Guide By: olsen77 & boinggg There are 66 Trophies that can be earned in this title.
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![]() | Maxed One Track | |||||
| The player has purchased every slot in one of the Plasmid or Tonic tracks | ||||||
There are four tracks, plasmids, engineering tonics, combat tonics, and physical tonics. Each track has six slots that you can fill up. Two are available right away, but you have to purchase the others at a Gatherer’s Garden. Maxing out one of the four tracks gets you this trophy. | ||||||
![]() | Maxed All Tracks | |||||
| Purchased every slot in all four Plasmid and Tonic tracks | ||||||
There are four tracks, plasmids, engineering tonics, combat tonics, and physical tonics. Each track has six slots that you can fill up. Two are available right away, but you have to purchase the others at a Gatherer’s Garden. Maxing out all four of the tracks gets you this trophy. | ||||||
![]() | Bought One Slot | |||||
| The player has purchased one slot in any Plasmid or Tonic track | ||||||
Buy one slot in either the plasmid, engineering tonic, combat tonic, or physical tonic at any Gatherer’s Garden location. | ||||||
![]() | Upgraded a Weapon | |||||
| The player has acquired at least one weapon upgrade | ||||||
Upgrade one of your guns, the pistol, shotgun, machine gun, chemical thrower, grenade launcher, or the crossbow. There are two upgrades available for each gun, so getting one upgrade for any of them will give you this trophy. The most likely point you’ll get this is at the end of the Neptune’s Bounty level. After the fight with Peach Wilkins, you’ll have to find the submarine bay. On the way to this, there will be a Power to the People station where you can upgrade a weapon. | ||||||
![]() | One Fully Upgraded Weapon | |||||
| The player has fully upgraded one weapon | ||||||
Purchase both upgrades for any one of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow. | ||||||
![]() | Two Fully Upgraded Weapons | |||||
| The player has fully upgraded two weapons | ||||||
Purchase both upgrades for any two of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow. | ||||||
![]() | Three Fully Upgraded Weapons | |||||
| The player has fully upgraded three weapons | ||||||
Purchase both upgrades for any three of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow. | ||||||
![]() | Four Fully Upgraded Weapons | |||||
| Fully upgrade four weapons | ||||||
Purchase both upgrades for any four of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow. | ||||||
![]() | Five Fully Upgraded Weapons | |||||
| Fully upgrade five weapons | ||||||
Purchase both upgrades for any five of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow. | ||||||
![]() | Weapon Specialist | |||||
| Acquire all upgrades for all weapons | ||||||
Purchase both upgrades for all of the guns in the game, the pistol, the shotgun, the machine gun, the chemical thrower, the grenade launcher, or the crossbow. There are 12 stations in all, and here are the locations of the Power to the People stations (thanks to Little_Moth at Gamefaqs for this): 1. Neptune's Bounty - Freezer Bottom Floor, on the wall in front of you as you come down to this area. 2. Arcadia - Tree Farm, enter this area from the Southern (check the Map) entrance, turn right and go up the stairs. Then look left and it will be in a little alcove. 3. Farmer's Market - Winery Cellar Bottom Floor, go down the stairs from Winery Cellar Top Floor, head straight and you will enter a small area waist deep with water. The machine is on the wall in the centre. 4. Fort Frolic - Southern Mall, Le Marquis D'Epoque, this store is the last one in the Southern Mall area. Go downstairs and turn left twice to enter an alcove with loads of cigars and the Power to the People machine. 5. Fort Frolic - Poseidon Plaza, Sinclair Spirits, go behind the counter and find a button, push it. Go into the newly opened door and go downstairs to find the Power to the People machine. 