|
|
#101 (permalink) |
![]() |
The way the story was going, it didn't surprise me that the last fight was like that. I couldn't imagine Drake fighting Marlowe. The improvements and emphasis on hand to hand combat pretty much explains the final fight too.
Personally, I liked the ending. I think its likely that Drake and Elena are together for good and the final fight was different to the other two. Hopefully the next game will have a final fight that's slightly different too. I agree though that Lazarevic is the most villainous villain yet. With him I got the sense that he was a full on bastard (Jeff!) and had to be stopped. Marlowe was a bit of a bitch, but nothing too diabolical.
__________________
The world is very different ever since the robotic uprising of the mid-nineties. |
|
|
|
|
|
#102 (permalink) | |
|
Events Director
![]() Join Date: Mar 2010
Location: East Midlands (UK)
Posts: 4,268
|
Quote:
You've sank pretty 'Lowe', Marlowe
__________________
|
|
|
|
|
|
|
#103 (permalink) |
![]() Join Date: Dec 2009
Location: England
Posts: 551
|
Quality lol. I can imagine him saying that too.
How about: I hope you dont get sand in your shoes! Yeah lame, cannot top yours. :P Lazarevic was more of a tyrant type, kill first ask questions later kind of guy while Marlowe was more of a cunning and devious villain. |
|
|
|
|
|
#104 (permalink) |
![]() Join Date: Nov 2008
Posts: 210
|
No Im glad he tried to save her. Id like to think of Drake as a decent guy and it wouldnt have been right for him to just let her die, regardless of what she had done. It was a heroic moment for him and although she died any way, at least he tried
Last edited by Havok83; 11-07-2011 at 09:37 AM. |
|
|
|
|
|
#106 (permalink) | |
![]() Join Date: Oct 2010
Location: Finland
Posts: 285
|
Quote:
BTW, after finishing the game 3rd time I gotta say that it has just the right "flow" in the story, action, laid-back exploring and shooting. After 2 playthroughs you get through the game almost unscratched and see the whole picture without getting stuck or leaving to think about some puzzle too long. My only major complain may come from always the same "Nate is after treasure and so are the bad guys, Nate finds some hidden clue and bad guys come running and steal the clue from him" plot. It repeats in every 3 games. Uncharted 4 needs to have some different villain setting than a evil guy/lady after power through supernatural means.
__________________
1st Trophy - Dante's Inferno, Slaughter at Acre 1000th Trophy - ENSLAVED, Pigsy's Perfect 10, A Moment to Savor 2000th Trophy - Lollipop Chainsaw, Advanced Zombie Hunter Last edited by fluojn; 11-07-2011 at 06:03 AM. |
|
|
|
|
|
|
#107 (permalink) | ||||||
![]() Join Date: Jul 2011
Posts: 1,566
|
Quote:
The thing is; Quote:
For some reason she never properly finishes the job either whenever she has captured/cornered someone; Nate? Let the pirates deal with him. Sully? Keep him captive (I guess they had to make sure he didn't lie to them, though). Charlie? Leave him on a burning tower when she could just have had him shot right there and then. She's an odd one, but sadly Marlowe's lack of character development leaves us kinda guessing just how evil she really is.
__________________
If you feel like adding me, read this first:
|
||||||
|
|
|
||||||
|
|
#108 (permalink) |
![]() Join Date: Aug 2011
Posts: 544
|
All right, so I just beat the game and apparently the grand scheme of the big bads was to what, spike London's water supply with a giant urn filled with hallucinogens? Wouldn't they have been better served just buying a shit-ton of mushrooms? I dunno.
|
|
|
|
|
|
#109 (permalink) |
![]() Join Date: Feb 2011
Location: USA
Posts: 711
|
Exactly. Every time I walk into a secret area I expect the enemies to be pointing a gun at my face. Seriously, no one is surprised by the characters being ambushed and the characters shouldn't either. Nate does the grunt work and villains just follow him and steal the work. Its so common now. Just like "The ladder is stuck, I'll send it down for you". Nate is in a ridiculous ambush is common as well.
|
|
|
|
|
|
#110 (permalink) |
![]() |
The premise of the story was that people can be controlled by fear, and the hallucinogens made that possible. The previous two villains wanted personal wealth/immortality, this was all about controlling people and the world.
__________________
The world is very different ever since the robotic uprising of the mid-nineties. |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|