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Watchmen - Episode 1
 

Watchmen - Episode 1 Trophy Guide
Guide By: rkylehiemenz
There are 12 Trophies that can be earned in this title.


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Overview:

-Estimated trophy difficulty: 4
-Offline: 12 (741)
-Online: 0
-Approximate amount of time to 100%: 5 hours
-Number of missable trophies: None
-Minimum number of playthroughs needed: 3
-Two Controllers: Yes


Road Map:

Step 1: Your first play through
Play as Rorschach to get the Psycho trophy. There are 5 more trophies you should try to get while going through this play through. These trophies are Vigilante, Strong Arm, Retaliator, Exterminator, and Shield. All these trophies are accumulative so if you miss one you can get it during the next 2 playthroughs. I found that the trophy Vigilante was easiest during the final boss battle. When you are at the top of the building and he is standing above flame throwing, stay in one of the sides where the endless enemies comes and just take out 20 before finishing him. The next trophy is Strong Arm which is easiest if you try for this in the first 2 levels because after that all the enemies are harder to pick up. Then we have the trophy Retaliator which I found is best done with Night Owl. When ever you fight anyone just keep pressing and at the same time. Then we have the Exterminator trophy. To do a finisher press what ever button is above the enemies head when they are on the ground. The next trophy Shield is the first trophy you should get. To dodge an attack press right when your about to get hit.


Step 2: Your second play through
Play as Night Owl your second play through so you can get the Hero trophy. While going through this play through there are 2 other trophies you should focus on they are Untouchable and Turbo. For the Untouchable trophy don't just rush in let the enemy come to you. If you get surrounded just try to run away and not get hit. Then the other trophy Turbo you need to beat the game in one session and in 80 minutes. Its good if you throw the people on the ground because they only need 3 hits to be killed. Don't just sit around always keep moving. Just so you know all the cut scenes don't count towards your actual time.


Step 3: Your Cooperative play through
You will need 2 controllers and its best if you are playing with someone else. There are 3 trophies you should try to get during this play through. These trophies are Thief, Detective, and Teamwork. The trophies Thief and Detective you should get after chapter 5 if you follow the Abilities and Pick-ups guide in the actual trophy guide. Then the Teamwork trophy will unlock at the end of the game.
 
 
 
[PS3T Would Like To Thank Dangles For This Road Map]


Psycho
Complete the game in Rorschach mode. 

Simply play the whole game as Rorschach.

Note: If you are in Co-Op mode playing as Rorschach, this will not be awarded, must be in Single Player.

Hero
Complete the game in Nite Owl mode. 

Simply play the whole game as Nite Owl.

Note: If you are in Co-Op mode playing as Nite Owl, this will not be awarded, must be in Single Player.

Teamwork
Complete the game in co-op mode. 

Simply complete the entire game with a partner. Must be played on the same console as there is no online. None of the stats for controller 2 will be saved.

Thief
Find all abilities and pick-ups in Rorschach mode. 

This is awarded for finding all of Rorschachs Abilities and Cards. Here's a guide:

CHAPTER 1:
Abilities
1/5 Right at the entrance to the Prison.
2/5 Just after the generator.
3/5 At the top of the stairs before going down to Cell block C.
4/5 In the Rehabilitation doorway.
5/5 At the entrance to second room where you pull the two levers.

Cards
1/1 When you get to the Second Section where are going to go upstairs to pull two more levers, instead of going left, go right. There is a locked door. Use Rorschach to pick it. Inside is the Card.

CHAPTER 2:
Abilities
1/3 At the start of the level, after beating the first enemies, go through the open fence, and you'll see it.
2/3 At the start of the level, after beating the first enemies, you will come to an open gate and a locked gate. Go through the locked gate (easy to pick, it's only 3 switches, but you have to do the right combo). When you go in, your right is the card, listed below. Go to the left and around the corner, the ability is on your right.
3/3 After you and Nite Owl split apart, it is straight down the alley.

Cards
1/2 As described above, when you pick the first lock, there will be a card on your right.
2/2 When you come to the end of the level, you will be up on a building, and there will be razor wire to your left. Someone will say, "We're almost to Rum Runner." Don't jump down yet, there is a card in the middle of the roof, make sure and grab it before progressing.

CHAPTER 3
Abilities
1/3 The ability is right at the gate where the two bad guys come out. Beginning of the level, impossible to miss.
2/3 After the crane portion, you will go through a large open area. Rorschach will need to climb a pole and open a door for Nite Owl. After that, you will go down a long walkway fighting enemies. Before going right, continue to the end of the walkway, and it is in the corner behind some boxes.
3/3 Another part where you must climb a pipe to progress. You will go up to the top of the inside of a warehouse, then drop down to ledge before dropping to the ground. It is on the ledge.

Cards
1/2 - Before going down the stairs into the open quarry area and just after defeating a couple of enemies, there will be a cage in the right hand corner. This lock has 6 switches and is very difficult to figure out.
COMBINATION: Flip them in this order (Numbering the switches from left to right 1-2-3-4-5-6)
3 - 4 - 5 - Lift 6&1 Will lock together - 2

2/2 - This comes after ability 2/3. Nite Owl will open a door to go inside a building, you will fight men, then he will grapple up and open a door back outside to a fenced in area. Defeat the enemies then make your way all the way to the right. It is in the open area at the end.

