Guide By: KryptoniteDragon & CoolDust There are 51 Trophies that can be earned in this title. | |||
Show / Hide Guide Road Map | |||
![]() | The First Avenger | ||
| Complete all Trophies | |||
Congratulations on the platinum! | |||
![]() | Grace Under Pressure | ||
| Achieved perfect timing x 5 while platforming | |||
There are a few places to get this throughout the game but you should just get it on the 1st chapter. Near the end of the level you'll hear Cap say "Tower coming down, got to move!" then you will jump out a window. Great timing is the key. Don't watch Cap but watch the circle with the
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![]() | Back to Basics | ||
| 101 Grunts defeated | |||
Story related and cannot be missed. | |||
![]() | Snipe Hunt | ||
| 25 Snipers defeated | |||
Defeat 25 snipers for the trophy. Snipers are usually found up high and can be taken out by:
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![]() | Who's the Bully Now? | ||
| 101 advanced enemies defeated | |||
If you defeated all the advanced enemies while playing through the campaign you will be sitting near 50/60. The fastest way to get advanced enemy kills is by playing the Challenge "Ballroom Blitz." Jump on the turret that sits on the stage and kill enemies over and over (two spawn at a time). There are also advanced enemies in the sewers in the campaign. You can enter, kill them, leave and go back to find they have spawned again. Note: If you die kills won't count. | |||
![]() | And They All Fall Down | ||
| 4 Enemies KO'd with a single Focused Shield Throw | |||
You can get this trophy shortly after earning the move Focused Shield Throw x4. You will also need to have 4 full focus bars (blue bars above the red health meter in the lower left). To perform the move, hold
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![]() | Unfriendly Fire | ||
| 10 Enemies defeated with a weaponized enemy | |||
To get this trophy you need to use the "weaponize" move that is activated by
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![]() | There Goes The Neighborhood | ||
| All AA cannons destroyed | |||
There are 12 AA cannons throughout the game, 3 destroyed as part of the main campaign story, and the other 9 are marked on the maps below. To blow AA guns up you must plant a charge beside them, sabotage the electronics, or mark them for an air strike. Press West Ward
Enter the building and go up the spiral staircase. At the top you will find an AA gun. If you turn around right after coming up the stairs you will see a pile of crates where you need to plant the C3. Simply walk around the back of those crates and use West Rail Line
A long hallway prior to leaving the level will have a ladder leading up. Climb up and you will see the AA gun overlooking the valley. Opposite the AA gun is a panel that you open with
in order to perform the electrical wire sequence. Push the two sticks toward one another gently ( + ) but make certain not to push them too close. Get clear while the AA gun explodes.Orchard
![]() 1) This AA gun is found while you are running through the trenches, to place the C3 charge you have to defeat all enemies that are within the radius of the AA gun. After you are done, press
to help yourself find the plant location and to plant the charge. Get clear before it blows up.2) The next AA gun is found in the trench just like the first. Blow it up by performing the same actions but simply make certain to defeat all enemies prior to planting the C3. 3) You won't necessarily pass this third area while playing through the story but once again it's in the trenches and destroyed in the same manner as the other two. Hangar
![]() To get this AA gun you have to make use of Caps acrobatics skills. Use the poles that are on the walls to swing across and press
to place the charge. The location can be found easily by pressing (to cause it to glow gold.) Make use of the zipline after you place the C3 to aid you getting a clear distance from the explosionTank Path
![]() Both guns are found on raised platforms and require acrobatics to reach. One of the guns on the Tank Path can be difficult to find without going to a nearby platform to investigate the aiming device (which allows Cap to call in airstrikes). The following video shows how to reach both Tank Path guns.
Chapel Path
Inside the ruined building, press | |||
![]() | Snap Together Soldiers | ||
| 1st Enemy Schematic collected | |||
See "Deconstruction" | |||
![]() | Deconstruction | ||
| All Enemy Schematics collected | |||
Schematics appear as large slightly unfolded maps and are usually located on tables. There are 18 of them and all must be collected for the trophy. These schematics can be revealed by pressing | |||
![]() | Sewer Rat | ||
| All 12 Sewer entrances used | |||
The best time to go for this trophy is after you complete the game, all doors will be unlocked and you can simply enter and exit each door. When you are in the sewer you will see blue rectangles on your in game map, these are the doors you must use.
