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Guide By: lukey52 & Rockets88 There are 48 Trophies that can be earned in this title. |
Show / Hide Guide Road Map  Overview:
Estimated Difficulty: 5 Offline Trophies: 48 Online Trophies: 0 Approximate Time: 20-30 hours Minimum Number of Playthroughs Needed: 2, although 3 recommended Missable Trophies: 0, All Chapters can be replayed Glitched Trophies: None Cheats Disable Trophies?: No known cheats Difficulty Affect Trophies: Yes
Trophy Breakdown: 37 , 8 , 2 , 1 
Dead Space: Extraction was originally released as a Wii exclusive. However, with the release of Dead Space 2, everyone purchasing the game on PS3 received the Limited Edition which had DS:E bundled on the disk free of charge. What this means is a full length (and more importantly full trophy list + platinum) game for nothing, awesome right? The game has been designed to make use of the Move controller. You'll find that using a regular controller will also work, although it's a lot harder to aim properly as they're clearly trying to get people to get a Move controller instead.
Please note that the following guide has been written from the perspective of a DS3 user rather than a Move controller, so some buttons may well be different. When trying to use the rock saw however, a DS3 is far more effective as the Move requires you to move the controller from side to side, rather than just pressing a button. Also note that in order to get the Platinum you will need two controllers (either 2 DS3, 2 move or one of each) for the trophy Twice The Firepower.
Control Schemes:
Although the guide is written from the perspective of a DS3 user, you can see below what each button does using the different control systems. This will let you figure out the correct button to use whichever controller you use.
1 Move + Nav/DS3: - thanks CoolDust -
= Fire ( on DS3)
= Kinesis ( on a DS3)
= Reload ( on a DS3)
= Stasis ( on a DS3)
= Change weapon
= Change weapon
= Melee (Hold it and swing the Move.) ( on DS3)
1 Move: - thanks neosnake101 -
= Fire weapon/kinesis item ( on DS3)
= Kinesis ( on a DS3)
= Statis ( on a DS3)
= Switch between your weapons clockwise
= Reload ( on a DS3)
= Hold and swing Move for Rock Saw ( on DS3)
Roadmap:
The trophy set is pretty straightforward, the only downside is that there are a lot of easy but time consuming trophies. Unfortunately the game starts off with the two hardest difficulty settings locked, meaning you'll have to do at least 2 playthroughs of the story to get platinum. You'll also need to get through the story to be able to unlock all the challenges. Having said that, the way the game is set out you'll be much better playing the story 3 times. I've outlined the steps you should take below:
Step One (Story Mode, Round One): To start off with you'll want to play the story mode. Do this on Hard, which at the moment will be the hardest difficulty that is unlocked. The aim of this playthrough is to get all of the story related trophies (both the missable and unmissable ones) as well as the first two difficulty trophies, Survivor and P-Sec Officer. Keep an eye on the guide so you know which trophies you should be earning when. On top of this, you'll want to be sure to follow the collectibles guide (throughout the guide the blue text will take you to the collectables guide) so that you have all the weapons ( Gun Dealer), all the upgrades ( Weapon Nut) and all the text logs etc ( Collector's Delight, No Stone Unturned, Scavenger, Treasure Hunter and Make Us Whole). Having completed this you will have polished off all trophies but the challenge ones, difficulty ones and star ones (all of which are covered below).
Step Two (Story Mode, Round Two): Step Three (Story Mop Up): If after you're second runthrough you still need to do some trophies, or are missing those last collectables, you can go through any Chapters you need on Easy. In order to get the star-related trophies, you'll need to get through the levels perfectly. This is why you're best off doing them separately and on Easy. You need to be focusing solely on the perfect finish, rather than the other trophies. Completing this will earn you A Star is Born, Super Star (if you didn't during your first run) and Mega Star.
Step Four (Challenges): After completing everything related to the story, you'll have unlocked the 10 challenges. These are pretty straightforward and all follow the same theme of survival over 10 waves. Every weapon and upgrade you've got from the story will be available here, which is why it's best to do the challenges last when you have all weapons full upgraded. Even if you have gotten this far using the Move, I recommend you do the challenges using a DS3. Although the aiming is not as straightforward, the ability to spam melee is easily worth the trade off.
