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Guide By: Thiagoft_55 & Vigilance; DLC: Thiagoft_55, Azlansl There are 64 Trophies that can be earned in this title.
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Show / Hide Guide Road Map 
Overview
- Estimated trophy difficulty: ?/10 (Personal Rating: 4.5)
- Offline: 34 (1 1 32 0 )
- Online: 0
- Approximate amount of time to Platinum: 5-10 hours depending on skill.
- Minimum number of playthroughs needed: 3 (1 Campaign, 1 Beat School, 1 Death Mode)
- Number of missable trophies: 0
- Glitched trophies: 0
- Do cheat codes disable trophies: No cheat codes available
Introduction
Sound Shapes is an engaging rhythm platformer with an elaborate level generator that allows players to create their own musical masterpieces. The game contains a short 1 to 2 hour campaign mode, a timed mini game mode called Death Mode, a quick beat recognition mode called Beat School, a level creator, and a community section with a multitude of user created levels for you to play. The platinum shouldn't take very long to achieve, but the level creator and user created levels might keep you around for quite some time. The campaign is very simple and Beat School can be completed without any trouble with the use of a guide, but Death Mode is where Sound Shapes becomes challenging.
STEP 1: Complete Campaign
In this step, you will have to complete the campaign (all 5 albums, including tutorials). You DON'T need to get the collectibles. This is necessary for unlocking Beat School mode and Death Mode, which you will need to complete for the platinum trophy. This step will take about 45 min - 2 hours.
After this step you will have the following trophies:
Campaign Complete
STEP 2: Complete Beat School
In this step, you will have to complete the Beat School mode. It can be really challenging if you don't use a guide. Check each specific trophy for the solutions. Using a guide it will take less than 30 minutes to complete.
After this step you will have:
Beat School: Straight Up
Beat School: Tiny Groove
Beat School: Hi-Hat Spice (not very spicy)
Beat School: Lullaby
Beat School: Chord Tweak
Beat School: Chordaby
Beat School: A Rolling Frolic
Beat School: It's Getting Tense In Here
Beat School: Uh Oh
Beat School: Roll The Bass Dice
Beat School: Cuts, Scrapes and Scratches
Beat School: Muting Technique
STEP 3: Complete Death Mode
In this step, you will have to complete the Death Mode. It is the hardest part of this Road Map, and where you will probably spend most of your time. You'll have to complete 20 levels, which all revolve around acquiring notes before you run out of time. If you can't complete one, just keep on trying. Seeing as all notes are placed randomly, you should eventually have a lucky game. Remember to learn from your mistakes to make any subsequent games easier. For more specific information and tips, please refer to the Death Mode trophies in the guide.
After this step you will have:
Death Mode: Hills n' Spills
Death Mode: Sparkle Darkle
Death Mode: Sneak n' Deke
Death Mode: Rowdy Cloudy
Death Mode: Thermogenica #1
Death Mode: Thermogenica #2
Death Mode: Mechanica
Death Mode: Aquatica
Death Mode: Extraterrestria
Death Mode: Disasteroids
Death Mode: Galaxanoids
Death Mode: Invaderoids
Death Mode: Break-a-noids
Death Mode: Purgatory #1
Death Mode: Purgatory #2
Death Mode: Event Horizon #1
Death Mode: Event Horizon #2
Death Mode: Cities
Death Mode: Touch The People
Death Mode: Spiral Staircase
You've Gone Platinum
[PS3T Would Like to Thank Thiagoft_55 & Vigilance for this Road Map]
Acoustic Sound Pack DLC
Overview
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Estimated trophy difficulty: 1/10, if you see the solutions for Beat School mode.
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Offline trophies: 5 (5
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Online trophies: 0
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Approximate amount of time to 100%: 1 hour
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Minimum number of playthroughs: 1
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Number of missable trophies: 0
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Glitched trophies: 0
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Does difficulty affect any trophies: No
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Do cheat codes disable trophies: No cheats codes available.
