Guide By: Lord Maim
Several years have passed since the Wilamette incident, and Dead Rising 2 shifts the action from the everyday world of mid-West America to the glitz and glamor of Fortune City, America's latest and greatest entertainment playground. People flock to Fortune City from around the globe to escape from reality and the chance to win big and for some, this means competing in Terror is Reality.
Like millions of Americans, former national motocross champion Chuck Greene is gripped by the TV sensation that is Terror is Reality. Hosted by the flamboyant Tyrone King, Terror is Reality pits ordinary members of the public against an arena full of zombies with a simple challenge – kill more zombies than your opponents and stay alive with the winner collecting big money and the chance to come back and secure even greater prizes. So, what is it that has forced Chuck to come to Fortune City and risk his life in the modern day gladiatorial contest, is he trying to recapture the fame of his motocross days, does he have a reason to hate zombies, or is it simply the lure of big money?
***IMPORTANT NOTE REGARDING RESTARTING THE STORY***
Dead Rising 2 offers you the opportunity at any time to restart the story from Day 1, allowing you to take your built up character and start over from the beginning.
The following items DO NOT carry over, and will have to be performed in a single playthrough:
PLAYTHROUGH 1A - OVERTIME:
PLAYTHROUGH 3+ - GRIND:
'TAPE IT OR DIE' CREW:
If you find this mission is not activating, consult the Survivors & Psychopaths Timeline to determine if there's an active mission preventing it. Typically this is due to the hidden 3 poker players at Atlantica Casino that activate at 1:00AM on 9/27. There isn't a mission associated with them, so are frequently missed.
CO-OP TROPHIESWhen playing as a guest in Co-Op, statistics such as zombie kills and survivors rescued are not persistent from game to game, and reset to 0 between sessions. If for example the Host earns the Hero of Fortune City trophy, the guest will also earn the trophy but only if all 50 were rescued within a single session.
This shared credit affects a number of other trophies such as Tape it or DIE, Come on Follow Me or Data Miner, giving credit to both players for the actions of one. In addition, if one player discovers a hidden Combo Card poster while in Co-Op, it will be added to both player's files.
CO-OP SAVED GAMESWhen saving your character after playing as a guest in Co-Op, all that is retained is earned experience, combo cards, statistics such as weapons used etc, and money. It will not save your inventory or the Case File progress made in Co-Op. You can safely save over your previous slot, without losing your position in your single player campaign. WARNING: The end of game save file from a Co-Op session will overwrite your campaign position, forcing you to restart from the beginning.
See here for more general gameplay tips: http://www.ps3trophies.org/forum/dead-rising-2/70033-dead-rising-2-trophy-guide-road-map.html#post1127109
[PS3T Would Like to Thank Lord Maim for this Roadmap]
|DR2 Trophy Master|
|You have acquired all the trophies in Dead Rising 2.||(5)|
|Kill 500 zombies|
See Zombie Genocide Master.
|Kill 5,000 zombies|
See Zombie Genocide Master.
|Z-Genocider 2: Genocide Harder|
|Kill 53,596 zombies||(8)|
See Zombie Genocide Master.
|Zombie Genocide Master|
|Kill 72,000 zombies||(1)|
Setting the bar even higher than Dead Rising, Left 4 Dead or Prototype, this trophy requires you to kill seventy-two thousand zombies. You will have to do this in one playthrough, because restarting your game from the beginning resets the counter. Earn $2,000,000 to buy the SUV keys from Tinkerbox (N103), then restart your game and examine your options:
EXPLOIT 1: Using the magazine dupe from the Tips section, you can stack the Bike magazine, and use a Slicecycle instead of a SUV for faster results. As the SC will be faster, you can rack up thousands of kills before it explodes. The nearest chainsaw is in the maintenance room just to the right of Hot Excitorama (N110) or a short climb on the left side of the Angel Lust stage, so it's a short dash each time. I expect this method will be eliminated in a future patch, but for now it's an extremely efficient method.
