There are 71 Trophies that can be earned in this title.
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Overview
- Estimated Trophy Difficulty: 8 out of 10
- Offline: 51 (1 , 1 , 15 , 34 )
- Online: 0
- Approximate time to Platinum: 50-70 hours
- Minimum number of playthroughs needed: 2
- Number of missable Trophies: 1, Catch
- Glitched Trophies: 2, Pay Your Respects, Storyteller
- Does difficulty affect Trophies?: Yes.
- Do cheat codes disable Trophies?: No Cheats are Available
Introduction
Batman: Arkham City is the sequel to 2009's Batman: Arkham Asylum, AKA "I'm Batman: The Game." Batman has kept his arsenal of gadgets since then, and now sets his sights on Arkham City, a new penitentiary built by Mayoral-Elect Quincy Sharp, which is being overseen by Hugo Strange. Batman must stop the evils within Arkham City, and there are 51 Trophies in Arkham City to persuade you to stop them all, along with 10 additional DLC Trophies, which this guide won’t cover.
Catwoman
Every new copy of Arkham City has a code for the Catwoman story episodes. While the Catwoman DLC is not required for getting all of Batman’s Riddles, it seems beneficial to have her for certain Riddles. On the flip side, some Catwoman Riddles can only be acquired with Batman’s help.
Missable Trophy
Arkham City has 1 missable trophy, Catch, but can be earned very early on by starting a new game. If you complete the Mystery Watcher Side Mission, you can no longer earn this Trophy in your current game. It doesn’t count towards your Perfect Knight 2.0 status, so it’s best just to start up a new game on Easy and get it in 10 minutes at the point where you can start the Side Mission.
Glitched Trophies
There have been a few reports of glitched Trophies, but two are concrete: Pay your Respects and Storyteller. Remember to let the music finish for Pay for Your Respects, or keep trying since it will only waste a minute of your time at a time. For Storyteller, this falls under the spectrum of 'may delete your save data' if you try and use the date switching workaround. It's highly recommended that you backup your Save File and trying to get it on a different file than your main one.
Walkthrough
Step 1: New Game
Start up a New Game and play through the game on Normal since it's the lowest difficulty that unlocks New Game Plus. Here, you can go through the story. You can earn Catch, AR Knight, and Gotham Base Jumper very easily in addition to all of the Story trophies.
Step 2: Cleanup
After beating the Main Game, you should go ahead and do all of the Side Missions, Riddles and get all of Batman's upgrades before tackling a New Game Plus, which ups the Game's Difficulty from the Difficulty you originally chose.
Step 3: New Game Plus
This is a more difficult playthrough of your first playthrough, and is set to one level above Hard, regardless of difficulty. Keep in mind that you also need to do all of the Side Missions for Perfect Knight – Day 2 here as well. The only difficult one will be the Assaults since they appear randomly.
Step 4: Riddler’s Revenge
There are 2 parts to Riddler’s Revenge:
#1 – 24 Ranked Maps, consisting of 12 Combat and 12 Predator Challenges (6 Normal and 6 Extreme for each)
#2 – 12 Campaign Maps, each consisting of 3 Maps
Combat Challenges - These were the bane of many players for Arkham Asylum, but thanks to the Bat Swarm Combo, they are now a breeze.
Predator Challenges – These are a step up from Arkham Asylum, and require much more precision and luck to get done quickly.
Campaigns – 3 Maps each, being a mixture of Combat and Predator Challenges. You must get 3 Medals on each in 1 sitting to get all 9 for a Campaign (You’re allowed 3 total restarts throughout a Campaign excluding the first map). In addition to this, you’re given Modifiers that you must use throughout a Campaign. You choose where to use them, but be careful and try to plan ahead when using them.
Don’t forget to get all of the extra Combat Trophies here as well, and can be done with any Map or Mode, DLC included.
Special Thanks
PowerPyx – Thanks for all of the videos he’s provided
Wozamil - Thanks for the videos he made and asked I put in
Manifest Density Pt. 2 – Help with the Storyteller
Maldron - For his tip on Flawless Freeflow Fighter 2.0
Xx Overkill VR (over at xbox360achievements.org) - Thanks for the 3 map photos
[PS3T Would Like to Thank KingBroly for this Roadmap]
Catwoman, Nightwing, Robin and Harley Quinn's Revenge DLC
Road Map
Overview Estimated trophy difficulty: 6/10 Offline: 20 (6, 14) Approximate amount of time to 100%: 8-12 hours each for Catwoman, Robin, and Nightwing. 2-3 hours for Harley Quinn's Revenge Minimum number of playthroughs needed: 1 for Catwoman, 3 Riddler’s Revenge, 1 for Harley Quinn’s Revenge Number of missable trophies: Party’s Over, A Few New Tricks, Bomb Squad, Snap to It, Frequent Flyer, Battering Ram Glitched trophies: None Do cheat codes disable trophies?: No cheat codes
[1.0] Complete the Catwoman Story and Free Roam
The Catwoman DLC is basically an online pass that is included with new copies of the game for free. If you downloaded the Catwoman bundle before starting the main story, at certain points of the story, you will take over the role of Catwoman. She has three parts to her story, the last of which you will begin after you complete the main story. If you bought the Catwoman Bundle after starting or completing the main story, then you can play those missions from the main menu and still get the trophies.
