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The GRID 2 Trophy Diaries: The 20 Dos and Don’ts of Creating a Trophy List

The GRID 2 Trophy Diaries: The 20 Dos and Don’ts of Creating a Trophy List
Written Friday, December 14, 2012 By Dan Webb
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Rather than just jump into what kind of list we want to create for GRID 2's achievements and trophies, we stripped everything back and asked ourselves this, “When creating a trophy list, what should we do and what shouldn’t we do?” We broke it down into 20 key “Dos” and “Don’ts” that we’ll be looking to stand by throughout the development process, and any potential developers out there, heed our warnings.

Without further ado, here's our tenets to live by when creating an achievement/trophy list:

1. Do encourage gamers to try all portions of your game – Achievements and trophies can be great incentives for gamers to wander off the beaten path, if only for a short time. Whether you have a great co-op mode like Portal 2, a superb map editor like Far Cry 3 or a hugely in-depth livery creation kit like in Forza, it’s a wise idea to encourage gamers to try it out. After all, if you can just hook one out of ten gamers and make them a huge fan of that mode, you could have a fan for life.

2. Do get the balance right – Balance is a huge factor in creating a great trophy list. If you’re a single-player game, then lean more towards the single-player in the trophies. If you spread those trophies across the single-player, then balance those rewards across said mode. It’s all well and good giving players a gold trophy for putting in the extra effort to do something majestic, but when you give them a bronze trophy for collecting a ridiculous amount of diamonds, then you’re doing it wrong. Far Cry 2, we’re looking at you, obviously.

3. Do get gamers to try something they might not usually attempt – We’re not talking trying out different portions of the game here, we’ve covered that. We’re talking something potentially wacky. Why not reward players for something they might not usually try, whether that’s completing Mirror’s Edge without firing a gun or taking a gnome from the start of Half Life Episode 2 and sticking it in a rocket that’s space-bound at the end of the chapter. It’s about rewarding someone for an experience they’ll never forget. If you’ve ever tried to get Gnome Chompski on the chopper in the Dark Carnival stage of Left 4 Dead 2, you’ll know what I mean. It's something a bit inventive.

4. Don’t waste trophies – Developers have 50 achievements and trophies (if they’re balancing the list across platforms), so for the love of all things holy, don’t waste achievements and trophies on doing completely dumb stuff. Make them count. Press start, get a trophy. It might be funny, for about a second, but when you think about it, it’s just a waste of a trophy. They’re called achievements and trophies for a reason, because you actually deserve and earn them.

5. Do use multiplayer trophies at your peril – Multiplayer trophies are generally considered the devil’s spawn when it comes to online gameplay, but the truth is, they’re almost a necessary evil. Developers will spend months developing these modes so it’s pretty stupid if they’re not going to put them in there. That said, recognise what your game is about and reward players accordingly. If you’re a single-player game, don’t kid yourself, focus your efforts there. Don’t throw trophies at tacked-on multiplayer modes thinking that you’ll persuade people to fall in love with that aspect. Chances are that’ll never happen and you’ll only annoy the players who love the single-player in the long-term. Don’t ruin your online mode either, by forcing players to play a certain way. You’ll just be spoiling it for the ones that actually enjoy it. In other words, be clever with their use and think about them. More so than the single-player ones.

6. Do be creative – Achievements and trophies are another outlet for creativity and can entertain the folks who play your game and enhance their experience further. If you’re going to treat them like a mathematical formula, then that’ll come across in your list. Be creative where possible and use them as another outlet to show your passion for that game. If you have 50 achievements and trophies in your game and 30-40 of them are based on a “by-the-numbers” formula, it’s going to come across as sloppy… and no-one wants that. If you create games in a yearly iterative model, copy and paste achievement and trophy lists are going to show gamers that you’ve really run out of ideas. That, my friends, is a sure fire way to put them off before they’ve even played the game.

