Credit: RED_REBEL44 - creating and supplying Red Faction: Armageddon Trophy Guide and Road Map banner. Monster Achievements - creating and supplying the "Chronicler" video guide. tasteslikefish - locating Log 33 for the "Chronicler" Log Locations guide.
Introduction:
It is the year 2170, 50 years after the events of Red Faction: Guerrilla. Mars has become uninhabitable, forcing everyone underground yet again. It is deep within the caves of Mars that the citizens of Mars discover what creatures inhabit Mars. You play as Darius Mason, grandson of Alec Mason, the protagonist of Red Faction: Guerrilla.
Armageddon has taken a leap of faith in gameplay from what that of previous Red Factions, ridding the sandbox world and giving the player a linear story full of aliens waiting to be demolished. Armageddon has a very obtainable platinum, with not a huge deal stopping the average gamer from reaching it. The one thing that may keep people from obtaining this platinum is Insane difficulty - which although not particularly hard, may offer a challenge for some.
Walkthrough:
Step 1: 1st Playthrough
The campaign and offline trophies for Red Faction: Armageddon can be completed in one playthrough due to the fact that Insane difficulty is available from the word go. The main thing you will want to pay attention to during this playthrough are the Audio Logs for "Chronicler", as well as the combat trophies.
Luckily, the Audio Logs for "Chronicler" carry across playthroughs, meaning that you can find the first 20 in one playthrough, then find another 20 in another playthrough and still get the trophy. The same goes for every trophy in the game, meaning that none of the trophies are missable. On top of this, many of the combat trophies and some of the collection trophies can be earned in Infestation mode.
Upon completing Step 1, you will earn:
Unto the Breach Secrets Long Buried We're Not Alone Vanguard Things Fall Apart Survival of the Fittest I'm All You've Got Weather the Storm Family Business Must Go Faster Old Friends, Older Enemies Plan B Knock, Knock Losses One Big, Ugly Motha... Breathe Easy
You may also earn:
That Coulda Gone Better I Need A Nap Crusader Ooooh Yeah! Martian Drive-By Hit 'N Run Exterminator It's All In The Wrist Haymaker Zero G War Hold Still Lock And Load Back At Ya! Liftoff Martian Matchmaker Catch! In. The. Face! What Is Best In Life? Boom Goes The Dynamite Crack Shot Salvager Nanergy! Money Well Spent Martian Can Opener Cheater! Chronicler
Step 2: 2nd Playthrough/Clean-up
This step is only required if you either decided to do your first playthrough on any difficulty other than Insane, or you missed any of the collection or combat trophies that can only be obtained in campaign. If you are still missing any of the Combat trophies, they are best done in Casual due to the enemies being weaker.
If not earned during Step 1, upon completing Step 2 you will earn:
That Coulda Gone Better I Need A Nap Crusader Ooooh Yeah! Martian Drive-By Hit 'N Run Exterminator It's All In The Wrist Haymaker Zero G War Hold Still Lock And Load Back At Ya! Liftoff Martian Matchmaker Catch! In. The. Face! What Is Best In Life? Boom Goes The Dynamite Crack Shot Salvager Nanergy! Money Well Spent Martian Can Opener Cheater! Chronicler
Step 3: Online/Infestation
Lastly, we have the Infestation trophies. Fortunately, there are no difficulty requirements for any of the Infestation trophies, meaning they can all be done on Casual if you really want, making them considerably easy. Also, only two of the trophies, "All For One, One For All" and "Field Surgeon" have to be done online, as the rest can technically be done offline. However, the fastest way to do these trophies is to get a group of 4 and set a game to be Casual difficulty on your favourite map. Play through all 30 waves, revive teammates when they go down and don't let anyone bleed out. If successful, you should get "Soldier", "Commando", "Honorary Mason", "All For One, One For All" and taken a decent chunk of revives out of "Field Surgeon".