[PS3T Would Like to Thank lukey52 and Rockets88 for this Roadmap] |
 | Man Up Sweetheart |  |
| Unlock all trophies | (6) |
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 | Survivor |  |
| Complete the game on 'Normal' | |
STORY RELATED CAN'T BE MISSED. Awarded after completing the game on the Normal difficulty setting or higher. Stackable. |
 | P-Sec Officer |  |
| Complete the game on 'Hard' | |
STORY RELATED CAN'T BE MISSED. Awarded after completing the game on the Hard difficulty setting. Stackable, however, when you first start playing the hardest difficulty available will only be Hard, so after your first runthrough you'll only be able to get this trophy and Survivor. |
 | Necro Slayer |  |
| Complete the game on 'Expert' | |
| STORY RELATED CAN'T BE MISSED. Awarded after completing the game on the Expert difficulty setting or higher. Stackable. |
 | Isaac 2.0 |  |
| Complete the game on 'Impossible' | |
| STORY RELATED CAN'T BE MISSED. Awarded after completing the game on the Impossible difficulty setting. You'll need to complete the game once before before you unlock this difficulty level. Completing the game on 'Impossible' will also unlock Necro Slayer. |
 | Overtime Sheet |  |
| Beat the top score on the 'Extraction Site' Challenge | |
You'll unlock the Extraction Site Challenge after completing Chapter 2 of the story mode. The top score is 251,010 so you need more than this to earn the trophy.
You get 250 points for each limb you take off, 100 for each item you pick up and 20 for each perfect reload. You then also get points on a sliding scale based on how many enemies in a row you kill without taking damage, starting on 500. So if you kill 2 enemies without taking damage you get 500 for the first and 550 for the second. If you build this streak up to 20 you'd get 1,450 points for the 20th, 1,500 for the 21st and so on. I managed to get a 91 kill streak (there are only 91 enemies) and ended the challenge with 289,238 points. If you take damage in the first 6 waves restart or you won't have enough of a streak to get the required points.
I have found an incredibly easy way to get through some of these challenges. The flame-thrower. You can't unlock this until Chapter 3 in the main story and you'll not be able to fully upgrade it until the end of Chapter 8. Now if you are using a DS3 (recommended for challenges), what you need to do is constantly spam so you are using your rock saw. This acts as a sort of shield against necromorphs. While doing this you also want to gently tap while having the flame-thrower as your weapon (be sure to select it as the starting weapon before you begin each challenge). This will give off jets of fire which will set light to the necromorphs. You won't be able to get full points for dismembering limbs, you'll get a flat rate of 500 per kill + the sliding scale multiplier. This is more than enough to reach the score targets however.
The benefit of doing this is that you start with around 300 shots of flame which easily lasts until round 5-6. You also get 100 shots for every pick-up so be sure to check out crates and of course the floor after killing necromorphs. All you need to do is set fire to the necromorph and let them burn for easy points. When a necromorph is set alight it also staggers backwards a bit so you don't need to panic if they seem like they are about to hit you. It's an incredibly easy way to take out 3-4 at once when a normal gun would leave you getting swamped and more importantly, taking damage which kills the streak. Just remember, gentle bursts and not keeping your finger on the trigger or you'll be out of shots in no time. If you do find yourself out of shots then switch to one of the weapons you randomly got during the challenge and make full use of it until you get more ammo for the flame-thrower. |
 | No Cop Duty |  |
| Beat the top score on the 'Central Plaza' Challenge | |
You'll unlock the Central Plaza Challenge after completing Chapter 3 of the story mode. The top score is 252,010 so you need more than this to earn the trophy.
Refer to the tactic in Overtime Sheet for this challenge. You'll face a new enemy, a flying necromorph. You need to be aware that they will swoop at you so be sure to be spamming so your rock saw stops them from damaging you. At the same time press to fire your flame-thrower and you'll set them alight so they burn as they fly around. I managed to get an 82 kill streak and ended the challenge with 277,631 on my first attempt so this is very easy. If you take damage in the first 6 waves restart or you won't have enough of a streak to get the required points. |
 | Engineer By Trade |  |
| Beat the top score on the 'Maintenance Bay' Challenge | (1) |
You'll unlock the Maintenance Bay Challenge after completing Chapter 5 of the story mode. The top score is 253,010 so you need more than this to earn the trophy.
This challenge sees the introduction of the small necromorphs with the 3 tentacles sticking out the back. They will keep their distance and shoot at you. You'll also face the large mother necromorphs that spawn those annoying little things that damage you. For this reason the Flame-thrower tactic can't be used effectively. It is still possible, however you'll need to switch to the Rivet Gun to dispatch the necromorphs, or wait for them to move closer before you get them with the Flame-thrower. Provided you are using a DS3 and pressing , it is possible to deflect the projectiles they shoot at you, although if you're facing a number of them they'll get through. The best way I've found for this challenge is to use the Line Gun. Not only is it great for taking out the mother necromorph before it releases it's babies, but if you aim in the middle of a necromorph with the Line Gun you'll completely de-limb every part of his body which is 1,000 points right from the off. The only problem is you run out of ammo really fast so try to build up a streak of 50-60 at the start then switch to the Rivet Gun and whatever else you get. I got a streak of 49 and ended the challenge with 278,297 points. There are around 140 enemies so if you manage to get 3 streaks of around 40-45 or one streak of 80-90 you'll be fine. |
 | Laugh It Up Partner |  |
| Beat the top score on the 'Mess Hall' Challenge | |
You'll unlock the Mess Hall Challenge after completing Chapter 6 of the story mode. The top score is 254,010 so you need more than this to earn the trophy.
