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Bioshock Infinite

Gamescom 2010: BioShock Infinite First Impressions – Stop What You’re Doing! Read This... Now!
Written Friday, August 27, 2010 By Dan Webb
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The general rule is that very few games at Gamescom truly wow us to the point that we’re literally lost for words. I know! Mr Webb, lost for words? That’s got to be impossible! But after seeing most of the triple-A games at E3, it’s just the way Gamescom usually is. There is however usually the one exception. The one that stands out and makes its debut at the show. Last year Rage wowed us, and this year it was Irrational Games and their latest BioShock title that completely knocked us off our feet.

Moving from the moody tubes of Rapture, Infinite heads to the skies and takes place in Columbia circa 1912. No, we don’t mean that drug lords were adventurous in 1912 and attached billions of helium filled balloons to make a flying drug ship out of the South American drug state. This is something entirely different. It’s essentially a floating World’s Fair, yet there is something truly sinister about it.

“You wouldn’t have to go to the World’s Fair, it would come to you,” said Tim Gerritsen, Director of Product Development at Irrational Games, as he introduced this new setting. “It didn’t take long for a lot of people to figure out you could do a lot more with a floating city than just turn it into a World’s Fair.”

“Eventually there was a violent incident and it was revealed that Columbia was more than just a World’s Fair,” continued Gerritsen, “It was indeed a battleship. A sort of floating Death Star. It was taking American progress, but also American will and forcing it upon people whether they wanted it or not.”

After being disowned by the American government, Columbia was left to float away and operate to its own devices. It almost became a myth of sorts, popping up in various places all over the world, but never for too long.
 

Taking on the role of disgraced former Pinkerton agent, Booker Dewitt – who was described by Gerritsen as the “ultimate fixer” – your next job is to head to Columbia to retrieve a young girl called Elizabeth who has been held captive there for 12 years. But wait... Columbia is supposed to be a myth, is it not? Correct, but the mysterious gentlemen who gave you the job not only knows where it is, but how to get you there.

The live demo picks up the short passage of play on the surface of Columbia itself and it’s a far cry from the dark dingy environments of Rapture. Instead, you’re welcomed by beautiful blue skies, the delicate chorus of the Columbia’s local bird life and a whole host of soft fluffy clouds. Still, there is something very eerie and off about the new setting. If it’s not the anti-foreigner signs that welcome DeWitt to Columbia or the two-wheeled cart being dragged down the cobbled streets by a horse so oblivious to the sparks it’s kicking up, it’s the woman sweeping her porch while a fire blazes behind her and the signs that glimmer as you walk past them. It’s almost surreal and very dream-like. Of course, the crashing bell-tower doesn’t help create a perfect picture of Columbia, but that commotion soon dies down after it nearly ends DeWitt’s adventure before it starts.

As DeWitt crosses the deserted, but equally as epic floating city, passing huge sprawling statues and a bizarre monorail system, the Pinkerton arrives in a park area where the distant yells of a preacher of some sort hang in the otherwise hauntingly silent mecca.

Crossing the park to where the passionate gentleman preaches to his heart’s content to seemingly no-one, DeWitt passes an elderly gentlemen covered in crows as he sits perched on a bench, whilst passing various obscure propaganda signs pitched on the lawn. “They’ll take your wife,” one of them boldly claims.

“Who are you!?” screeches the preacher as he breaks his stride, his voice taking on an almost evil overtone. Seconds later the preacher fires a murder of crows at DeWitt, stunning him ever so slightly and knocking him back. DeWitt quickly responds and dispatches his supposed bodyguard over the edge of the floating island as he rises to his feet.

“Chhhaaaarrrleesss,” the preacher screams, as the protagonist takes no chances and instantly opens fire on him using his sniper rifle and his telekinesis powers to get the better of him. It’s not long before the unknown local makes for a quick getaway, gripping onto the monorail system’s tracks and escaping to another of Columbia’s distant platforms that you see in the distance.
 

“Woah, would you look at this!” says DeWitt, as he picks up a bottle of blue tonic that he finds lying around the park area. Without questioning its contents, the gruff speaking fixer drinks it all up. Moments later the screen’s colour suddenly fades away to monochrome, leaving only the crow that now sits on DeWitt’s arm in full focus, while the crimson red worms that hang from its mouth are the only thing that manages to maintain their deathly colour.

