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#1 (permalink) |
![]() Join Date: Jul 2008
Location: US (GMT -5)
Posts: 21,856
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Sam & Max The Devil's Playhouse Episode 1 Road Map, Trophy Guide and Walkthrough
This guide is intended for use on PS3Trophies.org only. You may not copy this guide and post it elsewhere, regardless of if you try to pass it off as your own work or give me credit. Changing the wording slightly to try to pass it off as your own work is also forbidden. If you still have any questions to ask about this game and its trophies, or just want to say thanks, feel free to create an account and say hi. I'd be happy to answer any questions you have, and there are plenty of other great guides for other games written by others who will be happy to help you get your trophies. Overview: - Estimated trophy difficulty: 2/10 - Difficulty rating has been decided by the forum members in the Difficulty Rating Thread. - Offline: 13 (9 , 3 , 1 )- Online: 0 - Approximate amount of time to 100%: 1-10 hours - Minimum number of playthroughs needed: 1+ - Number of missable trophies: 7 - Glitched trophies: 1 - Do cheat codes disable trophies?: No cheats Introduction: The Penal Zone marks the first of five episodes in The Devil's Playhouse, and is a fairly normal point and click adventure game. It progresses through four acts, the end of each act being marked by receiving one of the four story related trophies. You should easily be able to pick them all up, along with most of the non-story related trophies, on one playthrough, even without the guide, just by checking over the trophy titles and descriptions before starting and keeping them in mind as you play. However there is one trophy you cannot get until you complete the game once and start a new game. Furthermore, the episode itself is short, so continuing the second playthrough to mop up if necessary will not take that long. Due to this, I would recommend not using any guides on your first run, as figuring out all the puzzles on your own has always been the spirit of these kind of adventure games. This is especially true for the walkthrough I have written here, as I wrote it to get you from the start to the end with all 13 of the trophies under your belt, but you will miss a lot of funny gags and dialogs if you use it. The first thing to watch out for are the missable trophies. Aside from the six that are tied to story events, and one unique trophy that requires you to finish the game before you can acquire it, all of them can be missed. They are as follows:
There is also the "Part of a Nutritious Breakfast" trophy, which requires you to find the Nutrition Specs to find a secret object. However, you will not be able to access the location of the Nutrition Specs until you complete the game once. Once you do that, you will have to start a new game (or load an Act 2 save from your first playthrough) and play until you can use the DeSoto. From there you will find that you can access a new area on your city map, where you will find the Nutrition Specs, and from there you can get this last trophy. For a small number of players, the "Soothsayer" trophy has glitched and not unlocked when it should. For the majority of players, it does unlock without any issues, but if it does not unlock for you when the guide says it should, delete both the game and your save data for the game. Then redownload the game from PSN (remember that episode 1 requires two downloads if you go to your download list instead of the game's store page: the demo and the unlock key) and play the episode again. The trophy should now unlock when it's supposed to. Step 1: Play the story. You will pick up the six plot related trophies, and will probably have little trouble getting most of the rest. Again, I would recommend not using a guide for this playthrough, but if all you're looking for is a set of quick trophies, go ahead and use the guide to most of them all out in one go. Step 2: Start a new game so that you can access the unlocked area and get the "Part of a Nutritious Breakfast" trophy. If you happened to miss any of the other seven missable trophies in your first playthrough, you can also use this playthrough to mop up. If you need to get any other trophies, it will not take long seeing as how you already know how to advance the plot this time. However, if you want to get through as fast as possible while picking up any trophies you missed, this is a good time to check out the walkthrough. Also, you may use to skip any dialog you don't want to hear again.