This is another really easy challenge and you can make full use of the tactic explained in Overtime Sheet. This challenge introduces necromorphs that fire goo at you. These can be destroyed with the DS3 rock saw attack. Alternatively you can catch the goo with kinesis and throw it back with . Be ready to use stasis on the mother necromorphs, and on the rare occasions when they are too far away for the Flame-thrower use your Rivet Gun. I got a kill streak of 118 (all of the enemies) which gave me 486,685 points. You want to aim for a streak of around 60-70 or 3 lots of 40ish to hit the target. If you get hit before wave 6 restart. |
 | Colony Full Of Crazy People |  |
| Beat the top score on the 'Medical Bay' Challenge | |
You'll unlock the Medical Bay Challenge after completing Chapter 6 of the story mode. The top score is 255,010 so you need more than this to earn the trophy.
This is another really easy challenge and you can make full use of the tactic explained in Overtime Sheet. I got a kill streak of 118 which gave me 536,550 points. You want to aim for a streak of around 70-80 or 3 lots of 45 to hit the target. If you get hit before wave 6 restart. Don't forget if you run low on ammo for the Flame-thrower to make use of other weapons. Early on you can use the Rivet Gun (if it's fully upgraded) and it does some serious damage, saving precious ammo for when you've facing multiple necromorphs. As usual make sure to use stasis on the mothers before they unleash the little necromorphs. If she does get the Flame-thrower out and fry the floor infront of you to stop them jumping on you. |
 | Need A Towel |  |
| Beat the top score on the 'Water Tunnels' Challenge | (1) |
You'll unlock the Water Tunnels Challenge after completing Chapter 8 of the story mode. The top score is 256,010 so you need more than this to earn the trophy.
This is another easy challenge and you can make full use of the tactic explained in Overtime Sheet. I got a streak of 63 which gave me 294,514 points. As with the other levels, a streak of 80-90 or 3 streaks in the high 40's will be enough to reach the required score. This level is the first time you'll meet those annoying necromorphs with the really long and thing neck and a head. They are very fast and are what constantly destroyed my streak so always be ready to fry them as soon as they appear, they take priority. You can always use stasis on them to slow them down but in my experience once they are being burnt, they won't then hit you. |
 | Herbal Remedies |  |
| Beat the top score on the 'East Grow Chamber' Challenge | |
You'll unlock the East Grow Chamber Challenge after completing Chapter 8 of the story mode. The top score is 257,010 so you need more than this to earn the trophy.
As we get further into the levels, making a streak of almost all the enemies becomes less important. 6 levels in, and the top score requirement has gone up by just 6,000. In contrast, the number of necromorphs in the first level was less than 100 yet this level has almost 160. This means a lot more points so getting hit once doesn't mean you need to instantly restart. I got a streak of 71 which gave me 384,083 points. A few streaks of 40's will do the job too though. While the tactic in Overtime Sheet will work fine, for this level I decided to use the Force Gun. There is a simple reason for this, this level contains a lot of containers making ammo less of an issue. I also find that the Flame-thrower can be a bit slow when trying to take out the dark necromorphs, while the Force Gun will happily take out 2 or 3 of those guys in just 3 shots. On top of this every limb is blown off the necromorph meaning you maximise your points. This counterbalances the higher likelyhood of actually taking damage and ruining your streak. |
 | Ready For Takeoff |  |
| Beat the top score on the 'Shuttle Bay 47' Challenge | |
You'll unlock the Shuttle Bay 47 Challenge after completing Chapter 9 of the story mode. The top score is 258,010 so you need more than this to earn the trophy.
Yet another level where the tactic explained in Overtime Sheet works wonders. Alternatively the method explained in Herbal Remedies also works well as there are just under 200 necromorphs to this level, a staggering 40 more than the last level, and again the top score only increased by 1000 points. This is an extremely easy level to beat. I got a streak of 80 which gave me 455,050 points. |
 | Bridge Commander |  |
| Beat the top score on the 'Atrium' Challenge | |
You'll unlock the Atrium Challenge after completing Chapter 9 of the story mode. The top score is 259,010 so you need more than this to earn the trophy.
This is another straightforward challenge that can be done using either the tactic outlined in Overtime Sheet or the one in Herbal Remedies. There are not any new enemies, although the map is quite a large one so you might find it a bit harder using the Flame-thrower. I got a streak of 56 which gave me 408,586 points. As there are a whopping 220 enemies in this challenge, getting a high streak is really not important. |
 | Get A Medic |  |
| Beat the top score on the 'Life Support Room' Challenge | |
You'll unlock the Life Support Room Challenge after completing Chapter 10 of the story mode. The top score is 260,010 so you need more than this to earn the trophy.
