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Kojima on the Death of Creativity – Is He Right?
Kojima on the Death of Creativity – Is He Right?
Written Friday, January 06, 2012 By Lee Bradley
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“There’s not really a strong demand for anything else, and that’s why [original ideas] stop being made.”


"The famed Metal Gear creator's words riled gamers this week"

This week the revered creator of the Metal Gear series, Hideo Kojima, made reference to a couple of this console generation's most depressing talking points: the perceived death of creativity in games and Japan's increasing struggle to remain relevant.

We'll no doubt return to the latter subject at a later date, but it's worth taking a more detailed look at Kojima's comments on innovation. Is it really as bad as he says? Are we, as gamers, killing creativity? Or is Kojima just looking in the wrong places?

Speaking in a recent interview, Kojima took Japan's increasing struggle to compete with the West as the launching point for a discussion on how the industry has changed for the worse in recent years. Development of his first titles, he said, was “very different to today’s games. Now there’s a lot of pressure – back then it was very free”.

“It’s much more competitive now,” he continued. “If you look at triple-A titles on a worldwide scale there’s maybe only ten really big games that get gamers’ attention, and I’m not sure how Japan can compete on that level.”

This yearning for a more free, more experimental time is common among developers. Last year, Ninja Theory co-founder Tameem Antoniades joined the growing ranks of devs expressing the same concern. “There’s this stranglehold that the AAA retail model has which I think is just crushing innovation and access to creative content,” he told GI.biz.

“If you’re paying that much [to develop] a game, you don’t want to take chances. You want everything to be there, all the feature sets. You want it to be a known experience, guaranteed fun. That’s not healthy.”


"Portal is a successful franchise that oozes creativity"

At odds with his contemporaries' concerns, however, Kojima's issue is not with bloated development budgets, but instead with the tastes of mainstream gamers. He believes there's just no demand for creativity.

“It’s more consumer demand – right now, consumers are happy with what they have. First-person shooters sell like crazy, so there’s not really a strong demand for anything else, and that’s why [original ideas] stop being made.

“People are satisfied with making minor upgrades and tweaking things here and there – as long as that’s the landscape, it will keep on happening. I don’t see a problem necessarily, but at the same time it is nice to see new things come.”

There is evidence, however, to suggest that Kojima may not be looking far enough afield. While first-person shooters (particularly military ones) are clearly the dominant genre, there is room elsewhere for successful, creative work.

Let's start with the most obvious example first: Portal. Here was a game – a short, astoundingly innovative puzzler built upon a University experiment, that captured the imagination of gamers worldwide. Over four million of them at retail, to be specific. And that's not counting digital downloads. Meanwhile, Portal 2 reached 3 million people within just two months of release.


"Heavy Rain is another example of innovation in recent years"

And then what about Heavy Rain? Like it or loathe it, there is simply no other studio striving to create the kind of experiences Quantic Dream specialise in. That game sold around 1.5 million copies, far in excess of expectations. Indeed, it blew MAG's lifetime sales out of the water in just one week. And that's an FPS.

Or what about LA Noire, the LittleBigPlanet series, Dark Souls or Bayonetta? All bought something new to their respective genres, all sported big budgets, all sold well. None are first person shooters.

There are exceptions then, but it's hard to argue that the general outlook is fantastic. The list of big-budget, creative failures is far longer than the list of heroic successes. Mirror's Edge, Vanquish, Enslaved, Shadows of the Damned – all struggled to make much of an impact, despite their unique outlooks.

Instead, the biggest flaw in Kojima's argument comes from an ignorance of how other mediums operate. You don't go to your local multiplex expecting Transformers: Dark of the Moon to redefine cinema. You don't go and see We Will Rock You because it breathes new life into the theatre. Nor do you wander into Waterstone's and grab Katie Price's latest book thinking it's going to win a Pulitzer.

No. Instead, people do all these things because they expect excitement, entertainment and titillation. That's what the first-person-shooters Kojima refers to do. They provide entertainment to as broad an audience as possible. They're not in the business of true creativity and that's fine. The real creativity goes on in the peripheries of a culture. The videogame industry is no exception.


"Ever wanted to be God & deform the Earth? From Dust lets you"

Kojima comes closest to the truth when he talks of digitally distributed titles. “Maybe for new ideas, the way to do it is by releasing things via online services first and then seeing how people react to that,” he said.

There's plenty of evidence to back this up. Unique, expressive, digitally distributed games not afraid of being different are making their mark. Braid, Limbo, Super Meat Boy, Bastion, From Dust, Rock of Ages, Echochrome, Eufloria and Flower all represent the pinnacle of the medium's creativity. And they're making an increased impact on people's wallets too.

Bastion recently recorded a landmark of 500,000 sales, a remarkable figure for a small, downloadable title with an almost non-existent marketing budget. It hasn't even been out for six months. Super Meat Boy, meanwhile, has racked up over a million. Such success would have seemed ludicrous just a few years ago.

