Guide By: lukey52, yewjhin(DLC)
There are 26 Trophies that can be earned in this title.
Show / Hide Guide Road Map
- Estimated trophy difficulty: 3
- Offline trophies: 18
- Online trophies: 2
- Approximate amount of time to 100%: 5-10 hours (skill dependant)
- Minimum number of playthroughs needed: 1x Campaign, 1x Archenemy Campaign, 1x Challenges
- Number of missable trophies: 0
- Glitched trophies: 0
- Does difficulty affect trophies?: No
- Do cheat codes disable trophies?: No known cheats
Magic the Gathering: Duels of the Planeswalkers 2012 is the follow up to the game released last year. If you've never heard of Magic, it's an intricate and complex card game which Wizard have created a virtual version of. While not offering the same freedoms of the real thing or even the PC version they've created, you'll none the less really enjoy the game if you like magic cards. The trophies are all straightforward and encourage you to test out almost all areas of the game. While 2 controllers are not required, they will make certain trophies easier to earn so should be considered a useful addition. I highly recommend you have at hand the Wikipedia article on keywords (if you're not an expert) as there is no glossary available mid battle so you can understand what everything means.
Step One (Regular Campaign):
- First off you're going to want to head into the campaign. If you've not played Magic before there is a tutorial to get your head around.
- Your goal here is to play through all of the matches in order to unlock the challenges and ultimately face Karn in the final for Final Exam.
- While going through the matches pay attention to the trophies for winning a game which each players deck as I've listed certain matches where you can use the deck to earn the trophy and save yourself an extra game in custom mode.
- While playing the campaign you'll likely pick up Mythic when you get a legendary creature into play.
Step Two (Archenemy Campaign):
- Next up is the Archenemy Campaign. This is a lot different to a regular game so check out Evil's End for tips on the mode and strategies for each match in particular.
- Upon winning your first Archenemy match you'll earn You'll Never Get Away With It.
Step Three (Challenges):
- By the time you've finished with the Archenemy Campaign you'll have unlocked all 15 challenges.
- There are 2 trophies in total relating to the challenges. You'll get Magic: The Puzzling after completing your first challenge.
- Puzzling Master will unlock after you've completed all 15 challenges. Refer to this trophy for a step by step guide to completing each challenge.
Step Four (Online):
- There are just 2 online trophies that you'll have to earn. If you need a partner for either trophy then head over to the boosting thread to find someone.
- To start off with host an Archenemy match to earn Gather Your Allies. Note that if you have 2 controllers you'll only need 1 other person, but 3 controllers don't work.
- If you manage to win the Archenemy match you'll need 4 more wins in any of the online modes for Duelist. This shouldn't take long legitimately, but if you wish to boost you can.
Step Five (Mop Up):
- By this point the only trophies you may have left are Metalcraft, Arcane Knowledge and some deck victory trophies.
- Using a custom game, play as the Machinations deck to earn Metalcraft.
- Using a custom game, play with each deck that you've not got the victory trophy for.
- Finally you can view all your decks and see which is closest to 12 cards unlocked then pull off a few quick custom games to reach 12 for Arcane Knowledge (although you should reach 12 while doing the other trophies).
[PS3T Would Like to Thank lukey52 for this Roadmap]
DLC: Expansion 1 "Ascent into Darkness"
• Estimate difficulty: 2/10
• Offline: 4 [3 | 1]
• Online: 2 [1 | 1]
• Approximate time: 4-8 Hours
• Minimum number of playthroughs needed: Six 1vs1 Matches, 3 Online Archenemy Matches, 1 Single Player Archenemy Campaign
• Missable trophies: None
• Glitched trophies: None
• Cheats disable trophies: No cheats as far as I know
• Difficulty affects trophies: No
Expansion 1 "Ascent into Darkness" is the first DLC released for DOTP2012, which features new decks, new cards, new art, new campaign levels and challenges, new trophies, and best of all, you can now play as the Archenemy!
3 Planeswalkers are featured in this Expansion with their own respective decks: Ajani Goldmane (Auramancer), Ral Zarek (Cloudburst), and sexy Liliana Vess (Grave Whispers). Each of the existing decks in the core game also receive and additional 4 unlockable cards.
There are 6 Single Player 1vs1 Campaign Levels and 11 new campaign levels where you must defeat three Planeswalkers as the Archenemy. Now, you can also create multiplayer games and choose to play as the Archenemy or one of the team of three trying to defeat him or her.
Useful MTG Resources:
Gameplay|Rules|Colors of Magic|Abilities and Keywords|MTG Jargon|DotP 2012 - Deck List & Card Unlocks
Step 1: Defeat Liliana, Ajani and Ral in Single Player 1vs1 Campaign, then win using their decks
Undoubtedly you'll be wanting to try out the new decks as soon as possible, and to do that you'll have to defeat these 3 new enemies in the Single Player 1vs1 deck to unlock their decks. When you've defeated them, simply win once with each deck to unlock Necromancer , Auramancer and Tempest
Step 2: Complete Single Player Archenemy Campaign
This is definitely the main focus of the Expansion. You will need to defeat 10 teams of opponents as the Archenemy before you get to challenge the final team consisting of Jace, Jace, and....Jace. Completing the Archenemy Campaign nets you My Crushing Masterstroke . See the trophy for strategies and further details.
Step 3: Host an Online Archenemy Game as the Archenemy, Win 3 Archenemy Matches
First step, host an Online Archenemy Game with you playing as the Archenemy to unlock Your Puny Minds Cannot Fathom . Then win 3 Archenemy Matches either as 1 of the 3 members of the opposing team or as the Archenemy to unlock Your Fate is Thrice Sealed . If you have previously won 3 such games, the trophy will unlock on your 4th win.
Look for partners in: http://www.ps3trophies.org/forum/mag...ng-thread.html
[PS3T Would Like to Thank Yewjhin for this Roadmap]
|Win a game with Gideon's deck|| |
Gideon's deck is one of the two starting decks available when you begin the campaign. It is the deck called Wielding Steel and is a completely white one. Completing the first campaign match against Koth's red deck using this deck unlocks this trophy. I recommend doing this as Koth's deck, Strength of Stone contains no flying creatures allowing you easy damage over him. Having said this, you can also unlock the trophy by winning a custom game using this deck. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone.
Your aim with this deck is to get your equipment into play to power up your creatures. A number of cards have bonuses for getting equipment including Kitesail Apprentice (1 land) which gets +1/+1 and flying on top of the equipment bonus, Kor Duelist (1 land) which gets double strike with equipment. Ultimately you want to get 1 of your Serra Angel into play (5 land) that is a 4/4 with flying and vigilance. Don't forget you can transfer equipment between creatures (provided you pay the land cost) and if a creature with equipment on dies the equipment stays in play. This means you can really beef up Serra Angel. The deck also comes with 3 Arrest (3 land) that effectively nullify the enchanted creature. This deck works well against slow starting ones like Ancient Depths or Dragon's Roar. You will also be safe against decks without much flying but want to avoid Blood Hunger and Machinations.
|Win a game with Jace's deck|| |
Jace's deck is the Realm of Illusion deck which is all blue. You unlock it after defeating Jace in the campaign match. This is another really powerful deck which causes serious problems once Krovikan Mist is in play. You can easily defeat Sarkhan Vol's red/black deck in the campaign to earn this trophy which is great because his flying stuff creates havok and this deck is easily able to handle it. Having said this, you can also unlock the trophy by winning a custom game using this deck. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone.