This level is a strange one because it is done in zero gravity. Because of this, the type of enemies you'll be facing are just two, the ones that crawl along the floor and attack you with their tail and the little baby ones with tentacles that fire at you. What this means is that you'll be able to use the tactic from Overtime Sheet, but you'll also need to be ready with the Rivet Gun as the baby necromorphs never get close enough to be able to get shot at with the Flame-Thrower. One thing to note is that at the end of each round you'll have to jump to the next ledge before the next round starts, which means you'll be able to reload all your weapons and pick up all the ammo before you do this. I got a streak of 52 and that gave me 280,591 points. There are not so many enemies in this round so you'll want to aim for as big a streak as you can. 80+ is good. |
 | You Need Glasses Partner? |  |
| Survive the shuttle flight with less than 10% of shields intact | |
This can be a very tricky trophy to get as it requires a bit of skill and a lot of luck to get your timings correct. It can be obtained at the beginning of chapter 4.
Your aim for this trophy is to survive this flight but in the mean time take enough damage to get your ships defences down to less than 10%.
You will start off this mission by manning a cannon, your task is to fend off any asteroids that are about to hit you. Aim for the red asteroids as they are the only ones heading towards the ship. Here you will actually want the majority of the asteroids to hit you causing your ship damage to go down slightly everytime. During this section I only shot about 10-15 of the asteroids, the rest I let damage the ship.
Once the battle with the asteroids is over you will be facing another onslaught but this time from friendly fire. Look out for the white balls in the sky that are flying at you here. Once again you need to make sure you defend yourself enough so you don’t die but take enough damage so you can earn the trophy. This is the last portion of this flight so you need to get below 10% before the firing stops. During this section I let about 50% of the shots hit the ship.
You can keep an eye on your ship's damage percentage by the small symbol in the bottom left hand side of the screen. When your screen goes slightly red, alerts start blaring & the symbol turns a red colour you will be at less than 10% so try and keep it there from then on.
As I said before it’s all about timing, if you happen to die or don’t get the required percentage by the time you reach the Ishimura then just restart the chapter as this section is at the very beginning.
NOTE: When I earned this trophy I was on Normal difficulty. |
 | Skill - Reload |  |
| Complete any level with at least 80% Perfect Reloads | |
To achieve a perfect reload you need to press to reload your weapon, then watch the radial dial cross-hair on your screen and when the blue bar is inside the grey area hit again. You should generally get into the habit of doing perfect reloads as it greatly speeds up reload time. I've found the rivet gun to have the easiest perfect reload bar. You also have infinite ammo so you could theoretically "farm" this. When you get to a point in a chapter where you've got to open a door, don't. Instead shoot your rivet gun once then reload. Repeat until you're confident you're up to 80% or above. Best done in the earlier chapters such as 1 or 2. |
 | Skill - Accuracy |  |
| Complete any level with at least 80% Weapon Accuracy | |
This is pretty simple and refers to firing your weapons. Yes, all weapons count towards getting this. You can't fire one shot with the plasma cutter getting 100% and then use another weapon for the rest of the Chapter firing whenever you like. With whatever weapons you use you need to hit 80% all the time.
To make this trophy easier for you I would simply wait until a necromorph is right near you. This increases the target meaning you have more of a chance to land a shot.
Another trick you may want to use is with the rock saw weapon you get on Chapter 1. If using a DS3 you can constantly spam as a necromorph is near you; it basically creates a small barrier meaning you are less likey to get hit. Now as the necromorph is right in your face you can pick off your shots more easily. |
 | Skill - Stasis |  |
| Complete any level with at least 80% Stasis Accuracy | |
Getting 80% Stasis accuracy is a walk in the park. On any Chapter use stasis on a necromorph one time. Make sure you do hit it. Now simply don't use stasis again for the rest of the Chapter and you'll get 100% accuracy. This is best done in the earlier Chapters, as later on you'll find you actually want to make use of it. Try to do this in chapter 1, 2 or 3. To use stasis simply aim at whatever you want to hit and press (DS3) / (Move) to activate it. |
 | A Star is Born |  |
| Complete any level with a 5 star rating | |
Earned while going for Mega Star. See that trophy for help. |
 | Rising Star |  |
| Earn 10 stars on one profile | |
Earned while going for Mega Star. This trophy should be earned during your first story mode playthrough. |
 | Super Star |  |
| Earn 30 stars on one profile | |
Earned while going for Mega Star. Unless you're really struggling with the game, 3 stars should easily be achievable on each Chapter the first time you do it. Therefore you'll most likely earn this trophy during your first playthrough of the story. |
 | Mega Star |  |
| Earn 50 stars on one profile | (3) |
50 stars represents 5 out of 5 on each of the 10 chapters. You can see how many stars you've got on your best run from the chapter select screen. The number of stars you get in a chapter relates to a number of things including: - The amount of damage you take
