Guide By: lukey52
There are 51 Trophies that can be earned in this title.
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Estimated Difficulty: 9
Offline Trophies: 33
Online Trophies: 18
Approximate Time: 80+ hours
Minimum Number of Playthroughs Needed: Campaign x1, Operations x1
Missable Trophies: 0 (Levels can all be replayed).
Glitched Trophies: No Known glitches
Cheats Disable Trophies?: No Known Cheats
Difficulty Affect Trophies: Yes
Trophy Breakdown: 38 , 10 , 2 , 1
R.U.S.E is a real time strategy game that contains elements from many other well known series such as Command and Conquer and the Total War series. It puts you in World War II era battles. The main difference between this and other RTS games is RUSEs which give the game its name. These are special abilities you can employ during battle to cause a variety of effects ranging from something as simple as faster movement or spying in a sector right up to launching dummy offensives and seeing all your enemies planned moves. Despite being on a console the controls are easy to handle and the game is a lot of fun, however earning the platinum is both very time consuming and extremely challenging. The game is naturally split into 4 areas: the Campaign, the Operations, the Battles and the Online section.
Step One (Single Player Campaign):
As you are just starting out on the game the first area to visit is the Campaign. As you work your way through it you will be slowly introduced to each of the RUSEs and units and be able to practice using them. If you are after platinum in the fastest time then start the game on the hardest difficulty as this will unlock all 3 difficulty trophies as they stack. You will also want to attempt to capture as many buildings as you can during the Campaign so that Parasite is earned. It is also pretty much impossible to not reach level 20 for Regular and Desert Fox for using two RUSEs in the same sector. Lastly if you use each RUSE as they become available you will unlock Cunning by the time you reach the end of mission 21. Once finished you will have earned all trophies under the Campaign section of the guide.
Step Two (Battle Mode):
Having completed the Campaign you will want to do the few trophies that are related to Battle Mode. You should firstly complete Ace. Doing this puts you 1/3 of the way through Trooper already. After this you need to move on to Trooper. The last slightly difficult trophy to earn in this section will be Collector which requires a win against all 6 AI profiles. You will have already done 2 at this point so just finish the last 4. Finally you can put the difficulty to easy to complete Ambassador. Again you will have done 2 countries already leaving 4 others left. On easy it won't take more than a few minutes each match. After your first win working on these trophies Recruit will have unlocked.
Step Three (Operations):
While not the longest part of the game, the Operations-related trophies are certainly the hardest. There are a total of 6, 2 of each (1 vs 1, 1 vs all and co-op). Simply completing all the objectives will earn you 5 of the trophies found under the Operations-related trophies section of the guide. The only real difficulty comes with Achiever which requires you to complete all secondary objectives in all 6 Operations. Thankfully it is not a requirement that every one is completed in one playthrough so you simply need to get to a point where you can comfortably win always and then alter the method slightly to complete the missing objectives. I have included a guide to completing each operation which tries to include as many secondary objectives as possible and have also mentioned where possible how to alter methods to complete certain objectives.
For the last 2 missions you will need another person/2 people and you can find people for these in the following thread: CO-OP Partners Thread
Step Four (Online):
Online will be the most time consuming portion of the game and unless you are really dedicated, reaching rank 61 for Elite (and yes it's a joke that this is only a bronze) will be months of casual playing. To make life easier on yourself, the first thing to do is head over to the trophy boosting thread found below:
Trophy Boosting Thread
and get yourself a partner. The first trophy you will want to work towards is The Great (10 win streak). While doing this make sure you switch countries after 5 wins to help along the way with Mercenary. At the same time let one of your victories be with only infantry One Hand behind My Back and one with only air units Top Gun. While doing these 10 victories you will also pick up The Terrible for 3 wins and Invincible and Who's Your Daddy. The last step is to win a further 20 times with the different countries to finish off Mercenary. You will also have played on all 1 vs 1 maps going towards Atlas.
The next stage is getting 2 more people from the boosting thread to complete Best Enemies . Doing this will also net you Got Your Back! and if you play twice alternating the winner Battle Hardened. The final boosting step is to try to complete Atlas so take your 3 other partners and keep starting matches and all surrendering until you get to a map you need to play then completing it quickly and repeating the above until you've gone through all the maps.
The last step to online will involve reaching rank 61 for Elite. You have two choices here, either earning this in 1 vs 1 or in 2 vs 2 matches. It must be noted that scores are not combined so any exp earned in 1 vs 1 is separate from 2 vs 2 and vice versa. As a personal preference, 2 vs 2 is more enjoyable but that is all down to choice. While working on this you will almost certainly come across someone who has Eug-virus. If you can't get it legitimately there are plenty of people on the site with it.
Step Five (Mop Up):
The final section is thankfully not too painful, just time consuming. You will want to mop up any remaining trophies, although if you have followed the road map this far the only thing left should be War God which you may well have already completed when taking breaks from playing online.
If you have got this far then congratulations on a challenging and time consuming platinum.
This guide is entirely my own work (Lukey52) and may not be used on any site but ps3trophies.org.
[PS3T Would Like to Thank lukey52 for this Roadmap]
|Complete 50% of the secondary objectives from the Campaign.|| |
See Hard Boiled
|Complete all the secondary objectives from the Campaign.|| |
This is an annoying trophy to obtain on Hard because you don't always have the ability to meet your objective and secondary objective at the same time. My advice is to play through on Hard and keep track of which missions you missed an objective for, then lower the difficulty and come back to them. It is possible to come back to each mission later. You will need to complete the mission for it to count however - thanks Jjos -. I've put together a long list of each objective and the suggested strategy for it.
Mission 1 (Colditz Castle) – All 3 of your tanks survive the level.
They can start to run - as long as they are not destroyed it’s fine.
Mission 2 (Taking Command) – Reach Kasserine in 3 minutes.
This is easily done in about 2 minutes. As soon as you take Sbeitla start rushing forward with your units. You only have to cross the bridge to make it. Ensure you’ve got your anti tank units in a position where they can quickly take out the approaching tanks blocking your way or your infantry will be annihilated.
Mission 3 (Kasserine Pass) – Make sure no anti tank guns are destroyed.
You are given 5 anti tank guns. Place one covering the west road, one looking north towards the bridge, one looking south and one looking east. Put the final one wherever you feel back up is needed but don’t move the others about once they are in position. You will be warned when new waves are moving in and you can easily determine if infantry are moving in as they are called “light unit” when you hover over them. As soon as you see them approaching, get your infantry over there to take them out before they take out any of the anti tank guns.
Mission 4 (The Wild Bunch) – Fall Back without losing a tank.
When you are almost at Sidi Aich after taking out 1 medium tank you will come towards 2. Move until you are just in range for them to show up then immediately order your Stuart tanks backwards to where you will have been given 4 medium tanks. Send them ahead to take out the 2 enemy medium tanks.