Last edited by mjc0961; 06-06-2012 at 07:33 PM. |
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#2 (permalink) |
![]() Join Date: Jul 2008
Location: US (GMT -5)
Posts: 21,856
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We're on the Case! ![]() Sent General Skun-ka'pe to the Penal Zone in Max's future vision. This trophy is awarded for completing Act 1. It is story related and cannot be missed. If you get stuck, see "The Penal Zone". The Brain Awakens ![]() Brought the Alien Brain back to life. This trophy is awarded for completing Act 2. It is story related and cannot be missed. If you get stuck, see "The Penal Zone". Ape Escape ![]() Tracked down General Skun-ka'pe. This trophy is awarded for completing Act 3. It is story related and cannot be missed. If you get stuck, see "The Penal Zone". The Penal Zone ![]() Sent General Skun-ka'pe to the Penal Zone once and for all. This trophy is awarded for completing Act 4. It is story related and cannot be missed. If you get stuck, see my walkthrough which can be found here. Is This Your Card? ![]() Read the mind of everyone aboard General Skun-ka'pe's flagship. Unlocked in Act 1. After progressing far enough, the alien brain will give Sam and Max a deck of cards that will allow Max to read minds. Once you have that, read the minds of the following people: Lower deck
You will lose your chance for this trophy once you proceed to Act 2. Soothsayer ![]() Saw a future vision for Sam in every possible environment. You will have access to the Future Vision power in Acts 2, 3, and 4. To use it, press to bring up Max's powers, and then select the Future Vision. Then you can use either the or to move the camera, and press on any object that has blue sparkles on it to see its Future Vision. Do this with Sam in every possible environment. However, Sam doesn't have a Future Vision for all of them, so here's a list of the ones where he does:
NOTE: For a small number of players, the "Soothsayer" trophy has glitched and not unlocked when it should. For the majority of players, it does unlock without any issues, but if it does not unlock for you when the guide says it should, delete both the game and your save data for the game. Then redownload the game from PSN (remember that episode 1 requires two downloads if you go to your download list instead of the game's store page: the demo and the unlock key) and play the episode again. The trophy should now unlock when it's supposed to. To the Five Boroughs ![]() Visited every location available in this case. This trophy is story related and cannot be missed. You will have no choice but to travel to all of the locations to complete the story. You will find your last location, and unlock the trophy, in Act 4. Crime-Tron ![]() Used all of the correct combinations of clues in the Crime-Tron. This trophy is storey related and cannot be missed. You will need to use the Crime-Tron during Act 3 to help track down Skun-ka'pe's whereabouts. To use the Crime-Tron, you must first give the scanner you found in the subway during Act 2 to the C.O.P.S. in the DeSoto. There are three correct combinations you will need to use in order to unlock this trophy. Stinky's cell phone + shot glass = Meesta Pizza Old postcard + engagement ring = Pawn Shop Paddle ball toy + receipt = Toy Store These items can be found in the following places:
Last edited by mjc0961; 04-22-2012 at 09:06 AM. |
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#3 (permalink) |
![]() Join Date: Jul 2008
Location: US (GMT -5)
Posts: 21,856
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Pret-a-teleporter ![]() Teleported to every available phone in the case. You will only be able to teleport to phones when Max has the Teleportation power, which he will have during all acts except for act 2. The list of phones is as follows: Act 1
Ask Your Parents ![]() Heard 7 references no one under the age of 30 will understand. The seven references you need to hear can be found in the following acts and locations: Act 1