Once her storyline is finished, you will then have to complete two trophies while free roaming. The 40 Catwoman Riddler trophies can be picked up here or during the main story. None of them require any gadgets and all are pretty simple to get. The only problem is finding them. If you beat up some of the Riddler informants, then the Catwoman trophies will display on the map as pink question marks.
After the final Catwoman mission, you will have to recover her stolen goods from Two-Face’s thugs. The enemies with them will have a glowing red gem icon on them when you view them with Thief Vision. They are all in the Bowery and Park Row, so taking them down shouldn’t be a problem.
[1.1]Riddler’s Revenge x3
Now begins the longest part of the DLC, completing the Riddler’s Revenge challenges with Catwoman, Robin and Nightwing. Catwoman has the same list of challenges as Batman while Robin and Nightwing each add two challenges. Fortunately, you only have to complete them with the character that they are bundled with (Robin – Black Mask Hideout and Freight Train Escape; Nightwing – Wayne Manor Hall and Wayne Manor Armory).
The easiest way that I found to do the challenges is to group the like challenges together. This means doing the combat challenges for Catwoman, Robin and Nightwing one after the other. I did this so that the enemies that would appear stayed fresh in my mind and they were easier to get through. Since the medal requirements are different for each character, I did those next followed by the campaign challenges.
The combat challenges are basically the same as Batman’s. The predator challenges are unique though because of the differing move sets. Because of this, I found Catwoman’s predator challenges to be more difficult and required more patience since she has fewer abilities than the other characters.
Like what is in the guide, the play order is only a recommendation. I found it easiest to get through them this way. Do what you find to be the easiest to work with.
[2.0] Harley Quinn’s Revenge
And here we have the long awaited Arkham City epilogue. In it, you'll be switching back and forth between Batman and Robin. The trophies are pretty straightforward, but a couple of them are kind of tricky. Four of the ten are story related and you shouldn't need to worry about those. As long as you complete the DLC (which should only take you a couple of hours), you'll get those.
The others are combat and collection trophies. Frequent Flyer and A Few New Tricks you can get pretty much right away as there are two fights with three guards each right at the beginning. While the Quickfires are what you need to do for A Few New Tricks, they will not work for Frequent Flyer and Battering Ram. Those are easy though can also be done pretty quickly.
Party's Over is another missable trophy, but you don't need to worry too much about it. The first few balloons are inaccessible after you move through that area, as are the outdoor ones, but for the most part, you'll get multiple chances to get each one. None of the balloons are hard to find and if you don't happen to get all 30 in one playthrough, you can start another and your total popped will remain the same. You'll just have to find the ones that you missed.
The only two trophies that you need to worry about are Snap To It and Bomb Squad. Snap To It for the most part is easy. The only thing that is unclear is where the "environmental object" is. That is listed with the trophy. The other three shouldn't be a problem to get, although there is only one Titan in the DLC. The other thing to be aware of with Snap To It is that you need to do it all in one run, meaning that you can't do three in one playthrough and the last in a second.
Bomb Squad is the last missable, and well, there's a bit of a happy glitch. If you rush and know where the bombs are, you can easily get them all defused in under three minutes. However, after defusing the second bomb, you are running low on time, simply restart the checkpoint. You'll go back to right after defusing the second bomb, but with four minutes on the clock, giving you two minutes to get the last bomb.
Harley Quinn's Revenge is pretty straightforward and not hard to get all of the trophies in. You can do them all in a few hours with ease. Even with easy trophies, it's a great epilogue for Arkham City.
[PS3T Would Like to Thank olsen77 for this Roadmap]
You get this Trophy by destroying all 3 of Penguin's Signal Jammers in the Bowery, one located on the Museum, one to the north of it, and one in the Subway, just East of the Museum.
This is a Side Mission called “Shot in the Dark.” You have to find details for 3 different Shootings, starting with the point of the dead body and bullet hole, followed by tracing the shot back to its' origin for a clue.
First Victim: You meet a political prisoner in the Industrial Zone, which is marked on your map. He is subsequently killed in front of you. Afterwards, trace it back to the southwest to find the bullet shell. After that, you'll be done until you get a prompt for the 2nd victim.
Second Victim: The body is located on a broken piece of highway, northeast of the northern-most Catwoman switch point in the post-game. You’ll trace the shot back through a Water Tower to where a Tripod is. Again, you must wait to find out where his next victim is.