7. Don’t be lazy – It speaks for itself, or so you’d think, but so many developers fall foul of this. Whether it’s the aforementioned copy & paste lists that many sports games adopt or the lack of imagination in everything from the criteria, the tiles and the trophy titles. A perfect example of this is Forza Motorsport 3, which is probably the laziest list in recent years. You’ve only got to have a quick glance at it and it’ll make your blood boil. 5 achievements titled “Car Level *insert number*; 18 achievements titled “Driver Level *insert number*; and 6 achievements titled “Year *insert number.* All that from a top development studio as well… It’s simply not good enough.

8. Don’t make gamers grind to get achievements/trophies – If there’s one terrible achievement and trophy type out there, it’s the one that requires you to grind. Grinding isn’t fun. In fact, the whole idea is counter productive and will often leave a sour taste in a gamer’s mouth. Incidentally, it’ll be one of the standout things they take away from your game too. They’ll mention it when the game comes up in conversations with friends and they’ll certainly think about it when the sequel comes around, so no, don’t do it. Take Mafia II’s Jimmy’s Vendetta DLC for example and its ‘Explorer’ trophy, which requires you drive 1,000 miles. By the time you’ve finished the DLC you’ll be lucky to have reached 200, let alone 1,000, so in order to get it, you’re going to have to grind. Know your game, know your audience and reflect that in the achievements and trophies.

9. Do use them to show gamers something cool – Dear developers, if you’re going to spend the time and effort putting amazing Easter eggs in your game, then do the right thing and reward players for seeking them out. Why? Because a.) they’re seeing something that they might not have seen before; and b.) it shows you how much effort you actually put into the game. X-Men Origins: Wolverine had some cool Easter eggs, and what’s even better was that Raven rewarded you for seeking them out. Valve does the same, and so should every developer.

10. Don’t be lazy with your tiles – Nothing screams “I don’t care!” more than copy & pasted achievement and trophy tiles. For one, it’s fugly. For two, it’s lazy. Two things that you should never wanted associated with your game. Not even in the achievement or trophy list. Too many developers are copying and pasting tiles and tweaking them to make them fit. Not cool, folks. Just take a look at the Fallout 3 list, the Borderlands 2 list, the Dead Rising 2 list, and you’ll see how to do it right. You have art guys, use them. Don’t make them an afterthought, treat them as an integral part of the process, which they are. Oh, and don’t use them as advertising tools. That’s a bit of your soul you’ll never get back.

11. Don’t be lazy with your titles – The first thing people see when an achievement and trophy pops is the relevant unlockable’s name. This is your moment to suck them in, make them smile, entertain them, and more importantly, ingrain that moment of your game on their memory forever. FOREVER! I hate to mention Forza 3 again – I don’t, it’s a bland list and should be publicly berated for that at every opportunity so it doesn’t happen again – but seeing “Driver Level 1” will do nothing to get that player to remember that specific moment. Use them as ways to get your tenterhooks into a player. Make them smile. Make them chuckle. Make them tell their friends.

12. Do make nods to other games and pop culture – The tiles and the titles in combination with one another can be brilliant ways to reach a gamer on another level – with nostalgia or association. Bulletstorm is a great example of doing this with a sprinkling of memes dotted throughout. Over the years we’ve seen DeLorean trophies, Bumblebee trophies, John McEnroe nods, developers quoting Shakespeare, and more. If you want to make sure your achievement and trophy, and ultimately, your game, is remembered, then tie it in with something relevant. Don’t use “I’ll Be Back” quotes from the 90s unless you can make them relevant though.

13. Do play to the strengths of your game – If you have something truly unique and cool about your game, then make sure that it’s a big focus of the achievement and trophy list. Do you have dual hidden blades? Then make that a focus. Do you have a dildo that doubles up as a baseball bat? Then shout it from the rooftops by promoting it in the achievement and trophy list. Use them as a tool to publicly tell gamers the aspects of the game you’re most proud of; the areas you innovated in. After all, if you don’t do it with your truly individual aspects of your game, who the else is going to!?