6. Hephaestus - Core, as you enter this area from the tunnel turn left, go down the stairs and keep walking forward until you reach a Gatherer's Garden machine on the left wall and a Power to the People machine opposite it on the right wall.. 7. Hephaestus - Lower Workshops, Kyburz's Office, the Power to the People machine is at the back of the room and to the left. 8. Olympus Heights - Mercury Suites, once you enter this area there is a huge pillar with a lift in it in the centre of this area. The Power to the People machine is on the opposite side of the pillar to where the lift door is. 9. Olympus Heights - Mercury Suites, Cohen's Apartment, once you enter this apartment you will see 2 Houdini Splicers dancing, kill them. Sander Cohen will come down from his room, kill him too. Then go up the stairs into the room he was in (on the right as you enter his apartment) and look to the left to see the Power to the People machine on the wall. 10. Apollo Square - Hestia Fourth Floor, first go to the fifth floor and turn right to enter a door, go to the back of this room and turn right to see some stairs, go down them and a little to the right you will see the Power to the People machine. 11. Point Prometheus - Atrium, right as you enter this area look straight ahead and you will see a Vita-Chamber at the back of the room. A little to the left is the Power to the People machine on the wall by the corpse of a Big Daddy. 12. Point Prometheus - Optimized Eugenics, Eugenic Analysis, enter this area and turn left, go to the back of this room and you will find the Power to the People machine on the wall to the left. | ||||||
![]() | Fully Researched Thug Splicer | |||||
| The player has fully researched the Thuggish Splicer | ||||||
Completely finish all five levels of research for the Thuggish Splicer. These splicers are the ones with lead pipes and try to melee attack you. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer. | ||||||
![]() | Fully Researched Gun Splicer | |||||
| The player has fully researched the Leadhead Splicer | ||||||
Completely finish all five levels of research for the Leadhead Splicer. These splicers are the ones with pistols or machine guns. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer. | ||||||
![]() | Fully Researched Spider Splicer | |||||
| The player has fully researched the Spider Splicer | ||||||
Completely finish all five levels of research for the Spider Splicer. These splicers are the ones that climb on ceilings and walls, throw hooks at you, and jump or cartwheel everywhere. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer. | ||||||
![]() | Fully Researched Houdini Splicer | |||||
| Fully research the Houdini Splicer | ||||||
Completely finish all five levels of research for the Houdini Splicer. These splicers are the ones that teleport their way around. They mostly use fire or ice plasmids to attack you. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer. | ||||||
![]() | Fully Researched Nitro Slicer | |||||
| Fully research the Nitro Splicer | ||||||
Completely finish all five levels of research for the Nitro Splicer. These splicers are the ones that throw grenades at you and carry around boxes of grenades. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per splicer, but the grade of each subsequent photo drops. You get a maximum of three or four photos per splicer. | ||||||
![]() | Fully Researched Rosie | |||||
| Fully research the Rosie | ||||||
Completely finish all five levels of research for the Rosie. These Big Daddies have the one light on their heads and are the ones with rivet guns. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per Big Daddy, but the grade of each subsequent photo drops. You get a maximum of three or four photos per Big Daddy. | ||||||
![]() | Fully Researched Bouncer | |||||
| Fully research the Bouncer | ||||||
Completely finish all five levels of research for the Bouncer. These Big Daddies have multiple lights on their heads and have a drill on one of their hands. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per Big Daddy, but the grade of each subsequent photo drops. You get a maximum of three or four photos per Big Daddy. | ||||||
![]() | Fully Researched Little Sister | |||||
| Fully research the Little Sister | ||||||
Completely finish all five levels of research for the Little Sister. These are the little girls that walk around with the Big Daddies. Take lots of pictures of them to get through the levels. Higher grade photos give you more points. You can take multiple photos per Little Sister, but the grade of each subsequent photo drops. You get a maximum of three or four photos per Little Sister. | ||||||
![]() | Prolific Photographer | |||||