Once you have done this, you will have to play 5 waves on every default map to unlock the DARK variants of maps, then complete just 1 wave for each of the DARK maps, reviving teammates during this time, and you should have the last two Infestation trophies, "Bug Hunt" and "Field Surgeon".
Upon completing Step 3, you will earn:
Soldier Commando Honorary Mason Bug Hunt Field Surgeon All For One, One For All
Which will ultimately unlock:
Red Faction: Armageddon Master
[PS3T Would Like to Dark_Raven666 for this Road Map]
Number of missable trophies: 4, Bird of Prey, Wrecking Ball, A Taste of their Own and Stick Around
Glitched trophies: Possibly A Taste of their Own, also see the WARNING in the Introduction.
Do trophies stack: No
Does difficulty affect any trophies: No, so set the difficulty to Casual
Do cheat codes disable trophies: No cheats
Additional accessories required: No
Introduction:
The Path to War is the fourth and final DLC that was released for Red Faction: Armageddon. The other 3 consist of two not very good weapon and armour packs and full access to an additional Single Player mode (without the Pass you only have access to part of it). Only Path to War has trophies, the other three do not. Path to War is set 10 hours before the main story and a few days into the middle of it. The reason 5 of the trophies are missable is because, unlike the main game, there is no New Game+ in the DLC.
The glitched trophy is marked as "possibly glitched" as it's been said that certain Turrets don't count towards it but I haven't been able to confirm this detail.
WARNING:
Since November 2012 all the DLCs for this game have had a nasty habit of randomly disappearing then reappearing only to disappear again days/weeks later. If you ever go into the store and can't find them, wait a few days/weeks and they will reappear again. The DLCs are region locked so don't bother trying to download them from a different PS Store, as that won't work.
General Notes:
Do not start this DLC until after you have finished the main game as it contains massive spoilers. To access this DLC after downloading it, from the Main Menu go: Downloadable Content => "Path to War". You also need the 1.01 patch installed before you can play this.
Since all the saves are locked I recommend you invest in a PS+ Subscription and make frequent backups to the Save File Cloud. Using the Backup Utility to backup your Hard Drive to an external drive once a fortnight or so is another method if you can't get PS+. Even though losing your saves for this DLC isn't as devastating as losing e.g. your Profile Save for Red Faction: Guerrilla but it's still going to set you back a bit if you have to start over.
Any Salvage you earn here will transfer to the main game and vice versa; the same also applies to any upgrades you buy. However, the Cheats you can buy in the main game will not work in the DLC as the Cheats Menu has been removed from it.
You can skip cutscenes by pressing then but you may have to wait for a few seconds whilst the cutscene buffers before you can skip it.
All the controls mentioned in this guide assume you are using the default setup.
Walkthrough:
Step 1: Play through the story
Finishing the story will net you the 5 story-related trophies and using nothing but the Level specific weapons will unlock the 5 weapon trophies as well. The weapon trophies aren't hard to get but if you finish the DLC without getting them, you will have to start a new game as there is no level select.
Step 2: Clean up
If you have missed any of the kill trophies you can use this step to get them. The most likely trophy you may have missed is A Taste of their Own as there isn't much incentive to use Turrets on Casual difficulty.
Story-related. Cannot be missed. You will earn this trophy at the end of the chapter Older Enemies. Strangely enough, you earn this before “Old Friends, Older Enemies”, despite it being lower on the trophy list.
To receive these difficulty-related trophies, you must finish the entire campaign without changing the difficulty setting in the options. Insane difficulty is available from the start, and the difficulty trophies are stackable, meaning they can be earned in a single playthrough. Not much will keep players from progressing in Insane difficulty, just make sure to hide if your health gets low. If you can do this, then you shouldn't have much trouble throughout the whole game.
Story-related. Cannot be missed. You will earn this trophy at the end of the chapter Genesis, and for completing the game on any difficulty. Enjoy your rewards for completing the game!
