Number of missable trophies: 0, via Chapter Select
Glitched trophies: A large number of trophies are glitched at the moment. See the note at the top of the walkthrough.
Do trophies stack: Yes
Does difficulty affect any trophies: Yes
From the creators of Uncharted, The Last of Us is Naughty Dog's latest new game. A survival horror action adventure, the game is set in a post-apocalyptic world in the year 2033. The world is plagued by a cordyceps fungi virus, turning humans into zombie-like creatures. You the player take control of Joel, a survivor who, due to unforeseen circumstances, must trek across a destroyed United States in order to escort a young girl named Ellie to a resistance group known as the Fireflies.
Trophy wise, Naughty Dogs does away the tradition of having a list composed of weapon kills related trophies as with their Uncharted series. Instead, not only are the trophies in this game significantly less in numbers from the usual amount for a retail game, a majority of the trophies in The Last of Us are collectibles related. Multiplayer trophies are also included in this list, in which you will have to spend a number of hours on it if you wish to obtain the platinum.
TL;DR - It's amazing go buy it holy shit.
**A note about glitches**
Some, if not all of the games trophies are somewhat glitchy at the moment. Basically the collectible trophies, end game trophies and potentially the bronze online trophies are all very glitched. As such, the best thing you can do to minimize any chance of your trophies glitching is to notdownload the 1.01 patch.
For the Single player it is recommended that you play offline, and don’t download the 1.01 patch for now. Also, for the difficulty related trophies, at the end of the game make sure to sit through the whole of the credits. If they don’t pop for you delete the patch (if it was downloaded) and replay the last chapter, again sitting through the credits. For the collectible trophies, try to get all the main ones for the "Scavenger" trophy in one playthrough and on one save and try not to switch around saves during the playthrough. If they do glitch on you, there is a chance they will pop on a later playthrough from picking up a random collectible like some did for us. Other than that your best bet is to make back ups for your game saves, delete them and start fresh collecting them again.
Step 1 - Play through the game on any difficulty:
You need to play through the single player a minimum of 2 times to get all of the trophies. This is because survivor won't be unlocked for you until you have beaten the game once on any other difficulty. You can choose which difficulty you want to play on but Easy will obviously give you the easiest time, it also makes some of the other trophies simpler if you do them on this playthrough as opposed to your second one on Survivor difficulty. You can feel free to play on normal or hard if you choose to though.
As there are a huge amount of collectibles that you will need to collect, you can decide which playthrough you want to dedicate to collecting them. The collectibles are slightly easier on the first playthrough as you have to clear out certain areas of enemies. Also supplies are low and you don't want to run into a door on survivor that you can't make a shiv for. For this reason It's recommended you at least do shiv doors on your first run for "Master of Unocking" , and the rest of the collectibles if you wish to give yourself the easiest run to the plat. Everything is doable on survivor though if you wish to play for your first time without worrying about anything and fully immerse yourself in an amazing game. You just have to be aware that you need to be thorough in your search for supplies to open every door on Survivor, and not waste shivs on enemy clickers as there are occasionally collectibles behind these doors. All of the collectibles for "Scavenger" should currently be done in the same playthrough to minimise chances of it glitching on you, whichever playthrough it is that you choose.
As you should be doing on every playthrough, it is recommended that you take the time to explore each area and collect any and all collectibles/loot that you can find. This will help you find enough upgrade parts/supplements to work towards "Everything we've been through" and "For emergencies only" for maxing out Joel and his weapons. The optional conversations and Ellie's jokes can be done on either playthrough but they are pretty fun trophies to do on your first playthrough. The extra dialogue gives you more interaction between the characters, adding to the story in subtle ways. Doing both of those gets you "I want to talk about it" and "That’s all I got" .
The only other thing you have to do on this playthrough is enjoy the hell out of a masterpiece that Naughty Dog has created.
