|02-27-2012, 10:07 PM||#1 (permalink)|
Join Date: Feb 2011
Stolen from Sourman145 over at our sister site Xbox360achievements
Total Kills: 5000 required
This one should accumulate heavily while you get all of the other challenges and achievements. If you really want to farm it, play the Northern Territories level on any difficulty, as enemies seem to infinitely respawn at the end of the level.
Spectre Kills: 50 required
Spectres are the invisible guys. They arenít too common, but one level where you will reliably see them is the Atlantic Accelerator (any difficulty). You should be able to kill about 8 per run.
Electron Mace Kills: 100 required
For this, you have to kill 100 enemies who use the Electron Mace. This is the gun that shoots out an arc of electricity that stuns you in place. The first place you will see these guys is Colorado on normal. They appear in every level after that, but seem to be most common in the Aspari levels (Colorado, China, and Scandinavia)
Riotlance Kills: 100 required
For this, you have to kill 100 enemies who use the Riotlance. This is the gun that shoots out a burst of electricity that stuns you. This is most commonly used by the Police in the levels China and Scandinavia.
Riot Shield Kills: 100 Required
Obviously, you need to kill 100 enemies who hold, or were holding riot shields (if you make them drop it, they still count). They only seem to appear in the levels China and Scandinavia. You can easily get 9 per run in the second area of Scandinavia (after the part with the APC, in the container field).
ECM Kills: 50 required
These are the guys who wear the jammer backpacks that prevent you from using your abilities. They seem to only appear in the last two levels: Argentina and New England.
Aspari Kills: 1000 required
This is the Syndicate that you fight in the levels Colorado, China, and Scandinavia. If, for some reason, you desperately want these kills, repeatedly play these three levels.
Eurocorp Kills: 1000 required
This is the Syndicate that you fight in the levels Northern Territories, Argentina, and New England. You can actually farm these guys at the end of the Northern Territories, as they seem to infinitely spawn, but I donít recommend wasting your time.
Cayman Global Kills: 1000 required
This is the Syndicate that you fight in the levels Western Europe, Mozambique, and Atlantic Accelerator. Again, just replay these levels if you are really desperate to get these kills.
Police Kills: 100 Required
You fight Police in the levels China and Scandinavia. They all look like the riot shield guys, wearing bug-eyed goggles and armor. You will easily get 100 without needing to farm.
Mercenary Kills: 20 Required (credit to Tylermatic on gamefaqs)
It is very likely that you will play through every mission on every difficulty and not see a single mercenary. They appear to be completely random, and have been reported as appearing on Western Europe, Colorado, and Scandinavia on any difficulty. They seem to be more common on Expert difficulty, and playing with 4 players may also increase their chance of spawning. They also only tend to appear when you take a long time to complete the objective/mission. One way I was able to semi-consistently get them to spawn was to play Western Europe, solo on Expert. If you take quite a while before disabling the APC, they sometimes appear immediately after clearing out the area but before hacking the gate. They come via a dropship in the back of the area, where no enemies usually spawn. If you hack the gate and they still havenít spawned, theyíre not going to. After killing the seven of them (six Sergeant class enemies and one Reactive), hack the gate and get the next checkpoint before quitting.
Liquid Armor Kills: 50 Required
These are the enemies that have one layer of armor that you must breach before killing them. They appear throughout the game, but arenít as common in the levels Northern Territories, Argentina, or New England (they get replaced by electrics). On Expert, they tend to be replaced by Reactives. The Aspari levels (Colorado, China, and Scandinavia) on Normal or Hard seem to contain the most Liquids. If playing co-op, the player who gets the final hit seems to get the kill (not the chiprip, just the final hit that takes them down).
Electric Armor Kills: 50 Required
These are the enemies that have two layers of armor that you must breach before killing them. They only appear towards the end of the game (starting on the Northern Territories). In co-op, Iíve noticed that at least two players will always get the kill, so just do as much damage as possible, even if you donít get the final hit.
Reactive Armor Kills: 50 Required
These are the enemies that have three layers of armor that you must breach before killing them. They appear throughout the game, but are much more frequent on Expert. Colorado on Expert is a goldmine for Reactive kills, as is Argentina. In co-op, the player who does the most damage tends to get the kill. Make sure you breach the final layer of armor as well if you want the kill.
Agent Kills: 20 Required
These guys are easily recognized as they are always named ďAgent [blank]Ē. On Normal, they appear in the Atlantic Accelerator, Scandinavia, Argentina, and New England, but on Expert, they appear a bit more frequently. The player who chiprips them or causes them to self-destruct gets the kill.
Kills By Fire: 100 Required
You can either get these with the Laser Coil or the Thermite gun (Flamethrower). These weapons appear from Colorado and on, and are more frequent on Expert.
Gibbed Enemies: 500 Required
ďGibbingĒ is when you dismember or decapitate an enemy. This can be done with the default shotgun, sniper, hand grenade, six-shooter (not the ten-shooter), and the enemy-used minigun, rocket launcher, SWARM launcher, heavy shotgun, and gauss gun (only with a headshot for the gauss gun).
Executions: 500 Required
An execution is the melee kill. You will probably get a lot of these anyway, but if you need them, just run around on the early levels on Normal and melee everyone.
Heals: 500 Required
You surprisingly get these when you heal an ally. This can be done either by breaching them, using squad heal, or using C2C pulse. If you want to boost it, repeatedly shoot and heal your teammate. Healing for any amount of health counts, even a little sliver.
Reboots: 200 Required
A reboot is when you revive someone. You can boost this either by teamkilling and reviving your friend (will cause you to lose points), or by having a friend stand next to an enemy on Expert and repeatedly get killed, while you stay in cover and revive him.
Savior: 50 Required
A Savior is awarded when you either heal someone who is at very low health, or save a teammate who is being electrocuted by killing the enemy electrocuting them. Not as easy to boost, but I guess you could damage your teammate to low health and heal them over and over.
Team Savior: 50 Required
A Team Savior is awarded when you are the last man standing, and reboot someone. Easily boosted with one other person by having them get downed repeatedly and rebooting them.
Syndicate Heals: 500 Required
A Syndicate Heal is just like a regular heal, only on a member of your syndicate. Boost them the say way as regular heals.
Syndicate Reboots: 200 Required
Just like a regular reboot, only on a member of your syndicate. Boost them like you would regular reboots.
Syndicate Savior: 50 Required
Exactly like a savior (not team savior), only on a member of your syndicate. Boost them the same way.
|02-28-2012, 12:02 PM||#2 (permalink)|
Join Date: Sep 2011
If you want kills, heals and reboots then Scandinavia is a good option too. After you went offline me and InfiniteStates got just under 70,000 points each on the level on expert, was awesome.
We've all been there!