|
|
#1 (permalink) |
|
Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 10,993
|
------------------------------------------------------------------
OVERVIEW ------------------------------------------------------------------ Since the The Fastest & Strongest trophy consists of getting 96 emblems, I figured it warranted its own thread for explanation and discussion. There are 32 action stages total and there are different Mission requirements for each stage’s trial: Missions C, B and A. Mission C is what you complete during Story mode. You can’t attempt a Mission B until C is complete, nor A until B is complete. If you’ve completed the storyline, you will already have the 32 Mission C emblems, leaving 64 for Missions A and B. They will take 5-10 hours depending on your skill level. Don’t attempt these until you have all the upgrades for every character. Check the Upgrade section of this walkthrough if you don't have them yet (courtesy JasonKHowell): http://faqs.ign.com/articles/453/453821p1.html Here are the emblem counts for each character: Sonic = 30 Tails = 15 Knuckles = 15 Amy = 9 E-102 = 15 Big = 12 You can access the B and A trials by replaying each action stage in Adventure Mode with your desired character (just go to where the stage is located) or by selecting them through Trial Mode (which nicely shows you which ones you are missing). Feel free to do these in any order you like. I will list out the difficulty of each and you can decide the best plan of action for yourself. For each group of characters I personally did all the Mission Bs first, then moved onto A. I also switched to something else if I started to get frustrated with one particular trial (usually a Sonic Mission A), as succeeding in little chunks here and there makes me feel like I’m making progress, rather than spending an hour on a single stage and constantly failing. Tips listed here are for the player who wants to do the minimum amount of shortcuts and tricks to acquire all emblems. If you search on YouTube you will notice some people using crazy glitches, difficult shortcuts or spamming boost to get really low times. The majority of these are not required to achieve A rank, so don’t bother with them unless you want to compete on the leaderboards. I will only point out shortcuts/technique that are needed at a minimum and which are the easiest to learn. Note: - If you replay action stages in Trial Mode, the animals you acquire (which you can use to feed Chao) don’t appear in the Chao Garden. - If you mess up part of a speedrun, you can always pause the game and select “Restart,” which will place you back at your last checkpoint and reset the timer back to what you had when you first hit the checkpoint. You lose a live when doing this, but it can be helpful if you screw up a crucial part of the run and want to redo it. This is particularly helpful for the Knuckles stages (see that section of the guide for more info). Note that if you play an action stage in Trial mode, you only start with 4 lives. In Adventure mode, you can accumulate multiple lives over multiple runs. Last edited by Vyrastas; 10-12-2010 at 11:49 PM. |
|
|
|
|
|
#2 (permalink) |
|
Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 10,993
|
------------------------------------------------------------------
SONIC [30 emblems] ------------------------------------------------------------------ Mission C is for completing each stage in Story mode. The requirement is just to finish each stage. See the walkthrough in the roadmap for more info. Mission B is the same for all 10 action stages: - Get 50 Rings and Break the Capsule (easy-medium) This essentially means, “finish the second half of the stage without getting hit or dying,” since you lose all your rings if you are hit by an enemy or die. Take each stage slow, don’t worry about the time and pick up as many rings as you can. Be patient and avoid enemies where possible. None of these are that hard, though a couple may take you a few tries. Mission A is completing each stage within a specified time limit (in minutes): - Emerald Coast = 2:00 (hard) - Windy Valley = 3:00 (easy) - Casinopolis = 5:00 (medium) - Icecap = 4:00 (easy) - Twinkle Park = 3:00 (hard) - Speed Highway = 2:30 (medium) - Red Mountain = 3:00 (medium) - Sky Deck = 5:00 (easy) - Lost World = 4:30 (hard) - Final Egg = 4:30 (medium) Because Sonic's are the most difficult trials to get through, listed below is an in-depth discussion of Sonic gameplay tips and shortcuts you should use for every level. [GENERAL SONIC TIPS] Spin Dash A good technique to learn is the “spin dash.” This is where you hold down momentarily to boost, then dash as you let go of . So it’s a quick hold of , then rock your thumb back to hit as is released. If you merely boost you don’t get any lift and will just fall if you’re trying to spin dash across a