Step 2 - Play through the game on Survivor+ difficulty:
Once you've finally beaten the game, Survivor difficulty will be unlocked for you to play as a new game. Fortunately, rather than having to play through the game once on Survivor difficulty before Survivor+ is offered to you, there is a work around that you can do to start your second playthrough on Survivor+. Please refer to "The Last of Us - Survivor +" for details. Completing the game a second time using this workaround will unlock any and all of the other difficulty trophies beneath it; both completing the game and NG+ difficulty related trophies. Note that by using this "trick", you will also retain all of your upgrades for Joel and his weapons on this playthrough.
For a more detailed tips/information on Survivor difficulty, please see "No Matter What - Survivor" in the guide.
The main focus of this playthrough should be collecting supplements to max out Joel for "Everything we've been through" and also collecting as many parts as you can to upgrade all your weapons for "For emergencies only" . Also you should do any of the other single player trophies in this step that you didn't complete in the first such as jokes/conversations/collectibles.
Step 3 - Play through New Game++ if needed:
This step is only required if you haven't finished upgrading all your weapons which there is a chance you won't have after 2 playthroughs, you can though if you're thorough enough with your looting. If you didn't you need to play a 3rd playthrough up to the point that you complete your last upgrade. For this playthrough you can lower the difficulty to whatever you choose if you don't want to keep playing on survivor. It's recommended for this step since supplies are more plentiful on lower difficulties.
Step 4 - Collectibles clean up, via Chapter Select:
If after two playthroughs you still haven't gotten all 141 collectibles in The Last of Us, grab the ones you're missing via Chapter Select. Don't worry if you don't know which collectible you are missing exactly, as the Chapter Select menu will let you know. It does not matter which difficulty you select.
Step 5 - Online:
Next you need to venture into the online portion of the game. You’ll need to survive as both factions to complete their journey, which basically requires you play a lot as each faction. The other two trophies will come naturally along the way. See "Hunter" for information about the online.
[PS3T Would Like to Thank TheFlyingToaster & Breadskin for this Roadmap]
Firefly pendants are a type of silver necklace/dog tag worn by firefly members. There are 30 of these pendants hidden throughout the the game for you to find. Unlike the others, firefly pendants are probably some of the better hidden collectibles in this game. As with every other collectible object in this game, firefly pendants glow and shimmer within the environment to indicate that they are objects that can be picked up. Firefly pendants appear as in the game.
They are often found hanging from trees (which you can throw a bottle/brick or shoot down to drop them), tucked away in a corner a ways off from your current objective, or found underwater during the water sections. In short, they are often hard to spot. The pick-up looks like the firefly symbol (see the trophy image for an example). They are covered in detail by chapter in the following guide (Credits to Wozamil):
Comic books serve as another collectible in this game. There are 14 of these comic books hidden throughout the game for you to find. As with every other collectible object in this game, the comic books glow and shimmer within the environment to indicate that they are objects that can be picked up. Comic books appear as in the game.
You will start running into comic books as a collectible during a cutscene at the end of Chapter 4. Ellie will be reading a comic book and complain about the “To be continued....” at the end. After this point you can find the rest scattered throughout the game for her to read. They look like a little speech bubble icon when you go to pick them up. Unfortunately, these comic books serve as just eye candy; you cannot read them. They are covered in detail by chapter in this guide (Credits to Wozamil):
Artifacts serve as another collectible in this game. There are 85 of these hidden throughout the game for you to find. As with every other collectible object in this game, artifacts glow and shimmer within the environment to indicate that they are objects that can be picked up. Artifacts appear as in the game.
Artifacts is a pretty general term for the types of things you’ll be picking up. It pretty much covers everything else that isn’t a pendant, manual, or a comic. Artifacts vary from notes, maps, voice recorders, maps, etc. It is recommended that you take the time to read and examine each piece of artifact that you collect, as they add a lot on the backstory of the world before the apocalyptic breakdown, or during it. The pick-up icon for these looks like a note/piece of paper. They are covered in detail by chapter in this guide (Credits to Wozamil):
Training manuals serve as another collectible in this game. There are 12 of these hidden throughout the game for you to find. As with every other collectible object in this game, training manuals glow and shimmer within the environment to indicate that they are objects that can be picked up. Training manuals appear as in the game.
