Sudden Temptation Trophy in Soulcalibur V
Sudden Temptation
Quick Battle: defeated all warriors.
How to unlock Sudden Temptation
For this trophy you must defeat every possible opponent in Quick Battle, there are a total of 240 opponents which vary in difficulty and style. Just like the online rankings, the opponents of Quick Battle are given a rank which indicate the difficulty of the A.I Opponent.
Important Note:
Remember to back out to the Astral Home after you defeat every opponent (or every now and then) so that your progress can be saved. If the system were to turn off beforehand, your progress wouldn't be saved and you would have to defeat certain opponents again.
Searching For Opponents/Narrowing Down the List:
When searching for opponents you can use the color of their names to determine if you have defeated them before, if it is highlighted green that means you still have to beat them for this trophy. If you are wondering how many more opponents you have to beat in general you can press to view your title list from Quick Battle which shows all 240 titles earned from the mode.
If you are trying to find a specific opponent you can press to search a specific criteria using the following options:- Area
- Opponent Strength
- Battle Record Status
After you obtain your search results you can press to refresh them if you find that the list of opponents are all ones you have previously defeated.
Starting out you can set the Opponent Strength to Beginner and work your way up to Advanced until you have most if not all of the titles unlocked, you can also change the Battle Record Status to "New Opponent First". If while playing against the Advanced opponents, you start having trouble you can use the Battle Record option to find them easier since they will obviously have more victories than losts.
Special Opponent Criteria
If you are having trouble finding certain opponents, keep in mind that some of them have a special criteria before they will show up in the search results. There are some unlock conditions such as having a certain character unlocked such as:- α Patroklos
- Pyrrha Ω
- Elysium
- Kilik
- Edge Master
All of these characters unlock after you reach a certain level. All of them can easily be unlocked through Story mode while Kilik, however, can be unlocked by beating him in Legendary Souls or Arcade Mode (or you can opt for reaching Player Level 9 for him).
Other requirements involve you getting a win streak within that difficulty level before the opponent appears, win streaks of 3 and 5 are the most common requirements. In Beginner and Intermediate this may not be so much of an issue, however, in Advanced you want to be able to Identify them if they show up. Here is a list of opponent names you want to look out for under Advanced Difficulty while you have a win streak or 3 or 5:- MINAMI NAIKOS
- Daishi
- Unknown (requires 5 win streak)
- Li Long
- GuardianWolf
Opponent Fighting Statistics:
Under the opponents thumbnail will 4 statistics measured by sliders indicating what each opponent excels in and where they are weak. Against earlier opponents this may not be important at all however against the Advanced opponents every little bit of information helps especially for this inexperienced in the game. The slider measurement goes from left to right, the left side indicating a lower value and vice versa.
Attack Type
The Attack Type will indicate how often the A.I opponent will attack and try to pressure you, the higher it is the more they will go in to attack. If this statistic is low it means they'll be more defensive and block your attacks, rather than be the one to make the first move.
Close Combat
Just as the title of this statistic is named, this particular statistic represents how often the opponent will use close combat moves such as throws. If the rating on this is lower, the opponent may Space more than they do closing in on you.
Impact
Impact indicates how often the opponent will use their Critical Gauge towards Guard Impacts, the higher the rating the sooner they'll use it once they build the meter, if the rating is low they will reserve the meter of Critical Edge attacks.
Horizontal Movement
Horizontal Movement indicates how often the opponent will side step or just quick move attacks, the higher the rating the move they will move in this fashion. If the rating is lower they will be more direct with you.
Beginner Tactics:
Fighting against the Beginner and Intermediate opponents is pretty manageable even for those starting out playing SoulCalibur however Advanced can prove to be on par in terms of difficulty with that of Legendary Souls if not harder.
The enemy A.I's will prioritise good damage on you in Advanced difficulty making use of their Critical Gauge to throw in Brave Edge combo enders with their hit confirms. The A.I's are pretty good at being unpredictable with their motions, throwing out various high and low mix ups and are quite fearful when you get knocked down as they do different Oki mix ups for more damage. If you block incorrectly it could result in a lot of damage if not death.
There are various methods to tackle hard A.I opponents such as this however these two methods have proved to be pretty effective even for beginners.
