Overview:
Estimated Trophy Difficulty: No ratings yet.
Trophy Breakdown: 7
4
1
0 
Offline Trophies: 11
Online Trophies: 1
Approximate Time to Completion: 4-6 hours
Playthroughs Required: 1
Missable Trophies: Nice Thinking, Ray and Rockstar
Glitched Trophies: None
Cheat Codes: None
Introduction:
Ghostbusters: Sanctum of Slime is a downloadable PSN title representing Wanako Games continuation of the adventures of “The Rookie”, a character you may recognize from the last PS3 disc-based Ghostbusters title. This top down shooter (from publisher Atari) always has you teamed with three other Ghostbusters in either local multiplayer or online multiplayer. Player slots not filled by humans are filled with AI players. You’ll be using your trusty tools again, such as the Proton Pack, Plasma Inductors, and even the Ecto-3, to fight through a variety of apparitions and bosses across 12 levels.
Roadmap:
Roadmap Overview:
This will be your only playthrough to achieve all the trophies except for some quick clean up trophies. A majority of what is needed will be derived from online multiplayer and you must be certain to start the game from Training Day. Joining a game in progress can cause you to jump ahead in the storyline. If you lose connection or need to regroup with friends, simply “Create” a game with the level at which you need to start at again. All but Full House can be obtained offline but the trophies are easiest when playing co-op locally or online. The Boosting Thread is a good place to find partners for the Ecto-3 chase sequence trophy, Don’t Touch the Car, and collectible hunters for Nice Thinking, Ray. Note: All collectibles obtained in multiplayer are also credited to everyone in the party.
The other trophies you will earn in your initial multiplayer playthrough include: Rookies, Hero, Rockstar, Rush Hour Revenge, Bustin’ Makes Me Feel Good, Speed Demon, and Colorblind. The remaining trophies, if not earned on this initial playthrough, Story Teller and Team of Four, will later be cleaned up with Level Select.
This roadmap takes you through everything needed, in order, to earn all trophies in the easiest and quickest manner. A collectible guide is attached.
Earnable Throughout the Game:
There are a couple of trophies that will be earned over time and you should be looking for opportunities to complete them during your only required playthrough of the game:
'Hero' Trophy:
This trophy is earned by reviving team members a total of 20 times. Team members will fall to the ground (and a medic symbol will appear) indicating they need revived. Revives require the repeated tapping of the
button while standing near the downed teammate.
'Speed Demon' Trophy:
At the end of each boss fight you will have the opportunity to throw down a trap with the
button. After the trap is thrown under the ghost, a window will cycle along a random series of buttons:
,
,
, and
. Using the trap, you'll need to score a perfect 10,000 points by hitting 11 button sequences correctly in the time allotted. The buttons hit must correspond exactly to those shown in the window. Only the first of the four players to place the trap down gets the chance at this mini-game, and AI players never throw down traps. If you are not in the mini-game, continue to shoot the ghost, as ghosts not fired at can escape the trap. - Thanks to Suiseiseki for his tips. Level 11 contains multiple opportunities to trap ghosts.
'Nice Thinking, Ray' Trophy:
There are 30 collectibles (Stay-Puft Icons) in the game, across 12 levels, found by destroying items with your weapons. This is a missable trophy and you should see the collectibles section for a list of all locations by level.
Start Playthrough at Multiplayer > Online > Create > Level 1: Training Day:
Level 1: takes place in the Sedgewick Hotel and you will earn Rookies for beating this first level. Also earned is Full House, for finishing an online level with the help of 3 others. This second one is the only mandatory online trophy. Three human players must remain in the game throughout the entire level and both trophies should unlock after winning the boss battle against “Master Chef LeBlog”.
Level 1 also contains a single level collectible missable trophy challenge that earns Rockstar. To earn this trophy, destroy all 8 of the black LCD TVs in the Sedgewick. The TVs have static on the screen and after broken, a pile of black glass will drop to the floor underneath. See the collectibles section for TV locations.