| Take at least one photo in every research group | ||||||
To do this, you have to take one picture of each of each type of enemy. These enemies are Thug Splicer, Leadhead Splicer, Spider Splicer, Houdini Splicer, Nitro Splicer, Roise, Bouncer, Little Sister, Turret, Security Bot, and Security Camera. | ||||||
![]() | Research PhD | |||||
| Max out all possible research | ||||||
Finish all five levels of research for all the splicers, both Big Daddies, the Little Sister, as well as the security camera, the security bots, and the turrets. | ||||||
![]() | Quality Research Photo | |||||
| The player has taken a Research Photo of the highest grade | ||||||
You have to take a picture of a splicer that gets an A grade. Getting certain things, such as multiple splicers or an action shot (jumping up or attacking you) of the splicer, in the picture up the grade of the photo. Make sure the photo is centered on the splicer, the splicer is pretty clear, and is completely (or mostly) in the picture. | ||||||
![]() | Researched a Splicer | |||||
| The player has taken at least one Research Photo of a Splicer | ||||||
As soon as you get the camera in Neptune’s Bounty, there will be a splicer in the next room. Take a picture of it through the glass, and this trophy will be yours. | ||||||
![]() | One Successful Hack | |||||
| The player has performed at least one successful hack | ||||||
Hack either a security bot, a security camera, a turret, a vending machine, or a safe. The first place you’ll be able to do this is in the Medical Pavilion. There will be a security bot that is stuck in the opening of a door at the beginning of the level. If you're facing the vending machine, it's to the right of it. These are mini-games with a time limit where you have to uncover squares and construct a pipe from one point to another while fluid is flowing through the pipe. The earlier you can get these in the game, the better since the hacks will be easier. Saving before attempting the hack is a good idea since you can reload it if you fail. | ||||||
![]() | Hacked a Security Bot | |||||
| The player has successfully hacked a security bot | ||||||
Hack any of the security bots that are littered throughout the game. A good place to do this is at the beginning of the Medical Pavilion. There will be a security bot that is stuck in the opening of a door at the beginning of the level. If you're facing the vending machine, it's to the right of it. | ||||||
![]() | Hacked a Security Camera | |||||
| The player has successfully hacked a security camera | ||||||
Hack any security camera around Rapture. In the Medical Pavilion, there are a couple of security cameras that are easy to hack. The one you'll most likely encounter first is in the Eternal Flame crematorium. Get beneath the camera without being spotted (stay out of the pink light), and look up to start the hack. | ||||||
![]() | Hacked a Turret | |||||
| The player has successfully hacked a turret | ||||||
Hack any turret that is in Rapture. There are few turrets in the Medical Pavilion that you can hack. There will be two in the large room after the entrance to the Medical Pavilion (where you see the ghost at the door). Hit one with Electro Bolt, then go up to it and hack it. | ||||||
![]() | Hacked a Vending Machine | |||||
| The player has successfully hacked a vending machine | ||||||
Hack any vending machine that you find. There are two types of vending machines, the Circus of Value and the El Ammo Bandito. Both of those are found in the Medical Pavilion. Off to the side of the large room where you first see turrets, there is a room with both types of vending machines. Hack either one. | ||||||
![]() | Hacked a Safe | |||||
| The player has successfully hacked a safe | ||||||
Hack any of the safes found in Rapture. Safes are usually hidden or out of the way and are few and far between. These are usually the toughest of the machines to hack. There is one in the Twilight Fields Funeral Home in the Medical Pavilion. To get in there, you'll need to have Incinerate to melt the ice. When you go in, it's on the left side. You'll get attacked by a splicer and then a turret. If you haven't hacked a turret already, now would be a good time because the safe is behind the turret. | ||||||
![]() | Skilled Hacker | |||||
| The player has successfully completed 50 hacks | ||||||
