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Savage Moon - Trophy Guide and Road Map


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9WuU9gx.jpg

 

 

Overview:

 

Estimated 100% Completion Difficulty: 7/10 (Click here to view this game's difficulty thread.)

Offline Trophies: 13

Online Trophies: 0

Approximate time to 100%: 10+ Hours (Variable depending on skill)

Minimum Number of Playthroughs needed: 1

Number of missable trophies: 0

Glitched Trophies: 0

Do cheat codes disable trophies?: No Cheat Codes available

Trophy Breakdown: (B) 10 (S) 2 (G) 1

 

 

Introduction:

 

Welcome to Savage Moon - a beautiful, yet complex and challenging 'tower defense' RTS game by developer FluffyLogic. Most titles of this ilk have you protecting some sort of valuable asset, using a variety of effective strategies to fend off countless waves of enemies and managing your resources. Savage Moon is that game. The difference, however, is that this highly entertaining RTS game manages to capture and hold your attention for hours on end due to it's first-class presentation. Excellent gameplay, superb graphics and attention to detail are just a small part of what makes this game unique and special.

 

The objective in Savage Moon is to travel to various small planets (or Moons) and defend the Mining Operations from waves of enemies, otherwise known as Insectocytes. As you successfully achieve this goal you'll subsequently unlock the next level, and so on. Eventually you'll unlock the next planet cluster (Nebula) to go to, and along with that comes new maps, enemies and increased difficulties.

 

Most games that give you a run for your money generally come with a robust amount of difficulty and frustrations. As such, it's worth mentioning again that Savage Moon is a very challenging game, particularly in terms of the trophy set. While some trophies will come easier than others, unlocking the majority of them will require a fair amount of patience and practice. Additionally, there's a modest learning curve with regards to navigating the various menus both in-game and outside of the gameplay, so it's a good idea to familiarize yourself with those early on. We'll cover more information about navigating through the game later on in the Walkthroughs and Trophy Guide.

 

 

Walkthrough:

 

The ultimate goal here is to achieve 100% within the most reasonable amount of time. To facilitate that endeavor, and to make the most efficient use of time, it is highly recommended that you purchase and install the Waldgeist DLC Add-On Pack. The reason for this is several of those DLC trophies are really only possible to obtain in the core game, and particularly early on (some of which at the very beginning of the game). As such, you can potentially save yourself time by not having to replay various levels over again if you can work on both the core trophies and certain Waldgeist trophies at the same time. It's killing 2 birds with 1 stone, so to speak.

 

However the Waldgeist Trophy Guide and Road Map will be separated due to not everyone being particularly interested in working on DLC trophies in conjunction with the core game trophies. You're welcome to refer to it as you see fit if you choose to adhere to the above recommendation.

 

NOTE: If you do have the Waldgeist DLC Pack installed you can actually choose to play that content first before the core game. But be mindful that there is a spike in difficulty in doing so.

 

 

Step 1: Getting To Know The Game

 

We'll get to the trophy hunting soon, but first, I think it's important you familiarize yourself with what you see the moment you select "Start Game". There's lots of things happening on-screen, many of which may be confusing to you at first. Just a few examples of questions you may have are:

 

Q. What's Training Mode? What's Normal Mode...and with High Scores?

 

A. After pressing the "Start Game" option you're then given the choice whether to choose "Training" or "Normal (High Scores Available)". Training mode tones down the overall difficulty of the gameplay making it a little bit easier to acquire trophies. However in Training mode you cannot save your high scores to the Leaderboards (if this even matters to you). Normal mode calls for gameplay the way the developers originally intended and you're able to save your high scores to the Leaderboard.

 

Q. I'm confused at the Game Types.. Classic, Classic Vengeance, Waldgeist, Waldgeist Vengeance?

 

A. After selecting either "Training" or "Normal" you'll then press :cross: to view your very first map/level where the game begins. To the left of the screen you'll notice "Game Type" and underneath "Classic", "Classic Vengeance", "Waldgeist" (if you have the Waldgeist DLC pack installed) and finally "Waldgeist Vengeance" (If you have the Waldgeist DLC pack installed).