Note that while you can finish the game and not hear the 3 missable references, they will always be open to you from Act 2 until the end, so as long as you have a save present, you will be able to go back, hear the three missable references (along with any of the unmissable ones you might not have heard on that save yet depending on when you made it), and get the trophy. Therefore, starting a new game for this if you miss it should not be required. Special Thanks To the following PS3T members for their assistance with this trophy: milhouse46, Vorum, Corporal Carl, Ryno, Daredevil96, coleguilla To Chuck of the Telltale Games forums for confirming the references, and to dark52 of GameFAQs for showing me that list. Don't Ask Your Parents ![]() Heard 10 double entendres. The ten entendres you need to hear can be found in the following acts and locations: Act 1
Special Thanks To Chuck of the Telltale Games forums for confirming the entendres, and to dark52 of GameFAQs for showing me that list. Frequent Flier ![]() Smacked Max out of the way in every environment. To smack Max, simply walk over to him with the . When you get close, Sam should slap him up into the sky and Max will shout "wheeee!". You can also hold while using to run, which will make catching Max faster. If Max positions himself in a place where you can't reach him, just stand as close as you can to him and wait. Eventually Max will move to wander around, but with you standing right there, he will get smacked.Here is a list of the environments you will need to smack Max in:
† denotes a location that can only be visited under very specific conditions. The Penal Zone can only be visited once, and once you first go to the street corner and the Mole Man processing room, you cannot revisit that location unless you left Stinky's cell phone there. Once you remove her phone from either location, you cannot return. If you don't smack Max in any of these locations before leaving and/or taking Stinky's cell phone from it, you will lose your chance for this trophy. Part of a Nutritious Breakfast ![]() Used the Nutrition Specs to reveal a secret object. After you first complete the game, you will be shown a notice on screen telling you that you've unlocked a new area on your city map and that you can find it by starting a new game. Do so and play until you reach act 2 again, then go to the DeSoto and use the city map. Travel to the new location, called "Mysterious Alley", and check the dumpster to get the Nutrition Specs, which is another psychic toy for Max. Once you have those, use the city map in the DeSoto to return to Straight & Narrow, then go down to the subway. Use the Nutrition Specs on the giant Lincoln sculpture as Max, and then check the sculpture as Sam to retrieve the secret object. Note that like "Is This Your Card?", this trophy takes an unusually long time to unlock. Simply be patient after getting the secret object and the trophy will unlock. Alternatively, you can save a bit of time by creating a manual save point at the start of Act 2 during your first playthrough, and load that save again from the title screen after the credits. You can go straight to the DeSoto and travel to the Mysterious Alley from the city map without replaying Act 1 again this way. Thanks to SirkSirk and pot for this time saving tip. Last edited by mjc0961; 07-02-2011 at 07:04 AM. |
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#4 (permalink) |
![]() Join Date: Jul 2008
Location: US (GMT -5)
Posts: 21,856
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Some quick notes on terminology I have used and what I mean:
PLAYTHROUGH 1 Act 1 NOTE: Part of Act 1 is also a tutorial on how to play the game, so look for the text blurbs in the corner next to a picture of the Narrator's face for instructions as well. Watch the opening cutscenes. {"Ask Your Parents" 1/7} , use Teleportation to travel to Stinky's Cell {"Don't Ask Your Parents" 1/10; "Pret-a-teleporter" 1/6}![]() Back Use items with General Skun-ka'pe -> Put homing beacon on General Skun-ka'pe Steal from display case Activate Rhinoplasty Use Rhinoplasty with fine art Transform into potted plant Use items with General Skun-ka'pe -> Put homing beacon on General Skun-ka'pe {"Don't Ask Your Parents" 2/10} Use items with anything -> Activate remote control Talk to Harry Moleman Ransack display case , use Mind Reading use Mind Reading with Sam {"Is This Your Card?" 1/5} use Mind Reading with Stinky {"Is This Your Card?" 2/5} use Mind Reading with General Skun-ka'pe {"Is This Your Card?" 3/5} use Mind Reading with Harry Moleman {"Is This Your Card?" 4/5} Back, then use Teleportation to travel to Harry's Cell {"Pret-a-teleporter" 2/6} , use Mind Reading use Mind Reading with alien brain {"Is This