ROAD MAP


Overview:

  • Estimated trophy difficulty: 1/10
  • Offline trophies: 8 (1, 6, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 1-2 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: N/A
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A

Introduction

Welcome to the Season Two of Telltale Games' epic PSN title The Walking Dead. The season continues on from the first, and just like that game, this sequel is incredibly easy with all trophies being unmissable and simply unlocked through natural progression through the story. There are decisions that may affect small details of the story, but as with Season One, none of them affect any trophies. The story is just as emotional as the first, and you are sure to love every second of it.

The below trophy guide contains various spoilers relating to when each trophy unlocks, so be wary of this and only read them if you wish to know when each trophy unlocks.
 

Walkthrough


Step 1- Play and finish the game

As noted in the Introduction, no trophies are missable and you will unlock them all by just simply playing through the game. Once you finish the first episode, you will have unlocked all trophies and will have 100% completion (that is until Episode 2 is released). Just enjoy the story and the characters within it.

[PST would like to thank dcollins22 for this Road Map]




Overview:

  • Estimated trophy difficulty: 1/10
  • Total Trophies: 8
    • [0 | 5 | 3 ]
  • Offline trophies: 8
  • Online trophies: 0
  • Approximate amount of time to 100%: 1-2 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: There is no difficulty setting for this game.
  • Do cheat codes disable trophies?: No cheats


Introduction:

This is The Walking Dead Season Two: Episode 2 - "A House Divided", which is "Episode 7" of the Telltale Games' series. The trophies in this game are all add-ons meaning they are DLC trophies. Like previous Telltale TWD games, all trophies are story related and the choices you made from previous episodes (and 400 Days DLC) will carry over to this episode.

Other than that, Episode 1: "All That Remains" is required to play this DLC. The rest of this guide will contain some spoilers to when the varies trophies unlock, so do not read if you don't want to be spoiled.


Step 1: Play and complete the episode

Simply play and finish the episode as no trophies are missable and they will all unlock regardless of your choices just by playing through the game. The episode itself only takes about an hour and a half to complete. Enjoy the story and characters as the story unfolds.

[PST would like to thank Blaze Naruto Shippuden for this Road Map]

 


Overview:

  • Estimated trophy difficulty: 1/10
  • Total Trophies: 8
    • [0 | 5 | 3 ]
  • Offline trophies: 8
  • Online trophies: 0
  • Approximate amount of time to 100%: 1-2 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: There is no difficulty setting for this game.
  • Do cheat codes disable trophies?: No cheats


Introduction:

This is The Walking Dead Season Two: Episode 3 - "In Harm's Way", which is Episode 8 of the Telltale Games series. The trophies in this game are all add-ons meaning they are DLC trophies. Like previous Telltale TWD games, all trophies are story related and the choices you made from previous episodes (and 400 Days DLC) will carry over to this episode. If you're an owner of 400 Days DLC, then the mysterious community is revealed in this episode.

Other than that, Episode 1: "All That Remains" is required to play this DLC. The rest of this guide will contain some spoilers to when the varies trophies unlock, so do not read if you don't want to be spoiled.


Step 1: Play and complete the episode

Simply play and finish the episode as no trophies are missable and they will all unlock regardless of your choices just by playing through the game. The episode itself only takes about an hour and a half to complete. Enjoy the story and characters as the story unfolds.

[PST would like to thank Blaze Naruto Shippuden for this Road Map]

 


Overview:

  • Estimated trophy difficulty: 1/10
  • Total Trophies: 8
    • [0 | 4 | 4 ]
  • Offline trophies: 8
  • Online trophies: 0
  • Approximate amount of time to 100%: 1-2 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: There is no difficulty setting for this game.
  • Do cheat codes disable trophies?: No cheats


Introduction:

This is The Walking Dead Season Two: Episode 4 - "Amid the Ruins", which is Episode 9 of the Telltale Games series. The trophies in this game are all add-ons, meaning they are DLC trophies. Like previous Telltale TWD games, all trophies are story related and the choices you made from previous episodes (and 400 Days DLC) will carry over to this episode.

Other than that, Episode 1: "All That Remains" is required to play this DLC. The rest of this guide will contain some spoilers to when the various trophies unlock, so do not read if you don't want to be spoiled.


Step 1: Play and complete the episode

Simply play and finish the episode as no trophies are missable and they will all unlock regardless of your choices just by playing through the game. The episode itself only takes about an hour and a half to complete. Enjoy the story and characters as the story unfolds.