pit. The Red Mountain Mission A video below is a great example of this being done – the player does it constantly throughout the cave segment in the second half of the level.This is necessary to learn for some shortcuts I will point out, but it’s not necessary to do this or to spam boost throughout the entire level. You can easily make the A mission time limits using it sparingly. I did. Beware of Spinning Before Boost Pads In Sonic levels, you will have noticed there are those black pads on the ground that boost your speed when you pass over them. There are fine and dandy, but I noticed that may times if you boost/spin with and then pass over them, that you can actually lose momentum or easily careen off the path that they are suppose to keep you on. This is particularly evident when they are boosting you into a loop of some sort. So don’t spam when there are boost pads, they will speed you up sufficiently enough.Homing Attacks Make sure you are facing the enemy/spring (using ) you are aiming for with a homing attack. If you don’t, you risk zooming off into a pit to your death.Ignore Enemies When working on the Mission A trials, ignore enemies unless you need to kill them to continue (like following a trail of flying enemies). They are just a waste of time otherwise. So don’t use a dash to go faster when you are near an enemy or box, as you will change direction and hit it, causing a delay. [LEVEL SHORTCUTS / TIPS] Aside from the shortcuts listed below, you will just need to move as fast as you can without making any major mistakes. If you hit the shortcuts and make no mistakes, you will make the Mission A times. Emerald Coast (2:00) This one is hard unless you learn a few shortcuts. The ones you need to learn are the following, with the times they occur in the video below: - (0:07) Right at the beginning, spin dashing up to the elevated walkway. Spin up the ramp and jump when you get to the top. Restart until you get the hang of it, as it's crucial for this level. - (1:07) Tunnel near the beginning of the second section of the level. Keep your momentum as you run along the wall and just guide Sonic into it. - (1:22) Turn and dash to the far beach after boosting up the vertical ramp. From there you can continue to the spring further down the beach (my preference) or do what the video creator does and use the number panels. Video courtesy of Cackman: Windy Valley (3:00) Fairly easy, the shortcuts you need to learn are the following, with the times they occur in the video below: - (0:07) Homing attack along the trail of fans, then spring to the checkpoint. - (1:05) After exiting the tornado, falling off the edge to the path below. Don't miss the track! - (1:32) Dashing over the wall after hitting the spring. There are other falling shortcuts shown later in the video, but if you hit the 3 shortcuts above you won't need them. Use them if you like. Video courtesy of Cackman: Last edited by Vyrastas; 10-12-2010 at 11:49 PM. |
|
|
|
|
|
#3 (permalink) |
|
Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 10,993
|
Casinopolis – Mission B
Here you will need to get 400 rings to open the vault, then get another 50 rings after that, since when you open the vault you lose all your rings. So after opening the vault with 400 rings, play a quick game of pinball or something, get 50 rings more, then break the capsule. You can use the strategy in Mission A below for your 400 rings, or just relax and play some pinball, there’s no rush here. Casinopolis – Mission A (5:00) The easiest way to do this is to play through the sewer portion of the level twice in a row. You access the sewer portion by losing all your balls in a pinball game when you start with 0 rings. So pick one of the pinball games (there are two, Slots and Cards) and let your 3 balls drain. When letting them drain, switch the lanes at the top of the table with the right flipper so that you light them all up within 3 balls to score some extra rings. If the ball bounces around on the bumpers too much and take too long to drain, you might have to start the level over. Nudge if the ball (Sonic) is being problematic.After they all drain, you will fall into the sewer. Speed through the level, picking up as many ring capsules as you can. Make sure you have at least 200 by the end. Once returning to the main casino area, go to the vault and empty your rings. Then go to the other pinball game (whatever you didn’t play the first time) and repeat, making sure to get 200 rings again. Rush to the vault and finish. You will need to finish each sewer/vault segment within 2:30 minutes each time, or you won’t finish in time. Note that visiting the vault and getting rings shaken out of you is going to take around 20-25 seconds each time. Here’s a video illustrating this technique, courtesy of Cackman: Icecap (4:00) This level is very easy to get A rank