You first get access to the L.E.O. exoskeleton in the chapter Road To Bastion. This trophy can easily be farmed, as you can simply kill all the aliens within the first section and reload the chapter, as all percentages gained towards trophies will count, regardless of whether you restart, die, or anything else. If you choose to do this, then it is advisable to try and kill 5 enemies with a shoulder bash attack in order to earn “Ooooh Yeah!”.
To use the L.E.O. exoskeleton's shoulder bash attack, press and the exoskeleton will rush forwards, smashing through any obstacle in its path. Whenever you have access to the L.E.O. exoskeleton, there will no doubt be many aliens attacking you. Best done by waiting for a large group of aliens to crowd around you, namely Creepers, and try line them up and charge through them. If all goes well, you should get 5 kills.
Kill 100 enemies while in the Marauder Scout Walker.
Missable.
You first gain access to the Marauder Scout Walker in the chapter Heavy Metal. There are roughly 90 enemies within this chapter, and another 90 or so 2 chapters later in Must Go Faster, so it is easily obtainable through natural progression.
You first gain access to the Inferno GX in the chapter Air Support. This is incredibly easy to do, when you see an alien just fly into it and it will most likely die.
During the chapter Knock, Knock, you get to pilot a Mantis. Throughout the whole chapter, there are about 200 Pods for you to destroy, so just shoot them as you see them and you'll get the trophy with ease.
Audio Logs appear as an item with a green aura, easily distinguishable to the blue auras of ammo, the white aura of salvage, and the red auras of weapons. Fortunately, they can be obtained over multiple playthroughs, so if you obtain 35 Audio Logs in your first playthrough, you can find 5 of the last 6 in the next playthrough and still get the trophy. Also, at the end of the chapter Older Enemies, you will receive Archivist Log 01 through 10, all of which count towards the trophy. Therefore, you actually only have to find 30 Audio Logs to earn the trophy.
Here is a video guide for the Logs. Take note that this guide doesn't have every Log location, but it has enough to get the trophy.
Credit goes to MonsterAchievements for the video guide.
Piles of salvage are tall blue cylinders with a white aura that appear throughout the game and give you 30 and 60 salvage when picked up. There are easily over 1,000 piles of salvage throughout the campaign, so just pick up all salvage you find and you will have this in no time.
Salvage is the currency in Red Faction: Armageddon. It is used to purchase Upgrades and Cheats. It can be obtained by picking up piles of salvage (see “Salvager”), destroying structures and picking up the blue 'discs' of salvage, which are worth 3 points of salvage each, and completing waves in Infestation mode. Simply get a total of 25,000 salvage to get this. You don't need to have 25,000 in one go, so feel free to spend it as you like.
There are four Upgrade rings in the game. The first is unlocked by default, with the proceeding rings unlocked by earning a higher completion percentage in the campaign, or by completing higher waves in Infestation. The first ring consists of six Upgrades, all costing 1,000 salvage each, so therefore a minimum of 6,000 salvage is required to get this.
