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Resident Evil: Operation Raccoon City

E3 2011: Resident Evil: Operation Raccoon City Hands-On Preview – Panic in the Streets!
Written Sunday, June 19, 2011 By Richard Walker
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For many, Resident Evil 2 was really the highlight of the Resident Evil franchise. It had everything, from replayable A and B scenarios, weapon attachments and claustrophobic laboratories to gigantic G-virus infected mutants and legions of shambling zombies. So, the chance to revisit that timeline will be an incredibly welcome one for fans of both Resident Evil 2 and 3, which both take place amid the same pivotal T-virus outbreak (yes, there's a T and G virus) in the heart of Raccoon City. Operation Raccoon City offers an alternative 'what if?' scenario though, so if you're outraged at the idea of Resident Evil becoming an all-out action-oriented shooter, then our advice is to separate it from the rest of the canon and just enjoy the ride. Like we did with The Walking Dead TV series and graphic novel. As far as we were concerned, one was better than the other, but both were worthwhile in their own right. That's how we've chosen to look at Resident Evil: Operation Raccoon City.

Still, it was with some trepidation that we picked up the controller and selected a member of the crack Umbrella clean-up team, sent in to deal with the Raccoon City outbreak and sweep it under the rug, lest it get out to the world at large. The team is made up of six different operatives, each representing a certain class. So, Bertha is the medic, Spectre is the lithe sharpshooting surveillance class, Vector is the stealthy recon type, Four-Eyes is the smart scientist and Beltway is the chunky demolitions expert. We chose Lupo, the team leader and assault class jumping straight into a game of four-player co-op with Vector, Beltway and Bertha at our side.

Like Resident Evil 2, we're dropped straight into the middle of the action on that dark street that fans of the 1998 game will instantly recall. Littered with abandoned, smashed up police cars and other debris, surrounded by blazing fires, the street environment is instantly familiar, but feels completely fresh viewed from a third-person perspective. Bizarrely, playing Operation Raccoon City as a straight-up action game doesn't feel nearly as jarring as we thought it would. In fact, it almost feels like a natural progression given the evolutions that Resident Evil 4 and 5 have brought to the series in recent years. Besides, it's not nearly as fast-paced as some similar games in the genre, so lining up headshots is still all part and parcel of the gameplay and survival still plays its part. Caught out in the middle of the streets, zombies pour in from every conceivable angle, so although you're packing a sub machine gun, a pistol and grenades, as well as an abundance of ammunition, the sheer number of enemies seem to balance it all out, even for four-players.

Pumping clip after clip of bullets into the relentless undead, we're reminded that we actually need to start moving through the level, so we break off from the team to get the shutters to an off-street garage opened. Raising the steel shutters, we open the route for the team, and we can begin to progress. As we pile into the garage and the shutters slowly roll shut, zombies crawl underneath the gap to get to us, expending even more of our precious ammo in the process. As if that wasn't enough, we then get Lickers dropping from ventilation shafts on the ceiling, providing yet another challenge as they crawl along the ceiling and walls, lashing out with their long, prehensile tongues and swiping with their huge claws. They're as nasty as they ever were in Resi 2, briefly transporting us back to that first cut-scene when a Licker fell from the police station ceiling, with its exposed brain and copious drool dripping from its toothy grin.

Brilliantly, you can switch between your primary weapon, your pistol and combat knife in a snap, making you look achingly cool when you're holding out your Beretta with its laser sight, popping zombie heads with professional precision. The camera even zooms out and shifts to the side slightly to give you a better view of what you're doing while wielding the pistol, which sounds odd, but actually works rather well. Back to the hands-on demo, and we're still stuck in the parking garage, while the rest of the team has forged ahead. Gathering some herbs, first aid sprays and ammo, we get pre-occupied killing more Lickers and zombies, then decide to regroup with the team. As we exit back onto the street on the other side of the block, the fires seem to be raging even more intensely and the undead seem to have escalated in numbers, as a couple of fierce, scaly Hunters join their ranks. It gets increasingly tense as we use the sub machine gun's ACOG scope to pop some more undead cranium and the ammo begins to run low. Suddenly, the Spec Ops arrive and suddenly the game transforms into a three-way conflict between virus-addled bio-organic weapons, our Umbrella team and the Spec Ops troopers.

As the team gets away from us, our lagging behind is duly punished as we're outnumbered by zombies, bitten and shot. Lupo is bleeding now, as it clearly states on the screen's HUD, which means that we look like an even more tempting meal for the flesh-eating hordes. And so, with a lack of help from the team and insurmountable odds, we learn a valuable lesson as Lupo is unceremoniously savaged amid a nasty blood frenzy. Thankfully, you're able to respawn and as it happens, we're fortunately nearing the demo's conclusion. Just a little further down the street, a cut-scene kicks in and the terrifying Tyrant-esque Mr. X – as previously seen in Resident Evil 2's B scenarios - drops in to finish proceedings on a cliffhanger.