Introduction
This is one of the three DLC’s released to Sound Shapes. They all consist of completing new Beat School levels. They are relatively easy, especially if you use the solutions that you will find under every trophy description. If you do this, you can get all the trophies in about 15-20 minutes.
Walkthrough
STEP 1: Beat School Mode
As this is the only mode in this DLC, it’s the only thing you have to complete to earn all trophies. To access it, be sure you have it installed on the system you are playing. Then go to Editor Tab in Main Menu, and press . There you will find all the Acoustic Sound Pack songs. After completing this step, you will have 100% of trophies. Congratulations.
[PS3T Would Like to Thank Thiagoft_55 for this Road Map]
Drum Kits Sound Pack DLC
Overview
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Estimated trophy difficulty: 1/10, if you see the solutions for Beat School mode.
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Offline trophies: 5 (5
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Online trophies: 0
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Approximate amount of time to 100%: 1 hour
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Minimum number of playthroughs: 1
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Number of missable trophies: 0
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Glitched trophies: 0
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Does difficulty affect any trophies: No
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Do cheat codes disable trophies: No cheats codes available.
Introduction
This is one of the three DLC’s released to Sound Shapes. They all consist of completing new Beat School levels. They are relatively easy, especially if you use the solutions that you will find under every trophy description. If you do this, you can get all the trophies in about 15-20 minutes.
Walkthrough
STEP 1: Beat School Mode
As this is the only mode in this DLC, it’s the only thing you have to complete to earn all trophies. To access it, be sure you have it installed on the system you are playing. Then go to Editor Tab in Main Menu, and press . There you will find all the Drum Kits Sound Pack songs. After completing this step, you will have 100% of trophies. Congratulations.
[PS3T Would Like to Thank Thiagoft_55 for this Road Map]
8-Bit Sound Pack DLC
Overview
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Estimated trophy difficulty: 1/10, if you see the solutions for Beat School mode.
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Offline trophies: 5 (5
)
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Online trophies: 0
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Approximate amount of time to 100%: 1 hour
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Minimum number of playthroughs: 1
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Number of missable trophies: 0
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Glitched trophies: 0
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Does difficulty affect any trophies: No
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Do cheat codes disable trophies: No cheats codes available.
Introduction
This is one of the three DLC’s released to Sound Shapes. They all consist of completing new Beat School levels. They are relatively easy, especially if you use the solutions that you will find under every trophy description. If you do this, you can get all the trophies in about 15-20 minutes.
Walkthrough
STEP 1: Beat School Mode
As this is the only mode in this DLC, it’s the only thing you have to complete to earn all trophies. To access it, be sure you have it installed on the system you are playing. Then go to Editor Tab in Main Menu, and press . There you will find all the 8-Bit Sound Pack songs. After completing this step, you will have 100% of trophies. Congratulations.
[PS3T Would Like to Thank Thiagoft_55 for this Road Map]
Do You Wheelie Want to Hurt Me Pack DLC
Overview
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Estimated trophy difficulty: 1/10, if you see the solutions for Beat School mode.
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Offline trophies: 5 (5
)
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Online trophies: 0
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Approximate amount of time to 100%: less than 1 hour (15min if you see the solutions for Beat School mode.)
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Minimum number of playthroughs: 1
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Number of missable trophies: 0
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Glitched trophies: 0
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Does difficulty affect any trophies: No
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Do cheat codes disable trophies: No cheats codes available.
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Special Note: Even being called "Do You Wheelie Want to Hurt Me?", on PS Store you will find it by "Car Mini-Album & Entity Pack". It costs $1.99/£1.19/€1.49.
Introduction
This is the fourth of the six released DLCs of Sound Shapes. This DLC added a new album and 5 new Beat School levels, as with the previous DLCs. All trophies consist in completing those Beat School levels. They are relatively easy, especially if you use the solutions that you will find under every trophy description. If you do this, you can get all the trophies in about 15-20 minutes.