To unlock the fourth and final Upgrade ring, you must reach 73% campaign completion, or by completing 50 total waves in Infestation. The total number of Upgrades is 34 and the total cost for Upgrades is 37,000 salvage. The Upgrades are as follows:
Upgrade Ring 1 – Unlock: Default – Price: 1,000 salvage per Upgrade
Evasive
Recoil Reduction
Fast Hands
Shockwave
Health Increase I
Enemy Health Indicators
Upgrade Ring 2 – Unlock: 21% Campaign Completion/Compete 10 Infestation waves – Price: 1,000 salvage per Upgrade
Dead Eye
Impact Boost
Last Gasp
Stopping Power
Improved Small Arms I
Berserk
Improved Explosives
Shockwave Boost (Prerequisite: Shockwave)
Melee Training
Deep Pockets
Shell
Autopsy
Upgrade Ring 3 – Unlock: 45% Campaign Completion/Compete 30 Infestation waves – Price: 1,000 salvage per Upgrade
Wide Impact (Prerequisite: Impact Boost)
Resourcefulness
Berserk Boost (Prerequisite: Berserk)
Extended Clips
Rapid Blast
Faster Replenishment
Health Increase II (Prerequisite: Health Increase I)
Shell Boost (Prerequisite: Shell)
Killing Spree
Hollow-Tipped Rounds
Upgrade Ring 4 – Unlock: 73% Campaign Completion/Complete 50 Infestation waves – Price: 1,500 salvage per Upgrade
Reflective Shell (Prerequisite: Shell Boost)
Energy Transfer
Berserk Pulse (Prerequisite: Berserk Boost)
Improved Small Arms II (Prerequisite: Improved Small Arms I)
Shockwave Drain (Prerequisite: Shockwave Boost)
Health Increase III (Prerequisite: Health Increase II)
Once you finish the game, you can buy cheats. Cheats do not disable trophies. There are many cheats, ranging from unlimited ammo for specific weapons, to new weapons, to stronger melee attacks. All cheats range from 5,000 to 10,000 salvage. The cheats are as follows:
To use Impact, tap when your nano charge is full and your character will release a burst of energy, capable of sending enemies flying and smashing through walls. Find an enemy near a cliff or other high location and use Impact to send them flying.
Just like with "Ooooh Yeah!", find a large group of Creepers, the more the better, and use Impact so that the enemies will fly into a wall or other hard object. To greater your chances, set the difficulty to Casual and purchase all the Impact-related upgrades. A very good location to do this is at the start of Marauder Defenses. At the start, you will be attacked by about a dozen Creepers and an Alpha Creeper. Get them all close and cast Impact, easy done. This strategy also works for "Hold Still" and "Lock And Load".
Kill 50 Shockwaved enemies before they hit the ground.
Can be earned in Infestation mode.
To use Shockwave, hold and press (in campaign) or press (when it is selected in Infestation) whenever your nano charge is full and your character will send all nearby enemies into stasis. At every opportunity, cast Shockwave on as big a group as possible and shoot away. Best done in a game of Infestation using a fast gun like Pistols or Assault Rifle. I managed to get all 50 kills within 10 waves on Normal difficulty.
Keep Berserk active for at least 21 seconds in one use.
Can be earned in Infestation mode.
To use Berserk, hold and press (in campaign) or press (when it is selected in Infestation) whenever your nano charge is full. Your character will turn blue and all attacks will be stronger and faster. Berserk lasts for a few seconds, and every kill will reset the 'timer' for Berserk, so to get this, make sure you're in an area with lots of enemies and make sure to kill an enemy every time the Berserk bar is almost out to reset it. It should take about 8 Berserk resets to reach 21 seconds. Read “Haymaker” for a good location to do this.
Make an enemy kill themselves while shooting at your Shell.
Can be earned in Infestation mode.
For this, you will need this Tier 4 Shell Upgrade, Reflective Shell. This costs 1,500 salvage. To use Shell, hold and press (in campaign) or press (when it is selected in Infestation) whenver your nano charge is full. A large nanite shield will form around the player, that reflects enemy explosives with the Upgrade Reflective Shell. Weaken a Ravager as much as possible, then cast a Shell and have it shoot at you while you're behind the shield. If the Ravager is firing an explosive projectile as opposed to the standard laser projectile, it will reflect back at them, killing them.
Send an enemy at least 50 meters with the Magnet Gun.
Can be earned in Infestation mode.
To use the Magnet Gun, press when the reticle is yellow to fire an anchor point. Then press again when the reticle is blue set the attractor and to pull the first target to the second target. Find a large, open area and anchor an alien, then set the attractor as far and as high away as possible. Very easy to accomplish.
Use the Magnet Gun to fling debris BACK at a Tentacle.
Missable.
Tentacles are huge aliens that are, well, a tentacle. They burst out of the ground and throw debris at you. When a Tentacle picks up a piece of debris, aim at the debris with the Magnet Gun and attach an anchor to it. As soon as the Tentacle throws the debris, attach the attractor to the Tentacle and the debris will fly straight back at him.