 

Classic Mode is what you begin the game with, and upon successfully completing each level/planet you subsequently unlock the "Vengeance" mode for that level/planet. Vengeance is essentially an 'endless' mode where the waves of enemies just keeps coming. The goal is to see how far you can get before your Mining Operation is overwhelmed and destroyed.

 

NOTE: There is a specific trophy that's best unlocked via Vengeance Mode, but I'll cover information on that in the Guide.

 

Similarly, "Waldgeist" mode refers to the DLC Pack that's an optional purchase from the PSN Store. "Waldgeist Vengeance" levels are unlocked as you successfully complete each Waldgeist level.

 

Q. Imoon Nebula? Xipe? Agamemnon?

 

A. There are 3 Nebula (ie; cluster of planets) to complete in the core game. These are Xipe, Ymir and Zeus. At the beginning of the game you'll begin on Xipe. In order to unlock Ymir, you'll be required to successfully complete each area of Xipe, and so on. Agamemnon is the 1st area you'll be required to complete in Xipe. Additionally, the difficulty increases substantially as you move forward and unlock the other Nebulae, however by that time you should have a solid grasp of the game mechanics and strategies

 

These are just a few sample questions most players new to Savage Moon may have upon first starting out. There is actually quite a bit more information to be learned, but we'll cover that in the "Savage Moon: Understanding The Gameplay Dynamics" Guide.

 

 

Step 2: Tutorials 101 and Easy Trophies

 

At the start of the game on Imoon Xipe: Agamemnon (1-1), you'll be taken through a series of on-going tutorials. This information is essential in understanding the very bare-bones basics of how Savage Moon works, and what will be expected of you as more Nebulae are unlocked and progress moves forward. As you follow the instructions given by the tutorial, more gameplay elements will be explained to you. Try to take your time and really pay attention to this information as it will be vital in your success with the game.

 

You will unlock the "Imoon Agamemnon Trophy" upon completing the first level, Agamemon (1-1). Very easy.

 

The Tutorials will continue on through Baxajuan (1-2) and Cerberus (1-3). For the most part, these first 3 levels are easy, especially if you've been paying attention to the instructions. However, if you're having problems getting past them then refer to my "Savage Moon: Understanding The Gameplay Dynamics" Guide. I'll be extensively covering a variety of useful information and details there.

 

You will unlock the "Command Degree Trophy" shortly after the tutorial concludes in Cerberus (1-3).

 

 

Step 3: Collecting The Remaining Trophies

 

The remaining trophies are challenging to acquire, but once you've begun the process of understanding how the gameplay works in Savage Moon, hunting those trophies will seem less daunting. The challenges will always be there, but at least you'll be armed with the knowledge of proper strategies, resource management and effective use of time.

 

Please refer to my forthcoming Guides for more detailed information on Savage Moon gameplay and the trophy set. I'll also be including helpful videos.

Edited by Terminator
Replaced a missing banner and removed some redundant formatting.
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ejPPm3F.jpg

 

 

Overview:

 

In order to facilitate a better understanding of how Savage Moon works from a gameplay perspective, it's important that you, the player, pay close attention to the tutorials and basics of the game the moment you press "Start Game" and begin playing. This mini-guide will serve to educate you of as many pertinent details as possible so that you're well informed and can adjust to the gameplay dynamics much more smoothly than just jumping in blindly. Regardless of which level you're playing on, all enemies in the game advance in waves. Managing your resources properly can give you a distinct advantage in overcoming these waves of enemies. Conversely, poor planning and lacklustre strategies will more than likely result in game over. And as far as the trophy set is concerned, be prepared to invest a modest amount of time into Savage Moon.

 

 

Tutorials: Controls, Resources and Gameplay

 

Ia. As I covered in the Road Map, you'll undergo a tutorial which is spread across the first 3 levels (Agamemnon, Baxajuan and Cerberus). It's during this these levels that you'll want to begin learning the controls, getting the feel for the action and adjusting to the gameplay itself. Moreover, you'll learn right away that the overall goal of each level is to protect your Mining Operation from being overrun by Insectocytes. When the health of your Mining Operation reaches zero, the game is over. Below is an image displaying part of your user interface. The "+100" indicates the health of your Mining Operation.