Walkthrough
STEP 1: Beat School Mode
As this is the only mode in this DLC, it’s the only thing you have to complete to earn all trophies. To access it, be sure you have it installed on the system you are playing, then go to Editor Tab in Main Menu, and press . There you will find all the Do You Wheelie Want to Hurt Me? Pack songs. After completing this step, you will have 100% of trophies. Congratulations.
[PS3T Would Like to Thank Thiagoft_55 for this Road Map]
80's Sound Pack DLC
Overview
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Estimated trophy difficulty: 1/10
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Offline trophies: 5 (5
)
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Online trophies: 0
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Approximate amount of time to completion: 30mins - 1 hour
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Minimum number of playthroughs: 1
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Number of missable trophies: 0
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Glitched trophies: 0
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Do trophies stack: No
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Does difficulty affect any trophies: No
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Do cheat codes disable trophies: No Cheats
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Online Pass required?: No
Introduction
This is the 5th DLC released for Sound Shapes. The trophies are relatively easy as they only involves beating 5 Beat School levels and the full solution is available in guide. It will take you a few minutes to complete it with the guide in hand.
Walkthrough
Step 1: Complete 5 of the Beat School levels
There are 5 new Beat School levels that are included in this DLC and each of them contains a trophy to be unlocked when you complete it. To access this DLC, make sure you have the latest 1.05 update installed. Go to the editor tab in the Main Menu, press (or tap if you're on Vita) and you will be able to find the 80's Sound Pack levels. After this step, you should have obtained all of the trophies in this DLC.
[PS3T Would Like to Thank Azlanslayer for this Road Map]
Dubstep Sound Pack DLC
Overview
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Estimated trophy difficulty: 1/10
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Offline trophies: 5 (5
)
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Online trophies: 0
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Approximate amount of time to completion: 30mins - 1 hour
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Minimum number of playthroughs: 1
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Number of missable trophies: 0
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Glitched trophies: 0
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Do trophies stack: No
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Does difficulty affect any trophies: No
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Do cheat codes disable trophies: No Cheats
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Online Pass required?: No
Introduction
This is the 6th DLC released for Sound Shapes. The trophies are relatively easy as they only involve beating 5 Beat School levels and the full solutions are available in guide. It will take you a few minutes to complete the DLC with the guide in hand.
Walkthrough
Step 1: Complete 5 of the Beat School levels
There are 5 new Beat School levels that are included in this DLC and each of them contains a trophy to be unlocked when you complete it. To access to it, make sure you have the latest 1.05 update installed. Go to the editor tab in the Main Menu, press (or tap if you're on Vita) and you will be able to find the Dubstep Sound Pack levels. After this step, you should obtain all of the trophies in this DLC.
[PS3T Would Like to Thank Azlanslayer for this Road Map]
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 | You've Gone Platinum |  |
| Complete all Death Mode and Beat School levels. | (2) |
Earn all other trophies to unlock this.
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 | Campaign Complete |  |
| Complete all Campaign levels. | |
You need to finish the campaign to unlock this trophy. It consists of 20 levels (22 if you include the tutorials) distributed amongst 6 albums. Please note that you will also need to complete the tutorials for the trophy to unlock. You DON’T need to obtain all of the notes, as they are only collectibles and not required for any trophy. The albums that you will need to complete are:
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Hello, World
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CORPOREAL
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Beyonder
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D-Cade
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Cities
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Tutorials
I strongly recommend that you play the tutorials when you start the game, as they will let you know the game basics and how everything works.
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 | Death Mode: Hills n' Spills |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Hello, World", and choose the level "Hills n' Spills". You will know Death Mode is selected when the image on the record shows a red skull.
You'll need to collect 13 notes in 27 seconds by jumping between 4 platforms with balls of lava shooting up and down between them. Try holding or the entire time to move faster and jump further. There is nothing on this level to stick to so you won't need to let go of the button. The volcanoes shooting balls of lava will flash right before they erupt. After playing the level a few times, you'll understand the rhythm and shouldn't have many problems with it.
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 | Death Mode: Sparkle Darkle |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Hello, World", and choose the level "Sparkle Darkle". You will know Death Mode is selected when the image on the record shows a red skull.