As DeWitt gets his senses back, now obviously possessing the power of the crows that the preacher just used against him, the Pinkerton has to think quick to avoid the mortar fire that the escaped evangelist decides to use against him. Quickly sniping a couple of his henchmen that occupy his side, DeWitt makes a snap decision and grips on to the wacky monorail track and makes his way down to him. “Nothing ventured, nothing gained!” he chirped as he grabs on.

Momentarily losing his grip and having to latch onto another track meant the ride over for DeWitt wasn’t easy as he had hoped, and as he touches down, he dashes for cover in what looks like one of the local bars.

Walking into the almost Wild West-esque bar, the locals seem none too bothered about the arrival of this unknown traveller. To the right of DeWitt, a local takes occupancy at a grand piano; to his left, a gramophone entertains those who congregate round the bar. Nothing out of the ordinary here it would seem, even the guys at the bar nonchalantly clink their glasses together and make a toast. All of a sudden everything stops; the music, the chatter, it’s as if time stopped still for a moment and all DeWitt could see was the burning eyes of over a dozen locals.

“WE’RE CLOSED!!” one of them shrieks, as they all descend upon the newcomer with shotguns and a look in their eyes that doesn’t quite seem normal. Using the crows and the telekinesis though, DeWitt takes a few down and makes a run for the outside.

At this point, ten or twelve flood onto the street, with DeWitt making short work of them thanks to the help from an unknown associate. Hang on though, there’s still the matter of the crazy preacher firing mortars at DeWitt. Fear not, DeWitt reacts quickly, using the telekinesis to turn and return the mortars to where they came from, seeing the old man off, once and for all.
 

The female assistance happens to be Elizabeth, DeWitt’s rescue assignment, but before the pair could settle, there was more heat to contend with. Perched behind cover, Elizabeth preps a devastating attack on the locals that have them pinned down. With electricity bolts flying everywhere, Elizabeth uses her powers to manipulate the weather, with rain clouds and whirlwinds swirling close by the pair. After creating a huge fireball, with which DeWitt throws at the rest of the locals using his telekinesis, the danger looks to have subsided... for now.

Moments later a huge metallic creature – about twice the size of DeWitt, and with red eyes and huge hulking hands – attacks the pair who thought they were clear of danger by throwing a horse at them for good measure. As the frantic horse neighs its way past DeWitt’s earlobe, the pair combine to lure the beast on to a bridge in an attempt to gain an advantageous position. Combining their powers, the pair make short work of the bridge, bringing it from under the mechanical beast’s feet and watching him swirl out of sight. Epic.

“We got ‘em!” DeWitt screams, “That was the one chasing you, right?” Elizabeth stops and stares longingly, “No, no, that wasn’t him, that wasn’t him...”

“That’s him!” she screams as a huge flying mechanical wonder swoops down on the pair which rather teasingly fades to black, signalling an end to the pretty stunning demo.

Watching the short live BioShock Infinite demo at this year’s Gamescom was a captivating experience and most definitely the highlight of the show. With Irrational’s attention to detail and a stunningly beautiful, yet bizarre and surreal sequence of events, literally everyone was perched on the edge of their seat waiting to see what happened next. I dare them to say otherwise. It may have only been ten minutes in a hands-off presentation, but boy, what a ten minutes they were! Questions like “What’s with the glimmers?,” “Why are the locals so unpredictable and cranky?,” “What happened in Columbia?” and “What the hell are those creatures?” still need answering in the coming months and years, but upon first impression, I don’t think there is a better word to sum it up than “wow.”

Wow... It’s going to be a long wait.

BioShock Infinite is scheduled for a 2012 release.




 
 

User Comments
 
Forum Posts: 8750
Comment #1 by Pesico
Friday, August 27, 2010 @ 02:33:18 PM
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They started out with a great game under water. Tried to cash in with a second game under water... which failed. Now they go up in the skies? I'll pass.

 
Forum Posts: 12
Comment #2 by perdie
Friday, August 27, 2010 @ 02:33:26 PM
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hmm i think i will be getting this day one but its so far away :/

 
Forum Posts: 2775
Comment #3 by yazter
Friday, August 27, 2010 @ 02:48:42 PM
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I'll buy it if there is no MP.

 
Forum Posts: 8
Comment #4 by JOSHDILISI
Friday, August 27, 2010 @ 02:49:04 PM
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Bioshock (the underwater one) was a trilogy,
this might be a whole diffrent Bioshock series :P

 
Forum Posts: 10
Comment #5 by pbarnum
Friday, August 27, 2010 @ 03:11:32 PM
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Awesome stuff and cannot wait!

And, just to say it...