This doesn't actually require you to kill all enemy types with the Maul, just some. The enemies that you are required to kill with the maul are:
Cultists:
Warrior
Herald
Aliens:
Creeper
Alpha Creeper
Ravager
Wraith
Berserker
Behemoth
Pod
Monolith
All enemies will appear in Player Stats – but only if they have been killed in campaign, kills in Infestation do not count towards any Player Stats. To find these stats, go to Extra > Player Stats > Players. I have not confirmed whether the two cultists are required for the trophy, but the aliens listed are definitely required.
Perform melee finishers on 25 Creepers (single player only).
Missable.
Creepers are the basic aliens you fight that crawl on all fours. When a Creeper is on low health, stand in front of it and press , and Darius will stomp on the Creeper's head. The easiest way to do this is to stand in front of any Creeper Pod and perform a melee finisher on every Creeper that spawns until the trophy unlocks. Take note that this can be done in single player only.
Kill 2 other enemies with a single exploding Berserker.
Can be earned in Infestation mode.
Berserkers are the giant aliens who throw either fire or electrical bombs at you. When a Berserker dies, they explode, damaging everything and everyone around it. Get one to low health so he charges at you to explode, and when he is close to 2 or more enemies, finish him off to kill the nearby enemies.
Wraiths are the aliens that look like small Ravagers, but attack using a charged beam attack. They will remain invisible until they start charging their beam attack. When a Wraith become visible, simply kill it before it turns invisible again.
Every Infestation map has 30 waves. Wave 1 is unlocked for each unlocked map by default, and when you complete a wave on a map it will unlock that wave as a starting wave. So if you completed waves 1 through 9 for instance, you would be able to start a game on wave 9 for that map. This means that you don't have to complete waves 1 through 30 in a single game, it can be over as many games as possible. You could complete waves 1 through 9, then join a game online and do waves 11 through 30 on the same map, then by completing wave 10 you would receive all three wave trophies simultaneously.
There are 16 Infestation maps to complete. You have access to 8 of these maps by default and will unlock the DARK variants of the maps by completing any 5 waves on the original level. So for instance on Black Market, you could complete waves 1 through 5, 10 through 15, or any 5 random waves and this would unlock Black Market DARK. Therefore you have to complete at least 5 waves for the initial 8 maps, then only 1 wave on the 8 DARK maps. Also, you don't have to play 5 waves on the original 8 maps, as you can play the DARK variants online in someone else's lobby. Thanks to CoolDust for mentioning this!
In Infestation, when a teammate's health gauge is emptied, they will begin 'bleeding out', in which time they will have 25 seconds to be revived before they die which renders them a spectator for the remainder of the wave. When a teammate is downed, run over to them and hold to revive them. Do this 25 times and the trophy is yours.
The easiest way to do this is to have at least wave 10 unlocked on a map, and use that as the starting wave. Get 3 friends (or random players, but friends are a lot more reliable) and start a game of Infestation on Casual difficulty. Stay within a relatively close proximity of each so that if any member is downed, they can be revived before they bleed out. If you complete the wave without anyone bleeding out, you and your teammates will get the trophy.
Clear a safe path to the Terraformer for Hale. (Downloadable Content)
Story related, can't be missed
To begin with, press to activate your vision mode. Around the corner from your starting position will be a Force Field. To bring it down you have kill all the Red Faction soldiers, then Hale will remotely deactivate it. With the Force Field down you can now progress through the canyon, killing anything that gets in your way. Eventually you will activate a save checkpoint. Just around the corner from which is a small base that Hale will order you to destroy. Use your Missiles () to destroy the buildings and Sheva Mechs, and your Machine Gun () on the troops. Once the base has been eliminated you have to find the entrance back to the surface; the entrance will be blocked so use your Missiles on the blockage to clear it. Soon after clearing the blockage you will arrive at a tunnel which has several thermal vents blocking your path. Blow them up to allow safe passage.