Yet the best example of a truly creative, innovative experience forcing its way into the hearts, minds and game collections of the mainstream hasn't even made it to home consoles yet. I'm talking, of course, about Minecraft.

The free-form sandbox building game created (initially) by just one man with an idea has shifted over 4.5 million copies. That's not far off Metal Gear Solid 4: Guns of the Patriots, an amount it achieved without console bundles or multi-million dollar marketing budgets to back it up. It did so merely through the power of its creativity.

The freedom Kojima enjoyed early in his career is still out there and the right games with the right ideas will sell. He just has to look a little harder.





 
 

User Comments
 
Forum Posts: 22335
Comment #1 by mjc0961
Friday, January 06, 2012 @ 07:06:14 PM
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No, he's not right. He's out of touch with the rest of the world.

 
Forum Posts: 14747
Comment #2 by olsen77 [STAFF]
Friday, January 06, 2012 @ 08:04:23 PM
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I think he's right to a certain extent. In retail games, there's less room for creativity because of the amount of money involved. It's tougher with the big retail games to be more creative. Certain publishers grant a bit more freedom though (Sony I think is one that does. Konami might not be another.). I think digital games offer more of that kind of freedom though. Braid, Limbo, Bastion, Flower, Journey, Castle Crashers, Plants vs. Zombies, the PixelJunk series, Costume Quest are more non-traditional games.

Anyway, excellent read again Lee. :)

 
Forum Posts: 4336
Comment #3 by SimplySupreme
Friday, January 06, 2012 @ 09:03:57 PM
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There aren't enough companies willing to take risks and push a new IP, that's what it really boils down to.....Why would anybody make anything new with the monsterous amount of money that current annual games make?

 
Forum Posts: 141
Comment #4 by Supermik884
Friday, January 06, 2012 @ 11:19:48 PM
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I think it's because game are much more expensive to make than before, so it's normal that companies do not want to take too much risk with their franchise.

Digital game, on the other hand, are cheaper to produce, so companies (and indie develloper) are willing to take more risk since it's not a win or lose situation like with the retail game.

 
Forum Posts: 134
Comment #5 by tier1dc
Saturday, January 07, 2012 @ 12:54:18 AM
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Kojima is one of the worst offenders of recycling the same tropes over and over again. Pot/Kettle at the most base.

He's a has been who hasn't made anything original himself in over a decade plus.

 
Forum Posts: 10
Comment #6 by noslenac
Saturday, January 07, 2012 @ 01:13:58 AM
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I disagree with him. There are plenty of developers putting out original and creative games. The games that sell like crazy are typically more mainstream, but even they have to introduce something new to keep the experience fresh.

 
Forum Posts: 21114
Comment #7 by Terminator
Saturday, January 07, 2012 @ 07:39:45 AM
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I think he's bang on the money unfortunately :(. There is little creativity in the industry any more and for every Flower there's another COD clone or Zombie game.

 
Forum Posts: 3834
Comment #8 by dda1996a
Saturday, January 07, 2012 @ 09:24:55 AM
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#6 you are so wrong. CoD is the biggest example. since cod 4, the same engine is used, the same short campaign and muultiplayer. so what saying you now buy guns with fake money instead of leveling up to unlock them is a new thing? they use the same engine and same game modes (spec ops and zombies) $15 DLC with reused maps from cod 4 and zombies from W@W...

 
Forum Posts: 51
Comment #9 by Baloth
Saturday, January 07, 2012 @ 10:26:51 AM
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Creativity didn't die, it's just his own that hasn't been flourishing too much and he's covering that up with a god complex and a lot of denial.

 
Forum Posts: 1902
Comment #10 by Shadowrider50
Saturday, January 07, 2012 @ 11:19:02 AM
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Why does this article say it has 0 comments?

 
Forum Posts: 33
Comment #11 by ThornDog
Saturday, January 07, 2012 @ 02:13:33 PM
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I disagree with Lee Bradley on certain things. Just because a FPS (or any game or movie, etc.) is trying to reach as broad an audience as possible doesn't justify (in a moral sense) putting an overall lack of creativity into what they're doing and/or treating audiences like their dumb. You say they're not in the business of creativity, I say they ARE. Movies, books, and (more recently) games have been established as art forms. Art is inherently creative. The fact that they try to avoid creativity in a business of creativity shows that they lack respect for their medium and primarily care about money... which is fine (in a business sense); I understand it's inevitable. However, other creators in the same medium have every right to complain about it, as not only does it stifle their (more honest) creativity, but it also makes it harder for THEM to make money off of their art when they're much more deserving. (Such is the way of the world though, I know.)

Also, everything you pointed out I'm pretty sure Kojima already knew. He pretty much said it in the article himself. I think his major problem is it's harder for Japanese studios to be creative with the way the market is now, which directly ties to his "Japan's struggle to remain relevant" complaint, which you didn't mention.

Nevertheless, good read.