- The number of times you restart because you failed something or died
- Your accuracy with a weapon
- Your accuracy with stasis
- The number of items you pick up
- Your puzzle success rate
Oddly, difficulty does not play a part in determining your rating. For this reason I highly recommend you attempt your 5 star run on Easy. That way if you do take damage it will be very minimal. Even if you never use stasis in normal play, make sure to use it at least one time and hit a necromorph so that you end with 100% accuracy. If you don't use it at all you'll get 0%. |
 | Collector's Delight |  |
| Collect all weapons, text logs and audio logs on Chapter 1: 'Worlds Apart' | |
Chapter 1 contains 1 weapon, 1 audio log and 3 text logs. You do not need to collect the weapon upgrades to unlock this trophy. Check the collectable guide for the items locations. It's all about speed in picking up the items when you see them. You only have a limited amount of time before the game automatically moves you on, so if you miss something you'll have to replay the Chapter. Head down to the collectibles guide for location details. |
 | No Stone Unturned |  |
| Collect all weapons, text logs and audio logs on Chapter 3: 'Return to the Megavents' | |
Chapter 3 contains 3 weapons, 1 audio log and 3 text logs. You do not need to collect the weapon upgrades to unlock this trophy. Check the collectable guide for the items locations. It's all about speed in picking up the items when you see them. You only have a limited amount of time before the game automatically moves you on, so if you miss something you'll have to replay the Chapter. Head down to the collectibles guide for location details. |
 | Scavenger |  |
| Collect all weapons, text logs and audio logs on Chapter 5: 'Emergency Care' | |
Chapter 5 contains 4 weapons, 1 audio log and 3 text logs. You do not need to collect the weapon upgrades to unlock this trophy. Check the collectable guide for the items locations. It's all about speed in picking up the items when you see them. You only have a limited amount of time before the game automatically moves you on, so if you miss something you'll have to replay the Chapter. Head down to the collectibles guide for location details. |
 | Treasure Hunter |  |
| Collect all weapons, text logs and audio logs on Chapter 8: 'In the Hearts of Men' | |
Chapter 8 contains 5 weapons, 1 audio log and 2 text logs. You do not need to collect the weapon upgrades to unlock this trophy. Check the collectable guide for the items locations. It's all about speed in picking up the items when you see them. You only have a limited amount of time before the game automatically moves you on, so if you miss something you'll have to replay the Chapter. Head down to the collectibles guide for location details. |
 | Make Us Whole |  |
| Collect all weapons, text logs and audio logs on Chapter 9: 'Escaping the Ishimura' | |
Chapter 8 contains 8 weapons, 1 audio log and 3 text logs. You do not need to collect the weapon upgrades to unlock this trophy. Check the collectable guide for the items locations. It's all about speed in picking up the items when you see them. You only have a limited amount of time before the game automatically moves you on, so if you miss something you'll have to replay the Chapter. Head down to the collectibles guide for location details. |
 | Gun Dealer |  |
| Collect every weapon on one profile | |
Provided you have been collecting the weapons as you go along, you'll unlock this trophy on Chapter 7 as soon as you switch across to the Ripper for the first time. Don't forget to check the collectibles guide for location details of all the guns. You do not need to collect every example of the weapon for this trophy, one of each is enough. You will need them all for some other trophies however. There are a total of 9 different guns as follows (and the first time they appear): Rivet Gun (Chapter 1) (Starting Weapon) Plasma Cutter (Chapter 1) P-Sec Pistol (Chapter 2) (Starting Weapon) Pulse Rifle (Chapter 2) Flame-thrower (Chapter 3) Line Gun (Chapter 4) Arc Welding Gun (Chapter 5) Contact Beam (Chapter 6) Ripper (Chapter 7) (Starting Weapon)
|
 | Weapon Nut |  |
| Max out all upgrades for every weapon on one profile | |
There are a total of 9 guns as outlined in Gun Dealer. Each weapon has a total of 4 upgrades, which means there are 36 upgrades in total to collect throughout each of the 10 Chapters. Check out the collectibles guide for location details. |
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Secret Trophies |
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 | It Needs Our Help |  |
| Complete Chapter 1: 'Worlds Apart' | (1) |
STORY RELATED CAN'T BE MISSED.
Note that Sharpshooter is unlocked during this Chapter. Read the trophy description under the Miscellaneous Story Related Trophies section for details as you'll miss it otherwise.
It is possible to obtain the Plasma Cutter in this Chapter. This are needed towards Gun Dealer. Please see the collectibles guide for location details. |
 | That's Quite A Mouthful |  |
| Complete Chapter 2: 'Another Day at the Office' | |
STORY RELATED CAN'T BE MISSED.
Note that Too Much Firepower? is unlocked during this Chapter. Read the trophy description under the Miscellaneous Story Related Trophies section for details as you'll miss it otherwise.
It is possible to obtain the Plasma Cutter (if you haven't already) and Pulse Rifle in this Chapter. These are needed towards Gun Dealer. Please see the collectibles guide for location details.