[PST would like to thank Blaze Naruto Shippuden for this Road Map]

 


Overview:

  • Estimated trophy difficulty: 1/10 (Trophy Difficulty Rating)
  • Total Trophies: 8
    • [0 | 4 | 4 ]
  • Offline trophies: 8
  • Online trophies: 0
  • Approximate amount of time to 100%: 1-2 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: There is no difficulty setting for this game.
  • Do cheat codes disable trophies?: No cheats


Introduction:

This is The Walking Dead Season Two: Episode 5 - "No Going Back", which is Episode 10 of the Telltale Games series. The trophies in this game are all add-ons, meaning they are DLC trophies. Like previous Telltale TWD games, all trophies are story related and the choices you made from previous episodes (and 400 Days DLC) will carry over to this episode.

Other than that, Episode 1: "All That Remains" and the latest patch is required to play this DLC. The rest of this guide will contain some spoilers to when the various trophies unlock so do not read if you don't want to be spoiled.


Step 1: Play and complete the episode

Simply play and finish the episode as no trophies are missable and they will all unlock regardless of your choices just by playing through the game. The episode itself only takes about an hour and a half to complete. Enjoy the story and characters as the story unfolds.

[PST would like to thank Blaze Naruto Shippuden for this Road Map]

The Walking Dead: Season 2 Trophy Guide

Printable Guide
Show completed trophies
Show secret trophies

40 trophies ( 24  15  )

  • Completed Episode 1: "All That Remains"

    Story related, cannot be missed.

    Once you get down to the river with Nick and Pete you will come across numerous bodies that have been shot. Upon investigating them, more zombies appear and you will have to decide to save either Nick or Pete. Once you make the choice and escape, a trailer for Episode 2 will play. Once it has finished the trophy will unlock.

  • Arrived at the shore.

    Story related, cannot be missed.

    After the men attack you and Krista at your camp you will have to run from one of the attackers and fight him off to stop him grabbing you. Once you escape from him and the surrounding zombies you will fall into a river. The trophy will unlock when the next scene starts and you get out of the river on a sandy shore.

  • Found a campsite.

    Story related, cannot be missed.

    After the men attack you and Krista at your camp you will have to run from one of the attackers and fight him off to stop him grabbing you. Once you escape from him and the surrounding zombies you will fall into a river. The trophy will unlock when the next scene starts and you get out of the river on a sandy shore.

  • Met new people.

    Story related, cannot be missed.

    After looking for food at the camp and having to kill the dog when it attacks you, you will leave and take shelter in front of a large rock. Numerous zombies will then converge on you and you will have to try and escape. Two men will then save you and carry you to safety. Once the cutscene finishes and you start to talk to them the trophy will unlock.

  • Arrived at the cabin.

    Story related, cannot be missed.

    Shortly after the men rescue you, they will notice the dog bite on your arm and will argue over what to do with you. After you plead with them to not abandon you they keep you with them. Shortly after you will faint from lack of food and dehydration. As you begin to wake up there will be numerous people standing over you. The trophy will then unlock.

  • Got what you needed.

    Story related, cannot be missed.

    The group decides to lock you in the shed as they aren't convinced that the bite is from a dog. You escape the shed by unfolding the table, grabbing the hammer off the shelf, and then breaking through a small opening at the back of the shed. Once out you then need to sneak into the cabin and obtain a needle, peroxide and some bandages for your wound. Head around to the back of the house and remove the piece of plywood to gain entry to under the house. Once inside the house head to the right in the lounge room and go up the stairs. At the top go into the room on the right and talk to the young girl Sarah. Once you promise to be her friend she will give you the Peroxide. Then head into the bathroom which is opposite Sarah's room and open the mirror cabinet to find a needle on the bottom shelf. Next, proceed down the hallway and open the bedroom door on the left. Once you pick up the rags from the table the trophy will unlock.

  • Took care of yourself.

    Story related, cannot be missed.

    Now that you have the necessary items to look after your wound, you need to leave the house and go back to the shed. Once you sew your wound shut you will have to fight a zombie that breaks in through the small passage in which you used to exit. Once you kill it the group will open the main door to the shed and the trophy will unlock.

  • Headed out with the group.

    Story related, cannot be missed.