 
Forum Posts: 749
Comment #12 by Jack
Sunday, January 08, 2012 @ 02:24:45 AM
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Says the guy who won't leave metal gear solid alone.

Shadows of the damned sucked btw, just throwing that out there. Even my Suda friends said it wasn't anything special.

 
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Comment #13 by Lil_Mermaid_Girl
Sunday, January 08, 2012 @ 02:19:54 PM
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It sounds more like he's upset at Japan not being able to stay in the playing field as much as it once was the leader in gaming and now isn't at the very top as there's much more competition from other regions now.

CoD's not that huge of a seller in Japan is it?

 
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Comment #14 by Supermik884
Monday, January 09, 2012 @ 01:37:43 AM
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In fact, MW3 did sell pretty well in Japan, about 200,000 in the fisrt week if I'm not mistaken.

 
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Comment #15 by WINAS3
Monday, January 09, 2012 @ 03:43:41 AM
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I still think he should spend less time wallowing and more time finding a way to break this cycle instead.

 
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Comment #16 by luffybuggy
Monday, January 09, 2012 @ 08:04:50 AM
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@12 he's still working with metal gear solid because there's a high demand for it and its a good series. At least it's innovative and he does something new each game

I agree with Kojima to an extent but there are games out there that break the mold

 
Forum Posts: 661
Comment #17 by Maldron
Monday, January 09, 2012 @ 12:17:51 PM
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DICE Studios is the clincher for me in this argument. They Made Mirror's edge and it was fun new and different. And ever since, their financial backers have asked them to continue to make their Battlefield title to compete with modern warfare's sales figures. They've wanted to do something Mirror's Edge for a while now, if all the articles are to be believed. I'd like to imagine that given the options, they would've by now.

 
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Comment #18 by Tostigroover
Tuesday, January 10, 2012 @ 03:21:49 AM
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Gaming has grown bigger than before. Years ago, the industry was very much in the shadow of other entertainment fields such as movies and music. Nowadays, the game industry is closing in on the big boys and playing in the big league -- this results in more money being involved and, yes, publishers and companies very wary about that money.

You will always have the 'standard' thing that everybody plays, watches, reads, whatever. That's OK. Why should we wish to decide what people should like and should not? I do not like first-person shooters in anyway so I do not buy them. I love RPGs most.

I also think creativity is still very much around. Just look at the aforementioned titles such as Flower and Limbo. I love those games. Sure, they are not in the public's eye as much as heavily marketed Modern Warfare 3 and Battlefield 3 but that is something completely different. The general, casual gamer not knowing about some of the indie gems does not equal that there is no creativity. They might be less known but if you want it -- which is every gamer's own choice -- there are plenty to be found.

I have a feeling he's just playing a sympathy card. Unfortunately, it's the risk you take when the industry you work in becomes bigger and more important.

 
Forum Posts: 165
Comment #19 by theShawzer
Tuesday, January 10, 2012 @ 07:37:19 PM
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I work in a gameshop and I have to say on a large part he's right. A lot of people (especially teenagers) just want the next big shooter or whatever their friends are playing. 10 years ago I used go to a gameshop and browse for hours to find something different that would excite me, which is how I came across MGS2. And to this day MGS is my favorite series of all time. So many amazing series like Bioshock and Fallout would be much better off if more people were willing to step outside the box. Don't get me wrong, there are the refreshing people who buy the less known games which they love. I think one of the problems is that COD has become like a sports title where you know there'll be a new one every year which in my mind is bad for gaming. And as for lack of creativity, is it not summed up by the huge amounts of HD collection coming out?? Don't get me wrong, I'll bite my hand off for MGS HD on February 3rd but my point remains. Some new IP's would be no harm. And although I agree with a lot of what Kojima said, the counter argument is also very strong

 
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Comment #20 by PuppetShoJustice
Wednesday, January 11, 2012 @ 10:40:59 AM
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Kojima is on the wrong end of the spectrum here so of course he doesn't know what he's talking about. He lives in the world of triple A games with 50+ million dollars budgets that publishers and such have no interest in taking risks on. That is where he is in the industry and it's what he sees at face value. So of course that's the way he feels.

Fortunately there exists the entire rest of the industry. Creativity might be dead in the hands of these gaming giant corporations like Capcom or Square-Enix; but we have tradeshows and such that celebrate and encourage indie development. Two people in their basement can make something wonderful, fun, and creative. And in today's market they can get their product in the hands of gamers. We see 2D platformers do well for themselves like Super Meat Boy. We see home-brewed MMORPGs like NEStalgia. And we see even more outlandish expressions of what can only be called interactive art.

Creativity isn't dead, Kojima. You just can't see it amid the crumbling debris of the environment that your generation of game makers has created.

 
Forum Posts: 23
Comment #21 by RuiG87
Wednesday, January 11, 2012 @ 08:25:48 PM
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I have to agree with his take on FPS, roughly 6-7 years ago I would play through MoH:AA and CoD and have a blast.