It is possible to obtain upgrades for the P-Sec Pistol, Rivet Gun and Plasma Cutter in this Chapter. These are needed towards Weapon Nut. Please see the collectibles guide for location details. This trophy unlocks at the end of the Chapter which is right after you've fought off the necromorphs at the shuttle bay, once you've activated the elevator and start to go below ground. The necromorphs spawn constantly until you've done the circuit mini game so if you've got a second player get them to deal with the necromorphs. If not just ignore them and quickly complete the mini game to move on. |
 | Figments Of My Imagination |  |
| Complete Chapter 3: 'Return to the Megavents' | |
STORY RELATED CAN'T BE MISSED.
Note that What Did You Find? is unlocked during this Chapter. Read the trophy description under the Miscellaneous Story Related Trophies section for details as you'll miss it otherwise.
It is possible to obtain the Pulse Rifle (if you haven't already), Plasma Cutter (if you haven't already) and Flame-thrower in this Chapter. These are needed towards Gun Dealer. Please see the collectibles guide for location details.
It is possible to obtain upgrades for the P-Sec Pistol, Pulse Rifle, Plasma Cutter and Flame-thrower in this Chapter. These are needed towards Weapon Nut. Please see the collectibles guide for location details. This trophy unlocks at the end of the Chapter right after you've entered the survey shuttle and taken off into orbit. Once again you'll find yourself completing a circuit board mini game with necromorphs coming at you before you enter the shuttle which triggers an automated sequence. |
 | Quit Yacking And Start Shooting |  |
| Complete Chapter 4: 'Rendezvous with Fate' | |
STORY RELATED CAN'T BE MISSED.
Note that You Need Glasses Partner? and Taking Your Time, McNeill? are unlocked during this Chapter. Read the trophy descriptions under the Miscellaneous Story Related Trophies section for details as you'll miss them otherwise.
It is possible to obtain the Pulse Rifle (if you haven't already), Flame-thrower (if you haven't already), Line Gun and P-Sec Pistol (if you haven't already) in this Chapter. These are needed towards Gun Dealer. Please see the collectibles guide for location details.
It is possible to obtain upgrades for the Rivet Gun, Pulse Rifle, Flame-thrower and P-Sec Pistol in this Chapter. These are needed towards Weapon Nut. Please see the collectibles guide for location details. This trophy unlocks at the end of the Chapter right after you've jumped down a floor and you get 3 Ishimura guards who burst out the door and order you to drop your weapons and surrender. |
 | Finally Grow A Pair |  |
| Complete Chapter 5: 'Emergency Care' | |
STORY RELATED CAN'T BE MISSED.
It is possible to obtain the Line Gun (if you haven't already), Flame-thrower (if you haven't already), Arc Welding Gun and Plasma Cutter (if you haven't already) in this Chapter. These are needed towards Gun Dealer. Please see the collectibles guide for location details.
It is possible to obtain upgrades for the Pulse Rifle, Plasma Cutter, Line Gun and Rivet Gun in this Chapter. These are needed towards Weapon Nut. Please see the collectibles guide for location details. This trophy unlocks at the end of the Chapter right after you have gone onto the tram line and fought off some necromorphs. You'll meet the necromorph with the explosive yellow sack for the first time at this point. After taking them out you'll fall through a hole that opens up in the floor which ends the Chapter. |
 | Suck In Your Guts Gentlemen |  |
| Complete Chapter 6: 'Nowhere to Hide' | |
STORY RELATED CAN'T BE MISSED.
It is possible to obtain the Line Gun (if you haven't already), Arc Welding Gun (if you haven't already), P-sec Pistol (if you haven't already), Force Gun and Contact Beam in this Chapter. These are needed towards Gun Dealer. Please see the collectibles guide for location details.
It is possible to obtain upgrades for the Line Gun, P-Sec Pistol, Force Gun, Flame-thrower and Arc Welding Gun in this Chapter. These are needed towards Weapon Nut. Please see the collectibles guide for location details.
This trophy unlocks after the boss fight. See Flushed if you are struggling to take out the boss. |
 | Ecologist |  |
| Complete Chapter 7: 'Life and Death' | |
STORY RELATED CAN'T BE MISSED.
In this Chapter you start off with the Ripper, and provided you've been collecting other guns should earn you Gun Dealer. You can also get the Pulse Rifle (if you haven't already), Contact Beam (if you haven't already), Arc Welding Gun (if you haven't already) and Line Gun (if you haven't already). Please see the collectibles guide for location details.
It is possible to obtain upgrades for the Contact Beam, Ripper, Pulse Rifle, Force Gun and Line Gun in this Chapter. These are needed towards Weapon Nut. Please see the collectibles guide for location details. This trophy unlocks at the end of the Chapter right after you have met up with the rest of the team, split up again and been taken by a necromorph. |
 | Pull The Knife Out |  |
| Complete Chapter 8: 'In the Hearts of Men' | |
STORY RELATED CAN'T BE MISSED.