Third Victim: This one is located on the street above where “Park Row” is. Some inmates are crowded around the dead body. After tracing back the shot, and finding Deadshot's outline in the snow, you will be given 3 possible locations to where his stash is. Choose the one on the Northeast part of the map. After that, just follow what needs to be done to complete it and get the Trophy. You will get the Trophy for Forensic Expert after finding his stash.
Thanks goes to Xx Overkill VR over at x360a.org for this photo
This Side Mission begins just south of the entrance to Wonder Tower in the Bowery. While you can find these bodies throughout the game, which are unmarked by the way, the game won't allow you to pursue them until you have a specific number of Riddles done.
You'll come across a dead body, scan it and identify some evidence to follow a trail. After getting to the end of the trail and interrogating the person the Side Mission formally opens.
The next victim is located just to the north of where it says "ACME Chemicals Building," it's a small patch of darkness on the map between two buildings. After identifying the body and materials, you will be done with the second part of the quest.
The third victim is located just south of the "ACME Chemicals Building" on a street. You to climb a fence in order to get to it from the streets. After identifying what's necessary, you'll follow a path to a person of interest who will tell you the location of the killer. After going there, hit on the answering machine to play the cutscene. Afterwards, use your Cryptographer to open the gate and get the Trophy.
Thanks to Xx Overkill VR over at x360a.org for this photo
There are 4 parts to this Side Mission. If done in the post-game, enter/exit a nearby building first before each encounter.
Part 1 - After leaving the Courthouse early on, he's across the street on top of the building to your right. This is when you can get the Catch Trophy as well. You should be able to see him there by clicking on your controller.
Part 2 - After leaving the Steel Mill for the first time you should be facing the ocean, so go left and you should see a Ferris Wheel. Go to the top of the Ferris Wheel for the second signal.
Part 3 - After interrogating Quincy Sharp and the cutscene ends, turn around to see that he's across the street on top of the building for the 3rd signal. He should be slightly to your right and slightly above you.
Part 4 - After saving Vicky Vale, turn around and look to the building across the street for his next-to-final location. After getting the final signal, you'll be asked to line up the symbols to reveal the location of the final symbol. The 4 dots represent the 4 places where you've met him so far. The final location is a side of the Church, where the full symbol is waiting to be scanned. Go there and scan it for the final meeting and the Trophy.
Thanks to Xx Overkill VR over at x360a.org for this photo
This Mission starts by entering a building where a Distress Flare is on top of it to get Distress Flare, and is located south of the GCPD building on your map. For this Side Mission you are asked to destroy 6 Titan Containers scattered throughout Arkham City. All of them are located on your map, with 1 of them being right inside the Steel Mill's back entrance. After destroying all 6, go back to where you started for a final confrontation and the Trophy
This Side Mission involves a few things. First, you must answer a ringing phone to start it and get Ring Ring. You are then given 12 phone locations. Phones ring randomly, but never ring again after they are picked up. When you pick one up you must race to phone icon highlighted on your map. Doing so will allow you to hear part of the killer’s story, but at the same time you must move to follow the dotted circle to trace it. It takes at least 8 calls to find out and enter his hideout. After finding the location, go and take him down. This requires the Freeze Mine Upgrade or Line Launcher to complete.
After defeating Mr. Freeze, you will be asked to save his wife, who is located somewhere in the Industrial District. The house you are looking for will have a Thug answer the door and lock it. In order to get in, you need to find a breakable wall on the water. You can reach it by using a Freeze Mine and pulling yourself over to it via Batclaw. After infiltrating the building, defeat the thugs and unlock the door to the outside. Report back to Freeze for the Trophy. You should also come back here for a Riddle as well.
There are 8 of these, all of which involve the Glide mechanic. By completing the first 4 you unlock the Grapnel Boost. After that, you have 4 more advanced challenges that involve Dive Bombing, turning and maneuvering in tight cooridors, which requires precise gliding. My advice is to just let go of early instead of pulling back on at the same time since you’re likely to overcompensate and hit something, causing you to fail automatically, forcing you to restart.
All you have to do is buy and upgrade all of Batman’s Batsuit abilities, gadgets, combat abilities, Predator upgrades and Story Related Items to get this Trophy. So at the earliest you get this Trophy before entering the final portion of the game. You do not need to buy Catwoman’s upgrades in order to get this.
There are 16 of these that happen in the world at random times, and occur whenever you are near them. They’re indicated by pentagon shaped outlines on your map. A good way to find them locally is to use Detective Mode and look for 2 blue figures that are close to one another. This will speed up the process. Otherwise, you should hear these on Local Surveillance or see a small flashing icon on your map if you are close to one. Save all 16 Political Prisoners for the Trophy.
There are 400 Riddles for Batman to Solve in Arkham City (in addition to 40 for Catwoman), whether it involves Collecting Trophies, lining up symbols or looking at various nostalgic Batman set pieces. The more you solve, the more Hostages you can attempt to save.