in. There's really only one good shortcut you should hit. The rest of the time follow the normal route and you shouldn't have any issues. Just make sure to get to the snowboarding section in less than 2 minutes, don't get stuck while boarding and you will be money. - (0:41) Dashing to the right after reaching the checkpoint in the new section. Don't run too fast down the tunnel or you'll fall down and miss it. If that happens, just restart and you'll be back on the ledge with the checkpoint. Video courtesy of Cackman: Twinkle Park (3:00) This one is hard unless you learn a few key shortcuts. The ones you need to learn are the following, with the times they occur in the video below: - (0:00) Get into a car as fast as you can, don’t waste time killing all the enemies. For the race, avoid enemies as they will slow you down. Try to finish the race in around 1:30. - (1:45) Just before the roller coaster stops, hold the right or left to prevent Sonic from falling into the front hole. Walk behind the coaster and jump out the hole the track came through to land on a platform. Make sure you jump, because if you just walk off the edge, you’ll miss the platform.- (2:02) Try to use the boost pad to skip over the water section, as the water can really slow you down. If you fall off any of the platforming stuff at the end (2 minutes onward) you might as well Restart, because you probably won’t make it. Video courtesy of Cackman: Speed Highway (2:30) This one is not too bad, as long as you hit the shortcuts and follow the tips below, as there are plenty of places to really screw up. Make sure to hit the section where you run down the building by 1:30. - (0:10) Don’t boost over the boost pads at the beginning before the loop, or you’ll fly off the track and die. - (0:28) Make sure to hit the track that starts on the side of the building. Keep a tight rein on Sonic while on this elevated track, he has a tendency to fly off the sides on the curves. - (0:40) Use the ramps to move up to the higher tracks and get the speed power up. Jump over and ride the platforms to the top level. - (0:55) Be careful not to actually land on the helicopter, the rotors will hit you. - (1:18) Land on the platform and use homing attack along the trail of floating enemies. - (2:01) It’s not shown in the video, but you can use the boost pad on the right to get atop the building ahead of you, then boost diagonally to the street section (at 2:09) to get there a little quicker. Boost while on the street so cars don’t hit you. Video courtesy of Cackman: Red Mountain (3:00) This one may take a few tries. Try to have 1:30-1:40 when you get the cave section. Note that the player in the video spin dashes constantly throughout the cave section. You don’t need to do this to make the time... you can do it just by running and jumping normally, just don’t waste time killing enemies. - (0:06) After the first rocket, hold right on the and hit the spring.- (0:17) After the second rocket, hold up on the to reach the spring on the elevated platform.- (0:44) Homing attack on the flying enemies to reach the elevated platforms. - (1:09) After the bridge, jump over the fence to the left to drop down to the next switch/rocket. - (1:34) Use the ramp to get the speed power up. - (2:20) Ride the trail of rings using the light dash ability. Video courtesy of Easmodx: Sky Deck (5:00) This one really isn’t that hard. Just be precise when you are jumping around the columns, it’s easy to misjudge which direction you are going in. The shortcuts you need to learn are the following, with the times they occur in the video below: - (0:53) Don’t turn around and jump over the boost pad like the player in the video does. Use the boost pad to take you to the next section. Once there, drop off the edge to the left and you’ll be at the same place Sonic is in the video at 1:02. - (1:05) Don’t rush into the spiked balls, or you’ll get hit. Wait for the right moment. - (1:26) Jump to climb up the column to the 3rd level. - (2:25) Use spin dashes if you start to fall behind the falling platforms. - (2:36) The cannon is not always facing the same direction when you get there, so quickly go to the rocket that will shoot it head on. If you can get it within 10-15 seconds, you will be fine. - (3:47) Stand on the platform and use a simple boost to shoot all the way to where the next checkpoint is before the ship tilts. - (4:11) Make sure you hit the switch so the ship tilts, otherwise you can’t get to the capsule. Video courtesy of Cackman: |
|
|
|
|
|
#4 (permalink) |
|
Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 10,993
|
Lost World (4:30)