We admit to having as many reservations as any self-respecting Resident Evil fan when Capcom first announced Resident Evil: Operation Raccoon City, and with SOCOM dev Slant Six Games building the game, we weren't particularly inspired. But having had some hands-on time with it, we're feeling slightly more positive about its prospects. We're still unsure about the new direction and we're dubious about the alternative timeline, which involves killing Leon S. Kennedy at some point, but we'd all do well to remember that this isn't Resident Evil 6 and nor is it strictly part of the set in stone Resident Evil canon. With this in mind, we think we'll be able to enjoy Resident Evil: Operation Raccoon City at face value, as a Resident Evil action title that will transport us back to one of our favourite Resident Evil games in the series with a brand new perspective, and we don't see how that could be considered a bad thing.

We'll be able to find out for sure whether Resident Evil: Operation Raccoon City actually is a bad or a good thing when it launches in winter 2011.




 
 

User Comments
 
Forum Posts: 2434
Comment #1 by Eternalchaos72
Sunday, June 19, 2011 @ 10:46:26 AM
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sounds good anyway (:

 
Forum Posts: 140
Comment #2 by TOMMO1
Sunday, June 19, 2011 @ 11:01:09 AM
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i hate games that come out and completely confuses the story and timeline. i only played resi 1 (Actually, i was made to watch it by my dad 'coz he enjoyed scaring the bejesus out of me! lol) either way, i would hate MGS to bring out an alternate story line.... i'll keep an eye on this though, it is a classic series after all :)

 
Forum Posts: 17
Comment #3 by StygianInq
Sunday, June 19, 2011 @ 11:24:14 AM
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As I understand it, this isn't necessarily an alternate canon story line, just a perspective of events we haven't seen. Who doesn't want to play the evil guy at some time or another. That is probably what the Leon mission will be. We know from Resident Evil 2 and 3 that there were Umbrella Teams and Special Ops Teams in the city but now we can get a better idea of what they were doing. MGS has such a convoluted storyline it is hard to keep track of everything unless you have transcripts of all the games in front of you with a flowchart. I enjoyed the MGS games and storyline, except for Raiden, but I don't think that they are the best example of a game without a confusing storyline.
I know I am going to get Umbrella Chronicles when it comes out. I can't wait. Then again, I liked RE: Outbreak.

 
Forum Posts: 2518
Comment #4 by Yoda91192
Sunday, June 19, 2011 @ 12:08:48 PM
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Ugh!! I CANT WAIT!

 
Forum Posts: 654
Comment #5 by Kevin95
Sunday, June 19, 2011 @ 01:59:52 PM
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It looks good.

 
Forum Posts: 1037
Comment #6 by Roosterhooster
Sunday, June 19, 2011 @ 02:48:38 PM
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At first i was hesitant but im certain now that i wll be getting this game day 1.

 
Forum Posts: 1
Comment #7 by BrightonBeach1992
Sunday, June 19, 2011 @ 03:04:11 PM
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Why do so many people say that this is a gears of war clone? people like IGN , GAMESPOT, and so on.

 
Forum Posts: 20449
Comment #8 by Terminator
Sunday, June 19, 2011 @ 04:51:56 PM
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Graphically this looks better than it did a few months back but it still looks and sounds pants.

 
Forum Posts: 600
Comment #9 by Wolfie
Sunday, June 19, 2011 @ 07:28:54 PM
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that sucks

 
Forum Posts: 176
Comment #10 by KingOfZer0
Sunday, June 19, 2011 @ 07:41:26 PM
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SLANT SIX MADE THIS GAME, MEANING IT IS GONNA BE BAD AND NEED 100 PATCHES JUST TO WORK SOMEWHAT. AVOID AT ALL COSTS.

 
Forum Posts: 30
Comment #11 by DJ_Bunce
Sunday, June 19, 2011 @ 10:01:27 PM
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Epic levels of want... Looks kinda like L4D but in the Resident Evil universe lol... Deff up for some 4p action again

 
Forum Posts: 349
Comment #12 by LeonKennedy_UAE
Monday, June 20, 2011 @ 01:16:40 AM
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Who ever doesn't like this and will talk s**t about old RE games STFU and go play your old RE games in your old systems, THIS IS THE FUTURE!
For me this game is 1st day buy and IT WILL BE AWESOME!

 
Forum Posts: 98
Comment #13 by Solidgear3
Monday, June 20, 2011 @ 03:01:09 AM
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Actually, every video and preview I watch, I actually find myself getting more and more excited. Can't wait for more on this.

 
Forum Posts: 0
Comment #14 by swatski
Thursday, July 21, 2011 @ 01:09:19 PM
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I hope it's play controls r liked RE5 & not like survivor or outbreak.

 
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Comment #15 by fontyma757
Wednesday, August 17, 2011 @ 01:50:53 PM
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SO EXCITED!! :D


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Game Info
Developer:
Slant Six Games

Publisher:
Capcom

Genre:
Survival Horror

Release:

US: March 20, 2012
Europe: March 23, 2012
Japan: April 26, 2012

Resolution: 480p, 720p
Sound: Dolby Digital 5.1
Players: 1
Online Players : 2-8
ESRB: Mature
Collection:367
Wishlist:137
 
 
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