CHAPTER 4
Abilities
1/1 - After the big room will pillars that you fight a bunch of men in water, you will open a door by going up a pole (There is a Card up here too). Go through the open door and through the curved tunnel. Instead of going right into the green room just yet, go left into the closed tunnels. There is an ability in there.

Card
1/2 - Just at the top of the pole described for Abilitiy 1/1.
2/2 - In the green room where the two waves of enemies attack you (one of the spots for Vigilante) The game will tell you "Go left or right". You want to take the path that leads to the left (if you just came up the ladder, it will be on your left. Walk to that gate so Nite Owl will open it. Fight your way through the men and you will see a gate on your left. This is before you get to big door, so if you get to the big door, turn around. The gate is combination lock with 7. VERY DIFFICULT.
COMBINATION: Flip them in this order (Numbering the switches from left to right 1-2-3-4-5-6-7)
Lift 6, 6&5 Lock Together - Lift 7, 7,4&2 Lock Together - 3 - 1

CHAPTER 5
Abilities
1/1 - In the very beginning when you fight the cops, take them first, then explore the area. There will a long alley way, just go to the end of it before progressing on. It's at the end of the alley.

Cards
1/3 - You will split up with Nite Owl after the first battle. Then you will fight some cops alone. When you come to the section with the cop car, look to your right. There will be some steps leading to a pole. Climb the pole. The card is up on the roof.
2/3 - Once you and Nite Owl resume being together, a helicopter will put its spot light on you. You will fight some cops on the roof and come to a section you have to jump across. Don't jump yet, turn around and go to the edge of the building. It is between the 3 smoke stacks and the edge of the building.
3/3 - Again, you split apart from Nite Owl. Make your way down from the roof tops. Once you are on the ground, turn to the right and go down the short alley. The card is there.

CHAPTER 6
Abilities
None

Cards
None

Detective
Find all abilities and pick-ups in Nite Owl mode. 

This is awarded for finding all of Nite Owl's Abilities and Batteries. Here's a guide:

CHAPTER 1
Abilities
1/5 At the entrance of the Prison.
2/5 Just after the Generator.
3/5 At the stairs before Cell Block C.
4/5 In the Rehab doorway.
5/5 At the doorway to the second lever room.

Batteries
1/1 The first card comes when you enter the room of fire in the prison. At the doorway, look up. You will see a grapple. Go up, night vision will engage and then simply follow the catwalks until you reach the Battery. It is a long walk

CHAPTER 2
Abilities
1/3 In the long alley with blue light just before you and Rorschach split up.
2/3 After you split up, you will progress to fight some enemies alone. After you fight the first 2 or 3 guys, go to the left hand side and you will find it behind a small staircase in the corner.
3/3 After you and Rorschach reunite, you will fight some enemies, then a garage will open and more enemies will come. The ability is in the garage after the enemies.

Batteries
1/2 After the initial fight with the first big guy and then the other men that attack, turn around and look up. At the top of a building you will see a sign that says "Way Up." Grapple and go up to the top of the building (night vision will engage). Go around the corner and up the ladder on your left. Battery is on the roof.
2/2 As you progress through the story, you will come to a part where your night vision will come on on its own. On the rooftop, there is a battery across from where you started.

CHAPTER 3
Abilities
1/3 Before going down the large stairs into the lower area, continue all the way to the left hand side. It is behind a large shipping crate.
2/3 When you go up the crane, its next to the lever you pull.
3/3 Near the end of the level, through a doorway after a fight in a warehouse. Just before going outside to the last battles. You won't miss it, it is in your path.

Batteries
1/2 Just after you have opened up the first door (long after the crane), you will fight some guys in a warehouse then grapple up to go outside and open a second door. Fight the men, then when you are at the switch, look up to your left near the two fans. There will be a grapple. Go up and grab the battery.
2/2 At the very end of the level, fight all the men and the gate will open to the end of the level. Do not go through it yet. Turn around and go back from where you came and look up on the right hand side (after the scaffolding). You will see a grapple and "Way Up" sign. The battery is here.

CHAPTER 4
Abilities
1/1 In the long tunnel near the beginning where you are fighting the men, you will be running towards a large glowing door that Nite Owl will lift for Rorschach. Off to the right, check the small tunnels. It is on in one of the tunnels to the right.

Batteries
1/2 After you make your way up with the grapple in the circular tube that you fought the men alone in, your night vision will activate. As soon as you get through the small tunnel and onto the ramp, look on your right hand side. It is tucked between a pipe and the ledge you came off of, hard to see.
2/2 Continuing in the night vision, after you go down the hill and to the next room, turn left. Go all the way to the end and you will find it.

CHAPTER 5
Abilities
1/1 When you reunite with Rorshach the first time and the Police chopper shows up. Climb down the first ladder and head to the right, the ability is on the backside of the second staircase you see.

