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#1 (permalink) |
![]() Join Date: Dec 2009
Posts: 399
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![]() The PlayStation Network version of Sonic CD is not technically a "port", but the classic revamped using Christian "The Taxman" Whitehead's (of SonicRetro.org and creator of several popular Sonic fan games such as Retro Sonic) "Retro Engine", with tweaks, optimization for 1080p, redone menu system and added features to name a few, as you'll read below. If you have any additions or edits to make, please post. This is as far as I know every unlock in the game. ![]() Playable Character - TAILS ![]() Description: Play as Sonic's friend, Miles "Tails" Prower in Sonic CD by going to START GAME and starting a fresh save file, then select TAILS. This is a newly added feature that was not in the original Sonic CD. Tails can fly by pressing the jump button in mid-air. Repeatedly press while flying to go higher. While underwater in Tidal Tempest Zone, Tails can swim up. The controls are the same as flying. Tails plays and controls the same as he did in Sonic 3 & Knuckles. NOTE: Tails disables trophies TIME ATTACK - Special Zones ![]() Description: Go to this new menu by pressing up or down on the normal TIME ATTACK menu screen. Now you can freely play any of the special stages in the game that you normally would have had to go through the main game, get 50 rings in a zone and jump through the big ring at the goal signpost. Getting an accumulated total time of 5 and 4 minutes will unlock other new things that are detailed further below. NOTE: Unlike the normal main game, jumping in the water now does NOT decrease your timer EXTRAS Menu - D.A. GARDEN ![]() Description: D.A. Garden is an interactive sound test, a visualizer of sorts. Tails, Flickies, Metal Sonic, stars, UFOs, and Robotnik will fly by randomly. The background will change also. You can also control some things here. Controls: - Bring up song select / select song [any face button can select song while in song select] / - Move Little Planet left and right / Move between songs (in song select) / - Move Little Planet up and down - Toggle grow/shrink Little Planet (press) / Grow/shrink Little Planet (hold) - Toggle grow/shrink Little Planet (press) / Grow/shrink Little Planet (hold) - Toggle left/right Little Planet spin (press) / Fast spin (hold) - ExitNOTE: D.A. Garden only has themes for present, good future and bad future for each Zone as well as pretty much every other song. To hear "past" themes and more, you need to unlock SOUND TEST. NOTE2: To hear the US and JP versions of the songs, go back to the main menu and select which you want to hear under SOUNDTRACK. DID YOU KNOW?!: The theme FINAL FEVER, which is the final boss music, was also going to be used at least as a name, for an additional end/boss sequence that The Taxman would put in. He also was planning on putting in the famously unreleased Dust Hill Zone: (a nod to the old teased Sonic 2 pre-release zone shown in magazines, which he recreated in his fan game Retro Sonic, and uses JP Quartz Quadrant (Present) as the song). This was more than likely going to be put in as "Desert Dazzle Zone". But SEGA declined due to both time constraints and keeping the product as close to it's original form as possible. More info: http://www.sonicstadium.org/2011/12/...sonic-cd-port/ http://www.tssznews.com/2011/12/14/d...cd-re-release/ EXTRAS Menu - VISUAL MODE ![]() Description: Watch the various cutscenes from the game without having to play through again.
NOTE: To hear the Japanese and US versions of the background songs during these cutscenes, return to the main menu and toggle under the SOUNDTRACK option. EXTRAS Menu - STAGE SELECT Unlock criteria: Clear Special Zone Time Attack with a combined total of under 5 minutes Description: Play any stage at your leisure as if you were playing them in the main game. The stages are as they are in the main game, unlike Time Attack which removes Past/Future signposts. You can even select from the Past, Present, Good Future and Bad Future versions of the Zones. EXTRAS Menu - SOUND TEST Unlock criteria: Clear Special Zone Time Attack with a combined total of under 4 minutes Description: Listen to all the songs in the game at your leisure, including present, past, good and bad future themes (unlike D.A. Garden which only has present/good future/bad future). NOTE: To hear the Japanese and US versions of the songs, return to the main menu and toggle under the SOUNDTRACK option. DEBUG MODE ![]() Unlock criteria: Unlock Sound Test (see above), then input various selection orders to unlock misc. tweaks and features Description: Go to http://www.gamefaqs.com/xbox360/640857-sonic-cd/cheats for the codes. Linked due to text character-per post limit on this site. ![]() SOUNDTRACK (Soundtrack Toggle) ![]() Description: Switch between the default Japanese soundtrack and US soundtrack. This is located under "LEADERBOARDS" on the main menu, it's out of the default view. SETTINGS - VIDEO FILTER ![]() Description: This version of Sonic CD contains three different video filters.
SETTINGS - SPINDASH MODE Unlock criteria: Unlocked from start Description: This version of Sonic CD has two different physic/spindash modes to choose from.
![]() HELP & OPTIONS - HOW TO PLAY ![]() Description: Many PSN games you will completely ignore the "how to play" entry, but I encourage you to do so this time. It has character bios, story, artwork, insight into the special moves and features of the game. ![]() Last edited by zeociko; 06-11-2012 at 12:49 AM. |
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#2 (permalink) |
![]() Join Date: May 2009
Location: Southampton
Posts: 288
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Great thread, probably deserves stickying.
Just one thing - the option to toggle between the Japanese/US soundtrack is available as soon as you boot the game, no action required to unlock it. Well, it was there for me anyway. |
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#3 (permalink) |
![]() Join Date: Dec 2009
Posts: 399
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Ah, I just tested it on a different profile and you're right, it's there from the start. Instead of removing the info about it, I will create a second section of this guide detailing that and the misc. options/features that people may not notice.
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#4 (permalink) |
![]() Join Date: Dec 2009
Posts: 399
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Alright, updated with screenshots that I took and completed all the information for the unlocks.
If anyone has anything to add or fix, then please post. I'm thinking to maybe to an easter egg section, but those or more or less in trophy form already (angel statue, Metal Sonic holograms, etc). |
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#6 (permalink) | |
![]() Join Date: Jul 2008
Location: US (GMT -5)
Posts: 21,820
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Quote:
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#8 (permalink) | |
![]() Join Date: Jan 2010
Location: Portugal
Posts: 1,857
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Quote:
1st time i saw Sonic CD running on my ps3 i was ![]() Its ar really well done Port/Remastered version, best Sonic for PS3 no doubt about it My fav is still Sonic 3 & Knuckles but theres no ps3 version of it
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#9 (permalink) |
![]() Join Date: Oct 2008
Posts: 851
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I think we should all calm down with the Sega bashing a little.
Sega didn't make the 'Vintage collection' titles, they're not had much of a hand in any of them, Backbone Entertainment however did make them. They're the ones responsible for the overal quality of those games, Sega itself didn't have any development hand involved. Usually if Sega are making a 'collection' or a re-release of an old title, they do try to go the extra mile for it, remember Sonic Mega Collection Plus? That's one collection that Sega did more or less make on their own, for people interested in Sonic it's a brilliant title for all the unlockable content on their own. However last summer it turned out that they was going to include the original Sonic 1 beta on it as an unlockable bonus... the problem? It seems to be lost somewhere in storage. Whilst 'The Taxman' is the main face on this build, he wasn't alone working on it, Sega did have a huge hand in this one which is one reason why it's as big as it was, even Sonic Team must have had some kind of involement at one point given what we now know about the decision to cancel the inclusion of Desert Dazzle and Final Fever.
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