The aim with this deck is pretty similar to Nissa's Guardian of the Woods, however instead of elves you'll be wanting to get Illusions into play. This time you're trying to get Krovikan Mist (2 land) into play. This flying creature is */* where * is the number of Illusions on the battlefield. There are 4 in the deck but you still might want to consider redrawing until you have one in your starting hand. Time Warp (5 land) is a potential match winner/tide changer, giving you an extra turn. The deck is filled with draw card cards which helps get the Illusion creatures into play. There is an unfortunate weakness with this deck which is Phantom Beast (3 land) which is a 4/5 and Phantasmal Bear (1 land) which is a 2/2. Both get sacrificed when the target of a spell or ability. What this means is a 2 damage spell would kill Phantom Beast, a tap/enchanted creature spell would kill either. This means 7 of your cards are extremely vulnerable to a deck like Wielding Steel, Unquenchable Fire and Blood Hunger. This deck should work against decks like Ancient Depths, as you've got cards to return creatures to hands, slowing down their deployment of their best cards.
|Win a game with Sorin’s deck|| |
Sorin's deck is the Blood Hunger deck which is all black. You unlock it after defeating Sorin in the campaign match. This deck is my personal favourite and another powerful deck. It will make short work of Gideon Jura's all white deck in the campaign so this is a perfect opportunity to earn this trophy. Having said this, you can also unlock the trophy by winning a custom game using this deck. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone.
In my opinion this deck is the best one available so you should not struggle to win. This deck has plenty of cheap creatures to deal with the fast starting decks, plenty of creature destruction cards to deal with the beastly creatures that the slow decks can pull out. There are flying cards, cards that give you life and even a creature that effectively acts like an enchantment (Captivating Vampire, 3 land) that gives you control of target creature if you tap 5 vampires. If you can get Vampire Nocturnus (4 land) in play you're going to be in a dominant position, as any black card on the top of your deck gives all vampires +2/+1 and flying. Your biggest problem would come when playing against Blood Hunger. You'll also struggle against Unquenchable Fire as it just destroys your creatures as fast as you can get them into play.
|Win a game with Chandra’s deck|| |
Chandra's deck is the Unquenchable Fire deck which is all red. You unlock it after defeating Chandra in the campaign match. This deck makes short work of Nissa Revane and her green/black deck in the campaign match so this is the best time to use the deck for the trophy. Having said this, you can also unlock the trophy by winning a custom game using this deck. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone.
Your aim with this deck is to slowly beat down other decks. There are a total of 15 sorceries that deal damage to creatures or players. There are also 3 fire axe (5 land) which deal 5 damage each to the player. If you get Prodigal Pyromancer (2 land) into play you can constantly take out his 1 life creatures or alternatively damage the player directly by simply tapping it. You friend in this deck will be Kiln Fiend (2 land). This gets +3/+0 until the end of turn whenever you cast an instant or sorcery. Imagine knocking out your opponents 2 creatures with your damage spells, then attacking with your 7/2 kicked Kiln Fiend. There are 3 of them in the deck so you could even get 2 into play at once. It might be worth redrawing until you get it in your starting hand. Flamekin Brawler (1 land) and Fiery Hellhound (3 land) both have the ability to tap X land and get +X/+0 to cause some real damage. Due to the nature of the deck, it works well against both slow starters (allowing you to deal damage to the player) and fast starters (allowing you to knock out the creatures). Despite the destruction cards, you're still vulnerable to flying if you can't destroy it. You're also at risk from decks that swamp you with creatures (Guardian of the Woods) as you simply don't have enough destruction cards to deal with all the creatures. This deck works well against Realm of Illusion.
|Win a game with Garruk’s deck|| |
Garruk's deck is one of the two starting decks available when you begin the campaign. It is the deck called Apex Predator and is a completely green one. This deck works well against Tezzeret's White/Black/Blue artifact deck in the campaign. If he gets out a lot of creatures before you then restart the duel or he will overrun you with all his artifact bonuses. Having said this, you can also unlock the trophy by winning a custom game using this deck. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone.
Your aim with this deck is simple, attack attack and attack some more. This deck is jammed full of creatures that you can get into play early on to start dealing the damage from the get go. Overrun (5 land) will give all your creatures +3/+3 and trample until the end of turn so this card should be played when you've got 4 or 5 creatures in play to pretty much knock out all your opponents creatures or take off a huge chunk of life. The deck also contains 3 Grazing Gladehart (3 land) which gives 2 life for each forest you put in play. This means if you get all 3 in play, each forest gives you 6 life. Other than a 0/3 with reach and a 2/4 with reach, this deck contains no flying so you'll need to avoid facing decks like Dragon's Roar (unless you think you'll win before the Dragon's come out), Wielding Steel and possibly Blood Hunger. You can of course always surprise your opponent with a Giant Growth (1 land) which will give your creature +3/+3 and should allow your 2/4 reach Giant Spider to take out almost all flying cards. A good deck to take on with this is Ancient Depths.
|Win a game with Koth’s deck|| |
You unlock this deck after defeating Koth in the first campaign match. The deck is called Strength of Stone. I highly recommend using this deck against Garruk Wildspeaker in the campaign because he uses the green deck Apex Predators which has a lot of creatures but nothing much else. If you can get Rockslide Elemental into play, every time a creature dies it becomes stronger. By the end of our match he was up to 15/15 and starts with first strike too. On top of this you have enough decent creatures to hold him off. Having said this, you can also unlock the trophy by winning a custom game using this deck. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone.
The aim with this deck is to build up the Mountains for your damage based on Mountain quantity cards. There are a large number of creatures which give you protection while you await the cards you want. Spitting Earth (2 land) can take out any creature provided you've got enough land in play, and Claws of Valakut (3 land) gives +1/+0 and first strike for each mountain. This means provided you can kill the blocking creature, you'll always live (unless they have deathtouch or something else). Lastly you have 2 Spire Barrage (5 land) which can deal damage to either the player or a creature, depending on the number of lands you've got in play. This means just one of these could deal 10+ damage. This deck is most vulnerable to flying decks such as Dragon's Roar and more so Blood Hunger. It works best against decks that can't build up to hugely overpowered creatures, allowing you time to develop. This means decks such as Apex Predators.
|Win a game with Kiora’s deck|| |
Kiora's's deck is the Ancient Depths deck which is blue/green. You unlock it after defeating Kiora in the campaign match. In my opinion it's a very powerful deck so you should have no difficulty pulling off an easy victory using it. I used it to take out Jace Beleren's blue deck in the campaign. Having said this, you can also unlock the trophy by winning a custom game using this deck. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone.