EXPOLIT 2: Courtesy of nemec8 there's another method you can use if you have a Co-Op partner who doesn't mind doing nothing for several hours. If your partner hosts a Co-Op game, as the guest your kill count will be persistent between sessions, meaning that if your host saves at 10:00 at 9/28 you kill a few thousand zombies, when the host reloads the save the time will be 10:00 again, but you will still have all your kills. A modification to this strategy that I'd suggest is to have your host carry the multiple bike/driving magazines, since the guest's inventory will empty out every time the game is reloaded. The host can drop them all for the guest right at the start, then the guest will continue his rampage. Be aware however that if you get disconnected, or either you or the host quits, you will lose all progress and have to start again at zero.
|Defeat 5 psychopaths|
See Judge, Jury and Executioner.
|Judge, Jury and Executioner|
|Defeat 10 psychopaths|
I'm having an Alpha Protocol flashback... okay, I'm good. As Sam & Dean always say, there's nothing more dangerous or messed up than humans, and that is very true in Dead Rising 2. Hordes of undead are a threat, but there are survivors out there who have plain lost their mind so be careful when taking side missions. On your first playthrough, the psychopaths are all significantly more powerful than you are and death can come in seconds. If you find yourself dying repeatedly, either level up with co-op sessions or leave them for your next playthrough. Alternately, bring a co-op partner to double your damage and divide their attention. Click here for the Survivors & Psychopaths Timeline for a list of the psychopaths and the missions they appear on.
|Kill 1,000 zombies barehanded||(1)|
This is a trophy that you'll want to wait until you're a fairly high level unless you're a masochist with time to kill (no pun intended). You'll also want to be carrying the Hand to Hand magazine from Ragazines (R212) which gives your bare handed attacks additional power. Ragazines is on the second floor of the Royal Flush Plaza. Make sure to press to put the magazine away after picking it up, otherwise you'll just read it over and over again. For various reasons, you should attempt this trophy before Case 6-2 in any given playthrough. A good move to use is the Elbow Smash (Press to jump, then while in the air hold and hit ), as it will kill multiple zombies with each hit. Coupled with the Hand to Hand magazine and you'll do some serious damage. Remember that you will have to accomplish this in a single playthrough.
|Wrong Kind of Chopper|
|Kill 1,000 zombies while riding a motorcycle|
It's unlikely that you'll rack up this body count during the opening TIR show, but don't worry. In addition to the motorcycle that you'll use during the train mission, you'll also unlock the ability to use the motorcycle on display in the Platinum Strip during/after the mission "Meet the Contestants". The number of zombies in the strip will ramp up significantly at this point, making this trophy easy but boring to get.
|He hasn't covered wars...|
|Use every type of firearm on a zombie||(4)|
Use the Weapons Checklist below to keep track of the firearms you've used. You don't have to kill the zombie, just hit them. The Six Shooter is a unique weapon acquired in the mission "WWJWD?" and Blast Frequency guns do not appear until Case 6, making this trophy missable! Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.
|Use every type of melee weapon on a zombie|
Use the Weapons Checklist below to keep track of the melee weapons you've used. Note that you don't have to kill the zombie, just hit them. Note that Military Case is only available after Case 6, and the Comedy Trophy in "Two's Company", the Magician's Sword from "World's Deadliest Trick", and the Katana Sword from Case 4-1 are mission specific, making this a missable trophy. Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.
|Death From Afar|
|Use every type of ranged weapon on a zombie|
Use the Weapons Checklist below to keep track of the ranged weapons you've used. Note that you don't have to kill the zombie, just hit them. Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.
|Use every type of explosive on a zombie||(2)|
Use the Weapons Checklist below to keep track of the explosives you've used. Note that you don't have to kill the zombie, just hit them. Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.
|Death of Comedy|
|Use every type of novelty weapon on a zombie|
Use the Weapons Checklist below to keep track of the novelty items you've used. Note that you don't have to kill the zombie, just hit them. Note that the Funny Painting from "Art Appreciation" is a unique object, making this a missable trophy. Use and to throw it at a zombie and you'll still be able to give it to Katey. Apparently hits on gas zombies do not count for the weapons trophies, so make sure to hit a normal zombie.
|Come On Follow Me|
|Escort 8 survivors at once|
A very easy method that fits nicely with a Hero of Fortune City run starts at 7:00AM on 9/26.