At the other end of the tunnel you will trigger another checkpoint, but be warned, there are a series of Machine Gun Nests on your left along with some Red Faction soldiers. Clear these out to quickly to prevent your ship from taking too much damage. Around the corner from the Machine Gun Nests is a Scout Walker that's lying in wait for you. Take it out immediately else you will be quickly killed. The Scout Walker has two attacks:
A powerful Pulse Laser that will shred your health if it hits.
An Arc Laser that will wipe out your shield in seconds.
The best strategy is to do hit-and-run attacks on it until you've destroyed it. On Casual you don't have to worry about Scout Walkers so much, but on the harder difficulties, you will have a major fight on your hands. After destroying the Scout Walker, you will face two Sheva Mechs that are easily destroyed with your Missiles. Around the corner from here is a Machine Gun Tower; one Missile will take care of it. The following section is a tough one as you have some Red Faction soldiers, Machine Gun Towers, Sheva Mechs and two Scout Walkers to take care of. After taking care of the Scout Walkers, you will trigger a checkpoint.
After triggering the checkpoint, Hale will order you to destroy four Com Towers. This is to prevent anyone from giving advanced warning of your arrival. After destroying the Com Towers, you have to destroy the generator that is powering the Force Field that's blocking your entrance to the Terraformer.
Once you've infiltrated the Terraformer you can destroy everything and everyone that gets in your way. Between you and the next checkpoint are loads of soldiers, Machine Gun Towers, and an APC so be careful. Going round the corner to the left of the APC is a Thermal Vent that's blocking your way so destroy that, then move forward to trigger the next checkpoint. Between you and the Defence Core are a series of Thermal Vents blocking your way. Destroy them to allow safe passage. Pass the final Vent is your next checkpoint.
Now for the main event! Your objective is to destroy the Power Core. To do this you have to destroy the highlighted objects until the Core self-destructs. Once the self-destruct sequence activates, you will have 1 minute to get out before you're buried alive. To escape, follow the waypoint markers and when the clock hits approx 8secs you will trigger a cutscene and the trophy will pop.
Allow no Red Faction to survive your attacks on their mountain base. (Downloadable Content)
Missable
This is missable as you can finish most of the level on Casual difficulty and not be forced to kill many enemies.
The trophy will pop around the time you finish the objective to destroy the Com Towers in "Hales Gambit", provided you've killed everyone/everything you've encountered up to this point. Enemies and destructible items show as Gold whilst your vision mode is active. Everything else is coloured Gray.
Reunite Sgt. Winters with the Red Faction. (Downloadable Content)
Story related, can't be missed
Note: The Tank in this level handles very differently compared to the Flier in the previous level. The Tank tends to move in the direction your crosshair is pointing which makes turning and general manoeuvring very awkward. Weapon controls: fires your Machine Gun and fires your Cannon.
As with the first level, activate your vision mode before continuing. Make your way through the various walls (either blowing them up or driving straight through them), then keep moving forward, killing enemies and destroying gun emplacements as you go. Eventually you will hit a Force Field and a checkpoint. The Force Field generator is behind you and to the left behind some other buildings. Destroy it then continue onwards through the now open tunnel to trigger another checkpoint.
Continue moving forward, but watch out for Scout Walkers and enemy soldiers. After driving up the ramp, you have to move to higher ground. You will be ambushed by 4 Sheva Mechs so destroy them quickly to avoid taking excessive damage. Around the corner from the ambush will be a group of enemy soldiers; eliminate them. This next area has several Towers equipped with multi-shot Grenade Launchers; take these out from a distance with your Cannon to avoid taking critical damage. At the rear of this section is a gate; approach it to trigger the next checkpoint.