Training manuals grants Joel bonuses to the items that he can craft. They boost things such as adding extra durability on your shivs, extra radius on bombs, and so on. Training manuals look like a small yellow book icon when you go to pick them up. They are covered by chapter in this guide (Credits to Wozamil):
As you can probably tell from this game's trophy list, a majority of The Last of Us' trophies are from collectibles. There are many types of collectibles in this game, a total of 141. Collecting all the collectibles for one type unlocks you a trophy (see below), collecting all four types will unlock you this trophy. It should be noted that while the game is pretty generous at throwing out checkpoints, picking up a collectible does not automatically trigger a save until you reach a checkpoint. So with that said, you should always be careful and make sure to recollect and double check the collectibles you’re picking up in an area after you die.
Also note that collectibles are saved on Naughty Dog's servers, so progress for all collectibles carries across all difficulties. What this means is if you collected a majority of the collectibles on your first playthrough and then proceed to collect the ones you are missing on a completely different difficulty, it'll count towards your progress and unlock you your trophy if you've collected everything.
Warning: As of right now however certain trophies including this appear to be glitchy. So it's recommended you do them all on one playthrough without patch 1.01 downloaded to minimise the risk.
85 Artifacts (See "It was all just lying there" for details)
30 Firefly Pendants (See "Look for the Light" for details)
14 Comic Books (See "Endure and Survive" for details)
12 Training Manuals (See "I got this" for details)
You can view how many collectibles you are missing through Chapter Select. Unfortunately, you cannot see which ones you are missing individually in the Chapter Select menu. To check and view which ones you are missing individually, you can do so by rummaging through Joel's backpack.
All of the collectibles are covered chapter by chapter in this guide to help you on your playthrough (Credits to Wozamil):
Crafting is a pretty key mechanic in this game. As you explore each area in the game, you will find supplies that you can pick up. In addition to ammo amongst other things, these items can usually be found in desk drawers or cabinets (which you can interact with ), in deserted residences, or especially inside shiv doors. These can be combined together once you have enough of each to create other items. Initially, only the recipe for First Aids will be available to you. Recipes for the other items will become unlocked and become available to you as you progress through the game. The earliest you can get this trophy is the beginning of chapter 5, when you get the final recipe by picking up the smoke bomb.
You can craft items anytime in the game by opening up your backpack with , or selecting an item you wish to craft with the D-Pad. Note that you can only carry a maximum of 3 items of each type.
The types of items you can craft are:
Melee Upgrade - Any Melee Weapon + Blade + Binding
Shiv - Blade + Binding
Health Kit - Rag + Alcohol
Molotov Cocktail - Rag + Alcohol
Bomb - Blade + Explosive
Smoke Bomb - Explosive + Sugar
This trophy is easy enough and should come naturally in your first playthrough. Simply craft each item at least once to unlock this trophy.
Shiv doors are doors, or rather rooms, you will come across in the game. Just as they are described, shiv doors can only be opened by having a shiv in your inventory. Although they aren't exactly collectibles, they serve as treasure rooms since as you are probably aware by now, supplies in this game are realistically scarce. They are almost always worth opening on all playthroughs as they contain good loot such as upgrade parts, supplements, ammo, and the occasional collectible.
There are 13 of these located throughout the game and they need a shiv at full durability to be opened. On Survivor difficulty, supplies are a lot rarer so you’ll want to save your shivs for these doors if you want to open them all, as opposed to wasting them on enemy Clickers. You'll also have to be pretty thorough in order to find enough parts to make a shiv for each door. This is why it would be beneficial to open them all on your first playthrough on a lower difficulty, so it’s not a big deal if you miss one on future playthroughs.