Your aim with this deck is to build up your land and get out one of the beastly cards. If you get Kozilek, Butcher of Truth (10 land) into play you're laughing with it's 12/12 and annihilator 4(unless you're playing Blood Hunger or another deck with destruction abilities). On top of this you've got Tidal Kraken (8 land) who is an unblockable 6/6, Lorthos, the Tidemaker (8 land) who is an 8/8 that has the option to tap 8 cards that don't untap next turn and others. As you no doubt see, the land requirement is high for all these so this deck is certainly a slow one. Importantly you've got a lot of cards that help you build your land up as fast as possible as well as draw to those big cards. This includes 4 Coiling Oracle (2 land) that lets you draw a card and if it's land put it in play, 4 Explore (2 land) which lets you play 2 land and draw a card and 4 Cultivate (2 land) that lets you put 2 tapped land into play. This deck doesn't play well against fast decks like Apex Predators but should serve you well against the likes of Dragon's Roar.
|Win a game with Tezzeret’s deck|| |
Tezzeret's deck is the Machinations deck which is white/black/blue. You unlock it after defeating Tezzeret in the campaign match. If you are struggling to win a campaign match using Tezzeret's deck then head over to custom game and fight against the Apex Predator deck. You shouldn't have difficulty dispatching him once you've built up artifact cards, especially if you manage to get the card in play that gives you life each turn for every card in your hand. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone.
Your aim here is to simply flood the field with artifacts which in turn provide powerups for some of your other artifact cards. Etherium Sculptor (2 land) is a great card to get in play as it reduces the cost of artifacts by 1 land (and you've got 4 of them in the deck). Steel Overseer (2 land) will allow you to slowly buff up all your artifact creatures (tapping it gives +1/+1 to all artifact creatures). Magister Sphinx (7 land) is a great card to get into play, possibly for just 3 land if you get all Etherium Sculptors in play. Not only is it a 5/5 with flying but it sets the target players life to 10. If you're on 4 or 5 or your opponent has gained their way up to the 30's it's a real game changer. If you manage to get 11 land in play you'll get Darksteel Colossus in which is an 11/11 with trample that is indestructible. As this deck has flying and can start off fast and develop into a really dangerous deck it's a good all round one to use. This deck will work well against slow decks like Dragon's Roar and Ancient Depths. I'd avoid using it against Unquenchable Fire as you'll find yourself constantly losing your artifacts which ruins your buffs.
|Win a game with Sarkhan’s deck|| |
Sarkhan's deck is the Dragon's Roar deck which is red/black. You unlock it after defeating Sarkhan in the campaign match. If you are having difficulties winning with this deck in the campaign then play a custom match. As you have plenty of flying you want to play a deck like Strength of Stone. You might want to consider using this deck when going for Arcane Knowledge due to the ease and speed of victories. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone.
Your aim with this deck is to get your dragons into play. Unfortunately they all require over 4 land so the deck is rather slow to get going. Ruby Medallion (2 land) reduces the cost of red spells by 1 land and you have 2 of these, so getting one into play will help get dragons in to play faster. It starts off with a large number of cheap goblin cards which you can put into play to defend yourself while the land builds up. This deck also comes with 7 cards that have the potential to kill creatures (Assassinate, Disfigure, and Burst Lightning) which is helpful. As there are a number of dragons, having one in your starting hand is not important. Having said this, one card you do want to have to start with is Crucible of Fire (4 land). This card gives all your dragons +3/+3. Unfortunately there are a couple of decks that have enchantment destruction which neutralise this. Do not overlook the power of Furnace Whelp (4 land). Once you've got it in play and are building up for your larger dragons, you're able to tap X land which gives you +X/+0 on top of the 2/2 which makes for a nasty flying creature. This deck is at risk from all fast starting ones (Apex Predators) and ones with plenty of creature destruction/flying abilities (Blood Hunger).
|Win a game with Nissa’s deck|| |
Nissa's deck is the Guardians of the Wood deck which is green/black. You unlock it after defeating Nissa in the campaign match. You can use this deck to defeat Sorin Markov's black vampire deck in the campaign to unlock this trophy. Having said this, you can also unlock the trophy by winning a custom game using this deck. If you want you can also earn this trophy through an online win (so you can boost with a friend if you really want). Head over to the boosting thread to find someone
Your aim with this deck is to pump out the weak elves for your trump card, Heedless One (4 land). This */* card has trample and is as strong as the number of elves in play. Although there are 4 copies in the deck, it would be sensible to keep redrawing/restarting until you get it in your starting hand. Unfortunately the card would be vulnerable to black destruction spells and red damage spells, so if playing a red deck don't put it out until there are 4 or 5 elves in play. Against a black deck you just have to hope for the best as there are no cards to help you in the basic starting 60 cards. As well as offensive cards, you've got 2 Eyeblight's Ending (3 land) which can destroy any non-elf creatures and 3 Essence Drain (5 land) which deal 3 damage to a creature or player and give you 3 life. You are dangerously exposed to flying creatures so do not even think to use this deck against decks such as Machinations or Dragon's Roar.
|Magic: The Puzzling|
|Solve a Challenge|| |
Earned while going for Puzzling Master. Refer to this trophy for help with individual challenges.
|You'll Never Get Away With It|
|Defeat an Archenemy in a game|| |
This trophy can be earned either through a win in the Archenemy campaign (which you unlock after defeating Korth and Garruk Wildspeaker) or through a win in the online Archenemy mode. Playing through the campaign gives you 2 AI players whereas obviously playing online gives you 1 or 2 human players. If you've got decent players then it's better to make use of them than the AI. You should be able to earn this when going for Gather Your Allies, provided you win first time.
While it might sound unfair to play 3 on 1, this is not at all the case. Each Archenemy starts off with 40 life when the 3 of you only have 20 each. To make things worse each turn they draw someone called a scheme. This is a stupidly powerful card that comes into play for no cost. The effects vary wildy, from buffing up his creatures to killing yours, from taking life from you to giving himself life. From letting himself draw lots of cards to making you discard yours and so on. I've even seen one where he was able to take control of every creature in play for a turn, untap them and attack (which would cause serious damage when there's a lot of creatures in play). The game does help you slightly, giving you 2 cards each turn rather than 1.
|Gather Your Allies|
|Host an Archenemy match on PlayStation®Network with two human teammates|| |
To host an Archenemy match, simply select Multiplayer from the starting screen, choose Create Match then take Archenemy. Wait for people to join then start the game. If you have two controllers then you can have your other controller join using and wait for just one person to join you. Unfortunately the game won't let you simply use 3 controllers, and says you must have at least one remote player. This game mode seems rather dead so find yourself a boosting partner from the boosting thread. As soon as you start you earn the trophy so there is no need to actually complete it, although if you still need You'll Never Get Away With It you might as well go for it. It also counts as one of your five towards Duelist.