 

bTVSKXk.jpg

 

The tutorial in Agamemnon (1-1) covers the basics of movement (controls) in the game. You'll learn very quickly that Savage Moon operates from a top-down perspective. The viewing angle can be adjusted by tilting and rotating the :l3: and :r3: thumbsticks. You can also zoom in and out by pressing the :l2: and :r2: buttons. This is useful if you're wanting to get a little closer to the action, want to focus on a certain part of the map or if upgrading is needed.

 

Next, you'll be shown how/where to place your weapons towers. As a general rule of thumb, you cannot build upon lava bed areas or rock formations too small to accommodate the standard base size of a tower. If your crosshair is red then you cannot build there. If you select, say, a Machine Gun turret and the square reticle is red, you cannot build there. Only when your targeting reticule is green can you build equipment there.

 

Ib. During this tutorial, you will also begin learning the layout of the in-game menu's. Pressing the :cross: button reveals only 2 options at this time: Machine Gun Tower and Repair Base. The "25" you see for Machine Gun Tower represents the amount of credits (money) required to build 1 MG tower. Initially, you begin the game with a predetermined amount of credits. This cash is used to build weapons towers. Whenever an enemy is killed, you earn credits. More credits per enemy death can be earned, but more on that later.

 

Savage Moon has a variety of different enemy types, and as a result, you will have to deal with varying degrees of difficulty when it comes to planning out your resources. Some Insectocytes are stronger than others, others have better armor and eventually you'll come across enemies that actually fire back at you!

 

You're able to see what kind of enemy will be advancing according to the bar at the top middle of the screen. See image below:

 

pkovW1M.jpg

 

IIa. Once you reach Baxajuan (1-2) you'll learn how to set up Air Defense Towers to combat flying Insectocytes. This entire level will focus on both ground and air enemies. Additionally, you'll want to get in the habit of pressing :r3: on levels that have flying enemies. Doing this puts lines on the screen. These lines are the flight path of the flying Insectocytes, and seeing them can enable you to strategize where you'll want to put your Air Defense and other towers.

 

More in-game menu options will also be revealed to you on Baxajuan (1-2) so it's vital to continue paying attention to the tutorial as well as what you're asked to do in the level itself.

 

IIIa. The tutorial will wrap up shortly after Cerberus (1-3) begins. Here you will learn the essentials of the Command Skill menu and how to adjust your Damage, Armor and Credit modifiers. See the image below:

 

jnFqBt5.jpg

 

Your gameplay can be greatly affected by how you use the Command Skill menu. There will be times when you'll want a little extra damage and armor for some of the bigger foes you'll face. Other times grabbing some extra credits is the name of the game. But whatever the case may be, you'll be able to tailor the Command Skill menu to your playstyle.

 

NOTE: Certain trophies will require that you boost your Credit modifier so that you'll earn significantly more money either during gameplay, or over a period of time. See the Trophy Guide for details.

 

Additional Information: A.I., Upgrading and AOE

 

Upgrading Weapons Towers

 

The basic premise with Savage Moon is to not only protect your assets (that being the Mining Operations) but to manage your resources according to what's needed during any given level. Upgrading your towers wisely and at the appropriate times can make or break your rates of success. It is vitally important that you have a good strategy when spending your allocated Credits. Purchasing upgrades for Air Defense towers when there's no flying enemies is a good example of poor resource management.

 

Different enemies call for sometimes specific weapon towers, but the common denominator is all weapons towers can eventually be upgraded to Level 5 (which is the maximum level possible). As you upgrade a tower you'll immediately notice a physical change to the tower itself. This will take place with every weapon tower in the game. See the image below for an example of the progression in which a tower is upgraded. In this case, the picture shows the evolution of the Machine Gun turret.

 

NIkmETW.jpg

 

It should be noted that access to Level 5 upgrades wont be available until you unlock Ymir and Zeus. Additionally, you must unlock and purchase upgrades 3 and 4 before Level 5 will become available.

 

Understanding Enemy A.I.

 

Enemy A.I. in Savage Moon can often times be predictable. This mostly pertains to ground Insectocytes only. Flying enemies have a predetermined flight path that they not only follow, but never deviate from. In most cases, ground enemies take (or attempt to take) the shortest available path to reach your Mining Operation. Although multiple paths may be available, you can sometimes control the direction in which any given hoard traverses.