Going into this run, make sure that you've completed ALL the other side missions except "Rock Heroes" and "Tastes Like Chicken". It is important that you verify that there are no hidden survivors on the map, such as Lenny, or the looter from "One Man's Trash" otherwise there will not be room for all 8 survivors to load.
|Saving the Day|
|Save 10 survivors|
See Hero of Fortune City.
|Hero of Fortune City|
|Save 50 survivors|
This trophy only counts survivors that you personally led to the Safehouse, so when using your notebook to gauge your progress towards this trophy, remember that 11 of the survivors appearing as "Safe" were already in the Safehouse and will not count towards your 50. There are a total of 64 survivors that can be rescued in the game however, so you have a fair amount of leeway.
|Needs More Chainsaw|
|Create a combo weapon|
See Duct Tape FTW.
|Duct Tape FTW|
|Create all combo weapons|
Use the handyman's secret weapon to create all of the combo weapons in the game. Note that combo weapons purchased from the pawn shops will not count, only those actually created by the player. You do not have to have the Combo Card to be able to get this trophy, however you will not be able to complete this trophy until after Case 2-2 when you get the key to the underground passages. If you have failed the plot before this point, you will not have access to the Blast Frequency Gun, which makes this trophy missable!
|Reach level 25|
See Professional Rising.
|Reach level 50|
This will come with continued play, either by restarting the story with your character or by playing co-op in someone else's campaign. In either event, you can use the Combat, Horror, Playboy, Psychos, and Rescue magazines to increase your PP gain.
|Change into 10 different pieces of clothing|
See Chuck Greene: Cross Dresser?
|Chuck Greene: Cross Dresser?|
|Change into all pieces of clothing in the game|
Use the Clothing Checklist below to keep track of all the clothing you've worn in the game. It is important to remember that there is a missable item of clothing in the "Tape it or Die" mission on Day 3. When you are in the underground area in KokoNutz Sports, make sure to get the Mid-Length T-shirt Jeans.
|Complete The Facts|
Complete the case files and defeat Sullivan. Make sure that you get Zombrex for TK before facing Sullivan in order to unlock Overtime mode.
|Mix a drink||(1)|
See Look at All That Juice.
|Look at All That Juice|
|Create and consume all mixed drinks in the game|
By combining two food items in a blender, you can create mixed drinks that have special effects when Chuck consumes them. Use the checklist below to keep track of which ones you've created. Click here for the Mixed Drinks section, listing recipes and the effects of the drinks. Remember that making the drinks isn't enough, you have to drink your own concoctions to get the trophy!
|Eat all types of food in the game|
Use the checklist below to keep track of the food you've eaten.
|Having A Gas|
|Kill 1,000 gas zombies|
Starting in Case 6-2...
Fortune City does its best Silent Hill impression, flooding with a thick green gas that makes some of the zombies significantly more powerful and gives them a projectile vomit attack. They'll be distinctively different than the normal zombies, wearing no shirt and looking like their head is half caved in. Re-dead 1000 of these gassy corpses and the trophy is yours.
Of course, if you have the SUV key, you can just drive up and down the strip until it pops.
|Father of the Month|
|Give Katey a gift||(1)|
See Father of the Year.
|Father of the Year|
|Give Katey all possible gifts|
Kids are so spoiled, wanting presents and life-saving medicine all the time. Use the Collectibles Map & Checklist to keep track of your progress. Note that the Funny Painting is a unique item only available in the mission "Art Appreciation", making this trophy missable!
Make sure that you get Zombrex for TK before facing Sullivan in order to unlock Overtime mode. Perform all of TK's errands then face him in the Arena. You will go into the final boss battle without any weapons or inventory, so be sure that you are a high enough level before starting the fight. Defeat TK to unlock the S ending and this trophy.
|Better With A Friend|
|Solve all case files in Co-op mode||(31)|
Complete all case files with a co-op partner, saving and continuing from the co-op game where necessary. This can be done as your first playthrough, if you can find a dedicated partner.
|Don't You Die On Me|
|Revive another player in Co-op mode|
In Co-op, downed players can be revived by giving them a food item. If this is not done in time, the game will end, so it's important to get to your partner quickly. Ready the item, target your partner and press when prompted.
|Spend $6,000,000 in Fortune City|
In order to maximize your money earning, the first thing you'll want to do is locate the three Gambling magazines:
|Enter all stores in the game|
Use the Checklist below to keep track of all your looting.
|Have 10 zombies with masks on at once||(1)|
Just like Stick 'em up! but with a game show challenge kind of feel. Start at Ye Olde Toybox (R107), and pick up a few masks from the display. Then start bopping those masks down on the unwilling zombie trick-or-treaters, moving as quickly as possible as the zombies will remove the masks after a random amount of time has passed. There's an effectively unlimited supply so you can keep refilling between maskings, and don't stop until you get the trophy.
