|
|
#31 (permalink) |
![]() Join Date: Jan 2010
Location: Sydney Australia
Posts: 421
|
Whats with all these huge complaints about the aiming? Its only a minor issue with the aim sensitivity when you zoom in.
It doesn't go to the point it completely ruin your gameplay. This is just an excuse to cover up for those who die and blame it on something. Not suprising, a lot of people who 'think' their 'good' and whenever they die, they just put the blame on something cause its never their fault cause there are so 'good'. Seen and encountered many of these people. |
|
|
|
|
|
#32 (permalink) |
![]() Join Date: Mar 2010
Location: Newcastle, UK
Posts: 2,198
|
There is something wrong with the aiming though ^ I didn't notice until I started to play the online for a week, when I went back to the campaign the aiming felt sluggish and unresponsive in comparison and just 10x harder to line up your aim.
They should patch it so it's exactly like the online, I guarantee crushing would be a cake walk in comparison. |
|
|
|
|
|
#33 (permalink) | |
![]() Join Date: Nov 2009
Posts: 440
|
Quote:
), but that doesn't change the fact that the problem is still there. And doesn't mean we are making excuses when we point out the aiming problem.
|
|
|
|
|
|
|
#34 (permalink) | |
![]() Join Date: Jan 2010
Location: Sydney Australia
Posts: 421
|
Quote:
If the aiming was having a major impact like its completely off aim and not hitting anything, it wouldve been patch after a day or 2 of the release. The only problem with the aiming which i find is when you zoomed in, the sensitivity is low even with max but that didn't have that much of an affect. You can always re-adjust your aim before zooming in. Excuse or not, many people will not admit. I know for a fact that a lot of people are like that. Especially online gaming, they just blame it on something (e.g Cheap AI/Stages) or someone (e.g Crap partner) when things go wrong. |
|
|
|
|
|
|
#35 (permalink) | |||
![]() Join Date: Jul 2010
Location: 11, cité Jean de Saumur
Posts: 1,459
|
Quote:
Quote:
It always baffles me when people so thoroughly exaggerate what other people say; the TC might be going a little off the deep end, but myself and the couple of others who have issues with the aiming - specifically the panning - amongst other things, haven't said that those issues "ruin the gameplay". But I'm only going to speak for myself, not others, and so I'll say that the poor shooting mechanics definitely affected my enjoyment of the game. And do you want to know why? Because I played this game for the shooting. Not for the "story". Not for the plot. Not for the "cinematic" gameplay - whatever the hell that is supposed to be. I don't give a damn about a video game story, least of all stories that are as ridiculous and absurd as the ones in these games. I did not love Uncharted 2 because it had a great "narrative" or a great "story" - I don't think it has those things. They're physically beautiful games, they have charming characters and some witty dialogue, and they have totally moronic and hyper-derivative plots with more absurd contrivances than you can shake an O. Henry at; no, I loved Uncharted 2 because it had the absolute best shooting mechanics (especially online) of any game I've ever played. Worse shooting mechanics, worse game. Did I say it ruined it for me? No. But it's nowhere near as satisfying as U2. The game has gone from a great experience to an average one for me, and, yes, that is all because of the shooting. Quote:
__________________
![]() Message me here or via PSN if you want to work on the trophies for Clan of Champions Last edited by Mitsuru Kirijo; 11-10-2011 at 08:05 PM. |
|||
|
|
|
|
|
#36 (permalink) |
![]() Join Date: Jan 2010
Location: Sydney Australia
Posts: 421
|
^
The OP stating the gameplay suck and the aiming issue causing him several deaths in campaign. We're talking about offline here and the only issue was the zooming in sensitivity and that itself does not go to the point where it completely ruin game. All im trying to say is people complaining about the offline aiming issue which is a very minor thing. As for online issue or other problem, you just have to give them time to fix. Every games has it flaws. No one will ever be completely satisfy no matter how perfect the game is. Even if the game is 'perfect', there will always be someone not satisfy. The game just released not long ago and its not like its been out for a year or more. If the game is out for a long time and there will still 'major' issue a lot of people experiencing then complaining is understandable. All you can really do is address the issue in their forum and wait for a fix. As for now, i personally think there is no major issue that ruin the game and makes the game suck. |
|
|
|
|
|
#37 (permalink) |
![]() Join Date: Mar 2010
Location: Newcastle, UK
Posts: 2,198
|
The online aim is perfectly fine btw, it's the campaign that has problems. I dunno how anyone can think otherwise it's painfully obvious and it's slightly ruined the single player for me at least 'til they fix it.
|
|
|
|
|
|
#38 (permalink) |
![]() Join Date: Nov 2009
Posts: 440
|
Aiming sensitivity issue is not minor.