    Back inside the house you will be looked over by the doctor and he will tell you to stay away from his daughter, Sarah. Luke will then give you some dinner and you will talk to him about your parents and Lee, and you will have a small confrontation with Rebecca. Once this scene finishes and the next starts, where you go fishing with the new group, the trophy will unlock.

DLC: Episode 2: A House Divided

8 trophies

  • Helped someone through a difficult time.

    Story related, cannot be missed.

    This will be your first trophy that you unlock, the scene you get depends on who you saved from the previous episode (Nick or Pete). Once you make it through the night and escape the walkers the trophy will unlock.

  • Talked to a stranger.

    Story related, cannot be missed.

    Clementine will talk with William Carver, the guy who the cabin survivors feared from the previous episode. After he leaves the cabin and warns Clementine to not trust the current group she's with, the trophy will unlock.

  • Left the cabin.

    Story related, cannot be missed.

    Once the rest of group returns back to the cabin, they will discover that Carver came to visit and was inside the cabin. They tell Clementine that he's a very dangerous man and is a leader of bandits. The cabin survivors all make the decision to leave the cabin to find another safe place. The trophy will unlock once you're in the woods.

  • Found a way across the water.

    Story related, cannot be missed.

    5 days later, the group will have to cross a bridge. Clementine and Luke will be the ones to clear and check the bridge out before the rest of the group goes. Once you're near the bridge, there will be two walkers. One is standing and the other is sitting near a rock. You can choose to kill the "Big one" or the "Small one". Luke will kill the other walker you didn't pick. After killing the walkers, both Clementine and Luke will cross the bridge, thus unlocking the trophy.

  • Met someone on a bridge.

    Story related, cannot be missed.

    After Clementine saves Luke's life on the bridge, they'll see a man approaching them. He has a gun in his hand and Luke tells Clementine to do the talking because a person might be least threatened to shoot a child. The stranger turns out to be a survivor named Matthew. He's a nice guy and is willing to share his food and supplies with both Clementine and Luke, however, Nick comes to save both his comrades and kills Matthew by mistake. Once Matthew is killed the rest of the group will cross the bridge, thus unlocking the trophy.

  • Made it to the ski lodge.

    Story related, cannot be missed.

    When Clementine is scouting on the tower, she'll eventually climb down when she notices another group has her current group at gun point. A member of this group turns out to be Kenny from Season 1, who was thought to be dead. Kenny will accept Clementine's group, thus unlocking the trophy.

  • Settled things with a new friend.

    Story related, cannot be missed.

    This is referring to Walter, who was best friends with Matthew. Walter will find the knife that Clementine took from Matthew's hut. She'll either tell him the truth about how Matthew died because of Nick, or hide it depending on the player's actions. Nick will confess anyway. Walter will not kill Nick from the truth reveal, but will throw the knife into the river. The trophy will unlock once Kenny and the rest of the group ask what's going on.

  • Completed Episode 2: "A House Divided"

    Story related, cannot be missed.

    Near the end of the episode, Carver and his group will attack the group at the ski lodge. Carver's group will take them all hostage except for Kenny and Luke who aren't inside the ski lodge. Kenny will attempt to save them by shooting and killing Johnny through the windows. Carver will execute Walter in exchange for killing a member of his group. As Clementine, you can either choose to surrender or go find Kenny and Luke. Regardless, Carver will take Alvin as a hostage. Depending on your actions here, Carver will either kill Alvin, take Clementine as bait to lure out Kenny, or if you went to find him, you can convince Kenny to surrender before Carner kills Alvin. In the end, Kenny will surrender and the group is taken to Carver's camp, except Luke who's currently missing. Now that Carver is reunited back with Rebecca. This means the unborn baby could be his. The trophy will unlock during the statistic results screen.

DLC: Episode 3: In Harm's Way

8 trophies

  • Arrived at your new home.

    Story related, cannot be missed.

    This will be the first trophy that you unlock. It'll unlock after Carver and his group drives Clementine's group to their community. Kenny slams into the door and will get knocked out when the van comes to an abrupt stop signalling that you've arrived at your new "home".

  • Witnessed a murder.

    Story related, cannot be missed.

    After deciding to either help or not help Sarah with her task in the green house, Carver will visit the greenhouse and see if anyone is slacking. Carver will see the results of one side of the berries not being fully completed and will blame Reggie for not getting Clementine and Sarah to complete them properly. This results in Carver sending the girls outside while he yells at Reggie. Although Reggie is sorry for his mistakes, Carver takes him outside the greenhouse and pushes him off the ledge of the roof. Both Clementine and Sarah witnessed this murder. Clementine is then told to head back inside while Carver talks with Sarah, thus unlocking the trophy.