After rescuing the Red Faction Soldiers and going through the now open tunnel, you will be ambushed by Cultists twice; once in the passage round the corner from the tunnel and again in the area after that. The first ambush isn't bad as it's just 6 cultists, but the second one is far more dangerous as it consists of 2 Sheva Mechs and 2 captured Red Faction Tanks. You will face one Tank then another one soon afterwards. The Sheva Mechs can be quickly dispatched but the Tanks must be taken care of from a distance as their cannons can put a major hole in your shields and health. There is a checkpoint just before the second Tank, but don't trigger it until the Tank is destroyed, else you could end up in a loop of dying and respawning with no hope of getting out of it. This sort of death loop will likely only happen on Insane but it's worth mentioning all the same.
After you've triggered the checkpoint, you have to watch out for another Tank ambush. For some reason, at the point where the Tank appears, the frame rate gets really bad until the Tanks has been destroyed. Around the corner from the Tank ambush, will be a row of Cultists and 2 multi-shot Grenade Launcher Towers. Take the Towers out first then the Cultists. Up the hill from here is yet another Tank ambush (also laggy), only this time it's accompanied by a Gun Tower and several Cultists.
This next area is tricky as it's full of Sheva Mechs so destroy them quickly. Once the Sheva Mechs are dead, destroy the Force Field generator, then prepare to fight a Scout Walker. After that fight, drive through the tunnel to trigger your next checkpoint. Destroy the Machine Gun Towers that are in front of you and kill any Cultists you see. Now make your way through the maze of buildings and debris until you get ambushed by 2 Scout Walkers. Destroy these and their Cultist escorts then cross the bridge. When you're 3/4 of the way across the bridge, it will explode so you will have to find an alternate route to the Terraformer. Follow the road to your left and through the wall to trigger a new checkpoint. Your next mission is to defend a Red Faction APC and destroy 2 Force Field generators. Once the APC is safe a cutscene will kick in and the trophy will pop.
Rescue the pinned-down Red Faction soldiers. (Downloadable Content)
Story related, can't be missed
This trophy takes place during checkpoint 3 of the level "Tip of the Spear", when Sargent Winters informs you that some Red Faction soldiers need backup. All you have to do is clear out a couple of waves of Cultists. Once they're all dead the soldiers, you've just rescued will lower the Force Field that's blocking your exit. The trophy will pop shortly after entering the Tunnel.
Wipe out the Cultist military camp. (Downloadable Content)
Story related, can't be missed
First up, you have to place a targeting beacon by pressing and holding on the marker that's near your starting position. After it's placed, you have to defend the area whilst the Orbital Cannon acquires its' first target. After killing a few Cultists you will be told to fire the Orbital Cannon. Do this by pressing and holding on the targeting beacon. Once the shield on the left hand Tower is down, press to select your Charge Launcher; empty the magazine into the Tower and press to detonate the charges and destroy it.
On your way to Tower 2 you will face a lot of Cultists, Turrets, and 2 Sheva Mechs so be careful. The first Sheva Mech is directly in your path whilst the other one is on the bridge that's towering above you. The area where you have to place the beacon is crawling with Cultists; make use of the available cover and the Turrets to clear a path. This beacon is a little fiddly to place, so you may have to move around a bit to find the right spot. Once it's placed you have to defend the area until the Orbital Cannon is ready to fire. The Cultists that appear are armed with Nano-Tech weapons, so use your Nano Forge (hold ) to repair any cover they destroy. After a couple of minutes, will be able to fire the Orbital Cannon. Once the Tower's shield is down you, can destroy the Tower, but afterwards you will be informed that the Orbital Cannon is malfunctioning and has targeted that area for destruction. You will have approx 10secs to avoid dying, so run like crazy into the nearby tunnel.
Inside the tunnel you will face lots of Cultists, Turrets and a Sheva Mech. Once at the other end of the tunnel, you will be informed that some Red Faction soldiers are pinned down and need assistance. In the next area you will face more Sheva Mechs and Turrets; move carefully and take out every enemy you see. Eventually you will find the third and final tower. Place your Shard Cannon in the designated spot by pressing and holding ; you only have a limited time to do this as the Orbital Cannon is still malfunctioning and will kill you if you don't finish the level quickly. The trophy will pop during the cutscene at the end of the level.