These days I can hardly play through any FPS, I just get tired of them quickly since they feel too mainstream. Out of the bunch that I played the one that probably pleesed me the most was Resistance.

 
Forum Posts: 52
Comment #22 by Bill
Thursday, January 12, 2012 @ 08:38:55 AM
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Agreeing with Shawzer & Terminator 100% IMO

 
Forum Posts: 74
Comment #23 by seph2x
Thursday, January 12, 2012 @ 12:55:35 PM
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Much like the film industry you pretty much have to go independent if you want creativity or something original, which I find massively depressing. You shouldn't have to rely on what are essentially hobbyists to innovate while the people with the time, money and experienced teams churn out of the same reheated rubbish every year. Every other game that comes out these days is either a FPS or zombie related. It's boring. I don't care about "this is what people want" as these are likely the same morons that go see Michael Bay and Zack Snyder films. I don't want idiots dictating the forms of entertainment I take an interest in.

Although, on the plus side, I do like the fact that gaming has returned somewhat to how it was in the 80s when hobbyists came up with random and interesting titles. But as I say it shouldn't be left on them to move the genre forward.

 
Forum Posts: 461
Comment #24 by sanchezz4387
Friday, January 13, 2012 @ 03:51:49 AM
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Dark souls, Demons souls, enough said

 
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Comment #25 by RancidChop
Saturday, January 14, 2012 @ 10:36:25 PM
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First of all, Sancheez4387 what does your comment even mean mate.

Secondly, Kojima is 100% correct in my opinion and in a far better position to make the argument than any of us visiting this site. sure we play games and i like to think i'm pretty up to date as far as whats happening in the industry but i don't know shit compared to the likes of Kojima.

 
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Comment #26 by iamFuriousFox
Sunday, January 15, 2012 @ 08:25:58 AM
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i agree with him on fps. nowadays fps are all call of duty copy and paste so sad.

and whatever happened to making more people in a game? im playing mag now and having all these people in one game is awesome. i thought all games would evolve like this but instead modern warfare 3

 
Forum Posts: 134
Comment #27 by Thornieville
Sunday, January 15, 2012 @ 03:02:22 PM
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Great read, I have lots of respect for Kojima (been playing the Metal Gear games since the first one on NES)

At the end of the day it's just big business tho. Japan had their chance during the JRPG days before first person shooters really caught on. Just go back to all the rpg that came out after FF7? Or even in the SNES days. Today it's COD, BF, ect tomorrow it could be Move games.

Japan cashed in when they could, now NA is cashing in while they have the market. I for one won't be worried, there is still more then enough games out there to keep my attention (look back to the fall)and I have been enojoying HD collections more then the latest fps.

In all honesty, Kojima has the resources to support some new IPs, maybe he could take some steps into solving the problem.


 
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Comment #28 by Mister Zurkon
Monday, January 16, 2012 @ 04:43:34 PM
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I think this is hilarious coming from a guy who's next big project is an open-world modern combat game.

Yeah, not many of those out there...

 
Forum Posts: 252
Comment #29 by NTKrist
Tuesday, January 17, 2012 @ 07:40:19 AM
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Games & music are my main purchases and have been my whole life, guess about 70% of my yearly income goes into those 2 mediums. Within both mediums there are the big mainstreams that play it safe, rehash the same stuff with little tweaks & flood their advertisments everywhere, drowning out the true artists out there so for the casual gamer/listener it's the mainstream stuff they'll know about

Doom blew me away back in the day and is still to this day one of my favorite games, the only fps I'd list if I was to make a list of my 20 favorite games of all time. Not saying I dislike newer fps's, but Doom being my first one made a huge impact the later ones can't compete with. Same goes for Resident Evil, Mirror's Edge, Sim City and other favorites

But this is kind of how big business works, if a small potato grows big the big houses copy it and try to turn it into a success for themselves. It's not neccesarily bad, I loved Silent Hill, Dino Crisis & Dead Space though they are basically just different versions of RE & I love running thru BF, CoD, Resistance & most recently Payday, From Dust is great, but still just a new version of the old Sims games, reminds me a lot of Populous actually, my most played god-sim to date.

Totally new experiences in these mediums are few & far between, but those are the ones that stick with me for the rest of my life, but if they don't make enough money for the company behind them they'll be trashed as a failure, sad fact but money is deciding factor in the world, wish it weren't so but that's the ugly truth of it

When I got my first computer I got about 600 games together with it, 500 of those were homebrew games & the rest were developed by companies like Ocean, Acti & such & were basically big budget versions of the most successful homebrew games, the biggies weren't trying anything new back then either, that's always been up to the indy devs, so I really don't feel there's been any change

 
Forum Posts: 210
Comment #30 by randomguy666
Tuesday, January 17, 2012 @ 12:50:12 PM
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He is right sadly. Big named brands like Call of Duty and Medal of Honour are killing creativity with the same old stuff - Not one of the CoD games has ever once made me think "wow, that's different" in who knows how long.