|Control three artifacts in a game|| |
This trophy is very easy to get once you have defeated Tezzeret in the campaign and have access to his deck Machinations. Pretty much all his cards are artifact cards so there is no way you'll not get this the first time you play with this deck. Earned while going for Artificer.
|Cast a Mythic rare spell in a game|| |
You should get this in normal play as you get through the other trophies however if you wish to specifically get it then do as follows: Play with Garruk’s deck, Apex Predators which is one of the decks you start off with without needing to win any battles. This deck contains a Mythic rare spell, Thrun, the Last Troll. Play this card (costs 4 land) to unlock the trophy. You can keep redrawing until you have this card in your starting hand in a custom game. The following is a list of other cards/decks that have mythic rare spells unlocked to begin with:
Original posted by Denaratuck:
- Thrun, the Last Troll in Garruk's Apex Predators deck
- Time Warp in Jace's Realm of Illusions deck
- Darksteel Colossus in Tezzeret's Machinations deck
- Furyborn Hellkite in Sarkhan's Dragons Roar deck
- Vampire Nocturnus in Sorin's Blood Hunger deck
- Lorthos, the Tidemaker in Kiora's Ancient Depths deck
- Kozilek, Butcher of Truth in Kiora's Ancient Depths deck
The other 9 need to be unlocked. You can check out the following link to see each deck:
|Win five matches online|| |
Pretty straightforward trophy. Either keep playing online games until you've racked up 5 wins or hit the boosting thread. You can win either 5 free for alls (2-4 players), 5 two-headed giant games, 5 Archenenemy games or a mixture of the three. As with the last game, if someone rage quits before you finish them off, the game still counts it as a victory for you. If you are boosting with someone you can use this to your advantage. Simply start the game off and have the person quit to give you the win by default, you'll blitz through the 5 wins.
|Unlock twelve cards for one deck|| |
Each time you win a battle you unlock a new card for the deck that you won with. This means that you'll need to keep winning battles with one deck to unlock this trophy. This can be done both through campaign wins and custom game wins or even through online wins (hit the boosting thread if you want to do this). Once you have unlocked all the decks simply choose which one you feel you are best with and rack up the wins with it. Sometimes a win unlocks more than 1 card so in actual fact this will take less than 12 wins. It makes sense to do this trophy after all the others then you can see which deck you've used most and are closest to reaching 12. You might even reach this while earning the other trophies if you tend to stick to one or two decks only.
|Defeat Karn in a campaign game|| |
Before you can face Karn you must first defeat all the other campaign missions. Karn uses a pure blue deck which I found got completely destroyed by the Blood Hunger deck. I counted 7 turns to defeat him while I had over 20 life so there really isn't much to say to this other than keep at it with the Blood Hunger deck. If you don't get a good starting hand draw again, if you still don't restart the duel rather than start with only 6 cards. If you've been playing and winning other matches already with the Blood Hunger deck, you'll find it even easier to defeat Karn with the extra unlocked extra cards at your disposal.
|Solve Fifteen Challenges|| |
In order to complete challenges, you must first unlock them through completing campaign matches. You don't have to complete the challenges in any order and the way the campaign is set out, people will unlock some challenges at different times than others depending who the challenged first. If you are looking for a specific challenge and can't find it just use CTRL + F to locate it. The following is a list of the challenges, when they are unlocked and how to complete them:
Rumble In the Jungle: Unlocked after completing the first campaign match against Koth
- 1: Block Stomper Cub with Runeclaw Bear and Barony Vampire
- 2: Attack with Gloomhunter
In the Spider's Web: Unlocked after completing the first campaign match against Koth
- 1: Block Storm Crow with Furnace Whelp
- 2: Attack with both Furnace Whelp's (no buffing yet)
- 3: When you know which Furnace Whelp is being blocked, stop the timer
- 4: Using the buff ability on the unblocked Furnace Whelp make it a 6/2 (press on it)
With Fire and Sword: Unlocked after beating Garruk Wildspeaker in the campaign
- 1: Play Kor Duelist then equip it with Trusty Machete to make it a 3/2 with double strike
- 2: End your turn and let him attack. Block the attack to destroy Lightening Elemental
- 3: Attack with your double strike Kor Duelist to deal 6 damage
Death Blooms: Unlocked after beating Terrezet in the campaign
- 1: Block Gaea's Revenge with Zombie Outlander and Mortivore with Cudgel Troll
- 2: Attack with Zombie Outlander to deal 2 damage
Lust for Blood: Unlocked after beating Kiora Atua in the campaign
- 1: Block Terra Stomper with Vampire Nighthawk to destroy Terra Stomper
- 2: Attack with Vampire Nighthawk to win
Welcome to the Pit: Unlocked after beating Jace Beleren in the campaign
- 1: Block Colossus of Sardia with a Bloodthrone Vampire
- 2: Block each of his other creatures with one of your own (doesn't matter who blocks what)
- 3: After declaring blockers, press to stop time and proceed to sacrifice all your creatures so your Bloodthrone Vampire blocking Colossus of Sardia is 9/9
- 4: You'll take no damage from any of his other creatures even though you sacrificed them before the animations
- 5: At the start of your turn you'll win thanks to Mortal Combat as there are more than 20 creatures in the graveyard
Master of the Illusions: Unlocked after beating Sarkhan Vol in the campaign
- 1: Lay down your land and play Time Warp to give yourself an extra turn
- 2: Play Into the Roil on Jace's Krovikan Mist so you gain control of it again
- 3: Play 2 Phantasmal Bears
- 4: Play Preordain
- 5: End your turn without doing any attacking and take your second turn
- 6: Play your last Phantasmal Bear so Krovikan Mist should be 4/4
- 7: Play Dreamborn Muse and immediately hit
- 8: Use Summoner's Bane on Dreamborn Muse to put a 2/2 Illusion token into play
- 9: Attack with Krovikan Mist which will now be a 5/5 and can't be blocked as he has no flying
Bane of Bolas: Unlocked after beating Chandra Nalaar in the campaign
- 1: Play Aether Tradewinds to get rid of Blood Tyrant then discard one of your lands
- 2: Attack with both Spellbound Dragon and Thunder Dragon which he can't block
- 3: Discard either Chain Reaction or Plasma Elemental to buff up and win
The Tangled Vale: Unlocked after beating Nissa Revane in the campaign
- 1: Play Sign in Blood and choose Nissa Revane
- 2: Now hit Nissa with Sudden Impact to take her down to 11 life
- 3: Play Sickening Dreams and discard all your cards to get rid of all her creatures but Darksteel Colossus
- 4: Sacrifice Terramorphic Expanse (the land) to revive your 4 Bloodghasts
- 5: Attack with all 4 Bloodghasts to win
Plots within Plots: Unlocked after beating Nissa Revane in the campaign
- 1: Play Gifts Ungiven and select Bogardan Hellkite, Dragonstorm, Intution and Gifts Ungiven.
- 2: You will get Intution and Gifts Ungiven (if you don't restart the duel and try again).
