Gamescom 2010: BioShock Infinite Interview: Shawn Roberts Talks The Next In The Series
Written Tuesday, August 31, 2010 By Dan WebbView author's profile
You've already heard me harp on about how pretty stunning the debut showing of BioShock Infinite was and you've probably heard that same sentiment from other corners of the internet, so now, it's time to hear it from the developer.
Chatting with Lead Artist, Shawn Roberts at Gamescom this year, we delved deeper into the more theoretical side of BioShock Infinite to investigate such things as... Why did they choose a city in the sky? Why did they return to the franchise after passing it on to 2K Marin? What's up with the glimmers in the demo? Why 1912? Why the sky? Will there be multiplayer? Why the sky? Yeah... you get the gist.
If by some miracle you've managed to miss our first impressions as well, check it out here. Your life won't be complete unless you've read it.