 

Using Blocking towers is an effective and useful way of steering traffic in a direction you'd prefer, but take note that this method doesn't always work. If the A.I. determines that the path you've steered them on is too long, they may stop and start hacking away at the nearest tower blocking them. This only applies to towers built at ground level. Elevated towers are beyond the reach of most Insectocytes with the exception of flying bombers and other ground enemies that shoot projectiles.

 

 

AOE (or Area of Effect)

 

This is something you'll want to take advantage of early on and at every relevant opportunity. Causing splash damage from Mortars is a great way of thinning out the ranks (and HP) of enemies. This is particular true if you have a mile-long line of Insectocytes trekking towards your Mining Operation. Always try to have some Mortars as part of your line-up, but remember to use wisdom in your tower placement. Weapon towers with a large radius of attack should be placed behind (or far away) from towers that only have short-range capabilities. Using good strategies like this can significantly help you as you progress through the game.

 

 

Understanding the Savage Moon Trophy Set

 

To expedite acquiring the first 3 trophies (Xipe Imoon Trophy, Ymir Imoon Trophy and Zeus Imoon Trophy), you should be in the mindset to complete each of the 3 Nebulae and their respective planets having obtained the Level Complete Award, Health Bonus Award and the Score Bonus Award. This means completing each level without taking damage to your Mining Operations. Doing this will also unlock the Imoon Admiral trophy (G).

 

You can, however, just play through each of the 3 Nebulae just to get the feel for the game. As long as you complete each level/planet then you'll obtain the Imoon Conqueror trophy (S). This trophy doesn't require perfect runs but only that you completed each Nebula and it's respective planets. The remaining trophies require you to accomplish a certain task, which we'll cover in the Trophy Guide.

Edited by Terminator
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http://www.ps3trophies.org/images/trophies/78/000.jpgXipe Imoon Trophyhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

Award for exemplary completion of an Imoon nebula. All levels of the nebula must be completed with a minimum score achieved on each to win this award.

 

In order to achieve this trophy you must earn the Level Complete Award, Health Bonus Award and Score Bonus Award in each of the 4 levels on Imoon Nebula Xipe. These are Agamemnon, Baxajuan, Cerberus and Duergar.

 

This also means no damage to your Mining Operations at any time. If even one Insectocyte gets through you might as well restart the level. Repairing your base doesn't count towards taking no damage. Also, I won't be including videos for Xipe because the 4 levels really aren't that hard.

 

http://www.ps3trophies.org/images/trophies/78/001.jpgYmir Imoon Trophyhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

Award for exemplary completion of an Imoon nebula. All levels of the nebula must be completed with a minimum score achieved on each to win this award.

 

The requirements for this trophy are the same as Xipe. You must acquire the Level Complete Award, Health Bonus Award and Score Bonus Award in each of the 4 levels on Imoon Nebula Ymir. These are Einherjar, Fenrir, Ghede and Hyperion.

 

Credit to Katanalein for the following videos.

 

[ame=http://www.youtube.com/watch?v=9Eb3lbtKEl0]YouTube - Savage Moon clear YMIR-EINHERJAR part1/2[/ame]

 

[ame=http://www.youtube.com/watch?v=OYdjANyNQB0]YouTube - Savage Moon clear YMIR-EINHERJAR part2/2[/ame]

 

[ame=http://www.youtube.com/watch?v=vlulCPFj_5s]YouTube - Savage Moon clear YMIR-FENRIR part1/2[/ame]

 

[ame=http://www.youtube.com/watch?v=Jk7l7_j854A]YouTube - Savage Moon clear YMIR-FENRIR part2/2[/ame]

 

[ame=http://www.youtube.com/watch?v=vIlWr2AKdJc]YouTube - Savage Moon clear YMIR-GHEDE part1/2[/ame]

 

[ame=http://www.youtube.com/watch?v=iZJP3J4Y50o]YouTube - Savage Moon clear YMIR-GHEDE part2/2[/ame]

 

[ame=http://www.youtube.com/watch?v=Lm4rItQQTHI]YouTube - Savage Moon clear YMIR-HYPERION[/ame]

 

http://www.ps3trophies.org/images/trophies/78/002.jpgZeus Imoon Trophyhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

Award for exemplary completion of an Imoon nebula. All levels of the nebula must be completed with a minimum score achieved on each to win this award.