  • Made it through your first day.

    Story related, cannot be missed.

    Complete all of Clementine's tasks for day one:

    1. Bonnie - loading gun magazines.
    2. Reggie - greenhouse chores.
    3. Mike - survived the walker breach along with Kenny and Mike.
    4. Luke - reunited with Luke in secret.
    5. Carver - have a meeting with Carver in his office.


    After the meeting with Carver, the trophy will unlock.

  • Committed larceny.

    Story related, cannot be missed.

    During the night, Clementine's group will devise a plan to steal the radios in order to help Luke. Clementine will escape to the rooftops and will later manage to successfully steal two radios from Tavia without being caught. She'll return back to the group and they'll get rest for the next day, thus unlocking the trophy.

    Note: When taking the walkie talkies. You have to click once and when Clementine's hand is on the radio hold down and you'll be prompted to move . This will make Clementine take both radios.

  • Got beaten down.

    Story related, cannot be missed.

    The next day Clementine will try to get the radio to Luke, but things don't go as planned. Luke was captured by Carver's men and demands to know where the other radio is. Clementine can choose to admit to stealing the walkie talkie or Kenny will take the blame. Either way Kenny will take the blame, thus Carver will beat him with the walkie talkie, resulting in Kenny losing his left eye. Clementine can choose to help or not help Kenny resulting in her getting rifle butted in the face. The fight ends when Carver is informed of a herd breaching through. When he leaves, Bonnie tells Clementine's group that they'll escape tonight. The trophy unlocks moments later.

  • Invited some friends into the compound.

    Story related, cannot be missed.

    If Alvin was saved in "A House Divided": After the beat down, it'll be nighttime and the group will decide to go with Bonnie to escape. First, Clementine will have to turn on the speakers in Carver's office and return with Alvin. Inside Carver's office, if you saved Alvin, he'll still be there. Clementine will have to connect some cables and put in a CD in order to get the speakers working. Once Clementine turns on the speakers, Bonnie will be seen sneaking in to get the rest of the group out. This will also attract a herd of walkers to the compound. When Clementine turns around she'll see Alvin conscious near Carver's desk searching for a gun, thus unlocking the trophy.

    If Alvin wasn't saved in "A House Divided": After the beat down, it'll be nighttime and the group will decide to go with Bonnie to escape. First, Clementine will have to turn on the speakers in Carver's office. Inside Carver's office, Clementine will have to connect some cables and put in a CD in order to get the speakers working. Once Clementine turns on the speakers, Bonnie will be seen sneaking in to get the rest of the group out. This will also attract a herd of walkers to the compound. Before leaving Clementine can search Carver's desk to get his small gun to save the group.

  • Gave what you got.

    Story related, cannot be missed.

    Clementine will return back to the group and catch Carver giving a speech. While he's giving a speech, Clementine will jump on Carver (or shoots him in the cheek if you grabbed the gun in the drawer), Luke will grab his gun and Kenny shoots him twice in the kneecaps before beating him to death with a crowbar. Clementine can either choose to stay and watch this or not. Either choice still results in Carver's death at Kenny's hands, thus unlocking the trophy.

  • Completed Episode 3: “In Harm’s Way”

    Story related, cannot be missed.

    After Kenny kills Carver the group will attempt to escape the compound by using walker entrails as camouflage. Troy finds them and demands to know what they're doing. Jane convinces Troy to escape with her and the rest of the group. Troy believing her lets his guard down, enabling Jane to shoot his penis off. This causes Troy to be used as live bait to buy Clementine's group more time to get past the walkers. As Troy is devoured alive, Carver's community is seen on the rooftops killing walkers in the herd. During the chaos, Carlos is shot in the neck by an unseen member of Carver's group and is devoured alive by walkers. Sarah panics from witnessing the death of her father and runs away. Clementine makes her way towards Sarita who's arm is being eaten by a walker. Clementine has the option to either chop off Sarita's arm or to kill the walker biting it. Either choice will result in completing the episode. The trophy will unlock during the statistic results screen.

DLC: Episode 4: Amid the Ruins

8 trophies

  • Got separated from the group.

    Story related, cannot be missed.

    This will be the first trophy that you unlock. It'll unlock after Clementine gets separated from the group and will kill some walkers.

  • Learned new survival skills.