14. Don’t leave the achievement/trophy unlocking down to luck – To achieve something is to apply “exertion, skill, practice, or perseverance” in order to accomplish something. To put that achievement in and base it entirely on luck is just ridiculous. There are numerous examples of this over the year and developers need to recognise that putting the emphasis on luck will do you no favours. Most random acts online shouldn’t have an achievement or trophy anywhere near them, you know, like shooting two players with one Spartan Laser shot in Halo 3. For one, you need a Spartan Laser, and secondly, you have to be lucky to have two players lined up in a row. Then there’s stuff like rewarding players for getting a Royal Flush, the odds of which are around 650,000 to one. That’s not skill, that’s luck, and chances are most of you won’t see one in your lifetime!

15. Do make your achievements/trophies always attainable – It’s perfectly acceptable to want to pick up a game from 2008 and still feel like you should be able to get all the achievements and trophies in it. I mean, why is that such an unfair thing to ask? Now, this is where multiplayer achievements and trophies get tricky with server closures, but there is an out. Take Mass Effect 3 for example: it’s only right that BioWare would want to encourage people to play its newly created multiplayer mode. They spent a lot of time creating it. What the studio did was make multiplayer achievements and slap a single-player criteria on them, so those players who are single-player orientated can still get them and should the servers close, the achievements and trophies remain achievable. That’s how you do it. If not, you’re going to annoy a lot of gamers and open up the floodgates to the outpouring of frustration on your forums and via social media channels. It’s not worth the hassle, so plan ahead.

16. Do reward players for “wow” moments – The second-to-second gameplay moments, the ones that stand out and are likely to cause “wow” moments, those are the tasks that developers should be rewarding. Ubisoft Montreal is great at doing this, especially with the Assassin’s Creed franchise. Take ACIII as an example, the Spit Roast achievement and trophy, where you're rewarded for performing a double assassination with a musket. I don’t know about anyone else, but personally, when that dropped, that was one hell of a cool moment and one I can clearly remember. Making that connection between cool moments and rewarding players for performing them, well, that’s a sure fire way to have a lasting impression of a game.

17. Do use all your allotted amount – You have 50, so bloody well use all 50. If you only use 45, then you’re not fully utilising your allotment, and honestly, it just comes across as lazy. Achievements and trophies are there for you to promote the best aspects of your game, so when you can’t use all of them, it looks like you don’t have enough strong aspects of your game that warrant being highlighted.

18. Don’t make it too easy – Achievement and trophy “whores” will lambast me for this, but making your list too easy will detract from the game somewhat. When I say somewhat, I have to ask, how many of you out there who have Avatar: The Last Airbender on their 360 gamercard actually got past the first five minutes after they had unlocked the full 1,000G? Honestly, I’ve not met one person who did. There is an optimal balance to be achieved when creating a list and making them too easy can be a cardinal sin. You don’t want to be rental fodder, after all. That’s not helping anyone.

19. Don’t make it too hard – Similarly, don’t make the list too hard. There is a possibility that insanely difficult achievements and trophies could put off potential players, not just from even trying to get the reward, but playing the game to start with. It’s not prevalent, but it does happen. Like I said previously, there’s an optimal balance and making them too hard will either frustrate a gamer who’s going for it, or it could even go as far as to intimidate them. People play games for fun, and yes, while there should be a level of challenge involved, don’t steer too far away from that optimal level. We’re talking to you, Japanese developers.

20. Don’t make it too time consuming – Last, but by no means least, the worst thing you can do is make an achievement and trophy list too time consuming. If it takes you 10 hours to complete the single-player campaign, it shouldn’t take you 1,000 hours to complete the list. That’s just ludicrous. Lost Planet 2 was an example of this. We’re not saying make it 10 hours long, hell no. But don’t go too far the other way and make it 1,000 hours. Of course, genres should come into play here and if you’re churning out a title every year, take that into consideration too. Striking a balance is the way forward. Heed our words.