"No, we don’t mean that drug lords were adventurous in 1912 and attached billions of helium filled balloons to make a flying drug ship out of the country we know as Columbia."

It's actually spelled Colombia.

 
Forum Posts: 476
Comment #6 by DOMINIRICANKiiD
Friday, August 27, 2010 @ 03:33:25 PM
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there working so much on this game like how many years on 1 game do you need lol but yea day one buy for me

 
Forum Posts: 0
Comment #7 by HappyNoodleBoi
Friday, August 27, 2010 @ 03:42:42 PM
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This looks like a cool idea but I dont know if it can work. I still liked Bioshock 2 and its multiplayer but I need a solid sequel already!

 
Forum Posts: 340
Comment #8 by OnlineKiller-V1
Friday, August 27, 2010 @ 03:53:17 PM
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It's "Colombia" not Columbia.

 
Forum Posts: 281
Comment #9 by Guttsu-87
Friday, August 27, 2010 @ 04:14:21 PM
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@3, Damn straight.

 
Forum Posts: 47
Comment #10 by thirdeyepried
Friday, August 27, 2010 @ 04:29:34 PM
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The first Bioshock is my number 3 game on ps3 behind uncharted and fallout. the second didn't deliver anywhere near my expectations. I will probably give this one a try but it will be with a definate level of skepticism.

 
Forum Posts: 1431
Comment #12 by Webb [STAFF]
Friday, August 27, 2010 @ 06:32:21 PM
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@#5 & #8 - It was meant to be a joke, but reading back, yeah, that might have got lost slightly... let me tweak it.

 
Forum Posts: 269
Comment #13 by drkrZEN
Friday, August 27, 2010 @ 06:38:42 PM
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I still think they're using the BioShock name for marketing purposes to basically say, "Hey, look! Levine is working on another BioShock game!"

Either way, it being a Levine game is keeping it on my radar, while it being "BioShock: In The Sky" has me wary.

The best character in the first two titles wasn't even someone who spoke... it was Rapture. Also, I fail to see how the second game failed... it wasn't as well done as the first, but it had quite a few of its own memorable moments, just not as many as the first title.

 
Forum Posts: 21
Comment #14 by BBM
Friday, August 27, 2010 @ 08:38:18 PM
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Reading all that was a piss-take. Where's the vid of this?

 
Forum Posts: 55
Comment #15 by ChimeraKiller09
Friday, August 27, 2010 @ 09:13:02 PM
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Ya what #14 said. Is there a video of this?

 
Forum Posts: 110
Comment #16 by MegaBlaster326
Friday, August 27, 2010 @ 09:50:13 PM
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yah wht they said WHERE'S THE VID!

 
Forum Posts: 190
Comment #17 by XBOTS SUZORX
Saturday, August 28, 2010 @ 02:45:27 AM
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write a book next time. damn eyesore. way too long winded

 
Forum Posts: 1402
Comment #18 by UTaker18
Saturday, August 28, 2010 @ 08:11:21 AM
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2 years to wait. I hope I can survive this wait.

 
Forum Posts: 376
Comment #19 by jackmoore
Saturday, August 28, 2010 @ 09:27:50 AM
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honestly i thought more people would've like a new environment. i myself had thought during the second game "how many more weird places can they try to fit in this one underwater city?"

 
Forum Posts: 1431
Comment #20 by Webb [STAFF]
Saturday, August 28, 2010 @ 09:29:03 AM
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@#14- 17 - Jeez man, you kids are really going backwards if you can't read an article that's about 1,500 words. No wonder the world is falling apart. Don't read it, see if we care, but next time, don't comment about not reading it. No-one wants to read your moaning and I can easily put a stop to that.

 
Forum Posts: 37
Comment #21 by SSJ_Bardock
Saturday, August 28, 2010 @ 09:54:05 AM
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I find it funny how much hype is surrounding this game already when its not even coming out for like another 18 months and there have been no gameplay vids LOL

 
Forum Posts: 270
Comment #22 by Senate4242
Saturday, August 28, 2010 @ 11:36:00 AM
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@20 Thanks for that Webb. Some of us appreciate long and informative previews/articles.

Sounds very interesting, but 2012 is going to be a long wait. I loved the first BioShock, favorite game this generation.

 
Forum Posts: 1819
Comment #23 by Jimbo76
Saturday, August 28, 2010 @ 11:58:03 AM
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I think it looks awesome. people would of moaned if 2 wasn't back at rapture and being a big daddy as the main character, they did that yet folk still wasn't happy. I thought it was pretty good except for the mp, which was ok for a while but got stale quick. if there was going to be a number 3 it had to be brand new, and a totally fresh setting/story was the way to go, and im all for it. shame 2012 is still a long way away.