    Story related, cannot be missed.

    This is referring to Jane teaching Clementine the following new survival skills:

    1. Learned to use pet walkers as camouflage amongst walkers.
    2. The difference of looting old walker corpses and looting recently killed survivors who have turned into walkers.
  • Returned to the meeting place.

    Story related, cannot be missed.

    Clementine and Jane will reunite with Luke and Sarah inside a RV. Luke is glad that Clementine is here as she might be able to snap Sarah out of her anxiety attack from the loss of her father. The RV is later overrun with walkers and Clementine will have the option to either save Sarah or leave her. Leaving Sarah will result in Sarah's death if not she'll be alive and all four will escape the RV and return back to the Parker's Run, thus unlocking the trophy.

  • Reached the museum.

    Story related, cannot be missed.

    After deciding whether or not to steal the medicine supplies from Arvo, Clementine will return back to Kenny and Rebecca. She'll inform them that they found an observation deck and that Jane is getting it ready for Rebecca. Kenny then asks Clementine to go checkup on Bonnie and Mike who are at the Parker's Run Memorial Museum, thus unlocking the trophy.

  • Found the Observation Deck.

    Story related, cannot be missed.

    Rebecca's water breaks and is about to have the baby soon. Kenny and the group will help deliver the baby, but first he needs everyone to search for water and blankets as well as a safe place to have the baby. Clementine will join Jane who's sitting near a bench table. After a brief conversation, Jane will attempt to lockpick the lock off the gate of the museum. The trophy will unlock moments later.

  • Survived the attack.

    Story related, cannot be missed.

    This will happen when a herd is attacking the group and Rebecca will be giving birth to her baby. The entire group will swarmed by walkers on the observation deck. Clementine suggests moving the cannon to block the gate and Luke will help her. The cannon will however cause the deck to collapse and Jane will be hanging on the ledge. Now if Sarah is alive from the previous RV incident, she'll die here no matter what you choose to do. After saving Jane's life the group needs to quickly think of a way to destroy the rest of the deck. Clementine will cut the last support chains off with the help of Mike, successfully destroying the remaining deck. As a result of surviving the walker attack, Rebecca's baby was delivered with Kenny's assistance, thus unlocking the trophy.

  • Got back on the road.

    Story related, cannot be missed.

    After the baby is delivered the group will be resting. Clementine will have the option to hold or not hold Rebecca's baby; Kenny will look after the baby while Rebecca gets some rest. Jane on the other hand is leaving the group as Clementine catches her leaving. Jane will mention that the death of Sarah reminded her of her sister, Jaime. After deciding to part ways with the group, Jane will offer the nail filer they found in the RV Park as a parting gift before leaving. When Luke discovers that Jane left without telling him, he gets pissed off and he and Kenny get into an argument, until Kenny returns the baby back to Rebecca. The next morning the group is seen back on the road, thus unlocking the trophy.

  • Completed Episode 4: “Amid the Ruins”

    Story related, cannot be missed.

    While on the road in the freezing weather, the group is heading towards a small town. Rebecca is getting weaker due to blood loss and winter's weather. Along the way, Kenny and Luke are arguing about what to do and the baby until a hostile group surrounds them. The hostile are Russians and are accompanied by Arvo, who claims that Clementine stole the bag of medicine even if Clementine chose to steal or not to steal the bag of medicine. Arvo will lie about it regardless of your choice. While trying to negotiate, Rebecca will die while holding her baby and will reanimate into a walker. Clementine will have the option to shoot and kill Rebecca or Kenny will end up shooting Rebecca. When Rebecca is killed by either Clementine or Kenny, the Russian group will shoot at Clementine's group as the screen goes black and several gunshots are heard. The trophy will unlock during the statistic results screen.

DLC: Episode 5: No Going Back

8 trophies

  • Made it out alive

    Story related, cannot be missed.

    This will be the first trophy that you unlock. Episode 5 will start exactly where Episode 4 left off with the group shooting at the Russians. Clementine will have the option to protect Rebecca's baby or run to cover. During the shooting no one from Clementine's group is killed, but Luke will get shot in the leg. Jane will eventually rescue the group by killing the last hostile Russian. After thanking and welcoming Jane back into the group the trophy will unlock.

  • Took a breather

    Story related, cannot be missed.

