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#21 (permalink) |
![]() Join Date: Dec 2010
Location: Natchez, MS
Posts: 1,997
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![]() We've known for some time that Resident Evil 6 will feature storylines that cross over, but that Crossover theme will also apply to RE6's gameplay. At different points in Resident Evil 6's trio of branching narratives, opportunities will pop up for two separate co-op teams across the world to band together in four-player cooperative play. The way it'll work out, as we learned today at E3: During the chapters in whichthese happen, a prompt will pop up saying that a Crossover point is be available and asks if you'd like to Crossover with anyone. If you say yes, you'll be randomly matched with someone who's doing the opposite side of the same mission… so say you're in China (in the game) playing a Leon mission, you could be matched with someone who's in also China playing a Jake mission. You could opt to skip the Crossover, of course, and be on your way. There's no particular bonus, so to speak, for completing the Crossovers, aside from the fun that comes with taking on a particularly difficult bad guy. Many of the social aspects of the feature are still being hammered out says Yoshiaki Hirabayashi, a Producer at Capcom, but the gist of it is that optional four-player boss battles will be available for players in Resident Evil 6. Another relevant bit from the "Crossover" demo shown to media members today: Each of the game's three main storylines will contain roughly, "70-80% of the volume of the entirety of Resident Evil 5", as per Mr. Hirabayashi. Source ![]() ※ This figure is a conceptual diagram and does not indicate the timing of progression and crossover real-world scenario
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![]() Last edited by dividedbyn1ght; 06-21-2012 at 07:43 PM. |
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#23 (permalink) |
![]() Join Date: Jun 2012
Posts: 6
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I enjoyed the whole of RE5, glad this will have CoOP, but I am curious about the trophies and the 6 players, I got maybe 3-4 I could rely on, but 5 is pushing it. Really hoping they use the new aiming system that I saw in the Revelations.
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