Get 20 kills with the Shard Cannon. (Downloadable Content)
Missable
The Shard Cannon is obtained during checkpoint 1 near the start of the level "Falling Objects". After you have been informed that Shard Cannons have been detected in the area, your waypoint will highlight one that's been dropped so pick it up and make it your active weapon by pressing . To use the Shard Cannon, press and hold to collect some debris then let go of to launch the debris at any Cultists you see. After being fired, the Shard Cannon must cool down for a few seconds before it can be used again. The more Cultists you kill with one shot, the faster you will get this trophy.
If you run out of debris, blow up a structure and use the material from that as ammo.
Eliminate 10 enemies using one of their own turrets. (Downloadable Content)
Missable and possibly Glitched
The description for this trophy is highly misleading. You can get kills with several turrets and still get the trophy. This is also potentially glitched as there's a possibility that the turrets in the tunnel section after Tower 2 may not count. I didn't encounter any problems with this trophy but I know some people have.
The earliest you can obtain this trophy is during checkpoint 2 of the level "Falling Objects". You only get a quick 2-3sec burst from each Turret before it overheats so make each burst count. Providing you get some kills with each Turret you come across, you will get the 10 kills you need for this trophy extremely quickly.
End the three-way battle between yourself, the aliens, and the Cultists. (Downloadable Content)
Story related, can't be missed
Follow your waypoint, killing enemies as you go, until you get the objective to find Mallus. From checkpoint 3 onwards, things are going to get dicey as some of the Cultists are armed with Rocket Launchers. On Insane, this area will prove a challenge so expect to die a lot. Clear out the first area then make your way upstairs until to see a rocky passageway; go through until an auto save and cutscene kick in. After the cutscene you will be up against Aliens so get out your Assault Rifle/Sharpshooter and start shooting.
Your objective now is to destroy 3 generators, which can be done by using whatever explosive weapons you have on you. There are at least 2 Berserkers guarding the generators so watch out. The first 2 generators are back the way you came so backtrack and destroy them but [b]don't[/b cross the bridge, otherwise the Aliens will destroy both you and it, thus sending you to your death. The third and final generator is near the room that triggered the auto save. Once you've destroyed the generators you can resume your search for Mallus.
At checkpoint 6, you will have to climb up a ladder and traverse a walkway to get out of the cave you're now in. This cave is crawling with Aliens so wipe them out before climbing the ladder. Once at the top you there is a room to your right, enter it and prepare to fight Mallus. See Full of Malice for the strategy on how to kill him.
With Mallus dead, you now have to return to the entrance to Bastion and repair 3 generators. The area between you and the generators is infested with Aliens and Cultists so be prepared for a major battle. All 3 generators are within easy reach of your Nano Forge Grenades (tap ), so use them to repair the generators from a distance. Shortly after repairing the generators, 2 Titans will appear below you. Get out your most powerful weapon and let them have it! With the Titans dead all you have to do is walk up to the entrance to Bastion to trigger the final cutscene, then the trophy will pop shortly afterwards.
Get 20 kills with the Sharpshooter. (Downloadable Content)
Potentially Missable
Even though this is listed as missable, you would have to go out of your way to not get it.
This trophy is obtained during checkpoint 1 of the level "Mallus". You will start the level with Sharpshooter already equipped. There are lots of enemies in this level so you can afford to get a few kills with other weapons, but not too many. The Sharpshooter has a slow rate of fire and should only be used on static enemies, else you will miss and waste ammo.
This is obtained near the start of checkpoint 6 of the level "Mallus". Mallus is a tough customer as he's using a custom Sheva Mech so make sure you're packing some explosives, preferably the Rocket Launcher. If you're lucky he will practically kill himself with his first shot as it will explode in his face after hitting a nearby wall. Inbetween picking off Cultists, take pot-shots at Mallus until he's dead. The trophy will pop shortly after he blows up.