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![]() | Need a Head? | ||
| 50 Statues destroyed | |||
Statues can be full statues or just simple statue heads (busts) and can destroyed by directly striking them, explosions, or by throwing your shield. Destroy all statues you see particularly in Chapters 9 (first appearance) & Chapter 10 and if you do not have this by the end of the game you can pick this up in the post-game open free roam | |||
![]() | Hello God? It's Me, Zemo | ||
| 1st Zemo Diary collected | |||
See "Two Hands and a Sword" | |||
![]() | Two Hands and a Sword | ||
| All Zemo Diaries collected | |||
Zemo Diary items are in various shapes and are not pieces of paper. They can look like vases to golden bird statues and each reveals another piece to Zemo's Diary. There are 31 Zemo Diary pieces to recover for the trophy and they can be revealed with a golden glow by pressing | |||
![]() | 24 Frames a Second | ||
| Found a Zola Reel | |||
See "Slide Show Symphony" | |||
![]() | Slide Show Symphony | ||
| All Zola Reels collected | |||
Zola Reels appear as 8mm film reels and 13 such reels must be recovered for this trophy. Pressing | |||
![]() | He Hates These Cans! | ||
| Caused 500 objects to explode | |||
There are many objects that you can blow up in this game such as red explosive barrels, gas storage tanks, and computers. Simply throw your shield at them from a safe distance to explode them. Explosives often cause a chain reaction to other explosive objects and can be used to damage nearby enemies and groups of enemies. If you blow up everything while you play through the game you should easily obtain the trophy but if you necessary you can return to sections already visited and the explosives will be there again for you to blow up. An on-screen counter reflects your total objects exploded at every 10 items destroyed. | |||
![]() | Beautiful Mind | ||
| 13 Enigma Keypads decrypted | |||
Story related and cannot be missed.
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![]() | Peaches 'n Cream | ||
| 5 successful C3 placements | |||
Story related and cannot be missed. | |||
![]() | Put a Ring On It | ||
| 3 mortar strikes successfully directed | |||
Story related and cannot be missed. | |||
![]() | Calling the Folks | ||
| 5 HQ Radios located and used | |||
Story related and cannot be missed. | |||
![]() | Eggman | ||
| 50 Ceramic Eggs collected | |||
Ceramic eggs can be found all over the castle and they sit upon a small stand. They are easy to spot if you press Please see the forum guide for a detailed picture guide and written explanation of the location of all collectibles. Link HERE. | |||
![]() | Four Score and Seven | ||
| 1776 Intel Points collected | |||
See "Star Spangled Superhero" for details. | |||
![]() | Star Spangled Superhero | ||
| 25000 Intel Points collected | |||
Intel can be found all throughout the game and is collected by picking up dossiers, Hydra briefcases, using Enigma Keypads, and using electrical wires to activate machines. Intel points available exceed 34,000 points and these points are what you use to earn upgrades to Cap's skills. | |||
![]() | Trench Foot | ||
| Completed Prologue: Come and See | |||
Story related and cannot be missed. | |||
![]() | Just Stood There | ||
| Completed 1st Chapter: Stand Alone Together | |||
Story related and cannot be missed. | |||
![]() | Overdue Notice | ||
| Completed 2nd Chapter: The Flemish Farm | |||
Story related and cannot be missed. | |||
![]() | Trojan Splinters | ||
| Completed 3rd Chapter: The Wooden Horse | |||
Story related and cannot be missed. | |||
![]() | Send a Post Card | ||
| Completed 4th Chapter: Secret Journey | |||
Story related and cannot be missed. | |||
![]() | Fully Operational | ||
| Completed 5th Chapter: The Big Red One | |||
Story related and cannot be missed. | |||
![]() | Existential Dilemma | ||
| Completed 6th Chapter: Camus and the Fly | |||
Story related and cannot be missed. | |||
![]() | Real Men Read Ulysses | ||
| Completed 7th Chapter: Icarus and Daedalus | |||
Story related and cannot be missed. | |||
![]() | Down in the Lab | ||
| Completed 8th Chapter: To Have and Have Not | |||
Story related and cannot be missed. | |||
![]() | Touchdown | ||
| Completed 9th Chapter: The Longest Yard | |||
Story related and cannot be missed. | |||
![]() | Taming of the Shrew | ||