So there you have it, our 20 “Dos and Don’ts” and advice we’ll be taking into the development of the GRID 2 achievement and trophy list. What do you think? Are we right? Are we wrong? Have we missed something? Let us know in the comments.





 
 

User Comments
 
Forum Posts: 1218
Comment #1 by Linkinito
Friday, December 14, 2012 @ 12:26:22 PM
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DO put a real name for the Platinum Trophy! :D

 
Forum Posts: 1467
Comment #2 by drummersc007
Friday, December 14, 2012 @ 04:58:52 PM
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Come on ps3t, show the developers how it's done!

 
Forum Posts: 21879
Comment #4 by mjc0961
Friday, December 14, 2012 @ 08:22:56 PM
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"It speaks for itself, or so you’d think, but so many developers fall foul of this. Whether it’s the aforementioned copy & paste lists"

UNCHARTED

If they ever make a 4 they should make a new goddamn trophy list for once.

 
Forum Posts: 3340
Comment #5 by DarkStar83x
Saturday, December 15, 2012 @ 02:39:08 AM
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Nice read. You should also have put "Don't add multiplayer trophies" since the servers could shut down at any time and all that.

 
Forum Posts: 1218
Comment #6 by Linkinito
Saturday, December 15, 2012 @ 04:23:41 AM
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#5 - See 15th point. Do make your trophies always attainable.

Like in Mass Effect 3 where you can get some trophies online or offline.

 
Forum Posts: 435
Comment #7 by Ron-A-Palooza
Saturday, December 15, 2012 @ 08:21:23 AM
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#5 best rule out there. Personally I think the GOW series has the best trophy names. 2 Girls One Spartan made me laugh!

 
Forum Posts: 525
Comment #8 by DMCV
Sunday, December 16, 2012 @ 03:42:33 AM
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Don't make the hardest Trophy in your game the most far removed thing from what the game is at its core. I.E Original Gamer in AC3.

 
Forum Posts: 208
Comment #9 by Aboelsas
Sunday, December 16, 2012 @ 05:36:26 AM
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that is exactly how a trophy list should be exploring new stuff and not too easy and most importantly without pointless grinding great sum up !!

 
Forum Posts: 19
Comment #10 by FuryOfFirestorm
Sunday, December 16, 2012 @ 07:18:14 AM
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#5 - agreed. I only need to get to Level 50 in multi-player to get the Platinum for AC: Brotherhood. The problem is, no one is on AC:B multi-player anymore so I'm stuck at Level 35. They're all on Revelations or AC III. (Which I both Plat'd, since UbiSoft lowered the MP trophy requirement to a more reasonable Level 20).

 
Forum Posts: 10
Comment #11 by Grockumus
Sunday, December 16, 2012 @ 08:03:37 AM
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Online trophies are awesome, so long as they aren't dependent on servers that will inevitably close down. Online sessions that a player can host from their system are much better.

 
Forum Posts: 51
Comment #12 by Yasgard
Sunday, December 16, 2012 @ 09:53:15 AM
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Do number 12: One of the main reasons I bought Lego Lord of the Rings is the trophy "One does not simply" and the requirement is to "walk into Mordor". The tile is hilarious, it's a Lego Boromir, read Sean Bean, in that iconic meme. I almost died laughing when I saw it.

 
Forum Posts: 1942
Comment #13 by Donkey-er
Sunday, December 16, 2012 @ 03:59:28 PM
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@11 I agree or at least offer the posebilety to rent a private server or something, that way it is dirt cheap fir the developers and the gamers dont get faced with imposseble trophies.

One thing thats missing is, make sure the trophy pops up when its supposed to, aside from a massive amount of glitched trophies we also have a couple of trophies that never were posseble to unlock. Thats just retarded imo.

Personaly I dont feel that every type of game need the 50 trophies and some list with 35-45 trophies where pretty good.

 
Forum Posts: 7
Comment #14 by TyrannicFeenix
Sunday, December 16, 2012 @ 04:12:34 PM
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Looks a very good do and don't list. Just remember that with documenting this for the fans, any deviation from this list will be torn apart after release. We love you all but we're still a petty bunch who love a good whinge.

