Guide By: GODCHILD1020 There are 36 Trophies that can be earned in this title. | |||
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![]() | Unlikely Bandit | ||
| Unlock all Sly Cooper and the Band of Thieves Trophies | |||
You will earn this trophy as soon as you obtain the others. | |||
![]() | Art Snob | ||
| Replace a painting undercover | |||
Story Related. Cannot be missed. This will pop in episode one after you bug Dimitri's office. Bentley will make a mock copy of one of the paintings in Dimitri's office, collecting and changing the paintings will allow you to sell the real one on the ThiefNet. | |||
![]() | Gotta Find Um All! | ||
| Collect 15 clue bottles | |||
Please see Soda Popped for more information. All the bottles can be found if you just listen for the noise they make. Thanks Eric-B14. | |||
![]() | Bottle Capped | ||
| Collect 20 clue bottles | |||
Please see Soda Popped for more information. All the bottles can be found if you just listen for the noise they make. Thanks Eric-B14. | |||
![]() | Soda Popped | ||
| Collect 30 clue bottles | |||
I would advise using this link to find the first 30 clue bottles in the first level. It would save a lot of time in the next chapters. The clue bottles can be found throughout the game, but with a game like this it's best to get it out the way so you don't lose track of the story. You will have to collect all bottles in one level. Here is a video to help you if you want video assistance. Credit to Neonfoxletsplays for making the video. | |||
![]() | You Look Great In Pink | ||
| Purchase the Diablo Fire Slam from ThiefNet | |||
To purchase this ability you will have to go to the hideout, move to the left to Bentley and go into the ThiefNet. This is Murray's ability. This power up is available in episode 8 for 2100 coins. With this Power up you can throw a heavy object downwards and create an explosive force with the element of fire. The slam is just the same attack with an element of fire. | |||
![]() | Rocking It Shell Style | ||
| Purchase the Hover Pack from ThiefNet | |||
To purchase this ability, you will have to go to the hideout, move to the left to Bentley and go into the ThiefNet to purchase. This is Bentley's ability. This gadget is available in chapter 6 for 1200 coins. This gadget gives you an extra boost to fly upwards with the help of a slight boost of fire. Once you use the hover pack and in the air, you can't use it again until you touch ground again. The hover pack is extremely useful and should be obtained as soon as you obtain the Loot trophy. | |||
![]() | Pink Fire Flop | ||
| Purchase the Raging Inferno Flop from ThiefNet | |||
To purchase this ability, you will have to go to the hideout, move to the left to Bentley and go into the ThiefNet to purchase. This is Murray's ability. This power up is available in chapter 5 for 1150 coins. Another power up that adds the element of fire. The raging inferno flop allows Murray to set enemies on fire and instantly kill several regular enemies at once. This move can only be used while in the air ( | |||
![]() | Big Spender | ||
| Purchase the Paraglider from ThiefNet | |||
To purchase this ability, you will have to go to the hideout, move to the left to Bentley and go into the ThiefNet to purchase. You will have to buy this ability anyway so this is story related. This is Sly's ability. This gadget is available in episode 5 for 600 coins. This gadget lets you glide in the air, after you mad a jump in the air press the | |||
![]() | Fiery Fox | ||
| Escape from Carmelita | |||
After you have found out that someone else has stolen the Clockwerk's part and you are told who stole them (from a new character in the series) a chase breaks out with Sly and Carmelita. Get away (The chase is inside the museum and Murray is right behind you followed by Carmelita) and complete the prologue to obtain this trophy. | |||
![]() | Learn To Fox Trot | ||
| Dance with Carmelita | |||
You will earn this trophy at the end of the episode 2. Before you can dance with this fox, you will need to tease her by dancing with another woman. While dancing with Carmelita you will need to press buttons to keep up with her. Pressing the correct buttons will end the chapter and give you this trophy and the Clockwerk wings. | |||
![]() | Spider Legs | ||
| Pickpocket 3 items from Contessa | |||
Mission Related and cannot be missed. This is one of the missions in chapter four called Close to Contessa. You will have to take out 2 of her guards and then pickpocket one key at a time. With each key you get, Contessa will move to another location and getting more guards. | |||
![]() | Loot Pockets | ||
| Collect 100 coins | |||
Please see Loot for more information. While in the prologue break all the breakables. | |||
![]() | Jail Bird | ||
| Break out Carmelita from Contessa | |||
Mission Related and cannot be missed. The final mission in episode 5 called Operation: High Road. You will start off with Murray, but Bentley will be the one to free Carmelita. Once you enter the re-education tower, Bentley should hack in through the old terminal. On the virtual grid, destroy the pips, and enter the slot to unlock the rack, freeing Inspector Fox. | |||
![]() | Jailed Cotton Candy | ||
| Pickpocket 3 keys from Carmelita in Canada | |||
Mission Related and cannot be missed. The third mission in Canada called A Friend in Need. You will first need to find where Carmelita has hidden Murray. Follow her for a little bit until she checks on Murray. Once you have found him you will need to pickpocket the 3 keys from Carmelita's Pocket. Be fast after you get each key as she will turn around and shoot at you. | |||