Batteries
1/3 At the part where you and Rorschach first spilt up, you will go up the roofs and back down. You come to a part where there are 3 cops with there backs to you. Instead of fighting them, go down the alley to the left and look up to the left. There will be a grapple spot. Go up, then turn around and grapple across to the second building. The battery is up behind the water tower.
2/3 Continuing through fighting the cops below, you will see a grapple ahead. Instead, turn to the left and there will be a second grapple. Go up the one to the left and you will find the battery.
3/3 The second time you and Rorschach split up, you will grapple up and climb a ladder. Just the night vision kicks on, turn left and you will find the battery.

CHAPTER 6
Abilities
None

Cards
None

Untouchable
Go unharmed for an entire level, without restarting from a checkpoint. 

The easiest method to do this one is with Nite Owl. I played through the game to gather abilities first. Once you have the abilities, you can use your Electric Nite Owl Charge to keep yourself safe throughout.

I did the first level and just spammed R1 and Square during fights to continuously counter attack. When I would come upon large groups, before going to those spots I would let my charge ability fill up so that I could shock them all right away then beat them down quickly.

You can actually just mash both R1 and Square at the same time, you don't have to bother with timing. The only trouble spot to watch out for is the room that is on fire as the fire can and will hurt you. Be especially careful.

Another method is to do it during a co-op game: Make sure you are controller 1 as nothing that controller 2 does will aid your stats or reward you trophies. You just let your partner fight off all the enemies and stay back and safe. You can also do this method in the single player game and let your AI partner do all the attacks. Again just stay back.

Turbo
Complete the game in less than 80 minutes, in one session without restarting from a checkpoint. (1) 

You are supposed to complete the game in under 80 minutes for this trophy, however...

I'm not sure if the timer is glitched (in your favor) or if maybe the cut scenes and finishing move cine-matics don't count in your time, because timing myself (with a stop watch), mine came to 85:19 when I defeated Underboss.

I did it with Nite Owl after I had all the abilities. I utilized the electric shock anytime there were BIG enemies around as they take the most time to defeat. I found that by throwing enemies (with circle) you were able to defeat them faster, because it only takes three hits with them on the ground and you can knock down groups of them by throwing one guy into the middle of the pack. If you are high up, throw enemies over rails or into water to save time. When you are separate paths, you often don't have to kill all enemies, just avoid them and move to the next section. However, if it is a section where you will be opening a door or grappling, you will usually have to kill them before you can move on.

On Underboss, DON'T worry about any of the enemies while you are chasing him. Until you battle him for the first time, the enemies won't really bother you if you just keep running. The first enemies you must kill are the big posse just after Underboss goes up a ladder, there are a bunch of them. Hopefully you've let your "charge" fill up because one burst with that and they all die and you can move on. Once you start battling him, you do have to clear all enemies before going up the ladder.

Vigilante
Eliminate 20 bad guys in 101 seconds. 

There are two places that I found to do this.
1) In chapter 4, just after the big battle in the water, Rorschach will climb up a pole to open a big door for you. You will then go down a tunnel and then turn right into a very green room. Go up the ladder, and a big battle ensues. There are two waves of about 12 guys each. Just button mash and take them all out as fast as possible. I did it in about a minute. And don't worry about your team AI killing enemies. Don't do this with a co-op partner because their kills won't aid you, they will hinder you and you will come up short.

2) During the final boss battle - when you are at the top of the building and he is standing above flame throwing, stay in one of the sides where the endless enemies comes and just take out 20 before finishing him.

Strong Arm
Knock 100 people over, by throwing other people into them. 

This one will be easiest to do in the first two levels as the enemies are easier to pick up and toss. After level 2, the enemies block a whole lot more. The tosses accumulate across all your play throughs, so don't worry about getting them all in one play through.

Retaliator
Perform 200 counter attacks. 

To do counter attacks, you press R1 then Square when you are engaged with enemies. The easiest method I found is to use Nite Owl and just spam R1 and Square as he seems to counter attack almost every time. Counter Attacks accumulate across you plays with either character.

Exterminator
Perform 250 finishing moves. 

To do Finishing Moves, simply press the button indicated above an enemies head. Repeat 249 more times. These are mostly done on the bigger enemies found in the chapters. Some times, you will get lucky and while doing a counter attack it will slip into a finishing move too. Finishing Moves accumulate.

Shield
Dodge or block 25 incoming attacks. 

This should be the first trophy you get. To dodge, play as Rorschach and press R1 when you are in battle. To block, play as Nite Owl and hold R1 when enemies attack. You only have to do 25 with either character, or 25 total between both. You should get this fairly early in chapter 1 if you try.


 
 
 
Game Info
Developer:
Deadline Games

Publisher:
Warner Bros Interactive Entertainment

Genre:
Action

Release:

US: March 04, 2009
Europe: March 04, 2009

Resolution: 480p, 720p
Sound: Dolby 5.1
Players: 1-2
ESRB: Mature
Collection:311
Wishlist:31
 
 
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