    The group decided to follow Arvo because he has food, water, and supplies in a shelter a few miles away. Kenny is the only member of the group that doesn't believe or trust Arvo, but the rest of the members rather take the risk of getting supplies instead of starving to death. Eventually Luke will need a break to treat his gunshot wound. Clementine and Bonnie will both treat Luke and Bonnie will ask Clementine to clean Kenny's eye. Once Clementine finishes changing Kenny's bandage, the group will return back to traveling and the trophy will unlock.

  • Stopped for the night.

    Story related, cannot be missed.

    The group will come to a small shelter with some fences surrounding it. They'll stay the night to rest there and Luke will tell the group that it's his 27th birthday. Bonnie will pull out a bottle of run to celebrate it with everyone. Clementine will have the options to convince both Jane and Kenny to rejoin the group in celebrating. Before the night ends, Mike will offer Arvo some rum but Arvo turns him down by yelling at him to leave him alone. The next morning the trophy will unlock.

  • Reach the other side.

    Story related, cannot be missed.

    Kenny will be attacked by a walker while following Arvo, but Clementine will save his life. The group then sees the small shelter that Arvo is leading them to, but it's across an ice lake. Walkers are approaching them from behind so the group has no choice but to cross the ice lake slowly and separately. Arvo will eventually make a run for it but Kenny will stop him. Luke on the other hand is standing on cracking ice. Clementine has the options to save Luke or cover him by shooting walkers. Regardless of your choice, Luke will drown in the freezing water and Jane will save Clementine from the drowning. The trophy will unlock when you rejoin Kenny.

  • Made it through to morning.

    Story related, cannot be missed.

    While Jane is looking for something to start a fire with, Kenny will beat Arvo to near death until he's stopped by Clementine. Clementine is accidentally hit in the face by Kenny, but Jane does bring back some food. Revealing that Arvo wasn't lying to them the entire time, Clementine gives Jane back the nail filer to start a fire with. Later that night, Clementine will speak with Jane and Kenny separately and will somewhat be forced into picking sides between them. Kenny will spend the night fixing a truck which he does succeed in doing. The group will then argue about going North to Wellington a safe heaven or back South to find baby formula. The argue goes nowhere and the group decide to sleep it over the decision.

    In the middle of the night, Clementine wakes up hearing noises coming from outside. She investigates it and sees Mike, Arvo and Bonnie (determinant as she can die by attempting to save Luke). They are attempting to steal the truck and abandon the rest of the group due to Kenny's anger. Mike will try to take the gun from Clementine as she'll have the options to either threaten him or give him the gun. Arvo will shoot Clementine in the shoulder causing her to pass out, while Kenny and Jane rushes outside to the chaos occurring. Clementine will dream about Lee in a dreamlike flashback from Season 1. After listening to the meaningful words from Lee in the dream, Clementine will wake up in the back seat of the truck with Kenny, Jane and AJ. The trophy will unlock moments later.

  • Reached the terminus.

    Story related, cannot be missed.

    Clementine learns that Mike, Arvo and Bonnie (determinant) left on foot and weren't able to get the truck. Kenny and Jane start an argument about the safest location for AJ. Clementine will attempt to stop the argument, but Jane will push Kenny to the limit when she mentions Sarita and his past family. The argument will come to an abrupt stop due to a debris of cars blocking the road, thus unlocking the trophy.

  • Found your way through.

    Story related, cannot be missed.

    Kenny will exit the truck to search the debris of cars for fuel. Eventually you'll hear Kenny firing gun shots, and then Clementine will drive and crash the truck. Jane escapes the truck and takes AJ with her. Clementine will be left alone in search for Kenny and Jane. As Clementine wanders through the wintry storm and killing walkers nearby, she'll find a store that she can enter. Once you enter this store the trophy will unlock.

  • Completed Episode 5: "No Going Back"

    Story related, cannot be missed.

    Inside the store is Kenny hiding and Jane will arrive but without AJ. Kenny becomes enraged that AJ is dead and he and Jane will fight to the death. During fight Clementine will be trying to break it up and prying them off each other. Eventually, Kenny will get the upper hand of the fight with a knife being pressed against Jane's chest. Jane will struggle with holding Kenny's arms back, while Clementine will grab the gun on the floor. It's here that Clementine can choose to shoot Kenny or let Kenny kill Jane. Your choice can lead up to total of 5 different endings based on what you choose and the following decisions you make afterwards. The trophy will unlock during the statistic results screen.

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Author

  • dcollins22 (Episode 1); Blaze Naruto Shippuden (Ep

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