| Completed 10th Chapter: Keep Your Powder Dry | |||
Story related and cannot be missed. | |||
![]() | Pleasant Stroll | ||
| Completed 11th Chapter: They Were Expendable | |||
Story related and cannot be missed. | |||
![]() | Train to Catch | ||
| Completed 12th Chapter: Red Ball Express | |||
Story related and cannot be missed. | |||
![]() | Unnatural Resources | ||
| Completed 13th Chapter: The Small Back Room | |||
Story related and cannot be missed. | |||
![]() | High and Low | ||
| Completed 14th Chapter: Hell is for Heroes | |||
Story related and cannot be missed. | |||
![]() | Holding the High Note | ||
| Completed 15th Chapter: When Trumpets Fade | |||
Story related and cannot be missed. | |||
![]() | Tank Me Later | ||
| Completed 16th Chapter: Church On Time | |||
Story related and cannot be missed. | |||
![]() | Science and Spirit | ||
| Completed 17th Chapter: The First of the Few | |||
Story related and cannot be missed. | |||
![]() | The Big Sleepover | ||
| Completed 18th Chapter: Went the Day Well? | |||
Story related and cannot be missed. | |||
![]() | To Your Credit | ||
| Viewed the Credits to completion | |||
You can get this trophy at any time by watching from the "Extras" menu or by watching the credits completely after completing the story. | |||
![]() | Testing Waters | ||
| 1 Challenge Mode completed | |||
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![]() | Tourist | ||
| All Challenge Modes completed | |||
To earn the trophy you need only complete the 10 challenge modes and your performance does not matter. | |||
![]() | Window Shopper | ||
| All Challenge Modes unlocked | |||
Challenge modes are unlocked by completing the main story missions as well as finding collectibles. This will be unlocked after completing the story missions if you have followed the roadmap order for completion. Note: A special collectible Ceramic Rooster is located in Chapter 6 (see collectible map "Chapter 6 (Part 3)", item number 3 under the "Eggman" trophy) and this special collectible is also required to unlock all challenge modes. Refer to the trophy "Can't Stand Any Higher" for details on obtaining Gold on every challenge mode. | |||
![]() | Begin a Trend | ||
| 1st Gold awarded in a Challenge Mode | |||
See "Can't Stand Any Higher" for details. | |||
![]() | Freedom on a Roll | ||
| 50% Golds awarded in Challenge Mode | |||
See "Can't Stand Any Higher" for details. | |||
![]() | Can't Stand Any Higher | ||
| 100% Golds awarded in Challenge Mode | |||
The Challenge Modes should be done as a last step. The challenges are only unlocked through completion of other requirements and Captain America will have all upgrades to make taking out numerous enemies easier.
Get quick kills and try to reflect bullets where possible.
Use video for path choice and pause game when needed. Avoid fights to collect eggs faster.
Perform acrobatics quickly. You must kill soldiers at top before planting C3.
Follow path in video, pausing when needed. Take out enemies quickly. Final boss must be killed by reflecting her bullets back.
Go to the stage and use rocket launcher to easily kill all enemies.
Use shield to block incoming fire. Only concentrate on picking up collectibles and not enemy kills.
Avoid enemy fire with rolls and reflection of shots. Throw shield often and remember weaponize move and other special attacks.
Rolling and throwing your shield work well. Remember to repeatedly tap
Shield throws do not work well against Screamers but reflecting Screamer attacks will often kill large groups of regular enemies. After 3 shots, Screamers become vulnerable to attack. Remember to weaponize Screamers when possible in order to use their weapons on other enemies.
Shield throw for base enemy kills. Reflecting shots and rolling away from damage also work well in this large area (including for Iron Cross). When Iron Cross kneels, climb him and strike by repeatedly pressing | |||
![]() | Pow, Right in the Kisser! | ||
| Performed 50 Crippling Strikes | |||
To use the crippling strike simply press | |||
| Developer: Next Level Games Publisher: SEGA Genre: Action Release: US: July 19, 2011 Europe: July 15, 2011 | ![]() | ||
| Resolution: 480p, 720p | |||
| Sound: Dolby Digital | |||
| Players: 1 | |||
| ESRB: Teen | |||
| Collection: | 194 | ||
| Wishlist: | 79 | ||
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