Mission 5 (Digging out the Fox) – There are two secondary objectives to this level.
(1) Activate Spy Ruse.
As soon as the level starts, simply use the Spy Ruse on one of the sectors to complete this objective.
(2) Destroy the Tiger tank.
This one is really tricky and took me a good few hours to figure a method out. When you get to the point where you are told to destroy the base DON’T. Instead, work your way towards the left side of the map where your ally Wetherby is fighting the tank destroyers and other stuff. Keep your tanks in front and snipe the stuff with your anti tank guns. For some reason the units take ages to die but they do eventually. After you do this, go back to Sibi Bou Zid and put all your troops just south of it and east of the hill and your tanks and anti tank guns south of the entire town. Send in a Stuart tank to destroy the base. You now have to hold off for 4 minutes and this is not a problem as the anti tank guns rip the Germans apart. Keep your tanks in front to deal with the infantry.
After you manage this, you will now find that your ally will be able to advance on the flank. Take up a defensive position between the two hills to the left of Sibi Bou Zid (tanks in front, anti tank guns just behind and troops at the back). Now let your AI friend work his stuff. He has 3 powerful artillery pieces that he will happily use and take out the various anti tank guns that the German defence consisted of. You will be getting attacked constantly but just keep repelling the attack.
Once your ally is no longer hitting anything of use (or if you see you have less than 200 points until you win), rush the Tiger tank with everything you have (you should have not lost a single unit in the first parts of the mission). Although you will take a lot of casualties, the Tiger will be overwhelmed by 5 Medium tanks, 4 Stuarts, 4 anti tank guns and the 8 infantry. When you take him out you’ll get a bonus of 200-250 points which puts you above 1000 and completes the level as well as this secondary objective.
Mission 6 (From Bait to Prey) – There are two secondary objectives to this level.
(1) Find and neutralise hidden infantry.
There are 3 in total. Driving your recon unit about you will come across them pretty easily. If you are looking north along the road from your starting base, move your recon into the forest directly north. You’ll find that there is one infantry to your left above the lake closest to your base, one is southeast of Sparanise below the lake and one southwest of Sparanise.
(2) Use the Spy Ruse.
After repelling a couple of Italian tanks, a large force of German tanks will start moving in from the left. Use a spy ruse on the sector they enter.
Mission 7 (Hide and Seek) – Preserve your M3 Lee tanks.
You are given 2 Lee tanks after capturing the supply base. To preserve them just keep them far back out of harm's way and let your infantry clear the way by ambushing other tanks.
Mission 8 (Tangling with Barbara) – Capture the 3 enemy field bases.
As you are working your way towards crossing the river, clear out all the Italian units in the way and then send an infantry in to capture each of the buildings. Don’t accidently destroy the base or you will have to restart.
Mission 9 (Battle of Monte Cassino) – There are four secondary objectives to this level.
(1) Activate the blitz ruse.
Self explanatory, you will get this option after taking out the artillery.
(2) Clear the way for the French.
After you have had to take out the anti aircraft guns the French will request assistance. Send 3 bombers and take out the two bunkers blocking their advance.
(3) Clear the way for the British.
The Germans at the point where they are attacking have a lot of anti aircraft guns so you’ll need to help them out with tanks rather than your bombers.
(4) Don’t let your allies lose more than 50 units.
This one is fairly tough if you’ve not already done all 3 other objectives. You simply need to finish the mission as fast as possible before your allies lose too many units. Make sure you build 8 bombers and send them straight for the HQ using blitz.
Mission 10 (Utah Beach) – There are two secondary objectives to this level.
(1) Relieve the 101st Airborne division.
Work your way to Sainte-Come-du-Mont and provide assistance to the paratroopers. You just need to put one unit into the town.
(2) Relieve the 82 Airborne division.
This objective comes up at the same time as the first. It is closest to where your base is, so send a recon unit to scout out the woods towards Sainte-Mere-Eglise for ambushing infantry and when you have cleared any send in infantry to support them.
Mission 11 (The Hedgerow War) – There are two secondary objectives to this level.
(1) Destroy all German AA units.
There are a total of 3 of these. You can either storm them with bombers/fighter bombers or move at them with tanks. As you need to clear the German defences in order to occupy Valognes it’s not really out of the way.
(2) Destroy the Heavy Bunkers.
There are two of these and again they are around Valognes, so should be taken out anyway as you carry out the level. Taking them out with bombers from the air after removing the AA threat is the easiest option.
Mission 12 (The Battle of Cherbourg) – There are two secondary objectives to this level.
(1) Neutralize the German Airfield.
As soon as you start the level start building 8 fighter bombers. Once they are done, send them over to the German airfield to the right of Cherbourg to take it out. Ignore the AA guns. You will lose some planes but this means you will face no air units. You can do this before the secondary objective is even active and it still counts.
(2) Launch a decoy army.
On the map you will see a marker showing where you need to activate a fake offensive ruse. Do this to complete the objective.
Mission 13 (Screaming Eagles) – Recon all 7 city squares before dropping.
At the start of the mission build an Anson recon plane. You will now have to recon each town before you drop into it. To start with you can only recon Valkenswaard (2/7). After taking Valkenswaard and the AA gun outside Eindhoven fly your Anson over Eindhoven (5/7). Lastly after taking Eindhoven and repelling the attacks send your Anson over Son for the final two parts of the objective (7/7).
Mission 14 (Death from Above) – There are two secondary objectives to this level. The order they appear depends on how you approach the mission.
(1) Capture the German Secondary HQ.
Build 6-7 airborne units and drop them in the woods close to the Secondary HQ so you can ambush the tanks and then take the HQ.
(2) Capture the Barracks.
It is tucked away at the edge of the map on the left side. Follow the river in front of you and you’ll find the barracks on a peninsula on the left of the map. There are no AA units protecting the base so again drop 6-7 airborne units, surprise attack his infantry then capture the barracks.
Mission 15 (A Bridge too Far) – There are three secondary objectives to this level.
(1) Preserve all 15 allied tanks.
Air support is the easiest way to protect the tanks but it still is really tricky. Research the Typhoon fighter and then build an Anson. Build 2 supply bases that are close to where you linked up with your ally before. Move 4 airborne from the town and put them across the bridge in the forest to the left. Move 2 or 3 others from the town and put them in the forest that is before the bridge on the right side. Now start building typhoons whenever you have money. Use your Typhoons to take out the machine gun outpost and Tiger tank that is to the left of the bridge crossing. Now move your 4 airborne units and capture the buildings. While doing this, use the Typhoons to take out the other machine gun post and Tiger tank. Now you’ll have completely neutralised all attacks on your left flank.
