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#21 (permalink) |
![]() Join Date: Jul 2010
Location: Plastic Beach
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Looks awesome.
Definitely appears to stick to the more-action oriented gameplay from RE5, but I ain't complaining. And who knows, maybe it will have some horror aspects as well. I shall anticipate the details eagerly. Chris looks a bit different from RE5...perhaps it was just bad angles though. This is gonna be awesome!
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#22 (permalink) | |
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![]() Games listed by number of trophies | Signature by ESYLD | Join the Forums Latest Guide: Atelier Totori Plus ~The Adventurer of Arland~ |
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#23 (permalink) |
![]() Join Date: Oct 2009
Location: Georgia
Posts: 702
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Yeah, never been a fan of the entire series due to the fact you stand there and shoot while things come at you. Never made any logical sense to me. Amazing trailer though. I might change my opinion about the series and try this one.
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#24 (permalink) | |
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Honestly, most zombies (and majini) approach you rather slowly, with the exception of when they are perhaps a meter away from you when they dash towards you to grab. If we as players can move and shoot at the same time, this game will become incredibly easy. You could essentially just back away from them, trick the AI into moving into a circle over and over again, and knock 'em out one by one without fear of dying. In fact, that is just about all the fear there was in RE5. You had to be weary and know your surroundings before deciding to shoot. I still remember when I first played the RE5 I was like "Alright, shoot these guys...BAM...BAM..BAM! Aww yea, now just turn around and OH MY GOSH CHAINSAWWWAJDOIAsjdioasjdoiasdoaisda...." Add move + shoot, then we best have zombies that run at us all times. Otherwise, this game looses a huge part of its difficulty.
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#28 (permalink) | |
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Also, it'd be perfectly understandable for him to sound somewhat different, given that it's been 7 years since Resident Evil 4 and 4 years since Degeneration. His voice is even noticeably different between those two, despite it only being 3 years between game and movie.
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