Hack any combination of 50 turrets, security camera, security bots, safes, vending machines, health stations, or U-Invents. Using buyouts and auto hack tools also count towards this trophy and all other hacking trophies. | ||||||
![]() | Basic Inventor | |||||
| The player has successfully invented at least one item | ||||||
Invent one item at a U-Invent. You can invent three tonics (Hacker’s Delight 2, Bloodlust, and Booze Hound), the automatic hacking tool, and six ammo types (antipersonal pistol rounds, armor-piercing machine gun rounds, exploding buck, heat-seeking RPG, electric gel, and trap bolts). The items for these start to appear in the “Arcadia” level. | ||||||
![]() | Avid Inventor | |||||
| Successfully invent at least 100 items | ||||||
Invent any combination of 100 tonics, ammo types, or automatic hacking tools at U-Invent stations in Rapture. | ||||||
![]() | Ammo Inventor | |||||
| The player has successfully invented all possible ammo types | ||||||
Invent one each of the six ammo types, antipersonal pistol rounds, armor-piercing machine gun rounds, exploding buck, heat-seeking RPG, electric gel, and trap bolts at U-Invent stations. | ||||||
![]() | Tonic Collector | |||||
| Collect or Invent 58 Tonics in the Physical, Engineering and Combat tracks | ||||||
This trophy is tough for some people. There are tonics scattered around Rapture. If you’re searching for the audio diaries, you should be able to find these pretty easily. Others can be purchased from any Gatherer’s Garden. Rescuing Little Sisters gives you more Adam to work with and allows you to purchase more tonics. Taking research photos and maxing out all research also gives you some plasmids. Don't purchase all the upgrades to your Health and Eve. If you do, you won't have enough Adam to buy all the tonics for this trophy. There are a total of 58 tonics in Rapture, so you have to find all of them. | ||||||
![]() | Seriously Good at This | |||||
| The player has completed the game on the Hard difficulty setting | ||||||
Finish the game on Hard. If you play through on Survivor, and not Hard, you’ll unlock all the difficulty trophies as long as you don’t use a Vita-Chamber. | ||||||
![]() | Dealt with every Little Sister | |||||
| The player has either Harvested or Rescued every possible Little Sister | ||||||
Every stage beginning with the “Medical Pavilion” has at least one Big Daddy and Little Sister. Most have two or three. The easiest way to deal with the Big Daddies is to hit them with Electrobolt or Electric Buck shells to stun them, and fire away. Harvesting each Little Sister gives you a lot of Adam right then, but if you rescue them, you’ll get less at the moment, but you’ll get more in the long run and some tonics from Dr. Tenenbaum. | ||||||
![]() | Lucky Winner | |||||
| Hit the jackpot at a slot machine | ||||||
At the beginning of Fort Frolic, you’ll come across some slot machines. Play until you hit a jackpot. This is random and based on luck. Save right before you use the slots, then play the slots until you get the trophy (reload your save if you run out of money), and once you have the trophy, reload your save so don’t lose any money (unless you end up with more than you started with). | ||||||
![]() | Toaster in the Tub | |||||
| The player has shocked an enemy in the water | ||||||
Use the Electrobolt plasmid on a splicer that is standing in water. A good place for this is in “Welcome to Rapture.” In the area with the first audio diary, go down the stairs, and there will be a couple of splicers in a room that is filled with water. Fire Electrobolt at them, and the trophy is yours. | ||||||
![]() | Historian | |||||
| Find every audio diary | ||||||
There are 122 audio diaries that are scattered throughout Rapture. This site has maps and the locations of all 122 audio diaries:
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![]() | Brass Balls | |||||
| Complete the game on Hard difficulty without using a Vita-Chamber | ||||||
Finish the game on Hard, but switch Vita-Chambers to “Off” in the Options menu. If you play through on Survivor, and not Hard, you’ll unlock all the difficulty trophies as long as you don’t use a Vita-Chamber. | ||||||
![]() | A Man Chooses | |||||
| Complete the game on Survivor difficulty | ||||||
Finish the game on Survivor. Completing the game on Survivor will also unlock the trophies for Hard, as long as you don’t use a Vita-Chamber. | ||||||