Games Radar has a guide for all of these which is extremely useful since it breaks down everything by type and has a map to accompany it. But before you can get the location of these in-game, you must start here:
Go to the Church after going through the Steel, and solve a Riddle inside. Afterwards, you’ll go to the Courthouse and rescue a hostage. There, you'll get a device that will allow you uncover the location of the next hostage. Take note that these opportunities come up after solving a certain number of Riddles, except for the first one which you have the chance to save right away.
Go to the building on your map that’s marked with a “?” and break down the wall.
Once inside, turn around and hit a question mark above where you came in to enter the next room. Start by throwing a Batarang at the Question Mark that's across the room, then run to the last non-green tile. Then throw another Batarang at one Mark to your right, and continue running when more tiles turn off. Throw another Batarang at the first Mark you threw at, and go to the end. Finally, hit the Mark to your left while facing the door you came in. Ride the elevator to the top, then glide to the Hostage for the rescue.
For this one you need to have the Freeze Blast and Batclaw (Or Line Launcher) to get across to the other side. Use the REC to move the boxes above so water isn’t in the way of the switches so you can hit them with Remote Batarangs. Then use the Line Launcher twice to get into the next room where you’ll have to maneuver a box with the REC and electrical switches onto a panel. After setting the block on the panel, rescue the hostage for the Trophy.
After you enter the first door, use your Sequencer on the switch behind you to your left. Once doing so, go across the panels while avoiding the rotating spikes. At the end, throw a Batarang to hit the Question Mark on your Right and head over there while avoiding the Spikes. After that, head across the bridge, and use the Line Launcher to get to the nearby room. From here, blow up a wall to your left, anduse the REC to bring the box closer to you, then use the Remote Batarang to hit the question mark switch on the opposite side. From here, use the Line Launcher twice to get the hostage, the trophy, and the next location.
Slide under bars to your right and use the REC on the Switch above. Slide under another set of bars, race to the other side and slide under more bars before you’re crushed. Next, stand on the Red Panels to activate a game where you have to hit Question Marks with your Batarang a few times. Next use the REC behind you to push some boxes forward so you can throw Remote Batarangs above the gate in your way to hit Marks. Proceed to jump over the gap and climb up to the next puzzle. Use your Line Launcher twice to get to a place where you can use your Sequencer, then Line Launch out and to the right. Here, use your REC to push the boxes to the floor, then grapple up to the highest ledge. Use your REC again to push the boxes beneath you so you can proceed to the final part. Here you'll need to Line Launch 3 times without hitting the ground to save the hostage and get the Trophy.
Once you get to the location of it, dive bomb from the top of the pillar to underneath the bridge over an electrical fence. The entrance is on your left. Once inside, grapple up to the ledge to find an open Grate and go through it. Here, you have to pass through 4 sets of guards wearing helmets that if you get in their way or stand in their green light you fail. Just follow the tracks until you can takedown Riddler with and get the Trophy.
Here is a link to PowerPyx’s Challenge Guide which gives details on how to get 3 Medals for every Ranked Challenge.
For the Combat Challenges, I recommend trying to get a 5x Combo as quickly as possible, mostly by and then over and an enemy until you get it. After that, press + for the Bat Swarm combo. What this does it increases your combo by 2-4 hits, and stuns everyone in the vicinity. This way, you don’t really have to worry about getting hit for almost every Challenge since you’ll have more than enough points by the end of Rounds 2 or 3.
For Predator Challenges, patience and luck are essential. While some may want to get a fast time for rankings, they aren’t required for getting all 3 Medals.
What’s different for Campaign Challenges is that you are given a 3 room combo where you have to get 3 Medals on each room consecutively for all 9 Medals for each Campaign. You can restart a total of 3 times throughout the Campaign as well; keep in mind that failing on the first Map does not count against your Retry total. Each Campaign also has Modifiers that you must use throughout the Campaign, so you must choose wisely. There are 12 in all for 108 Medals.
Here is the post I made in PowerPyx's Challenge Guide in regards to Campaign Modifiers, and which ones I used and why:
Here's my Guide for Campaign Modifiers if anyone wants to give them a shot. Keep in mind that these are coming from the perspective of a Combat Challenge Expert, so more often than not the Negatives were taken in those because they did very, very little to impede my Progress.