Definitely loved ME3 for their MP trophies. That is how MP should be done, that or like Uncharted. Try it. If you hate it, you've fulfilled the trophy requirements and never have to go back for your platinum. If you love it, then you don't need further reward to keep playing it over and over. The MP itself becomes your trophy through leaderboards and the like. Just look at the number of trophy lists with plats on ACR and AC3 who don't have one on ACB and you'll see how true this is.

 
Forum Posts: 9543
Comment #15 by k1ll1ng5pr33
Sunday, December 16, 2012 @ 06:54:59 PM
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Being able to earn MP trophies in SP is a pretty good idea, but don't make them easier than obtaining them in MP. Or at least, an offline mode with co-op/AI where you could obtain them.

Also something to add. Don't make trophies that require an insane amount of peripherals.. Like Blur. 4 controllers? While I do have it at the moment (2 controllers + GHGuitar & GHDrum), that's just insane.

 
Forum Posts: 10
Comment #16 by bowskillz
Monday, December 17, 2012 @ 05:12:33 PM
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At least Fallout 3 had trophies remember oblivion...

Also on your list for lazy tiles WHERES JUST CAUSE 2!

 
Forum Posts: 256
Comment #17 by Benmahalf
Monday, December 17, 2012 @ 10:18:17 PM
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@13 You are correct. By having 50 trophies (with #51 being the platinum) games are limited to about 10 silver trophies and 1 or 2 gold trophies with the rest being an eyesore of bronzes. One gold in a game is a real pisser for me.

At the other extreme, however, you have Melt of a Summer Breeze and Terminator Salvation, which must have had their trophy lists designed by Goldfinger...

 
Forum Posts: 251
Comment #18 by coyoteduster
Tuesday, December 18, 2012 @ 09:55:00 AM
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Rule no. 9 is exactly right. When I got the Dastardly trophy in RDR, I wasn't even aware it was a trophy. I was just playing and thought "I wonder if I could do this". Then the trophy popped. Awesome.

 
Forum Posts: 31
Comment #19 by VengefulCanadian
Thursday, December 20, 2012 @ 11:47:24 AM
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Perfect. Perfect. Perfect. That word describes this list. If you guy's stick to this and as @1 mentioned make a platinum title thats not just the lazy "platinum" then this list will probably be what every other list is compared to.

 
Forum Posts: 21
Comment #20 by shi3re
Thursday, December 20, 2012 @ 04:17:35 PM
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Rule #8 is a good one. I can't tell you how much I hated grinding that stupid trophy from Mortal Kombat, "My Kung Fu is Stronger". Never again.

 
Forum Posts: 55
Comment #21 by SjakoCore
Friday, December 21, 2012 @ 12:12:27 PM
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worst is still FIFA, even though I platted 09,10,11 and 12.

FIFA 12: pull an In-Form player of the week from a booster-pack grrr. My X00 of hours on the game mode Ultimate Team didn't count towards the "50 hours on the pitch" trophy.

FIFA 11: 500 matches with your virtual pro (incl. 50 pro clubs matches) + 100 ranked online matches. needless to say they didn't pop on the spot.

FIFA 10: no big deal

FIFA 09: win 5 live league matches or something like that, 10vs10 online

 
Forum Posts: 55
Comment #22 by SjakoCore
Saturday, December 22, 2012 @ 03:02:20 AM
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I almost forgot Crysis 2. Play the MP again after 6 months for one frickin trophy. It was seven months in the end.

 
Forum Posts: 28
Comment #23 by WelshSheepLuv
Saturday, December 22, 2012 @ 05:44:21 AM
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Grinding?? Space Marine - 40,000 kills for a gold and no way to tell how many you've achieved. That was upsetting to say the least!