You will want to have the Anson flying over so you can see to attack. You now need to reinforce the right flank with air defence. Build a couple of AA guns and put them in the forests around the town on the right side. Keep using your Typhoons to attack the artillery pieces and tanks he sends. If you have money to spare, drop 4 airborne into the forest just south of the bridge. Towards the end you will be told that your ally is running low on supplies. At this point the Germans will drop infantry in the forests to the south of the bridge and destroy the tank that is crossing instantly. You have to make sure as soon as you hear the warning that you send your Typhoons to take out the planes before they can make the drop. There are only 3,but if 1 makes it you’ll have the airborne infantry to take them out. This is probably the biggest threat in the entire level as once they are on the ground and you have nothing to kill them and it’s bye-bye tank.
(2) Revert your frequencies.
You will be given a new ruse in this mission. Use it when prompted.
(3) Capture the Armor Base.
You will have completed this while working on objective (1).
Mission 16 (Wacht Am Rhein) – Destroy Skorzeny’s Commandos.
Ignore the objective when it first pops up. The commandos will work around to come from behind you. Put two machine gun nests and a recon south of the bridge south of your base and when the commandos try to sneak around the back you’ll take them out and complete the objective.
Mission 17 (The Siege of Bastogne) – Play ‘Fanaticism’ Ruse.
When you have only a few minutes left to defend you will be given this ruse for the first time and be told to use it. Doing this will complete the objective.
Mission 18 (Blood’N Guts) – There are three secondary objectives to this level.
(1) Use the camouflage ruse.
You will be asked to do this during the mission after escorting your allies a bit first.
(2) Destroy enemy bombers.
There are only 3 bombers that are sent at you and they come one at a time so send all your planes to take them down (make sure they are shot down and not just fleeing).
(3) Protect the priests.
Your ally will have 8 priest artillery pieces that you must protect. There are tanks that will be send from his base to take out the priests. Take out all tanks with your planes to complete this objective. You can lose some units it does not fail the objective.
Mission 19 (West Meets East) – There are four secondary objectives to this level. They come in different orders depending on which path you take. Because you have a 15 minute timer to complete the level, it is likely you will need to do this more than once to complete all objectives.
(1) Activate ‘Terror’ ruse.
You will be advised to activate this during the mission.
(2) Destroy the Eastern Flak Positions.
At the start of the level, go right and go past the lake on the north side. Shortly after this to your right you will come to 4 AA positions. They are easily taken out from range with the Calliope rocket artillery as the AA is not armored.
(3) Down the ME 262 Jet-Fighter.
Make sure both your AA units are still alive at this point and you will down it with ease.
(4) Destroy the Wirbelwinds.
When redoing this mission start by going left and clearing the 2 barracks and the mg nest. Now send in your infantry and take out the 2 anti tank guns in the forest ahead and keep moving until you reach the Wirbelwinds and take them out with the infantry to.
Mission 20 (Riding with the Devil) – Destroy all the maus.
There are three maus tanks. They are really powerful and also have a lot of armor so you’ll want to either over run them with units or take them out from range with the sturmtigers. The sturmtigers are extremely weak against armor so this does take a long time. Make sure you firstly take out all recon so the maus are blind then bring in infantry to the forests close by. When the maus starts to run blitz the infantry and get them in to finish the tank off with ease.
Mission 21 (Secret Weapons) – There are three secondary objectives to this level.
(1) Clear the way for the flammpanzers.
There will be some units to the right of your base that you need to take out. This objective will appear last.
(2) Play ‘Decoy Building’ Ruse.
Simply use the Ruse on the map as indicated by the yellow marker after you have been defending for a few minutes when this option shows up.
(3) Clear the way for the panzerjagers.
There is a bunker in the south end of the map that needs taking out to allow them to pass. Just send one of your rocket artillery pieces to destroy it from range. You can build and send the rocket artillery to destroy the bunker during the time you have to build up defences so you get the panzerjagers right away.
Mission 22 (Into the Bears Jaws) – There are three secondary objectives to this level.
(1) Capture the Abandoned Base Camp
This is in the middle of the map on the right side to the right of the base you have to capture for the main objective. A paratrooper drop will do the trick as long as you keep them away from his main base AA units. Alternatively right at the start of the level build 2 infantry units and walk them over and take the HQ and the barracks.
(2) Capture the Infantry Base Camp
This is in the northwest of the map, there are two barracks that need to be taken. The Russian’s have no AA defence so drop a lot of paratroopers and you’ll easily take control of this entire area.
(3) Capture the Armor Base Camp
This is at the bottom left of the map. You can drop a paratrooper on there before this objective even appears as he has no anti tank stuff in the area.
Mission 23 (The Grand Finale!) - Hold the Secondary Line
This is extremely easy. Towards the end of the 16 minutes you have to defend you will be given control of some units to the left at a new base. You have to stop the enemy from taking it. You get tank destroyers and super tanks so this does not present a problem. You need to keep it protected until you complete the level so keep an eye on it always.
|Complete an operation|| |
There are 6 operations in total, 2 1 vs 1, 2 1 vs all and 2 co op. You will earn this while going for any of the 3 other operation completion trophies, Best Friend, One vs. All or Nemesis.
|Complete all operations' bonus objectives|| |
Another tough trophy because operations are hard enough to complete in the first place let alone with all the bonus objectives. Thankfully the game lets you stack objectives provided you succeed in the mission. It is therefore possible to work on certain bonuses each time you attempt the mission.
Anzio (Jan 1944, Italy) - There are 11 secondary objectives in this operation, 4 of which are hidden to start with.
(1) Kill all enemy units in 15 minutes - Earned while doing the strategy explained in Nemesis
(2) Lose less than 20 units
(3) Preserve all your AT guns - Earned while doing the strategy explained in Nemesis
(4) Capture the enemy HQ - Earned while doing the strategy explained in Nemesis
(5) Destroy 10 tanks - Earned while doing the strategy explained in Nemesis
(6) Don't lose any buildings - Earned while doing the strategy explained in Nemesis
(7) Kill 10 infantry units - See (8)
(8) Hidden to start Kill 20 infantry units (Kill 10 infantry units for this to appear) Start the level building an armor factory and 3 supply depots. Keep pumping out as many Lee tanks as you can afford and a few anti tank guns. Make sure to constantly keep up radio silence and camouflage. Have the anti tank guns outside radio silence's range and the AI sends troops to destroy them which you can take out with your Lees.
(9) Hidden to start Destroy 20 tanks (Destroy 10 tanks for this to appear) - Earned while doing the strategy explained in Nemesis
(10) Hidden to start Kill all enemy units (Take longer than 15 minutes before winning for this to appear) - Follow the Nemesis strategy but don't take his HQ until 15 minutes have passed
(11) Hidden to start Kill 3 Obice or More (Wait for him to build some Obice for this to appear) - Earned while doing the strategy explained in Nemesis
Seelowe (Jul 1940, England) - There are 8 secondary objectives in this operation, 5 of which are hidden to start with.