Search and Destroy
Meltdown Mayhem - None
Blind Justice - Time Limit, Protective Aura
Police Brutality - Replenishing Health
Street Justice
Rooftop Rumble - One Hand Tied
Natural Selection - Decreased Health, Takedown Projectiles
Survival of the Fittest - None
Offensive Manuevers
Funhouse Brawl - Danger Zones, Replenishing Health
End of the Line - Free Medal
Hell's Gate - Scattered Weapons
City Invader
Top of the World - None
Prison Riot - Increased Aggression, Decreased Health, Gadget Malfunction
Lost City - Super Powered
Hostile Takeover
Prison Riot (Extreme) - Time Limit, Decreased Health, Super Powered
Police Brutality (Extreme) - None
Funhouse Brawl (Extreme) - One Hand Tied, Protective Aura
Double Jeopardy
Lost City (Extreme) - Scattered Weapons
Rooftop Rumble (Extreme) - Increased Aggression, Protective Aura, Gadget Malfunction
End of the Line (Extreme) - Takedown Projectiles, Free Medal
* - I use the Free Medal on End of the Line (Extreme) since restarting on Lost City doesn't cost a Retry since it's the first map
Ruthless Vengeance
Survival of the Fittest (Extreme) - Time Limit, Decreased Health, Gadget Malfunction
Top of the World (Extreme) - Super Powered
Blind Justice (Extreme) - One Hand Tied, Danger Zones
Combat Expert
Survival of the Fittest - Time Limit, Danger Zones
Funhouse Brawl - Increased Aggression, Replenishing Health
Prison Riot - None
Predator Expert
Meltdown Mayhem - Gadget Malfunction, Scattered Weapons
Lost City - One Hand Tied
Top of the World - Takedown Projectiles
* - You don't need to do any Silent Takdowns for Lost City
Combat Master
Blind Justice (Extreme) - Decreased Health, Gadget Malfunction
Rooftop Rumble (Extreme) - Scattered Weapons, Protective Aura, Super Powered
Hell's Gate (Extreme) - One Hand Tied
* - Protective Aura and Super Powered sort of cancel each other out in the sense that one's annoying while the other makes it a lot easier
Predator Master
Police Brutality - Time Limit, Scattered Weapons
Natural Selection - Increased Aggression, Protective Aura
End of the Line - Danger Zones, Free Medal
* - Scattered Weapons actually helps out in Police Brutality. For End of the Line, go to the Sniper spot at the other end and camp.
General Tips
- Danger Zones are rarely ever a problem in Combat Challenges if you are aware enemies have them.
- Scattered Weapons are like Danger Zones, but instead try and stay away from them in Combat. In Predators, they shouldn't be an issue if your strategies are good since you'll never come close to them.
- Increased Aggression is not actually a deterrent in Combat Challenges since it almost always results in you getting more points.
- Free Medal should always be used on a Predator Challenge that you feel most uncomfortable about
- Protective Aura is probably the most annoying Modifier in the game since it's immune to everything
- Decreased Health should be used on Maps with very low probabilities of being hit (For Predator Maps, 1 hit = death)
Thanks to Maldron for this tip: Go to Riddler's Revenge, then Custom Custom Challenges, select any map (preferably the first one) and add the "Takedown Projectiles" Modifier, which knocks out enemies with a single quickfire Batarang Spam it for 4 rounds, perhaps with some light evading :x: and the Trophy will be yours.
New Game Plus is unlocked when you beat the game on Normal or Hard. The difficulty here is set to Extreme. Riddles and Upgrades carry over, while Side Missions don't, so you can do those again. In addition to this, you don’t see any Counter symbols above enemies’ heads when they attack, so make sure you know your timing or simple evade/redirect them.
You have to jump from the Tower portion of the Wonder Tower. Jumping from the Observation Deck will always result in Batman firing his Batclaw to save himself at some point. Make sure to jump out and U-turn when appropriate since Batman will automatically turn around when hitting the edge of the Restricted Area on the Map.
Glitched. You get this Trophy by hitting above the rose next to the chalked outline of 2 dead bodies. Once you do that, do not do anything until the Trophy pops or the music stops playing. If it doesn't pop the first time, try it again or use a different file since it doesn't count towards Perfect Knight - Day 2.
Semi-Glitched. You have to visit Calendar Man in his cell below the Courthouse on 12 different holidays. Dates match up with your PS3’s date settings. Next to his cell is a calendar with the 12 circled dates you have to visit him on to get this Trophy. Thanks to Manifest Density Pt. 2 who figured out that you can switch the date on your PS3 in order to get this Trophy quickly.
Here are the dates you can visit him in 2011:
January 1 - New Year's
February 14 - Valentine's Day
March 17 - St. Patrick's Day
April 1 - April Fool's Day
May 8 - Mother's Day
June 19 - Father's Day
July 4 - Fourth of July
August 16 - St. Roch's Day
September 5 - Labor Day
October 31 - Halloween
November 24 - Thanksgiving
December 25 - Christmas
Here's 2012 also:
January 1 - New Year's Day
February 14 - Valentine's Day
March 17 - St. Patrick's Day
April 1 - April Fool's Day
May 13 - Mother's Day
June 17 - Father's Day
July 4 - Fourth of July
August 16 - St. Roch's Day
September 3 - Labor Day
October 31 - Halloween
November 22 - Thanksgiving
December 25 - Christmas
CAUTION: Make sure to backup your Save Data before trying this. There is a chance this will corrupt your Save Data. This is why it's being categorized as 'Semi-Glitched.'