For a full list of the shiv doors see here (Credits to Wozamil):
Supplements, or drug enhancements, are what you use to improve and enhance Joel's efficiency in combat. Throughout the game you will find supplements scattered around. They come in the form of drug prescription bottles within buildings, or as plants if found in the outdoor areas. Supplements appear as in the game, and they come in increments of either 5's or 10's.
Once you have picked up enough of these, you can use them to "purchase" upgrades for Joel. As with everything else, the upgrade menu can be accessed through your backpack via .
Maximum Health: 50 > 100
Crafting Speed: 25 > 30 > 50
Healing Speed: 30 > 40 > 50
Weapon Sway: 50 > 100
Shiv Master: 75 > 150 (upgrading this is not required for this trophy)
Note that upgrades vary slightly on the different difficulties, upgrading listening distance won't be available on Survivor for example. But, this is compensated for as the prices vary slightly.
That said you will need to go into New Game+ to max out Joel. You should definitely make sure you save shivs for the shiv doors when you can on both playthroughs, because as we've mentioned several times, they always contain nice loot and usually a nice amount of supplements.
You’re introduced to workbenches pretty early in the game. These are dotted throughout each chapter and can be used to upgrade your weapons using parts. Work benches are the only time you will be able to upgrade your weapons. Upgrade parts can be found just pretty much anywhere and everywhere in this game, coming in increments of 1's, 5's, 10's, 25's, and 50's. Salvageable or upgrade parts appear as in the game. You will need a total of 2,510 parts to get all of the upgrades.
As with supplements, to completely max out all your weapons you will need to at least venture into a New Game+, which you should be doing anyway for the New Game+ completion trophies. If you are thorough enough in your exploring and looting, you should be able to wrap this up sometime during the later half of your second playthrough. If not, you will have to go into a third and play until you get enough parts. As a result of this you might want to leave some of the early weapons until last (eg. 9mm, Revolver etc.) so that you don't have to wait till later in the game to get other weapons before finishing them (Thanks diagnonsense for pointing this out).
Keep in mind however that even if you have enough parts to upgrade a weapon, a lot of the upgrades will require various tool kit levels. As you may have noticed in the upgrade menu, some upgrades have a requirement; these are the tool kits required. Although tool kits are somewhat a collectible in the game and must be picked up in order to unlock the next tier of unlocks for you, they appear in locations that are relatively hard to miss. The max tool kit level is 5 but there are more than 5 tool kits to find in case you do miss some. These do carry over to New Game+ so you won’t have to pick them up again.
Here is a list of the different weapons/upgrades and their costs:
-Weapon Holsters (purchasing these is not required for this trophy)
Long Gun: 75
Throughout the game there are many occasions where you can engage in conversations with allies or objects in the world. There are 37 of these in total that count towards this trophy. There are actually more of these conversation pop ups that you will run across in the game, but aside from the 37 required ones, these do not count towards the trophy. Note that there are a couple of "conversation prompts" where a conversation icon won't appear to notify you (eg. the darts). You will still however need to interact and trigger these conversations as they count towards the trophy.
You will know an optional conversation can be triggered when a prompt appears overhead your allies.
It can seem confusing at first but luckily for you the complete list of the conversations that count towards this trophy can be found here (Credits to Wozamil):
Please see "The Last of Us - Survivor +" for details in how to play your second playthrough on Survivor+ difficulty.
Survivor is the hardest difficulty offered in The Last of Us. It won’t be unlocked from the start so you will need to beat the game on any of the other difficulties first. Some of the main things that make survivor more difficult are the fact supplies are a lot rarer and enemies have better hearing/awareness when you try to stealth. Also note that the Listening ability is disabled so you can’t "view" or "listen" on nearby enemies through walls. Enemies generally go down in the same amount of hits as Normal for example, and there aren’t more enemies added to areas. '
Please refer to our Survival Guide for some general tips to keep in mind when playing on Survivor. Included in the guide are also some strategies on how to get through some of the harder sections in the game on Survivor difficulty.
