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#11 (permalink) | |
![]() Join Date: Aug 2009
Location: Ames, Iowa
Posts: 3,737
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The first rule of ps3trophies.org is...never criticize ps3trophies.org. |
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#13 (permalink) | |
![]() Join Date: Dec 2008
Location: Holland
Posts: 154
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Hi, I'm curious about this one. Because you need a Tri-emblum. Synthed to 8? What do you mean with that. How many Tri-emblum en Tri-Emblems do you need? I synthed 4 Tri-Emblems together and got attack 800+. Could you be more specific? |
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#14 (permalink) | |
![]() Join Date: Dec 2008
Location: Toronto, Ontario
Posts: 1,071
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A Tri-emblem has four empty synth slots. So you take a Tri-emblum and add eight Tri-emblems to the Tri-emblum. This gives you eight x 200 = 1600 bonus. You only need to make one super tri-emblum... after you make one, you can dupe the finished item for one clay. Last edited by Suiseiseki; 02-06-2011 at 02:35 PM. |
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#20 (permalink) |
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Somebody please help me. I'm trying to create XP/FOL gear and I don't understand what I'm doing wrong. I'm following the guides exactly, overlfowing and everything. But the problem I seem to be having is that the game always wants to copy the factor that I don't want. So after I synth an aquaberry to a warning brooch, when I try to synth the curry rice, only the ATK+1 carries over, not the +15%xp. If I ignore the aquaberry, the ATK+1 and the +15%xp both carry over, but then I'm essentially wasting two synth slots on my silvance with ATK boosts instead of xp boosts. What am I doing wrong??
EDIT: Never mind, apparently the guides are for the xbox (even though they say PS3) and on the PS3 the +XP/FOL factors were swapped with the stat boosters to prevent people from cutting hours off the amount of time it will take to plat this game.
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Last edited by djhoch1226; 03-14-2011 at 09:32 PM. |
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