I would say this is the hardest one to do, mainly because the floating snake section can be a time sink if you screw it up or are too slow. Restart if you get behind. - (0:19) Boost and jump-dash through the fire corridor as fast as you can. This one is tricky, but if you get hit, there are plenty of rings around. - (0:43) Skip the first water trigger and run past it to get to the first door trigger. - (1:28) Quickly get to the third water trigger, before the snake gets there. Jump on the snake when it arrives, boost down its length and then you should be able to quickly jump on the platform with the third door trigger. If you can’t hit this, Restart. Make sure you’re done with that water puzzle by 2:15 at the max. - (2:14) When you get to the mirror part, skip the mirrors. You don’t need them, there’s plenty of light. - (3:39) Instead of going over the spiked wall like in the video, just go to the right and break the wall with a boost to go under it. It will take you right to the next trigger that is used at 3:50 much faster. Video courtesy of Cackman: Final Egg (4:30) This one can be annoying at times if the camera doesn’t cooperate. You will be cutting it close on this one, so you can’t make any mistakes. - (0:00) Boost your way through the opening sections and ignore all the enemies. - (0:33) The quickest way through the tumblers is to jump and dash. - (2:03) Fall right away and hug the inner edge. You’ll land right by the elevator (where you’ll then waste 15 seconds riding it down). - (3:19) When you fall down the shaft, stay off-center to the right and land on the top-most platform. - (3:37) Alternatively, right after this checkpoint, instead of going to the right and fighting enemies, just spin dash straight ahead over the pit and boost up the wall to the next section. Video courtesy of Cackman: ------------------------------------------------------------------ TAILS [15 emblems] ------------------------------------------------------------------ Mission C is for completing each stage in Story mode. The requirement is to beat some other character to the finish. See the walkthrough in the roadmap for more info. Mission B is the same for all 5 action stages: - Get 50 Rings and Break the Capsule before Sonic / Robotnik (easy) These are not hard at all, as you are less likely to get hit while playing as Tails. The only thing to be careful of is dying close to the end, as you will lose all your rings. Pick up rings where it’s logical to do so and be patient. It is very easy to beat Sonic and Robotnik. Mission A is the same for all 5 action stages: - Beat a Faster Sonic / Robotnik to the Capsule / Missile (easy) None of the A missions should take you more than one or two tries, so I haven’t posted videos. If you’re really struggling, I suggest you look at Cackman’s YouTube channel, where there are videos for every Tails stage: http://www.youtube.com/cackman Since you don’t have to worry about rings, just speed through each level. If you do them right after the B missions, you won’t have any problems. ------------------------------------------------------------------ KNUCKLES [15 emblems] ------------------------------------------------------------------ Mission C is for completing each stage in Story mode. The requirement is to get 3 pieces of the Master Emerald. See the walkthrough in the roadmap for more info. Mission B is the same for all 5 action stages: - Get the 3 pieces of the Master Emerald without using Hint Balls (easy) Just like in Story mode, find the emerald pieces, just don’t touch any of the hint balls for help. Since there is no time limit, take your time and use the hot/cold indicator to find the emerald pieces. Mission A is completing each stage within a specified time limit (in minutes): - Speed Highway = 1:00 - Casinopolis = 1:00 - Red Mountain = 1:00 - Lost World = 1:00 - Sky Deck = 2:00 There is a trick that makes all of these a joke. I mentioned earlier that you can pause the game and select “Restart” to revert your progress and time back to the last checkpoint. In the Knuckles stages, this means you revert back to the last emerald piece you found (or the beginning, if you haven’t found any). So basically, search and find all the emerald pieces, but don't grab any of them. Once you know where they are, Restart and you will be back at the beginning with 0:00 on the clock, but the emerald pieces will be in the same spots. So race toward them and easily get them within a minute. If you are trying to do these legit, be prepared to play each level at least 10-15 times before getting a good layout where they are all near each other. Over time you'll get used to where they frequently appear. The only one that’s actually quite easy to get legit is Sky Deck, because of the higher 2 minute limit. |
|
|
|
|
|
#5 (permalink) |
|
Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 10,993
|
------------------------------------------------------------------