![]() | I Chose the Impossible | |||||
| Complete the game on Survivor difficulty without using a Vita-chamber | ||||||
Finish the game on Survivor. Switch Vita-Chambers to “Off” in the Options menu. Completing the game on Survivor will also unlock the trophies for Hard, as long as you don’t use a Vita-Chamber. Some tips: | ||||||
![]() | PLATINUM TROPHY | |||||
| Collected all other Bioshock trophies | ||||||
Unlock all of the bronze, silver, and gold trophies and it's yours. | ||||||
Secret Trophies | ||||||
![]() | Completed Welcome | |||||
| The player has successfully completed the Welcome To Rapture Level | ||||||
Finish the first level. | ||||||
![]() | Defeated Dr. Steinman | |||||
| The player has defeated the crazed Dr. Steinman | ||||||
You’ll get this at the end of the second stage in the Medical Pavilion. Use Telekinesis to launch one of the heavy, metal doors at him, and it’ll take a big chunk out of his health. When his health gets pretty low, he runs into another room to get to a medical station. Take care of him before he can recharge his health. | ||||||
![]() | Defeated Peach Wilkins | |||||
| The player has defeated Peach Wilkins | ||||||
You’ll fight Wilkins at the end of the third stage in Neptune’s Bounty. There are a few other splicers in there with him. Hack the security camera and the turrets to help you with this. | ||||||
![]() | Restored the Forest | |||||
| The player has restored the forests of Arcadia | ||||||
This will come after you have returned to Arcadia, the fourth stage, from the Farmer’s Market with the seven samples of distilled water and bee enzymes. | ||||||
![]() | Completed Cohen's Masterpiece | |||||
| The player has completed Sander Cohen's great masterpiece | ||||||
When you get to Fort Folic (fifth stage), Cohen will ask you to kill three splicers and take pictures of their bodies. Once you place the third picture in his masterpiece, this will unlock. WARNING: If you’re going for the platinum, do not kill Sander Cohen after this. | ||||||
![]() | Defeated Andrew Ryan | |||||
| The player has defeated Andrew Ryan | ||||||
After you finish the Hephaestus level, you’ll be taken to Andrew Ryan’s office. Once you get into his office, the fight is pretty easy. | ||||||
![]() | Broke Fontaine's Mind Control | |||||
| The player has broken Fontaine's mind control | ||||||
After you kill Ryan, you’re taken to Dr. Tenenbaum. This is the sixth stage. She’ll tell you to find a dose of Lot 192 to break Fontaine’s mind control. You’ll need two doses to break it. The first is in Olympus Heights and the second is in Apollo Square. | ||||||
![]() | Became a Big Daddy | |||||
| The player has become a Big Daddy | ||||||
This will come as part of the story. When you get to the Proving Grounds (seventh stage), you’ll have to piece together a Big Daddy suit. Once you do, you’ll get this trophy. | ||||||
![]() | Defeated Atlas | |||||
| The player has defeated Atlas | ||||||
This is the very last fight of the game. Once you finish off Atlas, the game ends and this trophy unlocks. | ||||||
![]() | Irony | |||||
| The player has taken a picture of Sander Cohen's corpse | ||||||
After you kill Sander Cohen, take a picture of his body. DO NOT do this in Fort Frolic. Kill him in Olympus Heights. You’ll miss the “Found Cohen’s Room” trophy if you kill him then. | ||||||
![]() | Found Cohen's Room | |||||
| The player has entered Sander Cohen's personal quarters | ||||||
If you kill Cohen in Fort Frolic, you can’t get this trophy. Cohen’s apartment is in Olympus Heights. When you walk in, Cohen will greet you and then go into his bedroom. Set up a few trap bolts outside of his door, and then kill the two dancing splicers. Cohen will run out and into the trap bolts. If he’s not killed, finish him off. Just remember to take a picture of his corpse to get the “Irony” trophy. | ||||||
![]() | Little Sister Savior | |||||
| The player has completed the game without harvesting any Little Sisters | ||||||
After killing a Big Daddy, you’ll have two options, one is to harvest and the other is to rescue. Rescue all the Little Sisters in each stage, and you’ll get this. You’ll get a message before you exit each area if there are any Little Sister’s left. Up until right before the fight with Atlas, you can go back to any area (except for the area in “Welcome to Rapture”). When you pause the game, at the bottom of the screen, you’ll see icons for how many Big Daddies are left in the level and if any Little Sisters haven’t been rescued. Rescuing all of them also lets you see the “good” ending video. | ||||||