NOTE: This Trophy is date dependent, so some of the dates change from year to year. Also make sure you leave the Courthouse after each visit so your game saves.
Missable. After leaving the Courthouse at the beginning of the game, pull out your Remote Batarang and throw it to a person standing on top of the roof to your right to get this Trophy. This is also your chance to start the Side Mission that will get you the Mystery Stalker Trophy.
This was done on the second Combat Challenge, Survival of the Fittest, and is done in Round 3. This is very simple: Use once, jump over a guy, repeat. Use Bat Swarm + if necessary.
Here is a list of all 12 moves you need to get this Trophy:
1 – Strike
2 – Stun
3 – Evade/Redirect
4 – Counter
5 – Special Combo Takedown +
6 – Special Combo Bat Swarm +
7 – Special Combo Disarm and Destroy +
8 – Special Combo Multi-Ground Takedown +
9 – Aerial Attack + +
10 – Beat Down Finisher + (x8)
11 – Ultimate Stun (x3)
12 – Ground Pound +
13 - Any 1 Gadget*
* - It's unclear if a specific gadget adds to the combo or not, as there have been multiple reports about what does and doesn't add to the variation bonus.
Get all Combat Upgrades before attempting this Trophy. Moves 5-8 can only be done if you have done 5 or 8 hits in a row and your Combo Meter is flashing Yellow. Survival of the Fittest Round 4 or the Joker’s Carnival DLC Map is preferred as well.
Yes, Catwoman has Riddler trophies too. They are much easier than Batman's to collect though and they do show up on the map as ? after Batman interrogates an informant. For some of them, Batman will have to open the area up for her, but the majority are easy to get to. Batman can't pick up the pink Riddler trophies. You have to play as Catwoman to get them.
They were all pretty easy to find and didn't take too long to find. You can follow this video for a walkthrough (thank you to LVIToHeathrowGaming on Youtube for the video).
Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.
This mission is basically an encounter with Poison Ivy. Once you get into her hideout, you have to fight three waves of enemies. Each wave has more enemies than the previous one and the final wave also sees Poison Ivy shooting sports at you from the plants on either side of her throne. Once you get through all three waves, the mission ends.
Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.
It's time for Catwoman to break into the vault. Once you get out of Poison Ivy's hideout, head for the vault and go inside. There are two parts to this. The first is that you'll have to pickpocket the keycards from three guards. Go into Thief Vision () and look for guards that have a blue card that flashes green on their belts. Crawl around on the ceiling, drop down behind them, sneak up, and steal the card with . Hop back up to the ceiling before anyone sees you.
Once you have all three, head back to the security room. The mission now becomes basically a predator challenge where you have to take down all five guards in the room to get into the vault. After they're all down, step into the vault and complete the mission.
The final mission in Catwoman’s story is to retrieve your stolen items from Two Face. While this fight isn’t easy, it’s made easier once you know one specific piece of information: the thugs will respawn infinitely, so ignore them. Always go after Two Face. Get him isolated and use a takedown on him. It will take several takedowns to defeat him, but once you do, he will reveal that he gave your stolen items out to his henchmen.
Once you’re in free roam, you can switch between Batman and Catwoman at any time from specific points on the map (look for the pink cat icons). When you have control of Catwoman, use your Thief Vision and keep a look out for thugs that have a red gem icon on them. Taking those thugs down will slowly fill up a meter on the bottom of the screen.
Since the thugs are Two Face’s, you will only have to look in Park Row and the Bowery for them. As soon as you have taken down all of the thugs with the goods and your meter is full, this trophy will unlock.
For the combat challenges, use the same basic strategies that you used for Batman. The main differences with Catwoman are that she is much faster than Batman (helpful in the combat challenges) and that she has a more limited move set (not so helpful in the predator challenges). Of course, the predator challenge medal requirements are different, even though the maps are the same. The requirements can be seen by pushing at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.
Below is Catwoman’s moves list. + or hold + - Whip Disarm + - Caltrops + - Bolas + or hold + - Whip Trip
Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.
The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Catwoman. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.
See Campaign Nightwing for the complete list of modifiers that I used. You can also use KingBroly's guide for the modifiers since they will work too.
Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.
For the combat challenges, use the same basic strategies that you used for Batman. Robin does have two new maps that you will have to complete as well, Black Mask (predator) and Freight Train (combat). Freight Train Escape is the most unique of all of the challenge maps as it’s a side-scrolling map. To end it, you have to use a beat down on Black Mask and then destroy the blue control panel on the right side of the train.
While the predator challenge maps are the same (except for the new map), the requirements are different. The requirements can be seen by pushing at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.
Robin’s gadgets are more similar to Batman’s than Catwoman’s. There are more to choose from and some function in similar ways to Batman’s (ie. shurikens are basically batarangs, explosive gel is the same, etc.). Below is Robin’s move list.
+ or hold + - Shield Bash + - Zip Kick + - Snap Flash
Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the two Robin maps. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.