AMY [9 emblems] ------------------------------------------------------------------ Mission C is for completing each stage in Story mode. The requirement is to evade ZERO and get the Balloon. See the walkthrough in the roadmap for more info. Mission B is the same for all 5 action stages: - Get 50 rings and get the Balloon No time limits here, but you may find the Hot Shelter stage to be irksome. There are a few places near the end of that level where you can easily get hit and the platforming with Amy is sketchy, to say the least. The level is also very long, so having to redo the entire thing if you get hit at the very end is annoying. Definitely beware the hidden monkey towards the end of the level (while going up the ramp at 5:46 in the video below, courtesy of Easmodx): Mission A is completing each stage within a specified time limit (in minutes): - Twinkle Park = 2:00 (medium) - Hot Shelter = 6:30 (easy) - Final Egg = 2:30 (medium) The only one you might have a problem with here is Twinkle Park, as you need to use the hammer to jump and move quicker (press when the hammer hits the ground) or else you won't make the time limit. Make sure you hit the switches in counter-clockwise order at the beginning (go to the right around the pool). Be careful of the mirrored corridors, as the direction you move with the will change as the camera changes.You won't need the hammer/jump trick as much in Hot Shelter or Final Egg, as they give you more than enough time. The only sketchy part is Final Egg, where you have to find the one door out of five that leads to the next area. If you can't find it until the fourth or fifth door, consider restarting from the last checkpoint and trying again. It's random each time, so it won't be the same, but you may find it faster and save yourself 10 seconds. If you’re really struggling, I suggest you look at Cackman’s YouTube channel, where there are videos for every Amy stage: http://www.youtube.com/cackman ------------------------------------------------------------------ E-102 [15 emblems] ------------------------------------------------------------------ Mission C is for completing each stage in Story mode. The requirement is to finish, which is either find Froggy or destroy some enemy at the end. See the walkthrough in the roadmap for more info. Mission B is the same for all 5 action stages: - Get 50 rings and find Froggy / destroy some enemy Final Egg and Emerald Coast are easy, as there is no major enemy at the end of either stage. The other three stages are slightly harder, since you have to fight an enemy at the end and risk getting hit (losing all your rings). Make sure you are constantly targeting and shooting enemies. It’s similar to the Sky Chase sub games, where you can hold down and swivel the laser around to target enemies.The only B mission I found hard is Hot Shelter, where you have to destroy E-105 at the end. E-105 fires multiple missiles at once and you can easily get hit. Keep moving in a circle and keep your laser aimed at E-105. You will take out some of its guns as you do so and after a few circuits it should be dead. Mission A is completing each stage with at least a specific amount of time left on the clock: - Final Egg = Destroy the Sonic Doll with 150 seconds left (easy) - Emerald Coast = Find Froggy with 180 seconds left (easy) - Windy Valley = Destroy E-103 with 180 seconds left (easy) - Red Mountain = Destroy E-104 with 180 seconds left (medium) - Hot Shelter = Destroy E-105 with 120 seconds left (hard – if done legit) The strategy here is to rush through each level, targeting multiple enemies as much as possible. For each enemy you target and kill, you get a second added to the clock. If you target more than one at a time, then release to kill all at once, your multiplier increases, resulting in more time. For instance, if you target 10 enemies before shooting, you will get 1+2+3+4+5+6+7+8+9+10 = 55 seconds added to the clock when you kill them!Note that you can also target switches and get a bonus second each time you shoot it. Switches aren’t destroyed so you can use this to your advantage if you’re having trouble with a particular level (see Hot Shelter tips below). Windy Valley is particularly easy, since the Badniks they are 10 segments long and merely facing them with held down will target all 10 separately, resulting in huge time bonuses. For the last three, where you have to destroy a robot at the end, allow yourself at least 25-30 seconds to destroy them, as you can’t earn time bonuses during the final battles.Targeting When you are targeting enemies, don’t flail about with the trying to get everyone quickly. Usually you can just face in a general direction and with held down, it will automatically target every enemy in range in sequence. You will soon get used to moving through a level while targeting and shooting. Just make sure to face in the same general direction when moving around for maximum effectiveness.Hot Shelter If you try to do this level