(1) Win in 20 minutes - Earned while doing the strategy explained in Nemesis
(2) Don't lose the Wirbelwind - Earned while doing the strategy explained in Nemesis
(3) Destroy 10 planes - Earned while doing the strategy explained in Nemesis
(4) Hidden to start Destroy 15 planes (Destroy 10 planes for this to appear) - Earned while doing the strategy explained in Nemesis
(5) Hidden to start Destroy 20 planes (Destroy 15 planes for this to appear)
(6) Hidden to start Kill all enemy units (Take longer than 20 minutes to win for this to appear) - Do the strategy explained in Nemesis and simply leave one of his buildings until 20 minutes have passed.
(7) Hidden to start Destroy the Prototype Units
(8) Hidden to start Stop Airborne "Red Devils" - Earned while doing the strategy explained in Nemesis
Pincer Movement (March 1941, Lybia) -There are 11 secondary objectives in this operation, 1 of which is hidden to start with.
(1) Destroy all enemy units - Earned while doing the strategy explained in One vs. All
(2) Win in 20 minutes - Simply go for total destruction when you first attack the Italians following the strategy in One vs. All and make sure you get an infantry in to take out his HQ and remove his barracks so he can't get it back.
(3) Defeat one enemy - Earned while doing the strategy explained in One vs. All
(4) Destroy or capture German HQ - Earned while doing the strategy explained in One vs. All
(5) Destroy or Capture Italian HQ - Earned while doing the strategy explained in One vs. All
(6) Seize abandoned Anti-Tank Base - Earned while doing the strategy explained in One vs. All
(7) Preserve your pershings - Earned while doing the strategy explained in One vs. All
(8) Get 5 supply depots - Earned while doing the strategy explained in One vs. All
(9) Kill 50 units - Earned while doing the strategy explained in One vs. All
(10) Kill 5 recon units
(11) Hidden to start Destroy 75 units (Destroy 50 units for this to appear) - Earned while doing the strategy explained in One vs. All
The Maginot Line (July 1942, France) – There are 8 secondary objectives in this operation, 4 of which are hidden to begin with.
(1) Keep enemies away from Bord-L’Etang - Earned while doing the strategy explained in One vs. All
(2) Preserve one of your Laffly - Earned while doing the strategy explained in One vs. All
(3) Kill 50 enemy units - Earned while doing the strategy explained in One vs. All
(4) Keep more than 200$ - Earned while doing the strategy explained in One vs. All
(5) Hidden to start Kill 100 enemy units (Destroy 50 units for this to appear) - Earned while doing the strategy explained in One vs. All
(6) Hidden to start Kill 150 enemy units (Destroy 100 units for this to appear) - Earned while doing the strategy explained in One vs. All
(7) Hidden to start Preserve the long tom (wait until about 6:30 left on the clock for this to appear) - Earned while doing the strategy explained in One vs. All
(8) Hidden to start Preserve the FCM F1 prototype (wait until around 10:00 left on the clock for this to appear) - Earned while doing the strategy explained in One vs. All
Tobruk ’45 (June 1945, Cyrenaica) – There are 8 secondary objectives in this operation, 5 of which are hidden to begin with.
(1) Defeat one enemy - Earned while doing the strategy explained in Best Friend
(2) Destroy 10 tank units - Earned while doing the strategy explained in Best Friend
(3) Destroy 10 air units - Earned while doing the strategy explained in Best Friend
(4) Hidden to start Destroy 25 air units (Destroy 10 air units for this to appear) - Earned while doing the strategy explained in Best Friend
(5) Hidden to start Destroy 40 air units (Destroy 25 air units for this to appear) - Earned while doing the strategy explained in Best Friend
(6) Hidden to start Destroy 25 tank units (Destroy 10 tank units for this to appear) - Earned while doing the strategy explained in Best Friend
(7) Hidden to start Destroy 40 tank units (Destroy 25 tank units for this to appear) - Earned while doing the strategy explained in Best Friend
(8) Hidden to start Destroy every enemy unit (Defeat one enemy for this to appear) - Earned while doing the strategy explained in Best Friend
Triple Alliance against the Axis (May 1940, Northern Europe) – There are 12 secondary objectives in this operation, 8 of which are hidden to begin with.
(1) Destroy every enemy unit - Earned while doing the strategy explained in Best Friend
(2) Destroy 10 tank units - Earned while doing the strategy explained in Best Friend
(3) Destroy 10 infantry units - Earned while doing the strategy explained in Best Friend
(4) Destroy 5 air units - Earned while doing the strategy explained in Best Friend
(5) Hidden to start Destroy 10 air units (Destroy 5 air units for this to appear) - Earned while doing the strategy explained in Best Friend
(6) Hidden to start Destroy 15 air units (Destroy 10 air units for this to appear) - Earned while doing the strategy explained in Best Friend
(7) Hidden to start Destroy 15 infantry units (Destroy 10 infantry units for this to appear) - Earned while doing the strategy explained in Best Friend
(8) Hidden to start Destroy 20 infantry units (Destroy 20 infantry units for this to appear) - Earned while doing the strategy explained in Best Friend
(9) Hidden to start Destroy 20 tank units (Destroy 10 tank units for this to appear) - Earned while doing the strategy explained in Best Friend
(10) Hidden to start Destroy 30 tank units (Destroy 20 tank units for this to appear) - Earned while doing the strategy explained in Best Friend
(11) Hidden to start Destroy the stolen nuclear Long Tom (wait until it spawns for this to appear) - Earned while doing the strategy explained in Best Friend
(12) Hidden to start Destroy the Maus tanks (wait until they spawn for this to appear) - Earned while doing the strategy explained in Best Friend
|Complete all cooperative operations|| |
This will require you to complete 2 missions with other people. I will provide a tactic that will ensure you at least manage to win each operation.
Tobruk ’45 (June 1945, Cyrenaica): This operation requires you to team up with another person. You will be fighting the French who focus on tanks and the British who focus on planes. It will be the same for your team as one person can only build tanks and the other AA/planes. I will break this down into how each person should play, however one point to note is that you should try to always keep Blitz up around your base as the maus are really slow movers. Camouflage and radio silence are useful but if your AA units have been set up right you will not need to waste RUSEs on them.
Person with Planes: To start off, build a few supply depots then spam AA units and put them in the forests to the left and right of the town and to the left of your base and right of their team mates base. After this get some recon in the air to see what is going on. Get a prototype building up and get the Wirbelwind ready for production. You will basically want to follow your teammate's maus with 2-3 Wirbelwind to give air cover so keep an eye on his movements and make sure to provide cover. There will come a point where you should have $100 spare, at which point I recommend an administrative building (eventually you want 2) to help cover expenses once the supply depots are empty. Your final job is to build a lot of fighters and fighter bombers so you can provide aerial protection when you are storming the bases. Once the French are taken care of and you reach the British base, send all the planes you have over his base to distract his bombers/fighter bombers so that your teammate can get his maus in to take out the airfields.