You'll need to collect 10 notes in 23 seconds by bouncing on heads. If you jump on the same head twice in a row you will bounce high enough to hit the roof, which will kill you instantly. Don't move too fast because it can be difficult to make a turn in the opposite direction without hitting the same head twice. Try taking it slow to see if that helps you. I found that letting myself get to the edge of the screen and then making a turn around was helpful. You won't die if you hit the edge. Note that if you hit two heads at once and then hit one of them afterwards, it will count as a double hit, but if you hit one and then hit the same along with another head at the same time, it will not count as a double hit.
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 | Death Mode: Sneak n' Deke |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Hello, World", and choose the level "Sneak n' Deke". You will know Death Mode is selected when the image on the record shows a red skull.
You'll need to collect 12 notes in 36 seconds by jumping between a number of platforms floating in the air while 3 enemies engage you. You can stick to the bottoms of the platforms, but not the tops. Whenever you need to make a drop to a lower platform, hold or so you don't get stuck to any platforms on the way down. When trying to climb up a platform, if you've made it about halfway up, you can simply jump to save a bit of time.
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 | Death Mode: Rowdy Cloudy |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Hello, World", and choose the level "Rowdy Cloudy". You will know Death Mode is selected when the image on the record shows a red skull.
You'll need to collect 18 notes in 31 seconds by jumping from sets of two small platforms that are shot out rhythmically. You might not want to press or during this level as you won't gain an advantage from it. When jumping between sets of platforms, you must be on the platform closest to the direction you're jumping to in order to make the jump. If you're moving to the right, it is possible to make the jump to the next set while on the leftmost platform, but there isn't much point in attempting that.
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 | Death Mode: Thermogenica #1 |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Beyonder", and choose the level "Thermogenic (Death Mode #1)". You will know Death Mode is selected when the image on the record shows a red skull.
You'll need to collect 16 notes in 30 seconds by jumping between platforms and avoiding electric currents. You'll know a current is coming when you see a white flash at the end of a platform. I found that reaching a note at the top right area of the screen was made a lot easier by getting a bit of a boost from holding or and doing a running jump from the platform to the left. Sticking to the topmost platform is very dangerous.
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 | Death Mode: Thermogenica #2 |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Beyonder", and choose the level "Thermogenic (Death Mode #2)". You will know Death Mode is selected when the image on the record shows a red skull.
You'll need to collect 18 notes in 27 seconds by jumping between four small platforms which each have an electric current run up them quite rapidly. The best way to avoid the currents and beat the time is to not think about the currents and just jump constantly from platform to platform. If you see that the next platform has a current that is about reach the top and kill you, just wait on the platform you're on and jump over the current when it comes up that one. It will sort of reset the rhythm of the currents. I recommend you hold or the whole time as it made for jumping to the leftmost platform easier. You can let go of the button when you're about to hit a platform to make sure you stick to it if you miss the top.
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 | Death Mode: Mechanica |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Beyonder", and choose the level "Mechanica". You will know Death Mode is selected when the image on the record shows a red skull.
You'll need to collect 20 notes in 63 seconds by jumping between many floating platforms and dodging rockets and saw blades. I found that avoiding the obstacles was fairly easy, but beating the time limit was rather difficult. You'll want to hold or whenever you want to get to a lower location to speed things up, and possibly when crossing straight across from one side of the level to the other. Note that there are platforms on either side of the level that you can stay on if needed, including on top of the rocket launchers.
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 | Death Mode: Aquatica |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Beyonder", and choose the level "Aquatica". You will know Death Mode is selected when the image on the record shows a red skull.
Here you have to get 18 notes in 32 seconds. You will be in a spaceship and will have to get the notes in the two rocks whilst avoiding the thing that will kill you. After learning how to use the spaceship well, you will be able to finish this level. To use the boost, you need to press or .
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 | Death Mode: Extraterrestria |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Beyonder", and choose the level "Extraterrestria". You will know Death Mode is selected when the image on the record shows a red skull.