| DLC: Challenge Rooms | ||||||
| Cost: 9.99 Trophies: 12 | ||||||
![]() | “The ‘I’ in Team” - Rescuer | |||||
| Rescued the Little Sister in “The ‘I’ in Team” | ||||||
Rescue the Little Sister in this challenge room. These rooms are puzzles and take a bit of thought to work out what to do. This is the first of the three rooms. You have to recuse the Little Sister from a Big Daddy that has gone crazy, but you'll have an extremely limited selection of weapons. The only weapon that you'll find is the grenade launcher, and the plasmids that you have to work with are "Target Dummy" and "Winter Blast." You'll also need to find enough items to invent an Automatic Hacking Tool. | ||||||
![]() | “The ‘I’ in Team” – Expert | |||||
| Rescued the Little Sister in “The ‘I’ in Team” in under 3:00 | ||||||
This is a speed run through this challenge room. It isn’t too difficult, but does take some practice. Follow this video: | ||||||
![]() | “The ‘I’ in Team” – Collector | |||||
| Found all collectable Roses in “The ‘I’ in Team” | ||||||
There are four roses in this challenge. Follow this video for the locations: Locations (Thanks to fords30 and digital-flex for the locations): 1) On the table in the room with the Vita-Chamber, can't miss it really. 2) Above the first big daddy, in the ceiling. You'll have to lure the Big Daddy away from the door with Target Dummy, and then freeze him with Winter Blast. Once he's frozen, you'll have to jump on top of him, and then jump up and grab the rose. 3) Using the pressure switch, back at the beginning by the first big daddy. When you step on the pressure switch after the room with the turrets, you'll have to run back to the first room. A small panel will drop down on the side of the platform next to where you first entered the room. 4) Use the grenade launcher to blow up the middle rpg turret. You have to go to the beam to be able to reach. | ||||||
![]() | “The ‘I’ in Team” – Pacifist | |||||
| Rescued the Little Sister in “The ‘I’ in Team” without destroying any Machine Gun Turrets | ||||||
This takes some thinking to work out how best to do it. Use Target Dummy to get the rocket turrets and machine gun turrets to fire, but keep the target far enough away from the machine gun turrets so they aren't destroyed. Then you have to make it through the explosions and gunfire without dying. Once you have the other door open, you have to kill the Big Daddy without destroying the turrets. If you need more info, follow this video: | ||||||
![]() | “A Shocking Turn of Events” - Rescuer | |||||
| Rescued the Little Sister in “A Shocking Turn of Events” | ||||||
Rescue the Little Sister in this challenge room. These rooms are puzzles and take a bit of thought to work out what to do. Again, you have limited equipment in this room. This room has a bit more combat then the previous room. The weapons that you have available are the crossbow (with a few trap bolts), the chemical thrower (with some electric gel), and the shotgun (with a electic buck...do you see a pattern here?). The only tonics that you have to use are Static Discharge and Expert Piano Player (yay?). Your goal is to rescue the Little Sister from the top of a Ferris Wheel that has shorted out. You'll have to turn the wheel six times to get her down and nine times to get "Master Electrician" and "Collector." | ||||||
![]() | “A Shocking Turn of Events” – Expert | |||||
| The player has rescued the Little Sister in “A Shocking Turn of Events” in under 4:00 | ||||||
This is a speed run through this challenge room. It isn’t too difficult, but does take some practice. Follow this video: | ||||||
![]() | “A Shocking Turn of Events” – Collector | |||||
| Found all collectable Roses in “A Shocking Turn of Events” | ||||||
There are 10 roses in this challenge. Follow this video for the locations: Locations (Thanks to TheNukes, fords30, and Killerxx for the locations): | ||||||
![]() | “A Shocking Turn of Events” – Master Electrician | |||||
| Charged up the Ferris Wheel 9 different times in “A Shocking Turn of Events” | ||||||