The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Robin, plus Black Mask Campaign. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.
See Campaign Nightwing for the complete list of modifiers that I used. You can also use KingBroly's guide for the modifiers since they will work too. The modifiers that I used for Robin's campaign challenge is below. There are only two maps in this one, but you still get the full three retries.
Black Mask Campaign (Only needed for Robin)
Black Mask - One Hand Tied
Freight Train - Decreased Health, Gadget Malfunction, Super Powered
Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the Robin campaign. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.
For the combat challenges, use the same basic strategies that you used for Batman. The main difference with Nightwing is that he is much slower to make an initial strike than the others. There seems to be a slight delay with that first hit for him. Nightwing also can't glide, making getting around in his predator challenges a bit different. For the most part, his gadgets are similar enough to Batman and Robin that there shouldn't be a huge amount of difficulty adjusting to his character.
Nightwing does have two new maps that you will have to complete as well, Wayne Manor Main Hall (combat) and Wayne Manor Armory (predator). While the predator challenge maps are the same (except for the new map), the requirements are different. The requirements can be seen by pushing at any time during the challenge. As with Batman’s predator challenges, patience is your best friend.
Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the two Nightwing maps. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.
The Campaign Challenges function the same way as Batman's and you do have to complete all of them again as Nightwing, plus the extra challenge with Nightwing's maps. They are the same challenges that you've done before, so they shouldn't give you too much trouble. These are the modifiers that I used. You can make your own combinations if these aren't working for you, but they worked well for me. Remember, you only get three retries total, but you get unlimited retries on the first challenge room.
You can also use KingBroly's guide for the modifiers since they will work too.
Note: The challenges that you have to do for the trophy are the same ones that you had to do as Batman, plus the Nightwing campaign. The following challenges DO NOT count for the trophy. Any medals that you get in them will not matter.
Black Mask Campaign
Search and Destroy
Meltdown Mayhem - Protective Aura and Replenishing Health
Blind Justice - Time Limit
Police Brutality - None
Street Justice
Rooftop Rumble - Decreased Health, One Hand Tied and Takedown Projectiles
Natural Selection - None
Survival of the Fittest - None
Offensive Maneuvers
Funhouse Brawl - Danger Zones, Replenishing Health and Free Medal
End of the Line - Scattered Weapons
Hell's Gate - None
City Invader
Top of the World - Increased Aggression and Decreased Health
Prison Riot - Gadget Malfunction and Super Powered
Hell's Gate (Extreme) - Scattered Weapons, Danger Zones and Replenishing Health
Meltdown Mayhem (Extreme) - Free Medal
Hostile Takeover
Prison Riot (Extreme) - Time Limit, One Hand Tied and Super Powered
Police Brutality (Extreme) - Decreased Health (Best with Catwoman) and Protective Aura
Funhouse Brawl (Extreme) - None
Special Notes:
For Police Brutality (Extreme) with Catwoman, use Decreased Health.
For Nightwing, use the Police Brutality (Extreme) modifiers with Funhouse Brawl (Extreme).
Double Jeopardy
Lost City (Extreme) - Increased Aggression and Protective Aura
Rooftop Rumble (Extreme) - Gadget Malfunction and Scattered Weapons
End of the Line (Extreme) - Takedown Projectiles and Free Medal
Ruthless Vengeance
Survival of the Fittest (Extreme) - Gadget Malfunction, Danger Zones and Super Powered
Top of the World (Extreme) - None
Blind Justice (Extreme) - Time Limit, Decreased Health and One Hand Tied
Combat Expert
Survival of the Fittest - Time Limit, Increased Aggression and Danger Zones
Funhouse Brawl - Replenishing Health
Prison Riot - None
Predator Expert
Meltdown Mayhem - Gadget Malfunction
Lost City - Scattered Weapons and One Hand Tied
Top of the World - Takedown Projectiles
Special Notes:
For Lost City with Robin, you cannot use One Hand Tied since you need to do a silent takedown. Use One Hand Tied on Top of the World instead.
Combat Master
Blind Justice (Extreme) - Decreased Health, Scattered Weapons and One Hand Tied
Rooftop Rumble (Extreme) - Gadget Malfunction and Protective Aura
Hell's Gate (Extreme) - Super Powered
Predator Master
Police Brutality (Extreme) - Time Limit, Danger Zones and Protective Aura
Natural Selection (Extreme) - Increased Aggression and Scattered Weapons
End of the Line (Extreme) - Free Medal
Special Notes:
For Police Brutality (Extreme) with Robin, don't use Danger Zones. Two for Two will be much easier without Danger Zones active. Swap Scattered Weapons and Danger Zones for Robin.
The set up to use with Nightwing is the following: Police Brutality (Extreme): Time Limit, Increased Aggression, Scattered Weapons. Natural Selection (Extreme): Protective Aura. End of the Line (Extreme): Danger Zones, Free Medal.
