E3 2010: Call of Duty: Black Ops First Impressions - From Out Of The Shadows
Written Friday, June 25, 2010 By Dan WebbView author's profile
Being the younger of two brothers, I can sympathise with being in the shadows of the older, more established brother, which is a lot like Treyarch living in the shadow of Infinity Ward. With the decline of Infinity Ward though – and subsequent resurrection of Respawn – Treyarch have a real chance to come out of the shadows and rise to the top of the pile. Whilst it’s still too early to tell whether the title has the legs to do that, it’s pretty clear that this is likely to be Treyarch’s best Call of Duty yet.
The mission kicks off in an extravagant way, as you take to the skies in an SR-71 Blackbird – a high altitude bomber – and in typical COD fashion are made to feel like you are a part of something much bigger. After triggering the thrusters and pulling back on the stick to takeoff, the team takes to the skies for some tactical assistance.
After making their way through the snowy woodland area, the troops let a Russian soldier and his dog past for fear of making their presence known too early. The trip through the woods gives off a feeling of this intense cold, with a mild mist that kicks up off the ground and the icicles that hang from a nearby railing, all of which give a real indication of the subzero temperatures that the team is enduring. Once above the substation, it’s time for a classic Call of Duty “rappel and breach” scene, and the crew makes its way down the cliff and kicks through a window, tripping a slow motion breach scene.
Clearing the room is relatively simple and the squad disables the radar dish with sublime ease. Back out in the open, the black ops squad silently takes down the little resistance that stands between them and the control room – one of whom was chopping wood and received a nice arrow to the face.
“Hudson we need to keep this quiet. If you get heat, we need to switch to explosives,” says the commanding officer. Seconds later, Hudson fires an explosive arrow into a huge gas canister and after a couple of deafening beeps, all hell breaks loose.
As explosive arrows galore were pinged from left, right and centre, and grenades peppered the whittling opposition’s stronghold, the team battle their way through the garage alongside a huge snow plough to descend upon the control room’s door. A couple of well placed shots at the door’s hinges and the squad assemble to move inside to secure the control room. After an intense fire fight, the control room goes from a hustling, bustling chamber of death to a silent ghost town. The squad’s job was done though, and with the relay now offline, they head back outside.
In traditional Call of Duty fashion though, the escape isn’t as easy and with a scripted enemy rocket wiping out the walkway and triggering a massive rumble, the team must run down the mountain path and skydive to safety before the impending avalanche consumes them. “This has hopefully given you an idea of the kind of variety we’re going for,” said Olin, “You start the level in an SR-71 and you end up base jumping... and that’s not even the end of the level. There’s still a lot more to it” he continues.
We also caught an extended look at the Payback level that many caught in Microsoft’s press conference at the beginning of E3, and rather than regurgitate what most of you have already seen no doubt, we’ll offer a couple of things that Treyarch stressed to us: a.) that the Hind helicopter scene is not on-rails, and you can effectively travel back and forth up the river as you see fit, and b.) that they really don’t like bridges – okay, so they never said that, but in every demonstration of this level I’ve seen, they really don’t like bridges. This is a more Michael Bay-esque mission with explosions galore and is vastly different to the WMD level we managed to see. Our only qualm is that when the chopper takes off near the beginning of the level, the trees don’t move – that is us being picky.
The main mission we saw though, WMD, is a multi-pronged mission in Treyarch’s latest Call of Duty and looks to offer little bite-sized chunks of action from various perspectives; moving from the high altitudes of the SR-71 Blackbird, all the way down to the infiltration and all-out-war. WMD is all about reconnaissance and tactical insurgence and not only have Treyarch proved that they can make their action more diverse and rather more Hollywood than we’ve come to expect from the studio, but they did all this whilst bringing back the crossbow – a weapon that Rambo made oh-so-cool. Fact. Freeing the shackles of World War II and essentially freeing their arms is possibly the best thing the studio has ever done... and even now, it shows.
Call of Duty: Black Ops is scheduled for a November 9th release worldwide.