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#1 (permalink) |
![]() Join Date: Jul 2010
Location: 11, cité Jean de Saumur
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The achievements for the upcoming Suda 51/Shinji Mikami collaboration Shadows of the Damned have been released; there are 50 achievements which will, inevitably, become 51 trophies once adjusted for platinum. Here's the list:
Twelve Feet Under Story Progression in Act 5 - Chapter 1 (any difficulty setting) Different Perspectives Story Progression in Act 5 - Chapter 2 (any difficulty setting) The Castle of Hassle Story Progression in Act 5 - Chapter 3 (any difficulty setting) Great Demon World Forest Story Progression in Act 4 - Chapter 4 (any difficulty setting) Suburban Nightmares Story Progression in Act 4 - Chapter 5 (any difficulty setting) Justine For All Story Progression in Act 4 - Chapter 6 (any difficulty setting) Adios George (Beast form) Defeat George Beast Boss Don't Fear the Reaper Defeat Maras Grim (Sister Grim) Boss Don't Fear the Reaper 2 Defeat Kauline Grim (Sister Grim) Boss The Final Chapter Story Progression in Act 5 - Chapter 4 (any difficulty setting) Til Death Do Us Part Story Progression in Act 5 - Chapter 5 (any difficulty setting) Adios George (Human form) Defeat George Human Boss Ghost Hunter Story Progression in Act 4 - Chapter 3 (any difficulty setting) Cannibal Carnival Story Progression in Act 2 - Chapter 2 (any difficulty setting) What a Wonderful World Story Progression in Act 2 - Chapter 3 (any difficulty setting) Riders of the Lost Heart Story Progression in Act 2 - Chapter 4 (any difficulty setting) You Go To Hell Start a new game for the first time. (any difficulty setting) An Ordinary Life Story Progression in Act 1 - Chapter 1 (any difficulty setting) Take Me To Hell Story Progression in Act 2 - Chapter 1 (any difficulty setting) The Bird's Nest Story Progression in Act 3 - Chapter 4 (any difficulty setting) The Big Boner Story Progression in Act 4 - Chapter 1 (any difficulty setting) Great Demon World Village Story Progression in Act 4 - Chapter 2 (any difficulty setting) It's a Bughunt Story Progression in Act 3 - Chapter 1 (any difficulty setting) My Dying Concubine Story Progression in Act 3 - Chapter 2 (any difficulty setting) As Evil As Dead Story Progression in Act 3 - Chapter 3 (any difficulty setting) Skullblaster Master Defeat 50 enemies with the SKULLBLASTER Nasty Headache Perform 5 Head Shots in a row with any weapon except Big Boner The Puppeteer Perform a Head Shot right after a Leg Mutilation when the enemy is flying back in the air Now That's a Big Fuckin' Gun Defeat 40 enemies with the SKULLFEST 9000 A Hole in your Head Perform 5 headshots in a row with the BIG BONER Orthodontic Pleasures Defeat 50 enemies with THE DENTIST Drunk in Public Knock back 3 drinks in a row Stingy Bastard Save more than 300 White Gems in your inventory High in Las Vegas Recover all available Red Gems in the game. Fire in the Hole! Defeat 3 enemies at once using the Barrels of Light Fiesta Caliente! Defeat 5 enemies at once using the Hot Boner Trash'em while they're out! Perform all 5 brutal kills on Normal Demons frozen by the Light Shot The Orthodontist Defeat 30 enemies with the TEETHGRINDER I Defeated the Last Big Boss! Defeat Fleming Boss Love Suicide Defeat Paula Boss Lemon Hunter Complete all chapters on Easy difficulty setting Annoying Mosquito Defeat Elliot Beast Boss Don't Fear the Reaper 3 Defeat Giltine Grim (Sister Grim) Boss Flat Lust Defeat Justine Boss The Talkative One Defeat 20 enemies with the TEETHER Meatballs Lover Defeat 30 enemies with the SKULLCUSSIONER That's So Hot! Defeat 20 enemies with the HOTBONER Demon Hunter Complete all chapters on Medium difficulty setting Legion Hunter Complete all chapters on Hard difficulty setting Blood On The Dance Floor Defeat 10 enemies with the Stomp Attack
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#6 (permalink) |
![]() Join Date: Apr 2010
Location: Ontario, Canada
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Wow, this looks easy... was expecting a little more
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#7 (permalink) |
![]() Join Date: Jul 2010
Location: 11, cité Jean de Saumur
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As usual, I'm somewhat reticent to consider a game's trophy list easy without having played a single second of the game's hardest difficulty...But, yeah, the list looks pretty easy. And that doesn't really bother me - easy or hard, I just want it to be fun; but I have to say that I'm disappointed with how uncreative the list is - if you swap out the "story progression" trophies for "collect x treasures", you would basically have the list for an Uncharted game. Hopefully the list is as conservative and uninspired as the game gets.
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#8 (permalink) | |
![]() Join Date: Apr 2010
Location: Ontario, Canada
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Quote:
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#9 (permalink) | |
![]() Join Date: Jul 2010
Location: 11, cité Jean de Saumur
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Quote:
A weird thing to say: I mean, there's a hell of a lot of ground between "easy" and "too much to handle". Two games come to mind: the first is Quantum Theory: this game is broken beyond all belief; I was about 80% of the way through the story on hard when my ps3 YLOD'd; the game on hard isn't hard, strictly speaking, but it is, as I said, mechanically broken - repeatedly failing a mangled platforming section (which is going to happen) means that you might well have to replay the same 10 minutes of broken gameplay 20-30 times before actually making it through the broken platforming section in question; in a game as awful as Quantum Theory, having to replay the same 10 minutes of the game 20 times is torture enough to make you question the reason for human existence; having lost my save file, there was no way I was going to replay that monstrosity on hard...Was hard too much for me? No, but yes, if you see what I mean; the second game is Resident Evil 5, which I've actually never completed (on normal difficulty, which is what I started playing it on), because - like Quantum Theory - I find the game so mechanically broken as to be virtually unplayable; unlike Quantum Theory, I simply stopped playing RE 5 in the middle of the last act because I just couldn't take it anymore - anything that unpleasurable is simply not worth pursuing or even completing, as far as I'm concerned. So, in other words, a game's hard difficulty isn't just a question of a game's hard difficulty; it's also a question of competence, of playability; Shadows of the Damned could very well be awful, could very well be just as mechanically broken as Quantum Theory - we don't know because we haven't played it; and if it is awful, then hard is going to be hard; just like playing Damnation on Insane difficulty is incredibly difficult - not because it's challenging, but because it's so incompetently awful that it's...you know, challenging. Anyways, there's another reason for me to back away from calling a game I've never played easy (apart from the fact that I've never played it): people are stupid and impressionable and could very well come into a thread like this and see people like us going on about how easy the thing is and then go and buy the game and have it kick their asses and then they want to kick our asses because, you know, we all talked up how easy the thing was going to be. I have friends that are still angry with me because I told them (when asked) that Dead to Rights: Retribution was one of the easiest platinums I had, and they find the game brutally difficult and can't get anywhere near the platinum - baffling, I know (DtR:R is sooo easy), but - obviously - ease and difficulty don't have a universal standard and are pretty much in the eyes of the beholder. Or the skill-set of the player. Or the thumbs and trigger fingers of the player. Or something like that. Or whatever.
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