There are two problems related to that. One is that when you get the crosshair near an enemy, the sensitivity is too high for you to be able to adjust your aiming to go for headshots. Just nudge the right stick very slightly, the aim will be way off to the sides of the head. Your best bet is to just try and hit the center body mass. It really takes the fun out of precision shooting. (Oddly, when using a sniper weapon, the sensitivity is ok for fine aiming. Note, I am not talking about accuracy of the weapon here. It's ok if I can aim precisely at an enemy's head with a pistol or RPG and miss, but at least the game should let me fine tune my aiming to line up for headshot.) Guess how I overcome this problem? Once I get the reticle near the enemy's head, instead of using right stick to move the weapon, I use left stick to move Nate! Apparently the left stick is not as sensitive. Of course, this won't work from cover and Nate is exposed when moving like that. The second problem is that after firing at an enemy, while aiming (ie. holding L1), it takes forever to move the crosshair to another enemy. The sensitivity is too low. The movement does not accelerate (come on, even your mouse driver on PC allows acceleration). Remember, when aiming (holding L1), Nate is exposed and is being shot at. Not being able to move quickly from one enemy to the next is deadly. The bypass? Aim, take a shot, release L1, (back to cover), move near next enemy, then hold L1 to aim again. (There is another issue in that when you move near the next enemy, or so you thought, when you aim again, where you are pointing at is often unpredictable.) You may say that this is the way it should be played - pop up, take a shot and get back to cover - but not everyone plays the same way. Under some circumstances, this tactic may not work well either, like when you are getting swarmed and need to take out enemies quickly. (Some times it's easier to just charge the enemy and melee him rather than trying to struggle with the aiming.) Hey, if all these 'bypass' methods suit your play style, good for you, you probably won't notice any problem at all. But for those who like the thrill of headshots and taking out a few enemies each time, the mechanics of the game isn't working well. (Remember, we are not asking for something innovative that has not been done before in the industry... ND only has to look back at the previous games in the series, or perhaps just look at the mp part of this game.) Again I ask, how can any sensitivity setting (regardless you set it to highest or lowest) be both too sensitive and not sensitive enough at the same time? The challenge of the game should not be coming from beating the controls. They need to define a 'dead zone' around enemies. When pointing within a zone, sensitivity should automatically be lowered. When moving away, sensitivity should automatically increase and accelerate. (This refers to aiming mode only, ie. while L1 is held down.) PS. Don't get me wrong. I love this game. It's at least 95/100 to me. Regardless how much a fan I am, if there is a flaw, there is a flaw. I am just pointing it out. I have platted the game and immediately played it again on a second account. I am just a crushing run away from platting it again, but I'll wait for a patch before doing that. Last edited by Pierce; 11-11-2011 at 02:57 AM. |
|
|
|
|
|
#40 (permalink) |
![]() Join Date: Jan 2010
Location: Sydney Australia
Posts: 421
|
If your talking about the whole issue on its own then its not a minor problem. However, its a minor issue within the aiming sensitivity. Its not like it doesn't respond at all or like where you aim it hits like 5cm away from your crosshair. Thats a big issue. Its only a minor issue within that.
The reason why is high and low cause you set it high but when you zoomed in, its low and they just need to fix the zoomed in sensitivity. There is no problem with the aiming hitbox. If it doesn't hit its most likely of the recoil, moving around, breathing that affect it. If you aim at the head it doesnt mean it the crosshair will autolock on and just hit it. Theres some factor affecting it. If you stand perfectly still and aim and still doesn't hit, then theres a problem. However, i tried and the aiming hitbox seem like nothing wrong with it. With precision and accuracy control, thats console game controlling. You are controlling with a thumb comparing to PC you use your whole hand to control with the mouse with aiming. you just need to adjust accordingly and takes a little time to get use to it. Regardless, the problem will get patch eventually. I'm not saying forget about it and just move on. All im saying is, the issue here does not ruin the entire game making the game suck and the game is fairly new and people should just wait a bit until a patch come out instead of jumping into conclusion saying this game suck just because of this. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|