Natsu:
According to the games' tier list, Natsu is S tier, the top of the top right under the banned Devil Jin Play style that can only be used through a creation character. Natsu is one of the fastest characters in the game and can mix up opponents with her easily movesets, her fast movements also allow her to pressure opponents easily safely without being punished as well as fast and deadly Oki mix up's leaving opponents very cautious when approaching her.
Those knowledgeable about this character should easily be able to fly through all the difficult modes with ease. However, those who prefer different playstyles or are just too inexperienced to learn her in-depthly, here are some basic commands that can be spammed effectively against A.I opponents.
Wind Roll
Wind Roll is a fast "roll" that by appearance looks like Natsu teleports right in front of the opponent and, depending on your next command, she will continue with a follow up attack. The attack avoids all high attacks however it can easily be hit out of with a mid or low attack, most A.I opponents won't react to this all the time. They will either block it or take the hit, now here's where else the move exceeds in. On Block, the move is completely safe, it will push the opponent back a fair distance so there is no way they can punish you and it does quite a bit of damage towards your opponents guard, for guard breaks. The only thing you want to look out for is the move whiffing and missing your opponent because then they can run toward you as you land and punish and apply pressure to you.
The input for Wind Roll and its recommended follow up is: +,,,.
Distorted Breeze
Distorted Breeze is similar to or moves, much like her Wind Roll she teleports to the side and attacks. Using this is a good way to get out of close range pressure and is especially good if you are trying to escape pressure from a whiffed Wind Roll as mentioned above. There are various follow ups to the Distorted Breeze but the one you want to use often is: or+, +.
Brave Edge Hit
Because Natsu is so fast with her moves you are sure to land a couple hit confirms off her normal pokes, a notable poke can combo into one of her Brave Edge attack the problem is that you must input the ++ almost immediately as the move is about to hit but if you can land, it'll do an extra 10 points of damage added to the original 48 which is pretty good in this gameMitsurugi:
Mitsurugi is your well balanced samurai with good range that can be used both offensively and defensively. The smallest pokes from Mitsurugi do optimal damage and, against impatient A.I characters, can accumulate into easy K.Os. A lot of his hidden strengths come from his Oki game and deal serious damage.
Wind Slash
Wind Slash is an jumping move which flies Mitsurgi high in the air and comes landing down dealing a great blow on the opponent with his blade. The animation of this move could be confused as a high attack, however it is not. The move itself does 72 damage on Clean Hit and 58 regular which is roughly a little over 1/4 or 1/5 of an opponents life bar. The only problem with this is that it can be poked out of and is unsafe on block, throw it out only ever so often when you believe the A.I may not expect it. The input for Wind Slash is +.
Heavenly Dance Series
Heavenly Dance Series is a perfectly ranged move for to punished whiffed attacks, the damage alone does 60 damage in total which is relatively high compared to the rest of the cast. There are multiple variants to the move all of which are double forward motions however in different diagonal directions. is the fastest of two however does not launch high enough to pick up more damage and is unsafe on block, can launch and follow up for much more damage but is slower but just a bit. After either of these inputs you hit right after so for example .
Brave Edge Hit
Upon the final round of your matches Mitsurugi will have a good amount of Critical Gauge build up, you can either go for hit confirms into Critical Edge or you can go for low pokes for higher accumulative damage. An easy Brave Edge hit with Mitsurugi is ,++ which is a low attack which has a better chance of hitting A.I opponents then mid and high attacks, the added damage does about 38 damage it may not be as high as your normals but doing it off a multiple times will add up.
First unlocked by
- Jul 29, 2008 07:52 PM
- Jan 18, 2009 08:12 AM
- May 14, 2011 12:51 PM
- Aug 30, 2011 03:12 PM
- Dec 05, 2011 04:24 PM
Recently unlocked by
- Mar 02, 2024 07:41 PM
- Jan 29, 2024 12:02 AM
- Jan 15, 2024 02:08 PM
- Jan 07, 2024 02:49 PM
- Dec 17, 2023 07:24 AM
Sunday, February 12, 2012 @ 07:42 AM
Sunday, February 12, 2012 @ 07:43 AM
Tuesday, April 03, 2012 @ 04:38 PM
Thursday, August 09, 2012 @ 06:30 AM
Monday, September 24, 2012 @ 11:08 AM
Monday, September 24, 2012 @ 11:12 AM
Sunday, January 12, 2014 @ 08:20 PM
Sunday, October 19, 2014 @ 12:08 AM