- 3: Use Intution and select three Flame Bursts. Put the Flame Burst into play and deal the damage to Karn
- 4: Play your other Gifts Ungiven and select Dragonstorm and Blaze, as well as Flame Burst and Grapeshot
- 5: Play Flame Burst, again using it on Karn to take him down to 4 life
- 6: Play grapeshot and thanks to the Storm ability, keep selecting Play -> Karn to finish him off
Desperate Measures: Unlocked after beating Sorin Markov in the campaign
- 1: As soon as you start, hit to stop time
- 2: Now use Quicksilver Amulet and bring out Duplicant
- 3: Use Duplicant on Sundering Titan, your own creature because it is enchanted and will kill you
- 4: Discard the lands (doesn't matter which) and finish your turn
- 5: Use Quicksilver Amulet again, this time bringing out Precursor Golem and creating 2 3/3 tokens
- 6: Play Fleeting Distraction on one of the Golem tokens, giving yourself 4 more cards.
- 7: Put down your Island and Artifact Island, Mox Sapphire
- 8: Play Show and Tell and select Icy Manipulator then use it on Akroma, Angel of Wrath so it becomes tapped
- 9: Attack with Steel Hellkite to take Sorin's life to 0
- 10: After attacking, press and use Steel Hellkite's ability to destory X. Select all lands and you'll win
Master Your Destiny: Unlocked after beating Sorin Markov in the campaign
- 1: Play you Island
- 2: Play Index. Now reorder the cards that show up into the following order: (1) Tranquility, (2) Erratic Explosion, (3) Borgardan Hellkite, (4) Island, (5) Coiling Oracle.
- 3: Play Bloodbraid Elf
- 4: Now you'll have a Coiling Oracle in play which gives you another card (which we know is and Island)
- 5: Now use the ability of Djinn of Wishes (you creature) to get another card (Bogardan Hellkite) into play cheaply
- 6: Using Bogardan Hellkite's starting ability, deal one damage to Illusionary Servant (which destroys it) and four damage to Air Elemental to destroy that
- 7: Attack with Bloodbraid Elf to finish Jace off
Might of the Mountains: Unlocked after beating Koth in the Archenemy Campaign
- 1: Play flight and use it on Koth's Ashen Monstrosity
- 2: Play Earthquake and select 5 land
- 3: Wait for Koth to attack for the victory
Kiss of Death: Unlocked after beating Gideon Jura in the Archenemy Campaign
- 1: Play Hunters' Feast
- 2: Put down your Forest
- 3: Sacrifice Legacy's Allure (your blue enchantment) and take control of Death's Shadow (his 1/1)
- 4: Play Lure on Liliana's Deathcurse Ogre
- 5: Play Giant Growth on Death's Shadow (it should be a 9/9 now)
- 6: Attack then wait for them to select blockers before hitting to stop the timer
- 7: Sacrifice Fires of Yavimaya (your other enchantment) and give the +2/+2 to Death's Shadow
- 8: Let the attacks carry on and you'll win
Seek No Longer: Unlocked after beating Chandra Nalaar in the Archenemy Campaign
- 1: Play Wheel of Fortune, this will kill Ajani and in doing so give Terrezet 2 Kokusho, the Evening Star
- 2: As Kokusho is a legendary creature, both are destroyed
- 3: Move on to your attacking turn and attack with Dragon Mage, making everyone draw cards again
- 4: Phyrexian Tyranny will now hit everyone for 14 damage, killing you, knocking Nissa to 1 (Nefarious Lich saves him) and Tezzeret to 14
- 5: Once it's your turn, pay 2 life each time (don't tap mana at all) so you kill yourself
- 6: Now that you're dead, Tezzeret get's back his Whirlpool Drake which makes him draw 7 more cards and die
|Complete the Archenemy campaign|| (1) |
In order to unlock the Archenemy campaign you first need to win the first two regular campaign matches against Koth then Garruk Wildspeaker. There are a total of 11 Archenemy matches to play before you'll earn this trophy. A couple of things worth noting before we begin:
- 1: If one of your team-mates die, the other two can still carry on
- 2: You don't share mana, nor can you block attacks for your team-mates (spells can still be used to help your team-mates)
- 3: Pay attention to what your team-mates have. If you play a card that gives -2/-2 to all creatures and your team-mates have a lot of them it is pointless. If you've got a buff to make your creature better, consider if your team-mate has a better creature to buff (maybe they have trample, double strike, flying etc)
- 4: Don't be afraid to restart the duel if after drawing and redrawing hands you find you've got terrible cards. It doesn't hurt to make sure your team-mates have good cards too.
- 5: You don't have to use the AI, if you've got 2 or even 3 controllers you can completely control the game yourself (or with friends)
- 6: When you select an Archenemy match you've got the option to press , doing this will bring your match online allowing a remote person to help you progress in the campaign.
- 7: There is always a certain amount of luck with this game. Don't give up if it seems he is constantly getting schemes which destroy you, eventually you'll survive the onslaught.
- 8: You can decide which deck your AI buddies use, so plan accordingly depending on what you're facing. Generally you'll want a deck with muscle (green), a deck with plenty of damage spells (red or black) and a deck to support the other two (any colour but green really).
- 9: If you haven't already, set the difficulty to the lowest possible, although bare in mind this affects your team-mates intelligence as well.
Below you'll find some help where needed for defeating each of the Archenemies (Note that I defeated all the Archenemies using the AI as team-mates with the decks listed below):
Koth - Uses a completely red deck, Strength of Stone. Provided he doesn't get a scheme that boosts his land count, it will take at least 5 turns before he can start to bring out his big guns (Earth Elemental 4/5 (5 land)). You'll want to try to finish him off quickly, as he has a couple of cards which depend on his land count (Spitting Earth does 1 damage for each Mountain controlled, Claws of Valakut gives +1/0, first strike and +1/0 for each Mountain controlled). He doesn't have a single creature that can fly so you'll want to exploit this factor.
A possible combination of decks to take him down are Blood Hunger (for the flying and creature destruction spells), Dragon's Roar (for the flying creatures) and Unquenchable Fire (to keep his creatures under control/damage his life with sorcery/instants).
Garruk Wildspeaker - Uses a completely green deck, Apex Predators. Once again he gets access to his big guns once he hits 5 lands. You're going to have big problems if he manages to get Terra Stomper (8/8 with trample for 6 land) or Engulfing Slagwurm (7/7 that gains the life of the creature it blocked/blocked it). Grazing Gladehart is surprisingly annoying, especially if he's managed to get 2 of them in play. That means every land he plays gives him 4 life. He doesn't actually have any creatures with flying, but he does have a 0/3 wall with reach and a 2/4 spider with reach.
For this reason you'll want to take Blood Hunger (for the flying and creature destruction spells), Dragon's Roar (for the flying creatures) and Unquenchable Fire (to keep his creatures under control/damage his life with sorcery/instants).