Companies need to take a gamble for once - try something different. Bioware to the sci-fi shooter and made it great with super-natural powers, a really clever mix of races and characters, and a great plot that anyone can enjoy in their Mass Effect series

 
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Comment #31 by Cornagandarub
Tuesday, January 17, 2012 @ 05:31:24 PM
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I wouldn't say we're at the death of creativity. The most popular things just do the best (duh), and so a great number of the big publishers want to make lots of those to get the most money. If you look past the First Person Shooter genre, the industry is overflowing with cool new ideas and games. I'm not saying I don't enjoy a good shooter, because I most certainly do. I just think that maybe there should be more of an equilibrium among the genres.

 
Forum Posts: 46
Comment #32 by Nagisa
Tuesday, January 17, 2012 @ 09:36:25 PM
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It happens with every medium of entertainment eventually. As the medium gets more popular and more money gets pumped in the people in charge are more loathe to take risks on new creative things. It seems to have been in the last 3-4 years that gaming has finally caught on as a valid form of entertainment(in the media I mean) which is why we're only just really seeing the lack of creativity. Publishers now know what makes them loads of money and thus keep pumping the same things out year in year out. You do of course get the odd creative game that bucks the trend, but would LBP have sold so much if it wasn't a Sony exclusive with Sony backing behind it? Would Portal have done so well if it wasn't included on The Orange Box? You just have to look at music, film etc to realise that it's only going to get worse.

 
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Comment #33 by Thunder Book
Wednesday, January 18, 2012 @ 04:15:34 AM
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Really guys? You're citing Portal as an original game?

REALLY?

 
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Comment #34 by Wolfwood
Thursday, January 19, 2012 @ 01:54:16 AM
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maybe if activision didn't shit out a CoD game every year maybe game developers might be more creative cuz they arn't afraid that their new games will get over looked by over done repetitive games.....no offence im not bashing CoD on purpose but it really is the same game every year just looks diff >_>

 
Forum Posts: 589
Comment #35 by Wolfwood
Thursday, January 19, 2012 @ 01:57:00 AM
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we need edit on comments >_< part 2 of my above comment is that games like CoD and now Assassins creed (RIP)are taking up the attention so much that games that have been around for decades are suffering take Final Fantasy for example they have been trying to hard to try and attract the west's attention for the FPS addiction that FF13 and FF13-2 are sub par compaired to earlier titles even FF 14 took a huge hit from gamers

 
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Comment #36 by Liquid
Thursday, January 19, 2012 @ 06:34:00 AM
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I can only agree with Kojima on a certain lack of originality in the gaming industry, but blaming gamers for it is silly. Its the industry's own fault, trying to make as much money as possible as fast and easy as possible! the same games released every six months or so using same engine, game play, graphics etc all they do is stick a 2 or 3 next to the title and call it a new game!! Assassins Creed was great the first time, ok the second and plain boring after that. Except for the easy money there is no reason why games should be released so fast, that's what is killing originality. MGS was an excellent series and they games between them had a quite long waiting time period in which the developers where able to gather more ideas, innovations etc in order to deliver each time a great similar (but also different) series which I never lost interest in. Kojima should re-think it!

 
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Comment #37 by Webb [STAFF]
Thursday, January 19, 2012 @ 08:54:46 AM
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@#33 - Why not?

 
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Comment #38 by Doomsdayman
Friday, January 20, 2012 @ 06:18:54 AM
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Dust???

Ever heard of Black & White.

 
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Comment #39 by Amuro
Sunday, January 22, 2012 @ 02:01:09 PM
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I agree completely with KOJIMA. I wish the fps genre would just fucking die, you know?

 
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Comment #40 by starcrunch061
Monday, January 23, 2012 @ 08:49:23 AM
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Meh. I don't exactly consider the Metal Gear series to be on the cutting edge of creativity. But in any case, of course it's the fault of gamers (or, more to the point, the fault of consumers). If people want to buy the same thing over and over again, then of course the developers will make the same thing over and over again. They don't make feet for children's shoes.

 
Forum Posts: 267
Comment #41 by Benmahalf
Tuesday, January 24, 2012 @ 12:24:07 AM
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I think he's partially correct. When you look at the sheer number of FPSs out there it's ridiculous. They come out far too frequently and I'm surprised the genre isn't over-saturated yet.

The rhythm genre barfed out five guitar games in 2009 and essentially killed themselves.

But as the writer mentions, Transformers isn't going to change the movie industry.

Why are most major recent movies those from comics? Because creativity and original script writing is dying.

Pongs, Metroids, Mario 64s, Final Fantasy VIIs and Halos don't come out every day. The Wizard of Oz, Star Wars and Avatar movies don't come out every day. I think most companies would rather play it safe and make money than go out on a limb and possibly have it backfire--not that any of my examples have.