Your Card?" 5/5 Trophy Unlocked} Back, then use Rhinoplasty Use Rhinoplasty with weapons display Transform into space bazooka pick up Bazooka Max {"Ask Your Parents" 2/7; "We're on the Case!" Trophy Unlocked}Act 2 Save your game in an empty slot here! Walk into Max (You will know when you have done this correctly as Sam will smack Max, sending Max flying into the sky. Max will also shout some variant of "Whee!") {"Frequent Flier" 1/14} , use Future Vision Use Future Vision with Sam {"Soothsayer" 1/10} NOTE: Occasionally, Sam might be placed someplace where you can't select him. If that happens, just switch back to Sam, walk to another location, and go back to Max to try again. return to Sam Talk to MaxMax Dialog - Choose the bottom option. The order of what choice comes up here seems to be randomly generated, but keep choosing the bottom option until "Other Planets" comes up. Max Dialog - Other Planets {"Don't Ask Your Parents" 3/10} Back Enter Skun-ka'pe's flagship Walk into Max {"Frequent Flier" 2/14} , use Future Vision Use Future Vision with Sam {"Soothsayer" 2/10} return to Sam Go to lower deck Press personal effects button Dig through personal effects drawer Go to lower deck Exit the spaceship Enter Stinky's Diner Walk into Max {"Frequent Flier" 3/14} , use Future Vision Use Future Vision with Sam {"Soothsayer" 3/10} Use Future Vision with Flint Paper Use Future Vision with radio return to Sam Use items with Flint Paper -> Use hard hat with Flint PaperFlint Paper Dialog - Power Core Flint Paper Dialog - Big Case Back Exit to the street Enter the subway Walk into Max {"Frequent Flier" 4/14} , use Future Vision Use Future Vision with Sam {"Soothsayer" 4/10} return to Sam Inspect baby carriage {"Ask Your Parents" 3/7} Use ladder to street Check out DeSoto (Keep walking left until you find it) Back Pick up jumper cables {"Don't Ask Your Parents" 4/10} Make a phone callBob Bell Dialog - Stinky's Cell Phone Stinky Dialog - Let's Meet Consult the city mapTravel to Bosco-Tech Labs Walk into Max {"Frequent Flier" 5/14} , use Future Vision Use Future Vision with Sam {"Soothsayer" 5/10} return to Sam Enter Bosco-Tech Labs Walk into Max {"Frequent Flier" 6/14} , use Future Vision Use Future Vision with Sam {"Soothsayer" 6/10} return to Sam Open wardrobe {"Ask Your Parents" 4/7} Use elevator Look at ectoplasm {"Ask Your Parents" 5/7} Use items with Harry Moleman -> Use off-world vacation ticket with Harry Moleman Use elevator Keep walking towards the screen until you exit to the street Check out DeSoto Consult the City MapTravel to Straight & Narrow Enter Stinky's Diner Use items with Grandpa Stinky -> Use lottery ticket with Grandpa Stinky Pick up demon broth Walk behind counter (The entrance is to the left of the pie on the far end of the counter) Push secret button Enter secret passage Investigate intriguing pile o' junk {"Ask Your Parents" 6/7} Enter secret passage Exit to the street Enter Skun-ka'pe's flagship Go to upper deck Use items with alien brain -> Use demon broth with alien brain Use items with alien brain -> Use power core with alien brain Use items with alien brain -> Use jumper cables with alien brain {"Ask Your Parents" 7/7 Trophy Unlocked; "The Brain Awakens" Trophy Unlocked}
Last edited by mjc0961; 07-02-2011 at 07:10 AM. |
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#5 (permalink) |
![]() Join Date: Jul 2008
Location: US (GMT -5)
Posts: 21,856
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Act 3
Go to lower deck Back {"Don't Ask Your Parents" 5/10} Steal from display case , use Teleportation to travel to Stinky's Cell Walk into Max {"Frequent Flier" 7/14} Use Stinky's cell phone , use Teleportation to travel to Sybil's {"Pret-a-teleporter" 3/6} Enter Skun-ka'pe's flagship Go to upper deck Open mole processing chamber Walk into Max {"Frequent Flier" 8/14} , use Teleportation to travel to Stinky's Diner {"Pret-a-teleporter" 4/6} Talk to Grandpa StinkyGrandpa Stinky Dialog - We Love Skunkape Back , use Teleportation to travel to Stinky's Cell Press personal effects button Dig through personal effects drawer , use Teleportation to travel to Bosco-Tech {"Pret-a-teleporter" 5/6} Use fire escape Walk onto the pole sticking out from the bottom of the building at the bottom of the screen Harass gleaming pigeon , use Teleportation to travel to Stinky's Cell Walk into Max {"Frequent Flier" 9/14} Use