Terrezet - Uses a white/blue/black deck, Machinations. This deck is jam packed with artifacts, and generally speaking they work together to buff each other. If he manages to get 11 lands out you're up against Darksteel Colossus (11 land) which is indestructible and has trample to boot. He can create problems with Venser's Journal (5 land) which will constantly give him health when he has cards in hand as well as Magister Sphinx (7 land) which as well as being a 5/5 with flying, lets him choose someone to go to 10 life. Lastly he has both a lot of flying cards and sorceries to counter you.
For this reason you'll want to take Dragon's Roar (to counter his flying), Ancient Depths (with the aim of getting Kozilek, Butcher of Truth into play) and Realm of Illusion (to counter his flying, repel his spells as well as cause damage).
Gideon Jura - Uses a white deck, Wielding Steel. This deck makes use of equipment to buff creatures. On top of this it has plenty of annoying sorceries such as arrest (3 land) which effectively make the enchanted creature non existent, and stuff that taps your creatures. Creature wise he's not all that powerful. With 5 land he can play 1 of his Serra Angels which are going to be a pain with equipment on (flying + vigilance). If he can get Captain of the Watch out (6 land) then all his soldiers will have +1/+1 and vigilance, allowing him to attack with everything as it doesn't tap!
To handle this deck you'll want to use Guardians of the Wood (for it's many Elf combination buffs and 6 creature destruction cards), Blood Hunger (to handle his flying and for the 10+ creature destruction cards) and Apex Predators (for the muscle). Your aim here is to prevent him getting lots of creatures in play (so his equipment is sitting doing nothing) using Blood Hunger (you'll need to control this deck) and Guardians of the Wood while you let the AI build up Apex Predators' big hitters. Alternatively you can keep reloading until you start with Captivating Vampire (3 land). Now all you need to do is get 4 more vampires into play and you can start to nick all his buffed stuff! When I won this game I'd stolen both his Serra Angels which screwed him over completely, doing 32 damage on the final blow.
Jace Beleren - Uses a blue deck, Realm of Illusion. You're going to be looking to finish him off quickly to avoid failing victim to his Krovikan Mist (2 land) which gets it's strength for every illusion in play, and seeing as he's got an Illusion deck that is a lot. On top of this he's got plenty of counter spells and the ability to return creatures to hands (destroying any enchantments in the process). His best creature is Mahamoti Djinn (6 land) which is a flying 5/6. The thing that you'll need to be aware of his he has a large number of cards that allow him to draw more cards, so the chances are he's going to get plenty of small Illusion cards in play and maybe 2 or even 3 Krovikan Mists. As a fair number of his cards are flying you'll need to have a deck that can handle that as well as power to finish him off before he can do too much building up.
Wielding Steel (support + buffing Serra Angel to deal with Krovikan Mist) works well in this game as you're able to use your equipment as you please on creatures and if they die the equipment stays in play. You'll also a number of his Illusions die when targeted by spells, so Gideon's Lawkeeper (1 land) tapping that creature counts and kills it. On top of this you'll want Apex Predators (the muscle) and the third one is up to you. Both Unquenchable Fire and Blood Hunger work for creature destruction spells. I would lean more towards Unquenchable Fire for the large number of damage cards. Note that Apex Predators will get attacked by Jace a lot due to it's limited flying abilities, so you'll need to arrest his Krovikan Mist's to keep the damage under control. Unfortunately the AI are not very helpful with Unquenchable Fire so you'll have to take control of this deck.
Sarkhan Vol -Uses a red/black deck, Dragon's Roar. His black focuses on creature destruction. He's also got 2 Gravediggers (4 land) ready to bring out any of his big creatures you manage to knock out. He has a lot of powerful flying creatures including 2 Voracious Dragon (5 land) 4/4 with flying, 4 Volcanic Dragon (6 land) 4/4 with flying and haste and Furyborn Hellkite (7 land) which is a flying 6/6. Furnace Whelp (4 land) can also be buffed up nicely. You're going to have a nightmare if he manages to get Crucible of Fire (4 land) which gives all dragons +3/+3 so you need a deck that can destroy enchantments.
To handle this deck you'll want to take Realm of Illusions (the best deck to handle his flying) and hope to pull out Mind Control (5 land) so that if he manages to get Furyborn Hellkite in play you can nick it. You yourself are going to want to control Guardian of the Wood. Not only is the deck fairly powerful if you get a large number of Elves in play, but Elvish Lyrist (1 land) can destroy his Enchantment. You've also got 2 Eyeblight's Ending (3 land) which can kill a Dragon each. You are at risk of aerial assault however. The last deck you'll want is Blood Hunger. You'll cover yourself for flying and there's 3 Spread the Sickness (5 land) which can kill a creature. Alternatively getting Captivating Vampire (3 land) into play and taking control of his dragons instead would completely nullify his power.
Chandra Nalaar - Uses a completely red deck, Unquenchable Fire. This deck's focus is destroying creatures or dealing direct unblockable damage through spells. If he gets a Flame Wave (7 land) out he can knock out all a persons creatures if they have less than 4 life. Fire Servant (5 land) will beef up each of his spells causing double the damage. He doesn't any any really beefed up creatures to concern you other than Fire Elemental (5 land) which is only a 5/4.
As a result of the heavy spell usage, you'd think you'd want to use Realm of Illusions (to counter his spells) but don't do this as 7 of your creatures get destroyed when targeted by a spell. You're going to want to finish him off quickly before he can finish you off. As you'll be losing plenty of creatures you'll want to have someone with Apex Predators (plenty of creatures and providing the muscle) to encourage him to destroy creatures rather than damage players. Guardian of the Wood will also come in handy (various abilities and plenty of creatures) as you'll have stacks of 1/1's 1/2's and 2/2's which chip away his health if he doesn't waste his spells on them. Lastly you'll want to use Machinations (again a lot of creatures who work together nicely). If you manage to get out Magister Sphinx (7 land) when he's still above 10 health you can knock him down to 10. If you get Darksteel Colossus into play (11 land) there's no destroying it and an 11/11 with trample will end things swiftly.
Sorin Markov - Uses a completely black deck, Blood Hunger. This deck has plenty of spells which can cause you problems, destroy your creatures, fly, recover life and generally rack up the damage. I have however found an extremely easy way to handle this, using the Guardian of the Wood deck. You will need to have won a couple of battles so that you have unlocked Titania's Chosen and Ezuri, Renegade Leader. Simply give yourself and your 2 team-mates the Guardian of the Wood deck.
Now start the game and keep reshuffling until you have Ezuri, Renegade Leader in your hand and yourself or one of your team-mates have Titania's Chosen. A soon as you can, get Ezuri into play (3 land) and at this point you've pretty much wrapped up the game (bar any annoying schemes). Provided you keep forests untapped, you can regenerate elves (this means your elves and your team-mates). Now his destruction cards can be countered by sticking a regenerate on the card he chooses. As you can imagine with 3 green decks, Titania's Chosen (which gains +1/+1 for each green spell played by anyone) quickly becomes very powerful. As long as you've got a forest ready to regenerate it if he tries to destroy it you're laughing. Let's also not forget that between the 3 of you will be 9 Heedless One (4 land) which has trample and the power */* where * is the number of Elves in play across the board. Incase he gets some powerful stuff in play you'll also have 6 Eyeblight's Ending (3 land) which destroy any of the creatures he can put into play and 9 Essence Drain (5 land) which will destroy any creature with life 3 or less.