 
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Comment #42 by MrDDiB
Wednesday, January 25, 2012 @ 06:25:48 AM
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While I agree that games are losing their originality, atleast it is not as bad as movies nowadays. Every movie that comes out these days is either a shitty remake of a once great film, a re-remake of a once great film, or some piece of shit that has a story made up by a 5 year old's dream.

 
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Comment #43 by duck360
Friday, January 27, 2012 @ 01:39:28 AM
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I totally agree with Kojima. It's call because of Call of Duty 4: Modern Warfare to be honest, that game ruined everything.

 
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Comment #44 by kensredemption
Sunday, January 29, 2012 @ 11:17:33 PM
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Seems only Dragon Age (Origins, not DAII) and Mass Effect were really the only creative RPG concoctions I've played in recent years. Kojima-san's claim on the lack of creativity is becoming more apparent nowadays.

Just take a look at XIII-2: Save for a few original environments - they're pretty much recycling everything like they did before for X-2, and even before it's release they're already planning a third installment. That's right: A THIRD INSTALLMENT!

In any case, CoD had nothing new to offer after the first Modern Warfare. Multiplayer felt the same, campaigns were always too short, etc. Even Assassin's Creed is feeling like another generic re-hash of a previous installment with very little innovations to accommodate the absurd price tag it's given.

It sucks because it was the one franchise in recent years which I loved so much at the beginning because it not only offered new types of gameplay, but involved characters and an engrossing story (I also enjoyed how it was sort of a black sheep of a game at the time since the mainstream morons couldn't wrap their minds around the ideological struggle in the AC universe).

 
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Comment #45 by aliensNmycloset
Monday, January 30, 2012 @ 08:14:58 AM
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He is absolutely right! With the improvements in video game software, it is costing more and more to develop games. Having said that, primarily sequals are being released instead of new titles. This is because the established franchises have the money to shell out to develop and promote these games as opposed to new companies. It happened with GH...the market just became over-saturated and the consumers eventually lost interest. The same is happening to the FPS genre. Halo and COD are the only things coming out that sell, and even then the reviews are on the decline. Here's to hoping fresh, new titles come out in the new future.

 
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Comment #46 by Kurghan
Monday, January 30, 2012 @ 10:00:16 PM
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Why you say he has nothing new to offer, he has a new upcoming game... hmm Metal Gear franchise... again. Yep creativity is dead... but Kojima´s one.

 
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Comment #47 by Genshrooms
Tuesday, January 31, 2012 @ 08:36:32 AM
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He's just mad because Japanese games are at an all time low right now on the scale. The western market has slowly been taking over the industry with good quality games. SO hes the creator of a decent franchise and then he thinks hes king shit of turd island? I could care less if I never see another metal gear solid game because there's plenty of other games to keep me busy. This man just needs to realize that Japan doesn't have as big of an influence on the rest of the world in the game industry.

 
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Comment #48 by emperorzeus12
Saturday, February 04, 2012 @ 01:55:44 AM
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I like how he is calling out the COD and BF noobs, you go Kojima!

 
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Comment #49 by jetboymachine
Saturday, February 04, 2012 @ 08:31:57 AM
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maybe Kojima should do something about it if that's the way he feels... instead of running metal gear into the ground.

the overall tastes of gamers will change again. it always does and always will. remember the rpg boom brought on by FF7. or the flood of 'sandbox' action titles brought on by GTA 3

actually, maybe if the game companies stopped humping the money making games' corpses and came out with something original(and good) then maybe it wouldn't be an issue

 
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Comment #50 by Skydancerofchaos
Saturday, February 11, 2012 @ 01:46:52 PM
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There are so many thing at play that make this statement pretty true. A lot of you have brought up innovative titles like Braid, Portal, etc. and those ar all good examples, but the list is short and by far in the minority of what is released per year in this industry. The size that the industry has grown to is part of the problem. Games cost so much money now that publishers aren't going to let their devs take chances. They will only front money for something they know will sell in excess of the cost nd earn profit. This is where downloadables come in. Their cheap to make, sometimes teams as smll as 2-4 people make them, and that all lends itself to the possibility of creativity because the publisher is often times taken out of the equation.

Child of Eden is a good example to me of another aspect of the problem as well. Kids interests in genre's don't extend far beyond Sports, FPS, and Party games these days. Child of Eden is one of the most innovative and beautiful things I've ever seen, it was marketed well, and was at all the conventions like PAX. It was out there. What did it sell in its first week? 30k. That's abysmal in this industry now. Back in the days of NES when something fresh like Marble Madness came out, if it sold 30k that represented an actual percentage of the install base because there weren't over 100 million gamers in the US alone. A few million systems were sold and selling over 200k copies made your game a smash hit back then. Costs were lower since Dev teams were smaller and the cycle to make games was much shorter, etc etc.

Bottomline is that there are numerous factors pointing towards the death of creativity in games. Most developers have their hands tied now. Until something happens to shake up the industry and games like COD stop selling, publishers will never take it as a hint they need to move in new directions. From their perspective, they're making more money than ever so why change? Child of Eden, Journey, or any JRPG on the market, no matter how amazingly well done will never approach those numbers until gamers inexplicably mature.