It is possible to obtain the Force Gun (if you haven't already), Arc Welding Gun (if you haven't already), Flame-thrower (if you haven't already), Ripper (if you haven't already) and Line Gun (if you haven't already) in this Chapter. These are needed towards Gun Dealer. Please see the collectibles guide for location details.
It is possible to obtain upgrades for the Flame-thrower, Arc Welding Gun, Contact Beam and Ripper in this Chapter. These are needed towards Weapon Nut. Please see the collectibles guide for location details. This trophy unlocks at the end of the Chapter right after you've been shot and left to die by Eckhart, and then watch him get killed by a necromorph. |
 | Sacrifice And Survival |  |
| Complete Chapter 9: 'Escaping the Ishimura' | |
STORY RELATED CAN'T BE MISSED.
It is possible to obtain the Line Gun (if you haven't already), Pulse Rifle (if you haven't already), Flame-thrower (if you haven't already), Arc Welding Gun (if you haven't already), Ripper (if you haven't already), Force Gun (if you haven't already), Contact Beam (if you haven't already) and Pulse Rifle (again)(if yo haven't already) in this Chapter. These are needed towards Gun Dealer. Please see the collectibles guide for location details.
It is possible to obtain upgrades for the Line Gun, Force Gun, Contact Beam, Ripper and Arc Welding Gun in this Chapter. These are needed towards Weapon Nut. Please see the collectibles guide for location details. This Chapter ends after the boss fight on the hull of the Ishimura. It's actually a pretty tough fight so check out Sack Beast for help in getting past it. Following the fight you'll get your hand speared by a pincer and you'll need to use (DS3) / shake (Move) to cut it off before the timer runs out. After doing this and getting back inside the level ends. |
 | Sprawl Bound |  |
| Complete Chapter 10: 'Secrets and Salvation' | |
STORY RELATED CAN'T BE MISSED.
It is possible to obtain the Contact Beam (if you haven't already) in this Chapter. This is needed towards Gun Dealer. Please see the collectibles guide for location details.
It is possible to obtain upgrades for the Ripper, Contact Beam and Force Gun in this Chapter. These are needed towards Weapon Nut. Please see the collectibles guide for location details. After fighting off the necromophs you'll get into the shuttle and finally take off. After a sort of cut scene you'll finish the game. This trophy won't unlock until the end of the spoilers (which can't be skipped unfortunately) |
 | Twice The Firepower |  |
| Play cooperatively with a second player | (4) |
All you need to do is have a second player join you, be it with a Move controller or DS3. As soon as they join you'll get this trophy. In order to get them in, start playing (the story or a challenge it doesn't matter) then hit the button. Once the controller is on press and you'll see player 2 pop up on the screen. The trophy will follow right after. |
 | Sharpshooter |  |
| Shoot the box hanging from the crane on the surface of Aegis 7 | |
This trophy is obtained during Chapter 1.
You will start off this level inside a building, whilst talking you will put on a uniform & head towards a door that takes you outside. As soon as you step outside the door you should be able to see a red mist in the distance, just in front of this mist is the crane you are looking for.
As the game continues as normal you will walk across a bridge and head towards the crane. When you get near to it you will take a glance to your left which makes you look right at it. Now all you have to do is shoot the box down. Aim slighty above the box at the metal clippings and press (DS3) / (Move) to fire your gun. If you have done it correctly the box will fall and you will earn yourself a trophy. |
 | Too Much Firepower? |  |
| Open the secret weapons store in P-Sec | |
The secret weapons store is found during Chapter 2.
Near to the end of the Chapter you will enter the P-Sec headquarters. You will head up an elevator & eventually enter the room where you started the Chapter in, be careful here because it is also the first time you meet the necromorphs. Fend off the necromorphs and you will meet a girl named Lexine. Once she is following you, you will head down the elevator you just came up in. Upon exiting you will have the opportunity to look around, look to the left to spot a purple light on the wall. This is a fuse box, quickly try and shoot it to open up the secret weapons store and earn this trophy.
If you are too slow and happen to miss the shot then you will automatically be moved on through the Chapter. Therefore you will have to replay the Chapter to have another shot at getting this trophy. |
 | What Did You Find? |  |
| Take a minor detour in the megavents | |
You take this minor detour in Chapter 3.
During chapter 3 you will head over a very dodgy looking bridge, once on the far side and after a small conversation you will have the option of taking one of two paths. Move your cursor over to the left hand side where the weird 'meat' is and press (DS3) / (Move) to choose that path. Be aware that a necromorph will jump down at you asyou reach the end, kill it and hack the door panel by completing the small minigame. Once done successfully you will open the supply closet, this is where you will receive the trophy.
Be aware that there is also a weapon & text log inside this closet that you don't want to miss. |
 | Taking Your Time, McNeill? |  |
| Admire the view in the crashed shuttle | (4) |
This is obtained during Chapter 4.