Nissa Revane - Uses a completely green deck, Guardian of the Woods. You are not at risk of flying against this deck, but you can get swamped with 1/1, 1/2, 2/1 elves who serve to greatly enhance his other cards such as Elvish Promenade (3 land) which gives a 1/1 elf for each elf in play and Heedless One (4 land) which is */* with trample where * is the number of elves in play. If he is given time to build up enough land, the ability of Wildheart Invoker (8) gives a target creature +5/+5 and trample. On top of all this he also has a couple of black destruction cards which can be annoying when they take out your beast cards.
Because of the lack of flying in Guardian of the Woods, you'll be looking to use Blood Hunger (for the flying and to destroy his Heedless One's if you don't get the chance to take control of them with Captivating Vampire). On top of this you'll want to have one of your team-mates using Dragon's Roar (for the flying damage) and lastly Wielding Steel (for Arrest, Gideon's Lawkeeper and Serra Angel). This way you'll be able to destroy or nullify his most dangerous creatures while building up a lot of flying stuff to come right over the top.
Kiora Atua - Uses a blue/green deck, Ancient Depths. This deck is a strange one, it starts off fairly slow creature wise, but builds up extremely fast. The majority of her force comes from her big creatures, Isleback Spawn (7 land) 4/8 with shroud, 2 Simic Sky Swallower (7 land) 6/6 with flying, trample and shroud, Kozilek, Butcher of Truth (10 land) 12/12 with Annihilator 4 and so on. The point is as soon as Kiora hits 7 land you're going to have problems. Worse still, there's an insane amount of cards in the deck which let you draw cards or lands in particular meaning it could take just 3 or 4 turns to get her big cards into play. If Kozilek gets into play and you don't have a card to deal with it, it's game over effectively.
The decks you'll want to use to deal with Ancient Depths are Blood Hunger (as usual for the destruction cards and flying) so that when the big cards come out you've got some sort of answer to them (unfortunately some of his creatures have shroud so this won't fix the problem completely). Now as I already said, you don't want to sit back and wait for her to unleash her beastly cards so add in two Apex Predators. Although not very good as support and completely lacking in offensive flying, it does provide fast damage. You're pretty much always going to get 3-4 creatures in play in 5 or so turns which is important considering you want to finish her off quickly.
Nicol Bolas - Uses a blue/red/black deck. Unfortunately the game doesn't give you this deck so I can't comment in depth on all the cards available to him. Having said that, the general emphasis seems to be towards slowly stealing players life (he had an enchantment that took 1 life from each player on his turn and gave it to him as well as one that took 1 life from each player at the start of each turn). As well as this he had a number of red spells which were creature/player damage ones. Lastly he had a 5/5 with trample whose name I've forgotten that takes 1 life from each of you each turn and converts it +1/+1. This means every turn if all 3 of you are alive he'll become +3/+3 stronger.
Having no idea of the cards I was going to face, I decided to try out the same tactic as I did with Sorin Markov, using 3 Guardian of the Wood decks. Turned out this was a good idea and I won on the first attempt (albeit with one of my team-mates knocked out) thanks in no small part to Heedless One's trample. Therefore my suggestion is to go with this, again redrawing until you've got Ezuri, Renegade Leader and there's also a Titania's Chosen somewhere.
|DLC: Expansion 1|
|Cost: 4.99 Trophies: 6|
|Your Puny Minds Cannot Fathom|
|Host a match online as the Archenemy|| |
Select "Multiplayer > Create Match > Archenemy > Play as Archenemy" to host an Archenemy match. You need a minimum of one human opponent to start the game, the other two opponent slots can be filled by either AI or Human opponents. The trophy will unlock as soon as the match starts.
|Your Fate is Thrice Sealed|
|Win three Archenemy matches online|| (2) |
You will need to win three Archenemy matches online, either with you as the Archenemy or as 1 of the 3 normal players against an AI or Human-controlled Archenemy. This trophy is retroactive, meaning if you have previously won 3 matches online, the trophy will unlock on your 4th win.
|My Crushing Masterstroke|
|Defeat Jace, Jace and Jace as the Archenemy in a campaign game|| (3) |
A new Archenemy campaign comes with this expansion where you play as the Archenemy against 3 AI players. You will need to defeat 10 teams of opponents before you face Jace, Jace and Jace in the final match.
Creatures: The main threat that comes from the 3 Jaces comes from their collective number of low-cost high-damage Illusion-type creatures, and Krovikan Mist that grows stronger as more of Illusions creatures appear on the field.
- Krovikan Mist - Flying, Cost: 2 mana. Power and toughness are each equal to the number of Illusions on the battlefield [4x each deck]
- Phantasmal Bear - Cost: 1 mana, Power/Toughness: 2/2 [4x each deck]
- Phanthom Warrior - Unblockable. Cost: 3 mana, Power/Toughness: 2/2 [2x each deck]
- Phantom Beast - Cost: 4 mana, Power/Toughness: 4/5 [3x each deck]
Spells: Typical of blue decks, the three Jaces have the following spells at their disposal. The biggest hindrance you will find is Repulse and Evacuation which serves to slow you down. It is unlikely that you will find them pulling off Mind Control, but you should still keep that in mind when you put on your big hitters.
- Cancel - Counter target spell [2x each deck]
- Evacuation - Return all creatures to their owners' hands [1x each deck]
- Mind Control - Control enchanted creature [1x each deck]
- Repulse - Return target creature to its owner's hand. Draw a card [3x each deck]
The full decklist for Jace Beleren can be viewed here: Jace Beleren - Realm of Illusions
Which strategy you use ultimately depends on your personal play style, and how many of the unlockable cards you have obtained with the recommend strategy. The 3 most useful decks I've found are:
Kiora Atua - Ancient Depths
Sorin Markov - Blood Hunger
Liliana Vess - Grave Whisper
As the Archenemy, you are granted free-to-play Scheme cards that present you with a great advantage in order to overcome the 3 opponents. Each deck comes with a set of unique Scheme cards, specifically tailored to complement the strengths and cover the weaknesses of the deck. For a list of Scheme Cards by deck, see here: Full Deck Lists (Place cursor over Card and wait for image to load)
Kiora Atua - Ancient Depths, Strategy
Kiora's deck in a normal 1vs1 game would be a big no-no due to its lack of speed, but in Archenemy its gets a huge boost of speed from her Scheme cards.