To get the game thinking you're on a Survivor+ run without having to finish the game once through Survivor difficulty, do the following:
Delete any patches you have installed (Patch 1.01 as of writing this)
Start a New Game+
Complete Chapter 1 of the game, Hometown
As soon as Chapter 2 begins (20 Years Later), pause the game and save. Exit to the main menu
Choose Chapter Select and select the first chapter "Hometown"
Notice you can now select Survivor difficulty? Select it and play the game from this point on to the end.
Credits to Johnwess from GameFAQs for discovering this method, and LG17 Booda in bringing it to our attention.
With the exception of your weapons (which you will have to pick up again), you will retain all of your upgrades from your first playthrough. Meaning any weapon upgrades you've made with upgrade parts or supplements used to increase Joel's survival skills, will carry over. Completing your second playthrough using this method will also earn you this trophy, as well as all the difficulty trophies under it (meaning all the regular and New Game+ trophies).
Survivor + should not pose too much of an issue especially with your upgraded guns and training manuals.
That said all the tips for Survivor still apply to Survivor+. Please See "No Matter What - Survivor" for more details.
The online has 2 game modes. For this trophy you simply need to win each of them once. See "Hunter" for more information about the online.
Supply Raid - This is pretty much your traditional Team Deathmatch. 4v4 first to 20 kills.
Survivors - If you’re familiar with Uncharted then this is basically Elimination. It’s 4v4, first to win 4 rounds. Each round puts the tasks to each team to eliminate the other with no respawns on death.
In the online you have to first pick a faction to align yourself with and then build the clan up in numbers. For this trophy you need to hit 40 survivors in your clan. Your clan needs a certain number of supplies to remain fully healthy each day (each MP match). This number varies depending on how many people are on your clan, so you need a lot more supplies per game to keep a large clan healthy. Exceed the the target each round to make your clan grow.
Supplies are in game. You earn them by picking them up off of falling enemies that you either killed or assisted on the kill. Also the number of parts you earn during a MP match (basically your score for everything you do in the match) is converted to supplies at the end of a match. These are converted regardless of whether or not you spend them on mid round upgrades or ammo so feel free to spend them all.
See "Hunter" for more information on the multiplayer.
The online portion of this game is called "Factions". You start by having to align yourself to either the Firefly or Hunter faction. This alignment is permanent until you either complete the multiplayer journey with that faction or your clan gets wiped out and you fail. The multiplayer can be a little confusing at first but you can mostly just play normally if you want to and not worry about other things except the missions that pop up.
For this trophy the main things you need to know are that you must have at least 1 survivor at all times in your clan or you fail. The main risks of failure come in the form of missions that threaten the population of your clan. You will initially run into missions that can improve the population of your clan with no risk and 60% population risk missions; both of which you can really just ignore. The missions you should worry about are the 100% risk ones. You will run into around 5 of these 100% population risk missions. From our experiences with the multiplayer, the exact days as to when these 100% risk missions occurs varies, but they always appear during the following weeks:
You cannot fail these or you will fail the Journey. You must survive for 12 in game weeks (1 match = 1 in game day so a total of 84 matches).
The missions require you to complete challenges within 3 in game days (3 matches). You should save the easiest missions for when there is 100% risk (see Faction Missions spoiler tags for recommended missions). If you do end up about to fail one of these missions and have your clan wiped out you can quit to XMB from the game and it won't count as a day, giving you another chance to finish the challenge (Credits to heartagram_62 for figuring this out).
Skipping Days: I don't like recommending this too much as it may hamper the experience for others, but it is currently a method that allows you to get through the multiplayer quicker. By leaving the game from the pause menu, you can skip a match while progressing the Journey by a day. Doing this consistently will cause your clan to get hungry/sick and eventually die so you have to play periodically after every few skipped matches. Also you still need to complete the important missions that come up (specifically any that pose 100% risk to your clan population). You can keep your clan numbers hovering low in the single digits as when you do play games at this number, it will rise significantly allowing you to skip the next few at least. (Credits to DeGarmo2 for coming up with this idea).