![]() | Bear Hug | ||
| Cause a bear fight in Canada | |||
Mission Related and cannot be missed. The mission you will get this trophy in is called Bear Cub Kidnapping. You will do this mission as Murray. You will need to steal 2 bear cubs. The first one being easy to steal, while the second one will be a little tricky since the cub is being watched by both parents. You can only grab one bear at a time, bring both bear cubs to the handcar to cause the mother bear to break the cage around it, granting you access to the next mission and this trophy. | |||
![]() | Heads Or Tails | ||
| Collect 500 coins | |||
Please see Loot for more information. In each episode there are Items that are around the map. Find them and bring them back to the safe house to sell them on the ThiefNet. | |||
![]() | Train Jumper | ||
| Hack the train | |||
Mission Related and cannot be missed. This is a mission for Bentley. Once you reach chapter 4, you will have to break Sly out of prison. First you will need to play 6 hack games. With each terminal you hack the faster the train will go. Once the last terminal is hacked the train will jump and crash into the prison wall, making a way for Sly to break out and you will obtain this trophy. This is the second mission and it's called Train hack. | |||
![]() | He Is Flaming | ||
| Purchase the Fist of Flames from ThiefNet | |||
To purchase this ability, you will have to go to the hideout, move to the left to Bentley and go into the ThiefNet. This is Murray's ability. This power up is available in episode 1 for 400 coins. Please hold off on buying this power-up until you have earned the Loot trophy. Murray's gloves now have the element of fire. The fists of flame will put the next enemy Murray hits on fire, instantly killing him (except for bosses and other special characters). This power is very useful when Murray needs to kill a regular enemy quickly. | |||
![]() | Somebody Call A Doctor? | ||
| Purchase the Snooze Bomb from ThiefNet | |||
To purchase this ability, you will have to go to the hideout, move to the left to Bentley and go into the ThiefNet to purchase. This is Bentley's ability. This gadget is available in episode 3 for 550 coins. Please hold off on buying this gadget until you have earned the Loot trophy. The snooze bomb causes enemies caught in its blast to fall asleep. This is just like Bentley's standard time bomb except now you can put them to sleep, but it cannot be used while he is in the air. It's the same as his sleep darts. Bentley is completely immune to sleep gas, so he can walk through his own snooze bombs without fear. Press | |||
![]() | Artful Dodger | ||
| Purchase the Combat Dodge from ThiefNet | |||
To purchase this ability, you will have to go to the hideout, move to the left to Bentley and go into the ThiefNet to purchase. This is Sly's ability. This power up is available in episode 2 for 600 coins. Please hold off on buying this gadget until you have earned the Loot trophy. With this power up Sly can quickly jump to the left or to the right. The combat dodge power up can only be used in his combat stance, and even then it doesn't help him avoid many projectile attacks at close quarters. | |||
![]() | Reptilian Robber | ||
| Defeat Dimitri | |||
Mission related and cannot be missed. This is a straight forward battle with Dimitri. Use the green goo containers for cover to get close to Dimitri, while he is shooting at you. After you have dealt enough damage to him he will do a fast moving attack to move away from you and go to another side of location you are fighting at. He will start shooting at you again until you get close to him again.
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![]() | Upset Stomach | ||
| Shoot down Neyla to help out Sly | |||
Mission Related and cannot be missed. This is a two part battle with Neyla coming back just to get her but kicked. Bentley will bring out his AC chopper to help Sly take out his pest problem which is Neyla. Shoot at her plane until her life is gone. Round two is tales place after Sly moves along inside the train and reaches the stomach that is locked up. Sly will need Bently to drop a bomb to break the lock. Neyla will be back for more hurt form the Bentley's AC chopper. Taking the plane out again while dodging her attacks will net you this trophy. | |||
![]() | Watch Out It's Spicy | ||
| Defeat Rajan | |||
Mission related and cannot be missed. This mission is just a continuation of mission nine called Operation: Wet Tiger, but this one is called Showdown with Rajan. The first time Constable Neyla has done you wrong, you start off with Sly following Neyla up to Rajan, but ends up getting struck by a shock from Rajan and falls into a circular pit. This is where Murray comes in to save his friend. You fight Rajan as normally, while dodging his attacks and land as many hits as you can before his next move. | |||
![]() | Creepy Crawly | ||
| Defeat Contessa #1 | |||
Mission related and cannot be missed. After freeing Carmelita and a brief chase with Neyla. You get one of the eyes back, but not long before Contessa comes to join the party. This is the first battle with her; this one is a little easier then the second. Take your time, if you fall off the building she will grab you back up and you will not lose any health.
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![]() | More Creepy Crawlies | ||
| Defeat Contessa #2 | |||
Mission related and cannot be missed. You have finished the first fight with her, but she has the eye. You will need to fight her again. After the yank chase after Carmelita you will appear back on the roof with Contessa.