Her Schemes are designed to get lands into play quickly, get free card draws, give you free creature tokens to serve as defenders while waiting to you put your big creatures into play, and gain control of opponent's creatures! These Schemes are your biggest advantage:
- All in Good Time - Gain another turn after the current one
- Ignite the Cloneforge! - Put into play a token that is a copy of one on the battlefield
- Realms Befitting my Majesty - Put two lands into play from your library
- Your Fate is Thrice Sealed - Reveal top three cards, put lands into play and rest into hand
- Evil Comes to Fruition - Put seven 0/1 or 3/3 tokens depending on how many lands you've got
- Root of all Evil - Put five 1/1 tokens into play
- Introductions are in Order - Add a creature to your hand from your library, OR put a creature into play from your hand
- My Crushing Masterstroke - Gain control of all opponents' permanents
Your strategy should be to focus on getting as many lands into play as possible, along with Elvish Piper. With Elvish Piper on the field, you can put any creature you have into play for a measly cost of 1 mana. From there, your main attacking force should be the 3x Simic Sky Swallower, who's a 6/6 Flying Beast with Trample, and better yet is immune to all single-target spells, which is the bane of Blue decks.
Keep using those spells you've got to put more lands into play, which subsequently increases your chances of drawing your big creatures, and put Tidal Kraken and Lorthos into play when you have them, and you have an unstoppable force. Add Kozilek and any other unlockable cards you may have, and it will adding insult to injury.
Jaces' Cancel and Evacuation might serve to slow the game down, but you can recover faster than they do with the amount of lands at your disposal. Should you find yourself under threat from their creatures, remember that you can gain control/get rid of them via Schemes, Yavimaya's Embrace, Mind Control or Rite of Replication. Or you can render them useless with Lorthos' abilities.
Sorin Markov - Blood Hunger, Strategy
Its Vampires vs Illusions, and your schemes of course. Sorin's deck focuses on playing keycards like Captivating Vampire and Vampire Nocturnus, while Vampire Nighthawk serves as both death dealer and life-buff among other creatures at your disposal. Spending some effort to unlock Mirri the Cursed and Blade of Bloodchief will greatly enhance your attacking potential as well.
While you build your vampire army, dismiss any threats with Vicious Hunger, Spread the Sickness and Urge to Feed, which will instantly destroy most Illusion monsters due to their inherent drawbacks (Most Illusions are forced to sacrificed when targeted by spell/ability).
If that firepower isn't enough, Sorin's Schemes have excellent threat control, life gain/burn and even some discard effects. His key Schemes are:
- Behold the Power of Destruction - Destroy all nonland permanents target player controls
- Feed the Machine - Target opponent sacrifices 2 creatures, or each other opponent sacrifices a creature
- I Delight in Your Convulsions - Each opponent loses 3 life, and you gain life equal to life loss this way
- Mortal Flesh is Weak - Each opponents life total is becomes equal to the opponent with the lowest life total
- The Dead Shall Serve - For each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control.
- Tooth, Claw and Nail - Destroy 3 nonland permanents
- Surrender Your Thoughts - Target player discards 4 cards or each other opponent discards 2.
Liliana Vess - Grave Whispers
Liliana's deck lacks big creatures, but makes up for it by specializing in Card/Hand Control through a combination of spells, enchantments and creature effects.
Your objective should be to have Liliana's Caress out as quickly as you can, followed by Underworld Dreams. Follow up with Mind Rot, Liliana's Specter. Once you have their hands torn to pieces, The Rack comes in handy. Even better are the unlockable cards: Hypnotic Specter, Mortivore, Ob Nixillis.
Dispose of any threads with Consume Spirit (you don't even have to deal damage to get rid of the Illusions due to the drawback mentioned earlier), and Doom Blade.
Liliana's Schemes aren't as potent as Kiora's or Sorin's but they still get the job done.
- Behold the Power of Destruction - Destroy all nonland permanents target player controls
- Every hope shall Vanish - Each opponent reveals their hand and discards a nonland card of your choice.
- I Delight in Your Convulsions - Each opponent loses 3 life, and you gain life equal to life loss this way
- Mortal Flesh is Weak - Each opponents life total is becomes equal to the opponent with the lowest life total
- Only Blood Ends Your Nightmares - Each opponent sacrifices a creature, then each opponent that didn't/couldn't discards two cards.
- The Dead Shall Serve - For each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control.
- Surrender Your Thoughts - Target player discards 4 cards or each other opponent discards 2.
|Win a game with Ral's deck|| |
Ral is the 3rd Opponent in the 1vs1 match of the Expansion Campaign. The main threats of this Blue-Red deck come from the many low-cost but high-powered creatures with Haste and Trample such as Ball Lightning, Spark Elemental, and Lightning Serpent. Ral's deck is built for fast attacks, with Direct Damage/Bounce spells to complement these creatures.
However therein the deck strategy lies the apparent weakness - this deck cannot survive drawn out games. Most of the creatures either have to be sacrificed on the end of the turn they were summoned, or have 1 Toughness only which is guaranteed death when going up against a Defender.
Therefore the counter-strategy would be to sit back and defend by having either blockers with high toughness or lots of defenders to overcome the attackers' Trample effect, and wait out until you no longer see Ral casting any creatures because he's run out of them. From there you can launch your assault. Garruk's and Ajani's decks are good choices.
Once you have unlocked Ral's deck, play to the strengths described above to win. Ideal opponents are Kiora and Sarkhan. The full deck list can be seen here: Ral Zarek - Cloudburst
|Win a game with Ajani's deck|| |
Ajani is the 2nd Opponent in the 1vs1 match of the Expansion Campaign. Ajani's deck focuses on having small creatures out early, and quickly buffing them with Enchantments, specifically Aura type enchantments such as Griffin Guide, Canopy Cover, Mammoth Umbra and Oakenform. Not only are these enchantments strong, the creatures also have abilities that are activated when there are Auras on the field. Any 1/1 creature can easily become a 7/7 or more powerful creature with abilities such as Flying/First Strike/Vigilance/Shroud in one or two turns and overwhelm the opponent with ease.
As a result, you will want to choose a deck with Creature Removal or Counterspells (preferably Instants) such as Jace's Deck or Sorin's Deck. Ral Zarek's Cloudburst deck is also a decent counter-deck, but unfortunately you can only unlock it after defeating Ajani.
Once you have unlocked Ajani's deck, play to the strengths described above to win. The full deck list can be seen here: Ajani Goldmane - Auramancer
|Win a game with Liliana's deck|| (1) |
You must first beat Liliana in the Expansion Campaign to unlock her deck for use. She is the first opponent in 1vs1 match you will face. Liliana's Mono-Black deck focuses on Card/Hand Control - Forcing opponents to discard cads and dealing damage when they do so. Liliana achieves this effect through a combination of Spells, Enchantments and Creature Effects.
In addition, most of Liliana's creatures have flying that can be a pain if you don't have creatures that can block them, as well as other abilities that make them ideal blockers for stalling the game and dealing you a slow death. She also has a small array of creature removal/life gain spells.
In summary, this is a deck that focuses on dealing slow death to the enemy while nullifying their ability to play spells. Once you have unlocked Liliana's deck, play to the strengths described above to win. The full deck list can be seen here: Liliana Vess - Grave Whispers