 
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Comment #51 by Spideyfan
Monday, February 13, 2012 @ 11:48:16 PM
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It's pretty hypocritical of Kojima to accuse creators of being afraid to try anything original when all he's done is churn out a Metal Gear game every couple of years. Especially since he once claimed Metal Gear Solid 3 would be the final in the series. Why doesn't he put his money where his mouth is and attempt something original?

 
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Comment #52 by SoPoF
Friday, February 17, 2012 @ 02:57:44 AM
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It's poorly worded. It has absolutely nothing to do with creativity being dead. First of all, just because a game doesn't invent a whole new genre, it doesn't mean there was no creativity involved. Would you claim Van Gogh lacked creativity just because he followed his styles of painting?

Second, if you create something different from the mass taste, you must live with only appealling to a smaller audience. That doesn't mean gamers don't like new stuff - you don't automatically like something for being new or not new, you must like it for what it is, no matter if new or done before. Think of it like of this:

http://www.friseur-fragen.de/wissen/wp-content/uploads/2009/03/subtraktive-farbmischung.png

The problem is not that there aren't enough "new" games, but the oversaturation of the market with "old" stuff, the latter also being put into focus much more - I didn't see an ad poster for Mirror's Edge on the bus stop.

Third, personally I don't feel like the "giants" don't invest into new ideas enough. There are big titles that feel fresh now and then, I mean, what do you expect? If every game released was like from another planet, how would it be exciting when a new idea comes around? And to be honest, most of the indie titles don't do much new things either, they often just rely on unique or even just retro styles or are based around one semi-new mechanic not enough to carry the whole game, oftentimes.

Fourth, I don't see anything wrong with "classic" or "conventional" games as long as they're well done. There's a reason why they're popular: they are good and work well. Of course, there are big games I wouldn't touch with a ten feet pole, too, but they have all the right in the world to exist for those who enjoy them.

 
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Comment #53 by TheGentleBeast
Sunday, February 19, 2012 @ 11:50:20 PM
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Whether Kojima is right or wrong, it seems a lot of people (particularly in this thread) need to cut the guy some slack. He wanted to end the series at MGS4, but he had no interest in directing the game. MGS3 was supposed to be the last game he directly had a hand in. But, after a flood of DEATH THREATS he decided to co-direct the game. It wasn't that he was pushing to make more MGS, he has no choice anymore. His backers, his financers are making him make more MGS. He WANTS to make another Zone of the Enders, and more. But Konami, and Kojima's own rabid fan base, won't let him do anything other than MGS. Keep that in mind before pointing fingers at the man.

 
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Comment #54 by xKirbz
Monday, February 20, 2012 @ 06:48:31 AM
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Kojima got death threats?!? WDF! Death threats should be taken with the utmost
seriousness, and not be encouraged by giving in. The death threats do seem a bit far fetched to me lol, I bet Konami sent him one or two seeing as he is there cash cow...

 
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Comment #55 by aliensNmycloset
Wednesday, February 22, 2012 @ 07:18:05 PM
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#54...it was first reported in either "The Metal Gear Saga" or "The Metal Gear Saga Vol 2." I can't remember which one, I think the 2nd.

 
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Comment #56 by King judah
Wednesday, February 29, 2012 @ 12:43:01 AM
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If japan wants to compete with the west stop being greedy and share your games make english versions to. Not with some alot more one piece just came out I want it im tired of the same dbz and sf let me play some y'all games

 
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Comment #57 by Iamrizer
Tuesday, March 27, 2012 @ 08:09:17 PM
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alas it is true, I loved Console RTS games, but the only one out for the PS3 worth any note is Red Alert 3. I don't mind FPS games as long as they do something different and thats why I don't play the likes of COD or BF. But the market has gotten very oversaturated, Iwant more stealth games, more survival horror, more RTS, more colourful platformers, just more options.
And while we're making demands, I want a sequel to Bionic Commando. I love that game.

 
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Comment #58 by vash525
Sunday, April 01, 2012 @ 10:16:21 PM
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Kojima's been out of touch since MGS1. I'm sorry but I loved MG1, 2 & MGS1 but I couldn't get into anything after that. He blames creativity problems on the consumer. That's pretty smart, attack whatever fanbase you still retain.

Problem with creativity is not with the consumer but in fact with Kojima himself. MGS2 was just one huge VR mission (unless you beat it 3 times from what i remember... like that makes a difference). Seriously he may be 'stuck' doing MGS titles because he hasn't done anything innovative with the said series. If he could pitch another Snatcher game maybe its not new but he can stop acting like its our fault he's out of ideas.