Here you have to get 18 notes in 37 seconds whilst in a spaceship and having to avoid the red missiles. I recommend that you stay in the middle of the screen and only use or if you feel it is necessary.
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 | Death Mode: Disasteroids |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "D-Cade", and choose the level "Disasteroids". You will know Death Mode is selected when the image on the record shows a red skull.
Here you have to get 16 notes in 29 seconds whilst jumping from 3 platforms avoiding two red monsters. You just need to learn the right time to jump in order to complete this. To make the platform spin faster, press or .
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 | Death Mode: Galaxanoids |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "D-Cade", and choose the level "Galaxanoids". You will know Death Mode is selected when the image on the record shows a red skull.
Here you have to get 16 notes in 38 seconds. First of all, you will need to learn the machanics of this level. You will need to jump quickly but also have a bit of luck on your side and hope that the notes spawn near you, or even on the same platform you're on. The time is tough, but keep on trying and you'll be able to finish it.
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 | Death Mode: Invaderoids |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "D-Cade", and choose the level "Invaderoids". You will know Death Mode is selected when the image on the record shows a red skull.
Here you have to get 10 notes in 29 seconds. You will need to jump into the four black platforms whilst avoiding the laser trying to shoot you and collecting all of the notes that will spawn near the platforms. Use the blue platform as many times as you need. This won’t take too long to complete.
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 | Death Mode: Break-a-noids |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "D-Cade", and choose the level "Break-a-noids". You will know Death Mode is selected when the image on the record shows a red skull.
Here you have to get 12 notes in 29 seconds. You will be jumping at a green platform while you avoid red things and get the notes. The hardest part on this level is actually avoiding the red things rather than the time limit. Personally, I finished it with more than 10 seconds remaining on the clock.
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 | Death Mode: Purgatory #1 |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "CORPOREAL", and choose the level "Purgatory #1". You will know Death Mode is selected when the image on the record shows a red skull.
Here you have to get 20 notes in 30 seconds. You will be jumping from left to right, getting the notes and avoiding the lasers. To get higher quickly, just press quickly. To go down quicker, press or .
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 | Death Mode: Purgatory #2 |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "CORPOREAL", and choose the level "Purgatory #2’’ You will know Death Mode is selected when the image on the record shows a red skull.
Here you have to get 20 notes in 30 seconds. You will be jumping from one side to the other collecting the notes whilst avoiding the red boxes. Be sure to jump one “level” at time, and remember that the game will always throw two red boxes in a row at you.
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 | Death Mode: Event Horizon #1 |  |
| Complete the Death Mode level. | (3) |
To access this level, go under the "Home" tab, press , select the album "CORPOREAL", and choose the level "Event Horizon #1". You will know Death Mode is selected when the image on the record shows a red skull.
Here you will have to get 19 notes in 37 seconds. You will be jumping from left to right, avoiding the “X” laser. To get higher faster, press quickly. To get down quicker, press or . After you get used to it, you will be able to finish this level.
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 | Death Mode: Event Horizon #2 |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "CORPOREAL", and choose the level "Event Horizon (Death Mode #2)". You will know Death Mode is selected when the image on the record shows a red skull.
You'll need to collect 38 notes in 30 seconds by dodging a very determined business man with a laser beam. The notes tend to spawn very close to one another, but you'll have to dodge the laser quite often. The key here is to listen to the music. When you hear the heavy distorted note in the song, that's your time to jump. Wait until the note is about to end though, or you'll be jumping too early.
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 | Death Mode: Cities |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Cities", and choose the level "Cities". You will know Death Mode is selected when the image on the record shows a red skull.
Here you will have to get 12 notes in 38 seconds. You need to jump the buildings, avoiding the red missiles. To descend quicker, press or . Just keep practicing, you’ll get lucky one time and have the notes spawn near you.
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 | Death Mode: Touch The People |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Cities", and choose the level "Touch The People". You will know Death Mode is selected when the image on the record shows a red skull.
Here you will have to get 20 notes in 33 seconds. You just need to move on the green floor, avoiding the red bugs and red missiles. It isn’t as hard as it looks as you have ample time to complete this level. If you are having trouble howevever, remember that practice makes perfect.