Person with Tanks: You want to build some supply depots and then build a prototype base and research maus tanks. As the British come at you with planes, you will want to focus your tank defence over on the left side to protect your teammate. Build an AA/AT base and research the AT gun and put 2 in the woods left of the town and 2 in the forests next to the 2 supply depots. Now build 2 maus tanks and send them over to the path of the left. Slowly work your way forward where you will come to some French buildings. Make sure your ally is giving you AA cover. When you can, build 2 more maus and send them north of the town where the 2 supply depots are. From here you can send them northwest by the mountain where you will come to some secondary HQ's that are easy pickings. Again you need to make sure your team mate has Wirbelwind AA cover. It's possible to completely destroy the French base with just these 4 maus tanks. The entire time this has been going on you want to build as many maus as you can afford and start collecting them to the right of your base. When you have 6-7 and your teammate has Wirbelwind's there, send them towards the British. While doing this link up your 4 maus that took out the French and come around the back so you are attacking the Canadian's/British from both sides. I'd highly recommend a recon unit as they camouflage their buildings. To help with funds when you have a chance build an administrative building (you will want 2 eventually).
Note that the AI will have lots of units scattered about after you take out his buildings, so make sure you have recon units scouting the map to find them and you use fighters/AA to shoot down his remaining planes or you will fail objective 11 and possibly 1 as well. Following this method should earn you all 8 secondary objectives. - special thanks to Jjos for helping with this method -
Triple Alliance against the Axis (May 1940, Northern Europe): This operation is in my opinion the hardest of all and in order to attempt it you will need at least 2 other people. I'd not even try to do this with random people as you'll only waste your time. Thanks go out to the people who've shown me how this works - Eagle Soars and Agent Ace (ps3trophies.org username unknown) -. The way the game has been split up means you'll have a person as the British (whose power is the airforce), the Italians (whose power is the anti tank units and cheap tanks) and the Americans (whose power is their artillery). Note that the AI plays differently each game and it took a few tries doing the identical thing until the AI worked in our favour (we had the AI rush the US twice, we had some problems with the Italian stack being nuked before it was destroyed etc) so don't be put off if you don't make it first time.
Person who is Italy: As the Italians, your role will be to build up a large army to attack the German's base once America and Britain have done their jobs. When the operation starts build 2 supply depots (the one near your base and the one over the river but not the one nearest the Nazi's!!). Now build an artillery and anti tank building and a tank building. Build 4 of the $10 AT guns and put them in the little forest strip close to the unoccupied supply depot. Shortly after starting you'll get 3 paratroopers which you'll also want to move into the forest. This will protect you from any attacks that come your way although by not taking the supply depot you should face no attacks. Now you will want to work on building up a large army. To start with build 4 of the AT/AA guns. These will be important as they are your only protection against aerial assault. After this just build tanks tanks and more tanks. By the time you're ready to attack you'll have near to 30 tanks. You'll want to send them over the bridge all as one group and wipe out the Nazi's buildings and units through an overwhelming unit advantage.
Person who is America: The Americans will face the brunt of attacks early on from the ground and later on from the air. For this reason your first job is building up defence. Take the supply depot near you base and the one over the river but leave the one nearest the Nazi's base. Now put some AT bunkers close to this uncaptured supply depot. After this you'll want to build 4-5 AA guns and put them close to the mountain. Finally you'll need to start pumping out priest artillery. If you move them right up to the mountain you'll be able to attack their headquarters from where you are. Obviously attacking with one priest will have little effect and he'll simply camouflage. To begin with, just take out what you can see so the Siegfried bunker etc. Once you've got 7+ priests all hugging the mountain attack the HQ. You have to hope that you manage to destroy the HQ before he uses camouflage. If he does then attack any units around his HQ so that you'll also hit it. With his HQ down he can no longer replace any destroyed buildings or collect any money so this is vital. You'll want to have radio silence and camouflage on the American sector to help counter the aerial and artillery assault you'll face. After building the priests, turn your attention to building tanks with any remaining money you have so you can assist the Italians.
Person who is Britain: The British have without a question the most important role. The aerial cover they provide is key to winning this operation. As with the other two people, you will want to avoid the supply depot nearest to the Nazi base. Due to the amount of money you'll need to cover the planes it is advisable to build up a secondary HQ either side of your main base near to the supply depots. Now with a large income you can focus on your air force. You'll want to create a recon plane and have it at the American base so their artillery can see hidden stuff but make sure you keep it in the range of the American AA bunkers or it will be shot down in seconds. You'll want to make sure you're using the upgraded fighters and fighter bombers. 4 fighters and the rest fighter bombers will do the trick. Your job will be to support the Americans in defending as well as defending yourself (don't worry about the Italians they won't be getting attacked and if they do they can defend themselves).
When the Long Tom appears you'll want to send your fighter-bombers in instantly to take it out before it can get off more than 1 nuke (the last thing you want is the Italians to lose their stack of 20+ tanks). Remember to use the spy ruse to see it. Don't worry if a lot of planes get shot down. Send in fighters first to attract their planes to those instead so the fighter-bombers have a clear run. When the Maus tank spawns you'll also want to assist in its destruction. Again using the spy ruse to see it then sending over fighters followed by fighter bombers does the job. Other than that you'll be keeping the Nazi air-force in check until the HQ is destroyed and they have no money to build more planes. At this point you'll provide support for the Italian assault by taking out the AT guns and artillery they use as well as the Siegfried bunker and finally help in the clean-up of units and buildings.
Using the above method you should be able to entirely clear the map of enemy units with more than 5 minutes of time remaining. Doing this method will net you every secondary objective however (8) is hit and miss. One game we got that, another time we didn't even destroy 10 infantry. To encourage him to build infantry you could destroy everything but his barracks or aim for a points victory and turtle for 25 minutes keeping everything but your AT guns hidden so he sends in infantry to destroy them.
|One vs. All|
|Complete all 1 vs. all operations|| |
There are 2 1 vs. all operations to complete. I will provide a tactic that will ensure you at least manage to win each operation.
Pincer Movement (March 1941, Lybia): This operation is actually really easy if you do it right. When you start off send your two pershing tanks off towards the Germans. While doing this build a barracks, armor base and two supply depots. Build up 5 infantry units then leave your money to go up. Send the 5 troops towards the Germans as well. The pershings will have started to take out his base (sometimes he will have a lot of air stuff already in which case restart) The infantry will be a bit of a distraction. Keep your tanks camping his HQ and let the infantry capture it as well as his supply bases and any other buildings you left. You'll now be 1 on 1 with the Italians.