 
Forum Posts: 537
Comment #24 by DA PAUL
Saturday, August 28, 2010 @ 12:52:53 PM
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at 1-in what way did bio2 fail?finanicially it shifted 700k alone in febuary i remember.as a game are you meaning?in what ways man.

 
Forum Posts: 35
Comment #25 by Arcane Paradise
Saturday, August 28, 2010 @ 01:21:06 PM
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I personally enjoyed both games, most would say Bioshock 2 was "more of the same", but really, what sequel isnt more of the same, if it wasnt no one would play it, this new Bioshock looks interesting, i cant judge it just yet, and if this game is part of the Bioshock story, my only question is how is this game going to tie in with the first Bioshock?

 
Forum Posts: 297
Comment #26 by DOJERfiend
Saturday, August 28, 2010 @ 02:44:13 PM
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I dont care that its in the sky honestly. I think this is going to be better than the first and second one. i have very high expectations for this game. no doubt that its going to be a great game for me.

 
Forum Posts: 57
Comment #27 by NeoXenosyde
Saturday, August 28, 2010 @ 03:00:03 PM
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@1 to you and you alone bioshock 2 may have failed, but to the rest of the world bioshock 1 was a great game, bioshock 2 was a great sequel and this new bioshock is a twist to the general story and will hopefully be another great title from the gaming pioneer's that are 2K!!!

 
Forum Posts: 2591
Comment #28 by dante_kinkade
Saturday, August 28, 2010 @ 03:21:47 PM
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@4 they planed to make 6 Bioshock games overall, they never said there would be a certain amount in rapture or not.

@27 yup it was one great follow up game, though I was sad at the fact the ended up doing the same thing to the character I like the most in 2 as well as 1.

I still think the coolest part of the new game is you get to play as a Pinkerton aka a strike breaker, I just wonder if he will take much time to talk to many people, or just blow them away to be safe, that is if there are many sane people left in the city.

 
Forum Posts: 26
Comment #29 by The_R_
Saturday, August 28, 2010 @ 03:59:16 PM
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BIOSHOCK 2 did feel more like a spin-off than a true sequel. I still enjoyed it though. The MP is fun.

 
Forum Posts: 131
Comment #30 by Linxleader
Saturday, August 28, 2010 @ 04:02:05 PM
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Why dont people stop moaning about this game if their not going to buy it.. BIOSHOCH INFINITE will give us a change from under the sea, getting tired of it.

 
Forum Posts: 164
Comment #31 by Max-EAG
Saturday, August 28, 2010 @ 04:11:48 PM
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And guys, don't forget that:
Bioshock developer: Irrational Games
Bioshock 2 developer: 2K Marin
Bioshock Infinite: Irrational Games

So yes, this one is definitely worth to consider.

 
Forum Posts: 4
Comment #32 by Minidouglas89
Saturday, August 28, 2010 @ 04:54:15 PM
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Sounds pretty good :) I don't see the problem with reading this much as it was interesting. And I felt Bioshock 2 was a great game, just not as surberb as the first!

 
Forum Posts: 166
Comment #33 by gramreaper
Saturday, August 28, 2010 @ 06:42:52 PM
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sweet love bioshock
@1 shut the hell up you tw@ we dont care! (the second was a follow story to see how it would end you stupid one minded fck)

is it me or what? i found the second better in graphics & play but yes the first has a EPIC story unlike the second but still liked the second a bit better lol

 
Forum Posts: 43
Comment #34 by Pr0t3cT
Sunday, August 29, 2010 @ 03:37:47 AM
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"Columbia" is spelled correctly in the fact that is probably how Irrational intended the cities name to be. No need to correct what is possibly already right.

 
Forum Posts: 1510
Comment #35 by TKrames
Sunday, August 29, 2010 @ 11:27:40 AM
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@31 exactly. lol

 
Forum Posts: 16
Comment #36 by Dhughes60
Tuesday, August 31, 2010 @ 08:46:56 AM
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this game sounds amazing and im just reading it lol


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Game Info
Developer:
Irrational Games

Publisher:
2K Games

Genre:
Shooter

Release:

US: March 26, 2013
Europe: March 26, 2013
Japan: April 25, 2013

Resolution: 480p, 720p
Sound: DTS 5.1
Players: 1
ESRB: Mature
Collection:443
Wishlist:271
 
 
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