after 1453? And yet we have the Byzantines?
Am I crazy or should the only Byzantine interactions be with the Holdouts in Greece?
Wait this is after Brotherhood right? WHAT THE CONSTANTINE ARE THE BYZANTINES AND THEIR EMPIRE DOING IN THIS GAME.
History Rage

 
Forum Posts: 210
Comment #8 by Munitttt
Tuesday, October 11, 2011 @ 03:00:14 PM
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Just don't give Golem any attention. He's clearly here to troll.

 
Forum Posts: 1954
Comment #9 by YurtleTehTurtle
Tuesday, October 11, 2011 @ 03:05:23 PM
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Like Webb's Lost comparison I'll pick this up at some point if for no other reason than to get some answers but probably just end up with even more questions. Roll on AC3.

 
Forum Posts: 181
Comment #10 by Golem25
Tuesday, October 11, 2011 @ 03:57:09 PM
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@8, and I am a troll, because....? I have simply stated a few very obvious things, and you`re crying "troll!", just because you apparently don`t agree. That`s fine and all, but please, put a little more thought into it. Calling someone a troll because you don`t agree with them is immature, to say the least.

 
Forum Posts: 93
Comment #11 by F13CrystalLake
Tuesday, October 11, 2011 @ 04:43:16 PM
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Golem25 = Troll. You and ur comments are insignificant

 
Forum Posts: 3
Comment #12 by Philm
Tuesday, October 11, 2011 @ 05:36:53 PM
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Jesus, ignore Golem. He's here to provoke, nothing more. Express your opinion, and you want to answer him, just tell him you disagree and why. Jesus...

OnTopic: Can't wait for the game. Love the story, and am really curious to know something more about Altair. Also, i wanna see how Ezio's story ends and what the hell happened to Desmond (all i know is he's in a coma... i wanna know how he got there and how he'll get out).

This game will be awesome

 
Forum Posts: 3
Comment #13 by Philm
Tuesday, October 11, 2011 @ 05:39:05 PM
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*and if you want to answer him...

sorry xD

 
Forum Posts: 0
Comment #14 by plantcrash
Tuesday, October 11, 2011 @ 08:12:15 PM
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@7 This game takes place around 1510, after the Byzantines into the age of the Ottomans. It will parallel the very early beginnings of Suleiman the Magnificent.

It's a mistake on the article writer's part not the developers (who have been fairly decent at their history thus far)

 
Forum Posts: 0
Comment #15 by plantcrash
Tuesday, October 11, 2011 @ 09:16:55 PM
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@7 My apologies, it appears that I was incorrect about the author in my last comment. It does take place in 1510 in the Ottoman Empire but there are factions of the Byzantines left over. From an interview with the devs:

For Revelations, we have decided to take a more mysterious and subtle approach to our "villains". Ezio knows right away who his enemies are - a faction of Byzantine Templars left over from the days of Constantine XI - but he is not immediately sure who is leading them. So, unlike previous AC games, Revelations unfolds like a good detective novel, with many twists and turns in its [ahem] 'byzantine' plot.

http://www.computerandvideogames.com/321963/interviews/assassins-creed-revelations-the-templar-war-will-always-be-the-cornerstone-of-this-series/?page=2

 
Forum Posts: 5
Comment #16 by AlehPerre
Tuesday, October 11, 2011 @ 11:06:01 PM
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WE NEED MOAAAAAAR

 
Forum Posts: 231
Comment #17 by Lelouch_Shinkiro
Wednesday, October 12, 2011 @ 05:20:58 AM
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Can't wait for this, pre-ordered it since god knows when...

 
Forum Posts: 286
Comment #18 by Napoleon1814
Wednesday, October 12, 2011 @ 05:44:29 AM
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@15 ahhh I see makes sense. Thanks.

 
Forum Posts: 47
Comment #19 by Gambit 4200
Thursday, October 20, 2011 @ 06:22:17 PM
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LOL!

Everyone sounds like douche bags complaining about this game. Some will like it, some wont... GET OVER IT. Its a game for god's sake!

Personally I dont care what anyone else thinks, Im going to enjoy my pre-ordered animus editions Assassins Creed Revelations game... and enjoy it all to myself :)

 
Forum Posts: 40
Comment #20 by Packie21
Tuesday, October 25, 2011 @ 08:07:45 AM
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WANT THE GAME NOW!!!!

 
Forum Posts: 79
Comment #21 by xXMANAxALPHAXx
Thursday, October 27, 2011 @ 04:56:45 AM
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i never played the first one but loved the other two. cant wait


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Game Info
Developer:
Ubisoft Montreal

Publisher:
Ubisoft

Genre:
Action

Release:

US: November 15, 2011
Europe: November 18, 2011
Japan: December 01, 2011

Resolution: 480p, 720p, 1080i, 1080p
Sound: Dolby Digital 5.1
Players: 1
Online Players : 2-8
ESRB: Mature
Collection:2240
Wishlist:306
 
 
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