As for the game mode to play it's largely down to preference but as a recommendation Supply Raid is more consistent. The games are a bit quicker in general and It's easier to work towards certain mission goals etc. Sometimes in Survivors you can have a game be over before you know it and not really see many enemies if your team does all the work. This is just a preference though and if you find the opposite works for you then you can go for that.
These missions usually happen once every week, sometimes twice (In game week = 7 multiplayer matches). These vary in their consequences to your clan. Sometimes the results will determine how many new people join your clan. More often It's how many will die to an attack or disease outbreak.
You get to choose which mission you go for each time. There are a set number of missions such as getting downs, executes, downs with specific weapons etc. Each has 3 tiers (eg. 3 downs, 6 downs and 9 downs) and you have to achieve the best one you can within 3 matches. The higher tier you get the better result for your clan.
You can pick the same ones more than once, for example you can pick the challenge to get downs with your favourite weapon. Each time you pick them though the tier requirements go up for next time making them harder to achieve, so you shouldn't go too far focusing on just one mission.
Save the easiest ones for later in the Journey when there are missions that pose 100% risk to your clan.
Some easy missions include:
Downs - incapacitating enemies
Executions - finishing off enemies that are in incapacitated status
Marks - aiming with a weapon and marking them in-game with for all your teammates to see
Downs with a specific weapon
Failure in these can get you wiped out. Pick harder ones on missions with no consequence, such as one that only have a positive outcome (Your clan gets new member and the tier you achieve just determines how many).
It’s a Naughty Dog game but don’t approach the online thinking It’s Uncharted, or the majority of other shooter for that matter. It plays similar to the single player in that things are slower paced and more calculated.
Supply points are marked on the map and you should use them when you can. If you can get the items to craft a Molotov or bomb it can be an insta-kill if you land it. Look for supplies and make use of the craft function.
Move slow. Sprinting makes you show up as a big red dot on the radar. You can jog while standing up though to move a bit faster and not show up on the radar.
A limited variation of the listen function is in the MP. Use it with to spot enemies through the walls, enemies will show up even if they're crouch walking (unless they have the survivor skill that negates it). This is something I've noticed playing the MP, that other people don't use this feature very often so you should take advantage of that.
Enemies need to be downed and then executed to secure the kill. While down, a player can be revived by his teammate. Running up to a downed enemy and executing with triangle gives you a better execute and more supplies but puts you at risk so only do it when there isn’t the chance of other enemies being around. Otherwise it’s better to just shoot them again while downed to secure the kill.
It can be fun to bait enemies with revives by downing their teammate and leaving them till help arrives, but don’t let the kill get away as you can crawl slowly when downed.
Make good use of mid round upgrades. As you earn supplies in each game you can purchase upgrades from you backpack or while waiting to respawn. Things like Armor, or a special weapon like the shotgun can be big advantages so don’t forget about them. You can also upgrade your starting weapons to have better fire rate/reload speed etc, and if you are ever low you can always buy ammo for any of your guns.
Make sure you loot enemy bodies to get extra supplies etc. Again these are the that show up in game. They show as blue dots on your map as well.
Don’t forget the “Mark” tool. When aiming press to mark enemies and increase your score. It will also let your team know their location and you'll get credited with "Mark kills" if an ally kills them.
Starting from Chapter 5 and onwards, there will be moments in which Ellie will attempt to lighten the mood by pulling out her joke books to tell you some jokes. There are 5 instances where Ellie will do so, and these are triggered the same way you trigger the optional conversations with the prompt.
For this trophy, you need to trigger each of these events and listen to her jokes at each location. There are 4 in Chapter 5 and 1 final one later on in Chapter 6. For a list of each location see the following guide (Credits to Wozamil):