 

The requirements for this trophy are the same as Xipe and Ymir. You must acquire the Level Complete Award, Health Bonus Award and Score Bonus Award in each of the 4 levels on Imoon Nebula Zeus. These are Incubus, Jikininki, Kitsune and Lotan.

 

Credit to Katanalein for the following videos

 

[ame=http://www.youtube.com/watch?v=rwRZ49iPgBI]YouTube - Savage Moon clear ZEUS-INCUBUS part1/2[/ame]

 

[ame=http://www.youtube.com/watch?v=EgpbIjAuPzU]YouTube - Savage Moon clear ZEUS-INCUBUS part2/2[/ame]

 

[ame=http://www.youtube.com/watch?v=-qPpzLMGSS8]YouTube - Savage Moon clear ZEUS-JIKININKI part1/2 version1[/ame]

 

[ame=http://www.youtube.com/watch?v=gXYhyZeZ0bs]YouTube - Savage Moon clear ZEUS-JIKININKI part2/2 version1[/ame]

 

[ame=http://www.youtube.com/watch?v=KOxrdFO81Rc]YouTube - Savage Moon clear ZEUS-KITSUNE part1/2[/ame]

 

[ame=http://www.youtube.com/watch?v=oDR1M3sLa3w]YouTube - Savage Moon clear ZEUS-KITSUNE part2/2[/ame]

 

[ame=http://www.youtube.com/watch?v=3JSDtX6CRtM]YouTube - Savage Moon clear ZEUS-LOTAN part1/2[/ame]

 

[ame=http://www.youtube.com/watch?v=8k52a8T0dOk]YouTube - Savage Moon clear ZEUS-LOTAN part2/2[/ame]

 

http://www.ps3trophies.org/images/trophies/78/006.jpgImoon Agamemnon Trophyhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

This is the award for the successful completion of the first level of the Xipe nebula.

 

This is a very easy trophy and will unlock after you complete the level Agamemnon. Half this level is tutorials and the other half is dealing with very light waves of enemies. You shouldn't have any trouble whatsoever completing the level and thus acquiring the trophy.

 

http://www.ps3trophies.org/images/trophies/78/007.jpgImoon Technician Trophyhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

This award is for the first successful building of a tower upgraded to level 5.

 

You will not have access to Level 5 upgrades on Xipe, however you will on Ymir and Zeus. In order to unlock Level 5 for purchase you must first acquire the Level 3 and Level 4 upgrades. Since this is a fairly easy trophy to unlock, you should acquire it sometime during your Ymir run.

 

http://www.ps3trophies.org/images/trophies/78/008.jpgImoon-Bane Trophyhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

Awarded for killing a huge number of Insectocytes.

 

1000 enemies must be killed in order for this trophy to unlock. I personally acquired this after completing Agamemnon, Baxajuan and Agamemnon again (Of Xipe Nebula). However, it's not necessary to do that exact same thing. This will unlock without too much trouble.

 

http://www.ps3trophies.org/images/trophies/78/009.jpgImoon Survivorhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

Awarded for surviving for an impressive amount of time in any Vengeance Mode level.

 

Vengeance mode is unlocked once all 4 levels in a Nebula are completed. This particular trophy is best acquired on Agamemnon 1-1 (Vengeance).

 

You must survive for 30 minutes.

 

A good strategy is to make sure you have a solid line-up of Machine Gun, Mortar, Repair and Amp towers. But the key is to build Blocking towers so the enemies have to take the longer way around. This puts them in the line of fire for longer periods of time. Pace yourself and spend carefully. Don't spend too much too soon, or upgrade carelessly. Use good judgment when negotiating your resources. Splash damage is very important here as Vengeance mode generally has a spike in difficulty.

 

It's also important to manage your Command Skills accordingly. You have different options to play around with but overall it's not a bad idea to give yourself a balanced Damage + Credit boost. Armor isn't so much an issue until later levels when the big guys start gnawing at your Blocking towers. But hopefully you've set up Repair and Amp towers nearby (and upgraded them) to keep your Blocking towers healthy.

 

Overall this trophy shouldn't give you too much trouble, but you may have to take a shot at the run itself once or twice. I know I did.