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 | Death Mode: Spiral Staircase |  |
| Complete the Death Mode level. | |
To access this level, go under the "Home" tab, press , select the album "Cities", and choose the level "Spiral Staircase". You will know Death Mode is selected when the image on the record shows a red skull
Here you will have to get 20 notes in 22 seconds. You are in a spider's web and will need to collect the notes whilst avoiding the red spiders. Here you will be fighting only with time, as the spiders are very easy to avoid. They will just follow you when you are near them, but you can easily escape.
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 | Beat School: Straight Up |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Straight Up".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: Tiny Groove |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Tiny Groove".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: Hi-Hat Spice (not very spicy) |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Hi-Hat Spice (not very spicy)".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: Lullaby |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Lullaby".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: Chord Tweak |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Chord Tweak".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: Chordaby |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Chordaby".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: A Rolling Frolic |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "A Rolling Frolic".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: It's Getting Tense In Here |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "It's Getting Tense In Here".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: Uh Oh |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Uh Oh".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: Roll The Bass Dice |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Roll The Bass Dice".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: Cuts, Scrapes and Scratches |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Cuts, Scrapes and Scratches".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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 | Beat School: Muting Technique |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Muting Technique".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution (courtesy of NovaChronicle):

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| DLC: Acoustic Sound Pack |
| Cost: 0.99 Trophies: 5 |
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 | Beat School: Guitar Serenity 1 |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Guitar Serenity 1".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Guitar Serenity 2 |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Guitar Serenity 2".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School Kalimba Magic |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Kalimba Magic".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Piano? PiaYES! |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Piano? PiaYES!".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Harmony Helper |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Harmony Helper".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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| DLC: Drum Kits Sound Pack |
| Cost: 0.99 Trophies: 5 |
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 | Beat School: Basic Rock Beat |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Basic Rock Beat".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Groovology 101 |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Groovology 101".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Lazy Day Beat |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Lazy Day Beat".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Robot Invasion |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Robot Invasion".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: In The Club |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "In The Club".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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| DLC: 8-Bit Sound Pack |
| Cost: 0.99 Trophies: 5 |
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 | Beat School: 8-Bit Melody |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "8-Bit Melody".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Danger! Danger! |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Danger! Danger!".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Bass Boss |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Bass Boss".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Underworld |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Underworld".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Insert Coin |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Insert Coin".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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| DLC: Do You Wheelie Want to Hurt Me? |
| Cost: 1.99 Trophies: 5 |
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 | Beat School: Synth Madness 1 |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Synth Madness 1".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Synth Madness 2 |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Synth Madness 2".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Badd Syntax |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Badd Syntax".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Pedal to the Metal |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Pedal to the Metal".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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 | Beat School: Axe Grinder |  |
| Complete the Beat School level. | |
To access this beat, go under the "Editor" tab from the main menu and press . Select the beat called "Axe Grinder".
Tap and hold the areas on the grid that play the notes corresponding with the beat. Tap the speaker in the top left of the screen to hear the beat and check your progress. Here is the full solution:

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| DLC: 80's Sound Pack |
| Cost: 0.99 Trophies: 5 |
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 | Beat School: Big Hair Beat |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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 | Beat School: Shoulder Pads |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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 | Beat School: Driving the Autobahn |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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 | Beat School: Fast Times |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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 | Beat School: Hollywood Cop |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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| DLC: Dubstep Sound Pack |
| Cost: 0.99 Trophies: 5 |
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 | Beat School: Dubstep Drum Practice |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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 | Beat School: Synth Grime |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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 | Beat School: Filthy Bass Monster |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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 | Beat School: Half-Time Drum Loops |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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 | Beat School: All You Need is Wub |  |
| Complete the Beat School level. | |
Press / (or tap and hold on vita) to put notes on the grids to play corresponding to the given beat. Press (or tap the speaker in the top left of the screen on Vita) to check your progress. The solution is below:

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