You have to find and save all of the different types of electric ammo that is in this challenge (electric buck, electric gel, & trap bolts). Stand next to the wheel controls and kill the splicers with Static Discharge (let them hit you). You'll have to get them to chase you to the controls. Follow this video if you need more info: | ||||||
![]() | “Worlds of Hurt” - Rescuer | |||||
| Rescued the Little Sister in “Worlds of Hurt” | ||||||
This challenge room is just a straight fight. There isn’t any puzzle to follow here, it’s just a fight through eight rooms to make the Little Sister feel safe enough that she'll come out of the chamber she trapped herself in. You have every weapon and a good selection of tonics/plasmids to work with. After you kill the splicer in the first room, "A Single Splicer," the Little Sister will give a gift with every weapon along with some money and Adam. How you spend the money and Adam on ammo, items, plasmids, and tonics is up to you. I would recommend spending the money an health packs, Eve hypos, and crossbow bolts. Make sure you pick up plenty of items (3 distilled water, 1 alcohol, 2 battery) to invent some electric gel for when you have to fight a room with four Big Daddies. | ||||||
![]() | “Worlds of Hurt” – Expert | |||||
| Rescued the Little Sister in “Worlds of Hurt” in under 15:00, on Medium or higher difficulty | ||||||
This is the hardest trophy that you’ll encounter in the DLC. Getting under 15:00 is difficult, but can be done with a few practice rounds. A good order to do them in is: One Splicer, One Big Daddy, Flying Bots (finish those three in under 2:45), Turret Maze, Spider Splicers, Splicers Mix, Four Big Daddies (use Enrage! to get them fighting each other and then use everything you can on them), Houdini Splicers (finish all the rooms in under 13:00). The last room shouldn't take any more than 2:00. Go for headshots with the crossbow for quick kills. | ||||||
![]() | “Worlds of Hurt” – Collector | |||||
| Found all collectable Roses in “Worlds of Hurt” | ||||||
There are eight roses in this challenge, one in each room. Follow this video for the locations: Locations (Thanks to Killerxx and Eternal_Spoon for the locations): 1. A Single Splicer -location between 2 pipes on the floor. 2. A Single Big Daddy - You know the part where part of the floor is slanted into the electrified water? On part of it that is opposite of the electrified water (on that same platform though), there should be some small spaces where you can see into the water. The rose is there. You might need to look at an angle. 3. Spider Splicers - location near the weapon upgrade machine on the floor under a bench. 4. Security Bots - location near the guy that control the security bots you need Incinerate to melt the ice to get it far corner of the room 5. Houdini Splicers - location go on stairs leading down where the health machine and you need to fall off the side of the stairs and land on the ledge opening and the rose is on the floor behind some planks of woods. 6. All Kinds of Enemies - location where the little sister hidey hole is at turn left and you will see it behind some bags on the floor 7.All Kinds of Big Daddies - location when you fall down the hole stay to your right and it in the corner near a broke tree trunk and sitting bench 8. Security Turret Maze -location when you fall down the hole make a right and you 2 pumping machines on the end caps of the wall the rose is behind the first you pass. | ||||||
![]() | “Worlds of Hurt” – Tough Guy | |||||
| Rescued the Little Sister in “Worlds of Hurt” using only plasmids, tonics, the wrench, and the research camera, on Medium or higher difficulty | ||||||
This trophy is surprisingly easy. Equip as many tonics and plasmids like Electrobolt, Incinerate, and Enrage. Max out the research with the camera and take your time in these rooms. Make sure you have Photographer's Eye, Damage Research, Armored Shell, Static Discharge, and Wrench Jockey as your equipped tonics. The room with the Big Daddies will be the toughest. Using Enrage, Incinerate, and Electrobolt on the Big Daddies while they fight each other is the easiest way to do this. It’s still a struggle, but it’s doable. Take your time, you're not going to get Worlds of Hurt - Expert at the same time. This trophy could take up to or over an hour to get. | ||||||
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