The entire time you have been working on the Germans, you should build 5 infantry and as many Lee tanks as you can afford. When you have at least 5 tanks rush them to his base with the infantry. Use terror and fanaticism. The aim here is not to destroy him but simply to cripple him completely so he is forced to rebuild everything. Make sure his airfield is destroyed. While this has been going on you can move your 2 pershings in towards the middle where the AA and Anti Tank factory is. You will want a Willys recon so you can see the anti tank stuff that he has hidden in the forest. With this area cleared capture the base with an infantry.
Ensure you've also got at least 5 supply depots (there are 8 that you could safely hold by now). Now you have him totally corned keep farming units off him until you've reached 75 then go ahead and finish him off. Doing the mission like this will earn you secondary objective (1), (3), (4), (5), (6), (7), (8), (9) and (11).
The Maginot Line (July 1942, France): With this operation it is possible to complete all the secondary objectives in one go while completing the main objective of staying alive. As soon as the level starts, build 2 Maginot Bunkers at the crossroads to the north of Bord-L’Etang. Send your 2 heavy tanks and have them at the crossroads. Finally, send 2 of the 3 Laffly AT tanks there to and have them at the back. Build 3 supply depots that are near your HQ. Once you have the money build an artillery and AA base. Put 3 of the Camel AA guns in the forests to the left of Bord-L’Etang and 3 in the forest to the right. Your front end is now protected from attacks and this is enough to hold off the entire level.
You don't need to even bother with the right side secondary HQ because it gets captured early on and you can't afford to defend it. Instead, build 2 Maginot bunkers just infront of the northern supply depot of the left side secondary HQ area. Now when you have money build 2 supply depots at the places there. Make 3 camels and put them in the forest to the left of the town on that side. You've now protected your left flank. Lastly, build 2 Maginot bunkers and put them right next to your HQ on the right side between the water and the forest for later. After this has happened, wait until you have 100$ and build an administrative building. After this build a barracks and put 5 infantry in Bord-L’Etang.
While all this buildup has been going on you will have passed the 10 minute mark and been given a super heavy FCM tank. Send that over to the left and have it behind the Maginot Bunkers (you'll be getting attacked at this point by quite a lot of light/medium tanks from the left). You will also have got a recon which you can put in the forest to the right of Bord-L’Etang so get a view of what's coming. Keep repelling the AI's attacks until you get down to 6:30. At this point it's impossible not to win as you are given a nuclear long tom to protect. Keep him where he is and keep firing at the streams of tanks he is sending straight for Bord-L’Etang. Not only does this make protecting Bord-L’Etang easy but it rapidly builds up kills for the 150 kill objective.
From about 8 minutes left you will find he sends an increasing number of planes and also paratroopers so make sure you are replacing the camels that are being destroyed and keep up camouflage and radio silence on your base so you are not the target of his heavy bombers. This method should earn you all 8 secondary objectives.
|Complete all 1 vs. 1 operations|| |
There are 2 1 vs. 1 operations to complete. I will provide a tactic that will ensure you at least manage to win each operation.
Anzio (Jan 1944, Italy): To start off, build 3 supply depots, 1 to the right of your base, one to the left across the river and one to the north. Now, this tactic involves attacking both the AI's flanks to ensure you will break through on one side. Because of this it almost guarantees you won't achieve objective 2 (less than 20 units lost). What you need to do is build your armor base along the road at the top right after the forest and in the sort of island that has a river, then the land where you build it, then another river. This ensures you will have a constant flow of tanks that reach the battle fast. On the left side of the map you will want to put a barracks. It should be placed along the road but south of the town in that area. Send your 3 wolverine tank destroyers to your armor base.
Now start off by building 10 infantry units and moving them north into the forests near the supply bases that the enemy will have taken. With your remaining money, build as many Lee tanks as possible (should be 7-9). Once they are all built send them across to get the enemy's attention (keep the wolverines behind the Lee's!). Play Fanaticism and Terror to give you the edge. He will send a lot of tanks to try to take you down but they are easily taken care of. You will be able to advance far enough to remove his artillery factory so you won't have any more Obice to worry about. Having started this assault on his right flank, you will then want to attack his base with the infantry you built. He will send in tanks and destroy all the infantry in the end, but in the 15-20 seconds that he has been diverted you will have been able to advance your tanks enough to destroy his armor base and his barracks.
He now has nothing but his HQ, a lot of supply depots and a few tanks. Clear out the remaining tanks with your wolverines. Keep a Lee or 2 outside his HQ to stop him building new buildings. Now all you need to do is move in the infantry to capture his HQ and finish off the operation. It took me a little under 10 minutes. I was also able to get secondary objective (1), (3), (4), (5), (6), (9) and (11).
Seelowe (Jul 1940, England): For this operation you will want to create an infantry rush. Start off by creating a barracks on the left of the map just past the town. Send your Wirbelwind and 2 AA guns over there as well. While this is going on, create 2 supply depots next to your HQ and the one on the left by the town. Have the Wirbelwind a bit out of the way at the back and the AA in the forest. As soon as the barracks builds, create a recon followed by as many infantry as you can afford. 10-15 the more the better. Now when they are all built, blitz them over to the airfield he has at the top left of the map.
His fighter-bombers will try to take you out but they can only destroy one infantry unit before having to go back and land to resupply. While this is in progress, build an artillery factory at your base and make 5 AA units and put them in the forest a little to the north of your HQ. Also build 3 MG nests around the HQ (this is for later). Having captured his airfield you should immediately send your infantry to take his HQ as well as the supply depots he has taken nearby. Money will start rolling in fast, so build 4-5 fighter-bombers on your new airfield and take out the tanks he is sending for your infantry (Send the infantry at the tanks to while using fanaticism). There shouldn't be too many to worry about. You can now move your infantry on to take his armor factory, his barracks and his remaining airfield which is on the right of the map.
Shortly after doing this he will send about 10 paratrooper transport planes so get your fighters into the air and try to shoot down as many as you can. You should also have AA units scattered around the map so he won't manage to land too many paratroopers. Any that do land will head towards your base where they will be met and dealt with by the MG nests. The next part might not be needed for some people, but for me he had built a secondary base up in the southeast of the map - follow the road from your HQ to the right and you'll come to it. Send a recon to see it (he has it camouflaged), then either capture it with infantry or bomb it from the air. This should take less than 15 minutes to complete and earn you secondary objective (1), (2), (3), (4) and (8).
|Complete all operations|| |
This will come automatically after you have completed Best Friend, One vs. all and Nemesis.
|Defeat an A.I. in battle mode|| |
Earned after your first battle mode victory.
|Defeat an A.I. in battle mode on Medium difficulty and in all time periods (39/42/45)|| |
Simply win a battle mode on medium or higher during each of the three time periods. You will have done 45 when earning Ace. For 42 you can't face a prototype enemy so I used a regular one. The paratrooper rush won't work so I did the following:
You need to switch to America but keep the AI as America as well. Start off by building an airfield then researching the B17 flying fortress. Build a supply depot. Build an Anson and have it flying a little south of his HQ. Build a B17 and send it to take out the stuff he has built to the southeast of his base. Build 4 paratroopers. Let your B17 resupply then send it towards his base. He will camouflage the sector but you will still take out his airfield and any planes he has on the ground. At the same time send in the paratroopers. Land them right where his HQ is and as soon as you are on the ground you can capture it. Move your other paratroopers around to take any other supply depots or buildings he has (he had an artillery base left for me). He will now only have some planes in the sky, so research the fighter bombers and send them to take out his planes (as they have been unable to land they won't have ammo to fire at you).