|Spraypaint all Zombrex posters|
Find a can of spray paint, such as the ones readily available at In the Closet, and deface all 33 of the Zombrex posters. Use the Collectibles Map & Checklist to keep track of your progress. Note that poster #32 is in the Arena security room, which is locked unless you complete Case 1-3. If you abandon the plot before this point, this trophy is missable!
|Play and win in all 9 TIR events||(5)|
There are 9 events to win in "Terror Is Reality". You must place first in the events below, though not necessarily in a row. If you tie for first place for the event, it still counts as a win for the purpose of this trophy. Some general strategies for each mode (Credit to jamby, mrmojorisin, King_Ubu for contributing additional strategies):
Bounty Hunter ( Aim, Fire, and to zoom.)
Master Shafter ( to plant your lance on target)
Pounds of Flesh (Hold to charge, Tap to flick zombies)
Ramsterball ( Ramming speed)
Stand Up Zomedy
Zomboni ( Reverse, Gas)
|Come in first place in a single TIR event|
Place first in any single TIR event in an episode. Is is not necessary to win the episode as well. If you tie for first place for the event, it still counts as a win for the purpose of this trophy. See TK's Favorite for event strategies.
|Finish in first place in a TIR episode|
Each TIR episode consists of four events. You must place first overall at the end of the episode, though it is not necessary to win all four events. See TK's Favorite for event strategies.
|Give your bike a custom paint job|
After completing the mission "Meet the Contestants", you'll gain access to Leon's bike trailer at the northeast corner of the Silver Strip near the Yucatan Casino. Drive a bike up into the trailer, and combine a spray paint can with the bike to alter its color. You can find one nearby in front of Tinkerbox (N103).
|Collect all combo cards hidden in Fortune City|
There are 9 Combo Cards that are 'hidden' in Fortune City. For 7 of the cards, Chuck will get the idea from looking at one of the many Clint Rockfoot movie posters scattered throughout the city. One of the two remaining cards requires you to give $1,200,000 to the fortune teller (Zoltar!) outside One Little Duck Bingo (N102), and the last card for this trophy is the Wingman combo card that you recieve for the Tape it or DIE trophy.
|Collect all combo cards from survivors|
Click here for the Combo Cards/Weapons list.
|Collect all combo cards from psychopaths|
Click here for the Combo Cards/Weapons list.
|Collect 25 combo cards|
Click here for the Combo Cards/Weapons list.
|Collect all combo cards|
Click here for the Combo Cards/Weapons list.
|Fill all entries in the notebook||(3)|
There are 118 entries in the notebook which are filled automatically as you meet characters in the game. These entries carry over from game to game, so if you happen to miss one you won't have to start over from scratch. Click below for a checklist that shows what area/mission to find all the characters in.
|Smash 100 zombies using the Smash skill move|
When you receive the Smash skill around level 40-42, hold and press to grab a zombie by the face and smash him to the ground. You will have to kill the zombie with the Smash for it to count.
|Stick 'em up!|
|Stick it to a zombie by covering him in weapons and objects!|
Take advantage of the Undead Americans' shambling incompetence to bring comedy back to Chuck Greene's life. Using paintings, masks, barrels, tires, buckets, etc. to cover a zombie with random debris. A good place to do this is at Baron von Brathaus (Y102), as shown in the video below. Once you've piled on four objects, you'll get the trophy.
|Skill to Survive|
After defeating the Psychopath Ted you can 'recruit' his companion Snowflake the Tiger by providing him some steak or ribs to eat. Three steaks are available on top of the rocks inside his pen, and one more in Baron von Brathaus. Drop all the steaks on the floor, and entice Snowflake to eat them. The easiest way to do this is to stand inside his pen, dropping all 4 steaks on the path outside, then hide behind the columns at the edge of his pen, keeping out of sight. If Snowflake goes for you instead of the steak, keep the column between you and him until he runs away, then wait for him to come back. If done correctly he will approach, stop a short distance away from the steaks, walk in slowly and eat them. After the third or fourth time this happens, Snowflake will join you.
|Tape it or DIE!|
|Discovered the secret combo card.|
Combine a Queen and a Nectar at a workbench to recieve the Wingman Combo Card and this trophy. If you don't have a Queen, make a second Nectar and use it to attract one. See the video below for illustration. Note that if you're in a Co-Op game when either player makes the Wingman, both players will get the trophies.
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