Wayne Manor Campaign (Only needed for Nightwing)
Wayne Manor Armory - Danger Zones, Scattered Weapons and Takedown Projectiles
Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.
At the end of the first Robin section, you’ll find a piece of Batman’s equipment that he should have on him. There will be a group of about eight thugs around him. Once you knock them all out, the scene shifts to Batman and the trophy will unlock shortly after.
Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.
When you assume control of Batman, you’ll have a couple of brawls to get through before you follow a blood trail to the entrance of Harley’s base. You’ll be told to interrogate three other thugs that know the code to get in. All will be marked on the map. Just be careful with not taking down the interrogation targets.
Target #1 – At ground level with four other thugs. None are armed.
Target #2 – On a roof with three other thugs. All are armed with machine guns.
Target #3 – On a roof alone, but with a machine gun. There are also three snipers targeting that rooftop, so take them out first.
Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.
This is the next part of the story after you regain control of Robin. This will unlock after a huge open fight scene on the dry docks (which would make an awesome predator map, by the way). It’s like the last Catwoman fight in that you have to take down Harley four times while dealing with some of her thugs. Take out some of the thugs first (particularly the sniper) to give yourself some room to deal with Harley. Once her health bar is down to zero, take out the rest of the thugs to unlock the trophy.
Story related. If you want more info, continue reading. Otherwise, know that this will unlock through the natural progression of the story.
This will unlock after the very last fight in the DLC. You’ll have to fight some robots (yeah, robots) in the room with the large Joker shrine. The only difficult thing with them is that it won’t show when they’re about to hit you, so have to pay attention to the ones that you’re not attacking. Harley will also fire grenades down at you. Once they’re all destroyed, go up to Harley, counter, and watch.
(Missable) To Zip Kick, select it with on the d-pad, aim with and fire it with . You cannot do the Quick Fire version as it won’t unlock. You have to aim and fire. The first two groups of thugs that you encounter will be groups of three, so either is the perfect opportunity to get this.
(Missable) Like with the Zip Kick, you’ll need to select it first with the d-pad. Quickfire doesn’t count. To use it, you’ll need to hold down and then bash with . The first thug that you’ll want to use this on is the first sniper. It’ll be the quickest way to attack him. The other four you can find in the first fight after you resume control of Robin. There will be five thugs in there (including one with his own shield).
(Missable) This one is kind of hard because it’s so unclear, but once you know what the “environmental object” is, it’s not a problem. Ok, so the unarmed thug and the armed thug, you’ll find plenty of in the course of the DLC. The Titan is found towards the end after clearing out the dry dock and before rescuing Batman.
The environmental object is kind of hidden. After you regain control of Robin, you’ll go through a fight, go through a grate to get past a malfunctioning door, and end up confronted with a sniper. When you have the bullet shield up, go through the vent to your right and you’ll come out in a little room with an assembly line on the other side of the room. Attach the Snap Flash to one of these, and when it gets behind the sniper, detonate it.
Note: This needs to be done all in one playthrough. If you get three, but miss the environmental object for example, you’ll need to play all the way through the Titan to get this.
(Missable) This trophy will be the biggest pain in this DLC. There are three bombs to diffuse. Each has a code that you have to decipher and then push to finally defuse the bomb. The one break that you get here is that the timer starts after you defuse the first bomb. The bad news is that on the way, you’ll encounter some thugs to beat up. You will have five minutes to get the bombs.
If you fail, either select Restart Checkpoint or let the timer run out to restart and go back to just after you defused the second bomb. You’ll be given four minutes (two for the trophy) to disarm the last bomb.
Bomb #1 (Deadbat) – In the room where Robin rescues Batman.
Bomb #2 (Murderer) – At the very top of the next large room, opposite the sniper.
Bomb #3 (JokerForever) – After you fight another set of thugs, you’ll be in a large room with some machinery above it. Climb up to it and use the Remote Electrical Charge with to charge it up and get it to a wall that can be blown up.
(Missable) There are only five Quickfire gadgets available to you as Robin. With the Snap Flash and Explosive Gel, you have to make sure that both detonate to count. If you start the fight off with one of the gadgets, then it may not count. The list of Quickfire moves are below.
Tap - Shuriken + - Explosive Gel + - Zip Kick + - Snap Flash - Shield Bash
Either of the first two fights you may be able to get in enough moves to get this done. If not, then you can definitely pull this off at the very end of the first section as Robin. There will be about eight thugs standing around and you should have no trouble doing this there. The moves don’t need to be done in one combo or in a particular order.
(Missable) The pink balloons are scattered all over Industrial District and the Shipyard. The locations are below in the video. You’ll need to use Robin’s shurikens or Batman’s batarangs (select either with on the d-pad or quickfire with ) to pop them. There are 30 balloons in all. Fortunately, if you don’t get all of the balloons in your first playthrough, you can start another one and your count will remain the same. All of the ones that you’ve popped will be gone. You’ll just need to find the remaining balloons.