For 39 you are not able to build B17's so you have to adapt the above slightly. Start out again by building an airfield and 2 of the B25 bombers. Build a supply base. When both bombers are built send them over to where he has started to build up to the southeast of his HQ. Take out the buildings there. While doing this research paratroopers. As soon as this is complete, send the bombers over his base and attack it. He will camouflage. At the same time send 4 paratroopers and drop them right at his HQ. He will have built some planes but they will focus on your bombers rather than your transport so you will land the paratroopers, capture his base and his airfield and again all he has left is some supply depots and planes in the air.
|Defeat an A.I. in battle mode on Hard difficulty level with Total victory|| |
Credits to -Necromancer2k8- from the sister site for the amazingly easy tactic of a paratrooper rush. I have modified it slightly since he was doing some unnecessary things. You pick the map blitz, go as Britain and set your opponent as America and give him a prototype profile (this means you need to be on 1945).
As soon as the level starts, build an airfield. As Britain you will not need to research paratroopers so you can instantly build 3 paratroopers. Blitz them over and drop one at his HQ, one to the right where he will send his barracks and one to the southeast of his HQ to the right of the town where a supply depot is where he will put his prototype base. This takes less than 2 minutes and gives the total victory condition.
|Capture 50 buildings|| |
Throughout the Campaign wherever you can, capture buildings instead of destroying them. Doing this will mean this trophy comes naturally as you play through it. If not, it will stack with other game modes.
|Defeat an A.I. in battle mode while playing each nation|| |
Win a battle mode with each of the 6 nations:
USA - Earned while doing Trooper
Germany - Put the difficulty to easy, set the year to 45 and the AI as prototype. Build an airfield then research fallschirmjager. Once this is done drop 3 on his HQ. He will have almost nothing so you won't even need bombers.
UK - Earned while doing Ace
France - Same as for Germany but using Chasseurs-para.
Italy - Same as for Germany but using Folgore.
USSR - Same as for Germany but using Desantniki.
|Defeat all A.I. profiles in 1v1 battles at least in Medium difficulty|| |
Win a battle mode on medium or harder against all 6 of the different styles the AI can have:
Regular - Earned while going for Trooper
Airforce (heavy use of airforce) - Use the same method as outlined for 1939 in Trooper
Howitzer (heavy use of artillery) - Use the same method as outlined for 1939 in Trooper
Prototype (heavy use of advanced units) - Earned while going for Ace
Blitzkrieg (uses rush tactics) - Use the same method as outlined for 1939 in Trooper
Turtle (defensive and attempts to win through attrition) - Use the same method as outlined for 1939 in Trooper
|Use all RUSEs|| |
There are 15 ruses in the game. Simply use each one at least once during the campaign when they become available and this will unlock at the end of Mission 21 (when the scores for the level come up). They are:
Decryption (shows what enemy unit’s have been ordered to do) – First available in Mission 3
Spy (reveals what the enemies hidden units are) – First available in Mission 4
Radio Silence (hides your units in the sector from the enemy) First available in Mission 7
Biltz (increased movement speed in sector) First available in Mission 9
Fake Offensive (launches an attack with decoy planes and tanks) First available in Mission 12
Fake Tank Assault (launches an attack with decoy tanks) first available in Mission 12
Fake Air Assault (launches an attack with decoy tanks) first available in Mission 12
Reverted Intel (Makes the enemy send anti infantry units to attack tanks and anti tank units to attack infantry) First available in Mission 15
Fanaticism (Makes your units fight to the death) First available in Mission 17
Camouflage Net (Hides your buildings from the enemy) First available in Mission 18
Terror (Makes enemies flee earlier) First available in Mission 19
Decoy Airfield (Diverts the enemy to your fake buildings) First available in Mission 21
Decoy Barracks (Diverts the enemy to your fake buildings) First available in Mission 21
Decoy Armor Base (Diverts the enemy to your fake buildings) First available in Mission 21
Decoy AA and Artillery Base (Diverts the enemy to your fake buildings) First available in Mission 21
|Destroy 5000 enemy units|| |
With the many other lengthy trophies requiring plenty of kills, destroying 5000 units will come extremely easily. Kills stack across all modes.
|Got to level 20|| |
You will reach level 20 during the Campaign, although how soon depends on the difficulty you play, whether you are completing all bonus objectives and whether you are capturing or simply destroying buildings. This unlocked for me at the end of mission 14 and I actually had 17,000 points more than needed for level 20, so it’s possible this could come at the end of 13 for some people.
|Reach the Veteran league.|| |
Reach level 21 in online play. Earned while going for Elite.
|Reach the Elite league.|| |
Reach level 61 in online play. This is another grind trophy. The best way I've seen so far is to get a partner and get into a ranked 1v1 together. Have each person be Russian and build 1 prototype base each in the middle of the map and 1 barracks each there as well. Take 3 supply depots and upgrade your infantry. Now put blitz on the sector and keep building out infantry and capture the prototype buildings. You need to get into a rhythm so that you don't kill your partners infantry all the time. As you get the same amount of exp +- 10% you both get a victory bonus. In a 25 minute game it's easily possible to get 21,000 exp and with the 5,000 bonus that gives you can make 26,000 exp in 25 minutes. Taking into account getting into games together you're looking at around 52,000-55,000 exp an hour. Level 61 requires about 525,000 exp so this should take less than 10 hours to complete.
Please be aware that the way the match making system works it is far easier to get into a game with someone in the same league as you. When searching it first matches you with those in your league and if no one is found it looks for other people. This means if you are rank 15 and your boosting partner is 25 you'll have a much harder time joining each other than if you were both 15. The leagues are for every 10 levels so 1-10, 11-20, 21-30, 31-40, 41-50, 51-60 and 61. The boosting method ensures you will both be around the same score each match but if there starts to be a gap make sure to let the person get extra exp to stay the same level.