After the first part of the level (the bit where you have to man the cannon) you will end up back inside the ship. After a small conversation your team will decide to move out & will walk down towards the uniforms in the ship. Once here you seem to take a sneaky peak at Lexine’s behind as she is putting new clothes on, you will hear Gabe say ‘Taking your time McNeil’. Before or after you here that you simply need to move your cursor onto Lexine’s behind & press (DS3) / (Move). |
 | Flushed |  |
| Defeat the giant necromorph in the water tunnels | |
This trophy is story related and cannot be missed.
This is the first real fight you'll face, and it's a tough one. It's the last thing you'll do at the end of Chapter 6. When you enter the large open space you'll find yourself being attacked by large tentacles. The two front tenticles will move into the air, they will now simultaneously open at the end to reveal their 'yellow eyes'. When one of them does this you need to fire at the yellow eye to damage the tenticle, It will then back away. If you don't do it correctly you'll get swiped, and there is no blocking it.
After you have damaged both tenticles a couple of times you will move onto a walkway to the left or right. On here will be a fan, as you take a quick glance at the fan you want to use stasis on it to slow it down, to use stasis simply press the (DS3) / (Move) button. Damage the tenticle that is facing you until you have the option to look around, turn to face the fan, if you managed to use stasis on it then you will head inside he vent. The tenticle will follow you inside here and try to hurt you, when its yellow eye opens again shoot it & the tenticle will get caught in the blade causing the tenticle to be cut off. You'll now move back out into the centre of the area again.
Continue the previous process of damaging the last front tenticle until you move onto the next walkway. Use the same idea again as before. Stasis the fan when you look at it, damage the tenticle, when you have the option look at the fan to climb inside, damage the tenticle eye so it gets cut off. After that you will move into the centre area for the last time.
The next part is fairly simple. His two rear tentacles will attempt to grab you and drag you towards his mouth where he'll start biting you. If this happens keep firing at his mouth to get him to release you. What you have to do is pick up the floating red canisters using stasis and then throw them at each tentacle as it starts to come forward to grab you. You only need to do this once on each tentacle.
Finally he'll attack you with a ranged goo that hurts you. Thankfully spamming your rock saw with (on a DS3) stops you from taking any damage from these, but with Move you'll need to use stasis. While doing this aim with any weapon you've got at the large yellow lump on the bosses body. After enough hits it will die. As soon as you kill it the Chapter will end.
If at any point you die you'll get taken to the start of the boss fight again with low health and no health containers inside the two vents making it a lot harder, so try to do it first time. I used the Line Gun for the whole of this fight as it acts like machine gun and fires off a load of bullets at one time, this helps to make sure you hit your target. |
 | Lexine, I Told You To Be Quiet! |  |
| Defeat the Brute | |
This trophy is story related and cannot be missed.
This is a boss fight in the middle of chapter 7. Right after you leave the small medical facility and go into the room with a large open space the Brute will attack from above. It's actually extremely easy to take out.
To begin with it will charge at you. In order to deal with this simply press (DS3) / (Move) to use stasis on the Brute which will slow him to a stop. You'll automatically move around behind the brute so you can shoot at the yellow blob on the Brutes back. Hopefully you'll have picked up a weapon such as the Pulse Rifle or Contact Beam in the level already, as this really makes the fight a lot easier.
Soon enough after you have damaged the brute enough he should sit back, it will now begin to throw some goo at you, there are two things you can do at this point. One is to use your rock saw by pressing (DS3), this will protect you from being hit. You can also catch the goo with stasis & throw them back at the brute by presing (DS3) / (Move). This will actually damage the brute and can be used t finish him off. It should die after 3 or 4 have been thrown back and you'll unlock the trophy once its down. |
 | Sack Blast |  |
| Defeat the giant necromorph on the hull of the Ishimura | |
This trophy is story related and cannot be missed.
This isn’t until you reach the end of chapter 9. It is a boss battle and it actually occurs when you are outside in the zero gravity area.
Firstly the creature will try to attack you with its two tentacles. As each one rises It will turn slightly to reveal a yellow weak spot at the end of the tentacle, you should aim your fire at this weak spot. After you damage each tentacle a couple of times a tongue like thing will come out of the creature and seem to swallow you. When you are inside the tongue small yellow balls will appear inside on the edges, once again these are weak spots so you should aim your fire at these in order to escape. As you escape the openings of the tongue thing are yellow, shoot these to damage the creature again.
The creature will now bring out a very large arm/tentacle thing made out of big yellow balls. By now you should know that yellow spots are weak points so concentrate your fire at these balls. As you shoot them they will go darker and darker, you want to continue shooting them until they actually blow up. Once you have blown these up a couple of leaper necromorphs will attack you, just deal with these as normal. You will now turn back to look at the necromorph, there is one more yellow ball for you to deal with, shoot it and blow it up. Straight after there will also be another tiny yellow ball to shoot.
The battle will continue on and you will have to repeat some of the processes as explained in the paragraphs above. Eventually the creature will die & you will earn yourself a trophy. |