 
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Comment #59 by kkmmnn
Thursday, April 05, 2012 @ 02:53:55 PM
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his argument is similar to a barber in a salon bitching about the hairstyles they have to cut and not changing a thing about it, but blaming the customer about the finished product... like a landscaper complaining about the yard looking like garbage because the client wanted it a certain way... like a painter blaming a shitty looking house on the clients taste in colors.... its like a fucking ice cream man bitching about his flavors because the customers want chocolate but that mutherfucker just wants to make some strawberry!!!

if you want strawberries Kojima, go make them... quit feeding us your own chocolate crap and do something original for once. it's not like Zone of the Enders is an entirely original idea either...

and for that matter, almost none of the titles listed in this article are creative or bring new, challenging ideas to the table (with the exception of Heavy Rain)

his attitude is as disgusting as the consumers he is finger pointing at

 
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Comment #60 by Cran
Sunday, April 08, 2012 @ 09:11:57 AM
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Theres creativity then theres having your head so far up your own backside you start to believe your own bullshit, I mean I loved the mgs series although the 4th one broke the fourth wall a little too often for my liking; no room for Kojima on the box, funny once not on multiple plays, otacon telling you were on ps3 now, wow i thought my toaster had started playing games!, but the worst one for me was the new directors signature on snakes armour, really!? I have to run around with this self indulgent creeps signature on my chest for the entire game, the man responsible for...Rising, WTF, Raiden can throw a Metal Gear Ray! Yes I know he stopped an Arsenal Gear with his back but, he pretty much died in the process. And I know because Kojima wasnt the main director for RISING that leaves him plenty of wriggle room to say not my fault he was constantly consulted throughout the dev, we know from his twitter posts this guy okayed this turd sandwich of a game when we all wanted to know how Raiden rescued Sonny thats what this game was meant to be about not some god awful NAMCO arcade game with cheesy post kill catchphrases which also brings me to another gripe with this game wtf is with the constant Raiden Jack the Ripper refrences, Jack the Ripper was a murderer not someone to be emulated why go through all that work in mgs4 to make raiden so bad ass just to crap all over it. Kojima should spend less time trying to discredit other games and spend more time trying to rectify the mess he is making with mgs before decade plus fans like myself give up on the MGS series.

 
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Comment #61 by ARMEDxFORxBATTLE
Saturday, April 14, 2012 @ 12:50:52 PM
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I think there's some innovative games coming out or that have come out in recent years, but for every innovative game coming out from a smaller developer there's 3-5 more shooters/zombie games/HD remake games coming out by the big guys who can advertise way more and people see and focus on those games more. Catherine was a pretty cool/different game IMO. Minecraft is innovative and awesome. etc. But, it's pretty stupid of him to blame the consumer for what the industry (EA, Activision, etc) is doing. Yeah we buy the re-hashed games but there's not a lot of other choices out when the market is flooded by those games because the developers have a lot of money, and can just keep pumping out these rehashed games while the smaller companies (that make the innovative games) don't have that money so it takes a while longer to get those ones. And if the consumer buys it, the developers aren't going to change anything because "if it's not broken don't fix it" (see the CoD series being pumped out yearly and having very little mechanics/engine/graphic change)

 
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Comment #62 by JuPitu
Sunday, April 22, 2012 @ 06:55:25 PM
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I partially agree with him. We are actually passing through times where graphics are being more relevant than creativity. People is buying games not for their innovation, but for their capability to put the gamers into the reality depicted by the game. This is not people´s fault, as Kojima says, but a phase on the game industry where the immersion is being more attractive than the story. BF and CoD 4 are good examples of this. There´ll be a time where they will notice that color and HiRes are not enough, and who are better prepared will have (and deserve) the recognition of all gamers.

 
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Comment #63 by JackC8
Tuesday, April 24, 2012 @ 08:33:47 AM
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Totally agree with Kojima. While the extreme popularity of shooters has a huge negative impact on games in general - everything must be more like Call of Duty - sequels are just as bad. Let's make another banal installment to our way-past-its-prime franchise, because it will sell on name recognition alone.

Meanwhile new IP's almost always sell poorly. Even a fantastic new IP probably can't dream of having sales as good as a really lousy FPS.

It's a market of, for and by the lowest common denominator. If it keeps going like this I probably won't buy a next gen console.

 
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Comment #64 by Lunacy
Saturday, May 05, 2012 @ 09:41:05 AM
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I think Kojima's got some point. It's not that creativity has died, but it's the idea of taking a risk on a new IP which can really bust out badly. Lately, original ideas have been more miss (Mirror's Edge) than hit (Silent Hill: Shattered Memories) in terms of replay and sale value that it's not worth it to chance it on something than rather something that's going to sell well based on brand name and reputation.

 
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Comment #65 by Light-and-magic
Friday, May 11, 2012 @ 04:50:02 PM
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If he was genuinely worried about that, he'd stop recycling that same old war game, there's a few words for irony in japanese but clearly he hasn't been acquainted with any of them

 
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Comment #66 by iShadow5k
Thursday, October 04, 2012 @ 10:17:32 AM
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He just doesn't know how to make anything new.
Don't get me wrong, I love the MGS series, but besides having more character control, the games are pretty much all the same.


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