legit, it can be somewhat challenging since it is long, has some time sinks and a fairly high time limit compared to the level length. However, there’s a nifty little trick that can net you as much bonus time as you want. Switches give you 1 bonus second every time you target and shoot them, which you can use to your advantage. At the first crane section, use the crane and kill the enemies up above (so they don’t throw bombs down at you), then fall back to the first switch. Repeatedly target and shoot the switch for 1 second each time. Your time will slowly increase and you can keep going as long as you want until you have as much time as you need to safely finish the level. Here is Cackman’s video demonstrating this strategy. The switch trick can be seen starting at 1:43 in the video: |
|
|
|
|
|
#6 (permalink) |
|
Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 10,993
|
------------------------------------------------------------------
BIG [12 emblems] ------------------------------------------------------------------ Mission C is for completing each stage in Story mode. The requirement is to catch Froggy. See the walkthrough in the roadmap for more info and the Mission A section below for fishing tips. Mission B is the same for all 4 action stages: - Catch a 1000g fish and then Froggy (easy) Not hard at all, as virtually every large fish is over 1000g. You just need to catch at least one fish that is over 1000g, then catch Froggy to end the level. For fishing tips, see the Mission A section below. Mission A is the same for all 4 action stages: - Catch a 2000g fish and then Froggy (medium) Once you understand how to catch fish, this becomes more time consuming than hard. There are plenty of large fish in each area and they will constantly respawn with each that you catch. Here, you just need to catch at least one fish that is over 2000g, then catch Froggy to end the level. You will definitely need all of Big’s upgrades to complete this, because 2000g fish won’t appear otherwise. How to Fish Fishing is rather easy once you get the technique down. Use to cast your lure in the vicinity of the fish you are trying to catch. Use or to jerk the line and attract the fish. Once it bites, press to snag it – the game will display “HIT!!” if you’ve caught it. Now, all you have to do is reel the fish in.To reel, you just need patience. Don’t panic or spam or . All you need to do is periodically reel with . Let the gauge go down to about halfway (or when it gets close to turning blue), then hold down . When the gauge increases and starts getting orange, let go of and let it decrease back to halfway. Repeat this over and over again and you will eventually reel in the fish. So it’s a simple pattern of press, release, press, release, press, release – never letting the gauge completely deplete or fill.Sometimes when you hold down it won’t actually reel the fish in. That’s okay, just keep repeating the method and trust me, you will catch the fish. Some fish will take longer than others to catch, so be patient. I’ve had 1100g fish that took 4-5 minutes to reel in, while I reeled in a 2000g+ fish in less than a minute. So weight doesn’t necessarily matter.You should be able to find a 2000g+ fish within 5-10 fish on each stage. Some stages may only take 1 or 2 fish. Just keep fishing the same area and you will get one – don’t quit the stage, as they will keep respawning indefinitely (as far as I know). Icecap I call out this stage, as fishing here is a bit tricky. If you stand on the ice too close to the water, your lure won’t play out far enough and you won’t be able to fish. Stand a ways back from the fishing hole and cast to the far edge, or just float in the water. Generally you will need to try one of the more distant fishing holes here to get a 2000g+ fish. Here is a video, courtesy of Cackman, that illustrates fishing in Icecap: |
|
|
|
|
|
#8 (permalink) |
![]() Join Date: Nov 2009
Location: Kalamazoo
Posts: 110
|
Let me be the first to say excellent guide!
![]() I never attempted all 130 emblems on the Dreamcast version back in the day, but I am think I will give it another try now...... along with using your guide of course. ![]() - Gamer42 |
|
|
|
|
|
#9 (permalink) | ||||
![]() Join Date: Jul 2010
Posts: 3,765
|
AHHHHHHHHHHHHHHHHHHHHHHH I HATE BIG!!!!!!!!!!
Need to do his level A missions on Emerald Coast & Twinkle Park, I get the fish hooked, takes 10 mins to get 'em to 4ms, then they just run away!!!!! AHHHHHHH HELP PLEASE! Ty EDIT: Oh, btw gr8 guide, soz 4 the rant!!!
__________________
![]() My Youtube Channel Gashead-64's Trophy Guides Retired from trophies: 26/10/11 (BUT out of retirement for THL! :P)
|
||||
|
|
|
||||
|
|
#10 (permalink) | |
|
Super Moderator
![]() Join Date: Jan 2009
Location: California
Posts: 10,993
|
Quote:
|
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|