 
Forum Posts: 29
Comment #24 by Moshuadeath
Saturday, December 22, 2012 @ 06:13:06 AM
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The first two times around on Uncharted felt like a great implementation of trophies, a lot felt earned and I was given moments that I thought, "Haha, that was neat- Oh! A trophy, cool!" Then upon the third game, I felt you know- been there done that. Then got Golden Abyss and it got WORSE. The game was mildly ok up to Sully which made it 10x better may I add, but I've yet to even finish it.

Sad coming from a fella who was at one point obsessed with the game to the point he'd play CRUSHING mode over again for fun................... Seriously. I got tired of the trophy list, it eventually itched me the wrong way and I couldn't scratch it.

 
Forum Posts: 5
Comment #25 by Trojanvoodoo
Saturday, December 22, 2012 @ 08:50:28 AM
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Made me reclaim a little bit of my soul reading this. I lost my sanity and respect for Mafia II devs while attempting that stupid Explorer trophy. On a more positive note, I also thought the MP/SP hybrid trophies for Mass Effect 3 was an excellent idea.
@#16 - and yeah, Just Cause 2 was awesome but talk about the laziest tiles ever.

 
Forum Posts: 27
Comment #26 by Terarded
Sunday, December 23, 2012 @ 08:27:56 PM
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i pretty much decide whether or not i will collect the trophies for a game depending on if they have multiplayer ones. i have like 3 or 4 games out of all 100 of mine that still have online players making all other multiplayer ones impossible WHEN WILL DEVELOPERS LEARN!?
for example: Portal 2, picked it up the other day, loved the game, but half the trophies are for online. i sat it there for hours and hours and couldnt find anyone online. i would trophy boost but there is some pretty hard trophies in it one of which requires a never played before player to join you. if the servers were full this would be acceptable, but the odds seem 1 in a million when its this empty online.

 
Forum Posts: 52
Comment #27 by Bill
Sunday, December 23, 2012 @ 11:43:58 PM
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lol, ###secret rule###

ENSURE TROPHIES DON'T GLITCH. (Max Payne 3 gave me the most trouble.sold b4 patches. NYMHC.)

 
Forum Posts: 217
Comment #28 by ThEliteOne
Saturday, December 29, 2012 @ 04:50:08 PM
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#17 you have 50 so use 50:

I dont think they necessarily HAVE 50. They can have a max of 50, plus a plat, if they use the right types of trophies, which I think includes only 1 gold.

But for games that want more Golds and silvers, adding them takes away other trophies. Take Spare Parts or terminator salvation. Each of them have like 12 golds, and that is it. because they used up their alloted amount of POINTS.

Pretty sure it goes more with points that just sheer amount of trophies. PSN games that have 20 bronze trophies instead of the usually 1 gold 3 silver 9 bronze go to show for that as well.

 
Forum Posts: 304
Comment #29 by Mellenthin
Sunday, December 30, 2012 @ 01:38:06 AM
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Most games have a descent enough trophy list when it comes to the games I've played.

Worst is when you're forced to do things that doesn't contribute anything positve to the bigger picture.

The "Hardcore" trophy for DS2 was brilliant as was "Son of the Emperor" for Space Marine (both very fitting). Forcing one to finish 3 playthroughs in ME, not so much...

 
Forum Posts: 188
Comment #30 by Dai060588
Thursday, March 07, 2013 @ 11:07:00 AM
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i do agree with most of your comments above apart from the MP trophy opinion you have.

 
Forum Posts: 466
Comment #31 by John_Mast3r
Monday, March 11, 2013 @ 03:03:49 AM
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Ok from all aspects Im feeling a 6 on terms of difficulty..
But what I'm concern is the online.. If I have to reach max level is just stupid, wanted or not in 2 months the online will be a ghost town, and reaching X levels (unless is like 10) people will boost the heck of it.


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Game Info
Developer:
Codemasters

Publisher:
Codemasters

Genre:
Racing

Release:

US: May 28, 2013
Europe: May 31, 2013
Japan: July 25, 2013

ESRB: Everyone
Collection:7
Wishlist:43
 
 
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