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![]() | Exact Change | ||
| Collect 1,000 coins | |||
Please see Loot for more information. Keep breaking things and pickpocketing enemies. | |||
![]() | Tummy Trouble | ||
| Collect Clockwerk's stomach | |||
Mission related and cannot be missed. After you defeat Constable Neyla. Sly will proceed to collect the stomach from the front of the train that he is on. You will earn this trophy during your last mission while in episode six of Canada. | |||
![]() | Gold Medal Winner | ||
| Defeat Jean Bison | |||
Mission Related and cannot be missed. This mission is just a continuation of mission seven called Operation: Canada Games, but this one is called Brains over Brawn. After completing the three Canada games and beating up the judges. Jean Bison catches on and beats you all up with just one hit, locking you all up in a cage. Bentley being the only one being able to get out, he is the one that gets to fight Jean Bison. Bentley will tell Sly (who is still in the control room) to activate different types of machinery over his radio. Press | |||
![]() | Moose Head | ||
| Steal the moose costume for Murray | |||
Mission Related and cannot be missed. During your time in Canada, you will be asked to go and collect a moose head for Murray so he can play a game of tank battles. You will first start the mission as Murray and then play as Sly to collect the Moose head. Sly will come to the lodge, all you have to do is Go to the top and around to push the Moose head down. | |||
![]() | Rise and Shine | ||
| Purchase the Alarm Clock from ThiefNet | |||
To purchase this ability, you will have to go to the hideout, move to the left to Bentley and go into the Thiefnet to purchase. This is Sly's ability. This gadget is available in episode 4 for 600 coins. Please hold off on buying this gadget until chapter seven. A manually thrown item, upon landing, the alarm clock will lure nearby enemies towards it. The alarm clock is required to finish the game (Sly has to use it during one mission in episode 7). Press | |||
![]() | Loot! | ||
| Collect 1,500 coins | |||
You must have all 1,500 coins once. So I would advise not to purchase anything until you have obtained this trophy. If you are having trouble rounding up the required coins for the moves, I suggest either finding the rare loot items hidden around each episode, or go pickpocketing for items as they sell for a decent bit of change and the enemies carry better loot for you to pickpocket as the episodes progress. You will know when a person has a rare item they pocket will shine bright. Canada is the perfect place to pickpocket for rare items and finding the rare items around the map. Thank you o0DENSE0o for the list of special Items, selling price and locations. Episode 1
Episode 4
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![]() | Tick-Tock | ||
| Defeat Clock-La | |||
Mission Related and cannot be missed. You will start the fight off in a helicopter, with Carmelita as your pilot. Shooting Clock-La is the only way to damage her. There is no way to dodge her attacks, so it's best to shoot the missiles she shoots at you.
Missiles with a red flame behind it will break apart and leave a piece still flying at you. Shooting those pieces will get them out of your way.
You will know when the current is still going it will be shining bright, with the electrical field around it and going through the hole. After you have done 80% of damage to Clock-La. She will crash breaking the big floating town apart. She is not dead and she takes Bentley and Murray. Sly gets out of the Copter and goes after them. You will have to jump on the floating parts to get to Clock-La.
After a while you will have to jump to the other side of the wing. A few more hits and she goes down. A cutscene comes up and you will be able to proceed to the next and hopefully last trophy; Opening Clock-La's Mouth. Thanks Kirbydude385 for the Video. | |||
![]() | Remote Trigger | ||
| Purchase the Trigger Bomb from ThiefNet | |||
To purchase this ability, you will have to go to the hideout, move to the left to Bentley and go into the ThiefNet to purchase. This is Bentley's ability. This power up is available in episode 1 for 200 coins. Please hold off on buying this power up until you have earned the Loot trophy. A manually thrown item, the trigger bomb is a remotely detonated version of Bentley's standard time bomb, plus it can be tossed. After a trigger bomb is thrown out, press the button again to detonate it. Trigger bombs will stick to most surfaces, but they will automatically explode if they fall into water. One trigger bomb may be thrown out at a time. Press | |||
![]() | Sneaky | ||
| Purchase the Silent Obliteration from ThiefNet | |||
To purchase this ability, you will have to go to the hideout, move to the left to Bentley and go into the ThiefNet to purchase. This is Sly's Ability. This Power up is available in episode 6 for 1300 coins. Replaces Sly's standard neck-breaking stealth kill with a terrifying warping stealth kill. The silent obliteration is much more effective because it makes his stealth kills completely noiseless. This cannot be removed once you buy it. A great move to have to take out enemies without being noticed. Purchase as soon as possible. To use this Power up press | |||
![]() | Bird Dentist | ||
| Use Murray's strength to open Clock-La's mouth | |||
Mission related and cannot be missed. This is at the end of the game after you defeat Clock-La. This may be the saddest moment of the game. Once you defeat Clock-La and open her mouth. Bentley goes in and does what he does best but.... View the ending. You will earn this trophy before you beat the game. I advise you to watch after you earn this trophy. | |||
| Developer: Sanzaru Games Publisher: Sony Computer Entertainment Genre: Adventure Release: US: November 09, 2010 Europe: November 26, 2010 Japan: January 27, 2011 | ![]() | ||
| Resolution: 480p, 720p | |||
| Players: 1 | |||
| ESRB: Everyone | |||
| Collection: | 1285 | ||
| Wishlist: | 148 | ||
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No videos available |
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