Continue playing through the levels in order earning story related trophies as you advance. Watch for collectible locations using the collectible guide.
On Level 3: River of Ooze is the best level to earn the Colorblind trophy. The second room and the few rooms after it represent the multiple opportunities to complete this.
Level 4: NYC Mayhem is the first Ecto=3 chase level and the first opportunity to earn the Don’t Touch the Car trophy, by protecting the Ecto-3 from damage. If you miss protecting Ecto-3, exit and restart. If in Local Co-op, restarting the level at anytime doesn't require re-entry.
At Level 5: Subway Smasher, you'll earn the story related trophy, Rush Hour Revenge. Beat Subway Smasher, the snake subway car on level 5.
On Level 8: Mean Streets (Ecto-3 Chase) you can try again for the Don’t Touch the Car trophy. Level select can also be used to try again at a later time. Level 4, however, is the easiest of the two chase levels.
Once upon Level 12: Temple of the Destroyer, you should exit multiplayer and beat level 12 in a LOCAL mode (single player or local co-op). This is the only way to earn the final comic sequence.
'Bustin’ Makes Me Feel Good' Trophy: Once you've finished all 12 levels (single player or multiplayer), and beat final boss, Dumazu the Destroyer, you'll be awarded this. DO NOT FORGET to watch the final comic after winning a LOCAL game. If you skip through, you’ll be required to play the final level again.
Trophy Clean-up:'Team of Four' Trophy: Now that the game has been beaten, go to the main character select menu and play with each of the four different characters: Alan, Bridget, Gabriel, and Samuel. This does not require a level play through for each characters so, simply enter a game level, and then immediately back out. Restart and choose another character that you have yet chosen. Once you have played with all four, the trophy will unlock, unless you've picked it up along the way.
'Story Teller' Trophy:During the single player campaign or local co-op (but not online multiplayer), there are comic book sequences between levels. The trophy requires watching these sequences without skipping past them (including the final one after beating the game). Use the level select (once unlocked through multiplayer), to watch these sequences. You can fast forward each sequence using the

button ONLY but DO NOT SKIP using the

button! Once the actual level starts, exit and then play the next comic sequence. The last sequence, after killing the final boss, can’t be watched directly from level select and may require replay of this last level in single player or local co-op. - Thanks again to Suiseiseki for pointing out the fast forward option.
Power-ups Information:Damage Multipliers: These are the icons of two golden guns crossed and floating in the air. This increases your damage to enemies and lasts approximately 30 seconds while it creates gold sparks around you.
Invincibility Shields: These are hovering blue shields that, when obtained, create a foggy blue cylinder of invincibility around you. This lasts approximately 30 seconds.
Caduceus Emblems: These are the medical logos (floating in the air) which completely restore your health to full, when acquired.
Bonus Cash Dollar Signs (Gold) & Money Multiplier Dollar Signs (Blue): These provide extra money advantages and provide no other advantage other than to score.
Strategy:
The circle below your player is a Health Circle. It will begin to flash faster and faster to indicate that a player is badly hurt. This minimizes the need to look to your health bar
Movement is increased when you are not shooting weapons.
Experiment with varied movement patterns/locations against ghosts and in boss battles. Some enemies are best defeated by circling while others from picking strategic locations to stand. The subway train monster, for example, requires hugging the outside of the platform to avoid being hit. The final boss can best be attacked by aiming Fermion Shock (yellow) at the yellow area of his left wrist, while standing in the upper rightmost portion of the cliff. Experiment with movement patterns and locations to find the best ones.
Damage to bosses can be significantly increased by finding the right weapon or combinations of weapons, as some are best damaged with certain combinations instead of just using one type. Coordinate weapon choices, with others, to find the best damage rate.
Battles involving flying creatures and those that shoot/throw should be approached by taking out these more deadly creatures first. The slow moving ground creatures should just be avoided while you concentrate on these flying or firing ones first. Splitting of the weapon choices (colors) between team members also helps take on multiple creature types at once.
[PS3T Would Like to Thank KryptoniteDragon for this Roadmap]