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Alice: Madness Returns

Alice: Madness Returns First Impressions – Through the Looking Glass
Written Saturday, March 12, 2011 By Dan Webb
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American McGee might not necessarily be a household name with consoles gamers, but those who have followed PC gaming since the 90s should really know his name. Originally an id Software designer/programmer working on the likes of Doom, Doom II, Quake and Quake II, before heading over to EA to create his Alice franchise, McGee has been around longer than some gamers have been out of the womb. That was over 10 years ago and with consoles now very much at the centre of gaming, American McGee and his Alice franchise are set to try and evoke that audience as well in Alice: Madness Returns.

Taking place 11 years after the original, Alice: Madness Returns sees Alice return to Wonderland in a bid to gain peace and security after her real-life world is haunted by the tragic death of her parents. With Alice’s mind in a dark place though, Wonderland has become tainted by Alice’s torment and now she must pull herself together to rescue Wonderland and herself by taking on the evil forces that flood through its wonderfully crafted environments.

If there’s one thing that Alice: Madness Returns has going for it though, it’s its original takes on traditional weapons and ideas; all of which fit into universe perfectly. So whether that’s her rocking horse that doubles up as a large cumbersome mallet of sorts or the wind-up bunny rabbits that Alice uses as a proximity/time-bomb of sorts; there are some unique and wonderful takes on what we consider the norm.

At its roots, Alice: Madness Returns is a fairly traditional hack-and-slash title with puzzle elements. It’s nothing more, nothing less, but it’ll be the charm of the world that surely will draw people in, rather than the actual gameplay itself – which looked fairly basic. So wandering through warped hedge mazes and surreally dark halls gives the world a sort of unique feel, as do the enemies that populate its lands; ranging from beasts made of black matter with dolls heads eerily staring your way or the traditional Wonderland card-men guards who are a tad darker and brutal than you’d usually expect from Lewis Carroll’s original works… but that’s the point.

Although the combat doesn’t look particularly deep, it’s the little touches that gives Alice: Madness Returns a sort of charm. So her dash leaves a trail of butterflies in her wake and when she blocks, she does so with Alice’s trademark umbrella. And for those that played the original, yes, the small Vorpal Blade returns, meaning that you can change weapons and combat styles on the fly. Meaning you can go from quick attacks with the Vorpal Blade, to heavy, slow attacks with the rocking horse, before maybe switching to the organ grinder chain gun or the toxic grenade launcher to take down targets from afar. Like I said, it’s the original takes that carry an inherent likeability.

In the relatively small walkthrough in Queen’s Land – baddumtish – which many of you may recognise briefly from the original, we only managed to capture a small glance at the puzzle elements and platforming, which is a shame, because I feel like this could be the game’s pull.

After traversing the huge stone halls that are decorated with red carpets and tattered drapes, Alice proceeds to stumble upon a rather large cavernous area with huge drops galore. With seemingly no way across the huge chasms, Alice interacts with a plant that gives her the ability to shrink in size and see invisible platforms that can see Alice across to safety. By shrinking and seeing the world in a new light, Alice can see some transparent and tinted platforms – some of which are moving – and then it’s a matter of platform jumping and timing to get across to the outside section of the level – AKA the combat heavy areas in this instance. If you manage to miss a platform, the double jump can be handy at giving you a second chance, with Alice kicking out butterflies here once again in her wake.

Like I said though, with such a small vertical slice of gameplay, revolving mostly around the third person hack-and-slash combat, it’s hard to judge what direction Alice: Madness Returns is going in. From an art direction and ideas standpoint though, Spicy Horse and American McGee seem to be capturing a surreal and dark side of Wonderland and that alone has piqued our interest.

Alice: Madness Returns is heading your way on June 14th and June 17th in North America and Europe respectively.




 
 

User Comments
 
Forum Posts: 55
Comment #1 by Steady-Hipp0
Saturday, March 12, 2011 @ 12:20:53 PM
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Still looks cool,
I want it now.

 
Forum Posts: 838
Comment #2 by heartagram_62
Saturday, March 12, 2011 @ 12:21:42 PM
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This is one game I'm keeping a keen eye on. Hopefully has some good trophies too!

 
Forum Posts: 7002
Comment #3 by Mendel
Saturday, March 12, 2011 @ 12:36:42 PM
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Nice preview Webb, this is the most info I've seen on the game so far.

 
Forum Posts: 101
Comment #4 by Ikaruz
Saturday, March 12, 2011 @ 12:53:27 PM
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Seen the gameplay video.....the first time i saw this it was a must but something's not convincing me enough after seeing the vid..maybe I was expecting more!

 
Forum Posts: 1041
Comment #5 by Kittrix
Saturday, March 12, 2011 @ 08:10:00 PM
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A dark and shattered Wonderland. xD I do want to see more of this, maybe if they release more gameplay. I do like the surreal looking environments that have been shown.

Guess I'll keep a look out for more news.

I wonder what the trophies would be? :D

 
Forum Posts: 0
Comment #6 by HappyNoodleBoi
Sunday, March 13, 2011 @ 12:06:55 AM
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Is this psn or retail? And what kind of game/genre?

 
Forum Posts: 33
Comment #7 by LabGnome
Sunday, March 13, 2011 @ 12:44:28 AM
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Hopefully it does well. I rather enjoyed the original in its time on the PC. The end levels were rather amazing for their time, freaky, exciting, etc.

 
Forum Posts: 696
Comment #8 by Psikorps
Sunday, March 13, 2011 @ 02:59:28 PM
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@6: Retail, Action Adventure/Puzzle Platformer.
I have been keeping a close eye on this one, like a cross between Alice In Wonderland and Dantes Inferno...very interesting combination.

 
Forum Posts: 1059
Comment #9 by dw1986
Monday, March 14, 2011 @ 05:04:36 AM
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Coming out in June??? I've heard a lot of magazines/websites saying this would be out in 2012.

 
Forum Posts: 38
Comment #10 by Bassclef6
Monday, March 14, 2011 @ 12:55:53 PM
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Hope it's as good as the first one.

 
Forum Posts: 7
Comment #11 by fupidstucker
Monday, March 14, 2011 @ 06:44:14 PM
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As the great Stormy from Sealab 2021 would say, "FRICKIN AWESOME!" I played the first Alice on PC and loved it. Now that there is another in the making that will be on consoles as well, makes me giddy like a school girl. I know this game will be huge, I just hope they don't ruin it with a failed attempt of online co-op and or versus modes.

 
Forum Posts: 52
Comment #12 by drkshr
Tuesday, March 15, 2011 @ 12:19:30 AM
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Very excited for this one to be released!

 
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Comment #13 by loneshot117
Wednesday, March 16, 2011 @ 04:53:27 AM
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Cant wait to get my hands on this one looks like its gonna be a cool game!

 
Forum Posts: 552
Comment #14 by beanietheman
Friday, April 08, 2011 @ 06:16:27 PM
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cant wait for this game


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Game Info
Developer:
Spicy Horse

Publisher:
Electronic Arts

Genre:
Adventure

Release:

US: June 14, 2011
Europe: June 17, 2011
Japan: July 21, 2011

Resolution: 480p, 720p
Sound: Dolby 5.1
Players: 1
ESRB: Mature
Collection:830
Wishlist:167
 
 
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