Edited by Tuffinz
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http://www.ps3trophies.org/images/trophies/78/010.jpgCommand Degree Trophyhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

Awarded for completing all of the tutorial sections of the game.

 

Another fairly easy trophy. This will unlock shortly after the final segment of the tutorial ends on Imoon Xipe: Cerberus (1-3). The trophy will unlock in the middle of the round instead of at the end.

 

http://www.ps3trophies.org/images/trophies/78/011.jpgCommand Credit Trophyhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

Awarded for earning a significant amount of credits during your levels.

 

You must earn 15,000 credits in one round in order to unlock this trophy. You don't have to accumulate this amount all at once but just have to have earned it in total to count. Adjusting your Command Skill so that you earn more Credits is a good way to get this trophy, but even so, it's recommended you attempt this on Vengeance mode. More often than not regular waves either don't last long enough or give enough Credits for this to work otherwise.

 

http://www.ps3trophies.org/images/trophies/78/012.jpgCommand Skill Credit Trophyhttp://www.ps3trophies.org/images/site/icons/trophy_bronze.png

Awarded for earning a significant amount of credits during your game using Command Skills.

 

Remember what I just said about using your Command Skill to earn more Credits? Well, for this trophy you must select the Credit modifier at full capacity (not half Credit and half Damage, as an example) in order to qualify for this trophy.

 

You only need to obtain an extra 1000 Credits during a round. With the Credit modifier at max, you'll have less defense and do less damage, but enemies will give more Credits per kill. The exact amount will vary according to which type of enemy you dispatch. Overall though, you shouldn't have any issues, particularly if you attempt this trophy early on (Xipe, Ymir, etc).

 

http://www.ps3trophies.org/images/trophies/78/003.jpgImoon Conquerorhttp://www.ps3trophies.org/images/site/icons/trophy_silver.png

This is the award for completion of all levels of the three Imoon nebulae.

 

To obtain this trophy, you must successfully complete all levels in each of the 3 Nebulae (Xipe, Ymir and Zues). It's not necessary to achieve the Level Complete Award, Health Bonus Award and Score Bonus Award for this trophy. Just completing all 3 Nebula is enough to satisfy the conditions of this trophy.

 

http://www.ps3trophies.org/images/trophies/78/004.jpgImoon Artisanhttp://www.ps3trophies.org/images/site/icons/trophy_silver.png

Award for mastery of technology. This is achieved by researching and building all tower types in the game.

 

In other words, you must build every available weapons tower in the game. This will not happen until sometime during Zeus. The trophy itself should unlock upon completing whichever level you build your final tower in.

 

http://www.ps3trophies.org/images/trophies/78/005.jpgImoon Admiralhttp://www.ps3trophies.org/images/site/icons/trophy_gold.png

This is the award for completion of all levels of the three Imoon nebulae without any damage to mining operations.

 

This is the most challenging trophy to obtain in the core game of Savage Moon. You will be required to complete all 3 Nebulae (12 levels) perfectly. This means getting the Level Complete Award, Health Bonus Award and Score Bonus Award in each level of each planet. Everyone will approach this differently in terms of strategies and challenges, but if you're looking for a little direction, please refer to the videos I've posted.

 

Ultimately though, you'll most likely find your own style and niche with which to successfully overcome each level. Granted, it may take lots of practice and time, but you'll certainly feel great after you've obtained it.

 

Special thanks to Katanalein for the Savage Moon videos.

 

This Guide is dedicated to Frollard, without whom I would have never found an interest in RTS 'Tower Defense' games. Thank you.

Edited by Tuffinz
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  • 1 month later...
for the xipe trophy you say your not putting up video because it easy, thats your opinion i dont have this game but my mate does and hes strugaling due to the lack of info on the guide.:(

 

sorry not my words its my mates.

 

Well if you can be a little more specific on what trophy your mate is having trouble with I can then try to provide additional help.

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  • 7 months later...

i have 100% in this game and let me just throw this out there

 

 

AMP TOWERS ARE YOUR FRIEND.

 

on the harder levels get 3 of them together, level them up. then get your air defense and some mortars in thier range (upgrded) and you'll just tear everything up.

 

my air defense was killing stuff at the edge of the screen as soon as it appeared. and the mortars just killed everything

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  • 5 years later...

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