fire escape Shiny thing Enter Bosco-Tech Labs Use elevator Talk to Momma BoscoMomma Bosco Dialog - Destabilizer Back Pick up remote control , use Teleportation to travel to C.O.P.S. {"Pret-a-teleporter" 6/6 Trophy Unlocked} Use items with DeSoto -> Use scanner with DeSoto Use Crime-TronBob Bell Dialog - Nope Add item Put Stinky's cell phone in scanner Add item Put shot glass in scanner Scan {"Crime-Tron" 1/3}Travel to Meesta Pizza Walk into Max {"Frequent Flier" 10/14} , use Future Vision Use Future Vision with Sam {"Soothsayer" 7/10} return to Sam Walk towards the right until you can see the dumpster with pizza boxes Use items with pizza boxes -> Place Stinky's cell phone on pizza boxes {"Don't Ask Your Parents" 6/10} , use Teleportation to travel to Stinky's Cell Check out DeSoto Use Crime-Tron Add item Put old postcard in scanner Add item Put engagement ring in scanner Scan {"Crime-Tron" 2/3}Travel to Pawn Shop Walk into Max {"Frequent Flier" 11/14} , use Future Vision Use Future Vision with Sam {"Soothsayer" 8/10} Use Future Vision with trash cans return to Sam Vandalize manhole Investigate trash cans Use items with manhole cover -> Use banana peel with manhole cover Enter pawn shop Check out DeSoto Use Crime-Tron Add item Put paddle ball toy in scanner Add item Put receipt in scanner Scan {"Crime-Tron" 3/3 Trophy Unlocked}Travel to Toy Store Walk into Max {"Frequent Flier" 12/14} IMPORTANT! Be absolutely sure to do this first. Once you use Future Vision on Sam, your chance is lost to smack Max in this location. , use Future Vision Use Future Vision with Sam {"Soothsayer" 9/10; "Ape Escape" Trophy Unlocked}Act 4 Watch cutscene with the Narrator {"Don't Ask Your Parents" 7/10} Talk to StinkyStinky Dialog - Stinky Stinky Dialog - Skunkape's not so bad. Stinky Dialog - Spaceship , use Teleportation to travel to Stinky's Cell {"Don't Ask Your Parents" 8/10} Walk into Max {"Frequent Flier" 13/14} , use Teleportation to any destinationMomma Bosco Dialog - Skunkape Back Use rift generator , use Teleportation to travel to Stinky's Cell {"Don't Ask Your Parents" 9/10} Back Use items with General Skun-ka'pe -> Put homing beacon on General Skun-ka'pe , use Teleportation to travel to Sybil's Walk right until you trigger a cutscene Run back to the left, and stand on the giant crack in the street in between Bosco's Inconvenience and Sam & Max's building. If done correctly, Skun-ka'pe will blast the crack and it will become a gaping hole. , use Teleportation to travel to Sybil's Enter mysterious tunnel {"To the Five Boroughs" Trophy Unlocked} Walk into Max {"Frequent Flier" 14/14 Trophy Unlocked} , use Future Vision Use Future Vision with Sam {"Soothsayer" 10/10 Trophy Unlocked} Return to Sam Talk to Strange Mole ManStrange Mole Man Dialog - Rift Generator {"Don't Ask Your Parents" 10/10 Trophy Unlocked} Back Pick up cable Plug power cable into toybox Use items with outlet -> Plug in rift generator Turn on rift generator Use boiler controls Use items with General Skun-ka'pe -> Offer paddle ball toy to Skun-ka'pe {"The Penal Zone" Trophy Unlocked}Watch the end cutscene, and you should be given a prompt telling you that you've unlocked a new location on the city map. Press to continue, then watch the end credits. When you are returned to the title screen, reload the save I instructed you to make earlier.PLAYTHROUGH 2 Act 2 Check out DeSoto Back Consult the city mapTravel to Mysterious Alley Dive into dumpster Check out DeSoto Consult the city mapTravel to Straight & Narrow Enter the subway , use Nutrition Specs Use Nutrition Specs with Lincoln sculpture Return to Sam manhandle Lincoln sculpture {"Part of a Nutritious Breakfast" Trophy Unlocked}
Last edited by mjc0961; 07-02-2011 at 06:57 AM. |
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#8 (permalink) |
![]() Join Date: Aug 2010
Location: Washington State, US
Posts: 55
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I can't thank you enough for this guide. After 3 complete playthroughs of this game, I still could not get Soothsayer to pop. I still don't know what I missed in my previous playthroughs, but it seems that the 4th time (and your guide) was the charm. Ding, trophy unlocked! Thanks!
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| episode 1, road map, sam & max, the devil's playhouse, the penal zone |
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