To find someone to boost this trophy with head over to the boosting thread: Trophy Boosting Thread
|Got to level 100|| |
This will be a grinding trophy. The exact amount needed for level 100 is 2,525,000 exp as each level you require 500 exp more. The best way I've found currently is to keep playing battles as if you were going for Ace. Each level takes between 1:45-2:00 minutes to complete and each win gives a greater bonus. As of writing I was on a 17 win streak which gave me a 1,536 win streak bonus on top of the exp earned for winning that match.
|Defeat one of Eugen Systems' team of someone having already unlocked this trophy|| |
This is a viral trophy. You will need to defeat the person with this trophy in an online game. You can unlock this trophy in a private match so if you know someone with the trophy you can invite them to the game rather than try to match with them randomly in a ranked game. This has become quite common so chances are you will get this without trying after a few wins against random people.
|Play a four-player game with your friends only|| |
You can create a private multiplayer game and invite your friends to it. Unlocks as soon as you start the match - unless you did Got Your Back! before, in which case it unlocks at the end of the round. If you have trouble unlocking it be the host (it does not matter, but when I did this 2 people got it, 1 person didn't get it but when he then hosted he got it right away).
To find 3 other people to boost this trophy with head over to the boosting thread: Trophy Boosting Thread
|Play a game on every map in a ranked match|| |
Unfortunately, it does not seem to be the case that every map available in private online play is also available in ranked games. The following is a checklist of the maps that I played on before the trophy unlocked for me. As there is no way to choose what map you play on anyway, so I don't think it's a big deal that the exact maps are known. After doing all the 1v1 stuff you'll easily have played 50+ games, so then it's just a case of doing 2v2 until the trophy unlocks.
1 vs 1
[ ] Blitz
[ ] Tank Graveyard
[ ] Frontline
[ ] Above the River
[ ] Face-to-Face
[ ] Strongholds
2 vs 2
[ ] Cauldron
[ ] The Border
[ ] Diplomats
[ ] Bagration
[ ] Centre of Gravity
[ ] Treason
|Got Your Back!|
|Play a game with a friend in the same team|| |
Earned while going for Best Enemies. Will unlock at the end of the match.
|Play a game with a stranger in team ranked match|| |
Simply join a random team ranked match.
|Achieve a victory in every ranked match mode|| |
There are only actually two different modes, 1 vs 1 and 2 vs 2. A win in each mode is all that is required.
|One Hand behind My Back|
|Defeat an opponent without using the airfield and armor and artillery base camps in a ranked match|| |
With a boosting partner, get into a ranked match together and have 1 person do nothing while the person going for the win builds a barracks and infantry. Send it over to capture your partner's HQ and win the round.
To find someone to boost this trophy with head over to the boosting thread: Trophy Boosting Thread
|Defeat an opponent with air units only in a ranked match|| |
With a boosting partner, get into a ranked match together and have 1 person do nothing while the person going for the win builds a few bombers. Send them over to destroy your partner's HQ and win the round.
To find someone to boost this trophy with head over to the boosting thread: Trophy Boosting Thread
|Achieve a 90% or more survival ratio in a ranked match|| |
This trophy requires you to lose less than 10% of the units you create. It will come automatically if you boost either Top Gun or One Hand behind my Back.
|Who's Your Daddy?|
|Achieve a 200% or more kill rate in a ranked match|| |
This unlocked for me without making any special attempt at it. If you are struggling to get better than a 2:1 kill ratio, then simply play a ranked match with a boosting partner and let your partner build up a couple of easy units for example infantry then send in some tanks to take them out.
|Win 5 games with every nation in ranked matches|| |
There are 6 countries, America, Britain, France, Germany, Italy and Russia meaning you will need to win a total of 30 ranked matches. This stacks between 1v1 and 2v2 modes.
To find someone to boost this trophy with head over to the boosting thread: Trophy Boosting Thread.
You will be able to earn a number of wins with different countries while working on other trophies, so be sure to keep a track of which countries you have however many wins with.
|Achieve a winning streak of 3 in ranked matches|| |
See The Great
|Achieve a winning streak of 10 in ranked matches|| |
This trophy would be near to impossible legitimately, so unless you are an amazing R.U.S.E player head over to the boosting thread and find two partners. As there is no way to match with each other you have to coordinate in chat as follows:
Have the first person who is the losing person count down from 3 then press launch. Soon as they launch, have them say launch and then the person who is doing the 10 streak launches a ranked game too. Once this is done they also say launch. After doing this, the 3rd person then also joins. The idea behind this is that the 1st person will get into any rooms that become 2/2 and if that happens the winner will get into 1/2 and the 3rd person takes 2/2 with the winner. If the 1st person gets into 1/2 right away the winner takes 2/2 and the 3rd person doesn't do anything.
This is best done late evenings American time when the least people are playing. It is possible to do it with only 2 people but it's a lot harder to get into the same room and there is more chance of a random person coming and messing the streak so in the long run it's faster doing it with 3 people. As soon as you start the match, the loser can surrender so it won't take more than 10 minutes to finish a person's streak. - thanks snackytreats for helping figure this out -
To find someone to boost this trophy with head over to the boosting thread: Trophy Boosting Thread
|Complete all trophies|| |
|Seize Colditz Castle|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 1 (Colditz Castle).
|Holding the Pass |
|Successfully hold Kasserine Pass|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 3 (Kasserine Pass).
|Sand Storm |
|Throw the Axis out of Africa|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 5 (Sand Storm).
|From Cover to Cover |
|Neutralize the Italian secondary HQ by moving from cover to cover.|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 7 (Hide and Seek).
|Tank Buster |
|Eliminate the last Italian forces|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 8 (Tank Buster).
|Highway to Heaven |
|Complete the Italian Campaign || |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 9 (Battle of Monte Cassino).
|Successfully land at Utah Beach|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 10 (Utah Beach).
|Complete the Cotentin Campaign || |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 12 (The Battle of Cherbourg).
|Death from Above|
|Complete Operation Market Garden|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 15 (A Bridge too Far).
|Battered Bastard of Bastogne|
|Successfully hold Bastogne|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 17 (The Siege of Bastogne).
|V-E Day |
|Survive to see the German capitulation|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 19 (West Meets Easts).
|The Facility |
|Recover Germany's secret weapon plans|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 21 (Secret Weapons).
|Prevent the Russians from attacking the western allies|| |
STORY RELATED CAN’T BE MISSED. Awarded after completing mission 22 (Into the Bears Jaws).
|Brigadier General |
|Prevent World War III in Easy difficulty level|| |
See General of the Army.
|Lieutenant General |
|Prevent World War III in Medium difficulty level|| |
See General of the Army.
|Play two RUSEs on the same sector || |
You should get this naturally while playing through the Campaign. If not, simply make sure you activate 2 Ruses in the same sector at the same time. This can be done at the start of mission 5.
|General of the Army |
|Prevent World War III in Hard difficulty level || |
Awarded upon completing the campaign (Mission 23 (The Grand Finale!)) on the hard difficulty level. If you've played the entire Campaign through on Hard, then the other two difficulty trophies, Brigadier General and Lieutenant General, will also unlock.