|06-14-2012, 05:34 PM||#1 (permalink)|
Join Date: May 2010
Resident Evil 5 Trophy Guide
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Estimated Platinum Difficulty: 5.5/10
Offline Trophies: 51 (38, 11, 1, 1)
Online Trophies: 0 (While there are no online specific trophies, all trophies can be achieved in a co-op game.)
Estimated Time to Platinum: 30+ Hours
Minimum Playthroughs Required: 2 (3 recommended)
Missable Trophies: None (Chapter Select)
Glitched Trophies: None
Does Difficulty Affect Trophies?: Yes. There are four difficulty trophies.
Do Difficulty Trophies Stack?: Yes
Step One - Amateur Playthrough (Optional)
Completing the game on amateur first is entirely optional as all difficulty trophies stack. If you're feeling braver or want to achieve the platinum in two playthroughs instead, you can attempt this step on veteran instead. Lesser skilled players will want to play through amateur first and then attempt veteran once you have unlocked unlimited ammo.
During the course of the game you may come across cases, sparkling objects and chests. These contain weapons, treasures and gold respectively. Make sure to collect them to reduce your workload later on. Every time your partner heals you or you request an item, make sure to press to build progress towards Who Do You Trust? It is very unlikely that you'll unlock it during this playthrough, but you'll be well on your way.
There are four chapter specific trophies in the game. Some may come naturally, while others will take more effort. These are as follows:
Completing the game will net you a minimum of 17 trophies, one for beating each chapter and completing the game on amateur. You will likely have unlocked a few more basic trophies without trying such as 20 headshots, 20 melee kills, saving your partner 10 times and killing multiple enemies with explosions. This should put you at roughly half way towards the Platinum.
After completing the game, you'll want to focus on getting your overall completion time down to five hours or below to unlock the infinite rocket launcher. Beating the game will also enable you to use infinite ammo on any weapon that you have fully upgraded. Refer to War Hero for more information and tips about infinite ammo and the infinite rocket launcher.
Step Two - Veteran Playthrough
Note: If you choose to start the game on Veteran, please refer to step one for instructions on tackling this playthrough.
On veteran difficulty, a few hits will put you in dying status, however, your new infinite arsenal should eradicate this problem. If you find yourself taking too much damage from gunfire especially, pick up a bulletproof vest from the store for $10,000. As with the first playthrough, remember to press whenever your partner heals you or you request a weapon. You should unlock Who Do You Trust? and Lifeguard early on.
During 5-3, make sure to take your infinite rocket launcher as it will make one trophy far easier. Firing at the boss two times in quick succession while he has your back to you will earn you the Bad Blood trophy. After completion of this playthrough, you'll unlock professional difficulty. You should now have around 70% of the trophies.
Step Three - Professional Playthrough
On Professional, every shot counts! One hit from most enemies can send you into dying status. Infinite ammo is essential to survive. Stay close to your partner at all times as you will both bleed out in mere seconds and the AI will be too slow to reach you otherwise. Chapters 2-3 and 5-3 are the most brutal and can make or break your run. Once you've made it past them, it'll be smooth sailing to the end. For tips on making it through Professional, refer to the strategies underneath each chapter and War Hero. The Platinum is almost yours now.
Step Four - Collectibles
There are 107 collectibles in the game in the form of Weapons, BSAA Emblems and Treasures. I've created a separate thread detailing all the details and locations you'll need to know here. As well as collecting all weapons, you'll also have to fully upgrade each one apart from explosives and the launchers. Even if you play through the game four times you will not have nearly enough money, you have no choice but to grind it out. There are three good ways where this can be done listed under Take it to the Max. Pick a strategy that suits you or mix and match.
After obtaining all emblems, you'll be able to unlock a further two trophies via purchases at the bonus features menu; All Dressed Up and They're ACTION Figures! For the latter you will also need an S rank in each chapter. Information about obtaining S ranks can be found under it's trophy description.
Step Five - Clean Up
The Platinum is on the horizon now. Deflecting a bow arrow, killing a jumping majini with a headshot, performing the maximum amount of combo's and perhaps the kill x amount of enemies with certain weapons should be your only remaining trophies. Refer to each of their trophy descriptions for strategies and in most cases a video guide too. Congratulations on your Platinum!
Last edited by TheFlyingToaster; 07-21-2012 at 12:54 PM. Reason: Editorial Sweep
|06-14-2012, 05:35 PM||#2 (permalink)|
Join Date: May 2010
RESIDENT EVIL 5 Platinum Trophy
Congratulations! You've overcome all your fears in RESIDENT EVIL 5!
Unlock all other trophies for the Platinum. DLC trophies are not required.
Completed Chapter 1-1
Complete Chapter 1 - 1 on any difficulty setting.
Beat 1-1 on any difficulty to unlock this trophy.
Completed Chapter 1-2
Complete Chapter 1 - 2 on any difficulty setting.
Beat 1-2 on any difficulty to unlock this trophy.
Boss Fight - Uroboros
You'll start the fight by falling back to a room containing an incinerator. Stay on the left side of the room and don't move too fast or Uroboros may move down the right side instead or split and re-spawn. Once you're locked in the room run through the incinerator to the other side of the room. There will be a lever that will close the incinerator doors and fire it up, however, the doors close slowly, so you'll want to activate it before Uroboros gets inside or it'll get out before the doors close. It may take a few attempts to get the timing right.
If you decide to take the guns blazing approach instead, which is not recommended at this point in the game, Uroboros will drop a Gold Ring.
Completed Chapter 2-1
Complete Chapter 2-1 on any difficulty setting.
Beat 2-1 on any difficulty to unlock this trophy.
Completed Chapter 2-2
Complete Chapter 2-2 on any difficulty setting.
Beat 2-2 on any difficulty to unlock this trophy.
Boss Fight - Popokarimu
Popokarimu is coated in heavy armour with the exception of a weak spot on it's tail which is only exposed whilst flying or knocked down. There are various barrels scattered around the area which contain ammo and most importantly, proximity bombs. Equip a bomb and place it roughly in the middle of the path. Your next objective is to lure the beast over it, they won't explode if you make contact with them so feel free to walk over them. Once it's knocked down by the explosion, run closer to the weak spot and pump it with your best weapon until it gets up again. Rinse and repeat a few times and the B.O.W will fall.
Completed Chapter 2-3
Complete Chapter 2-3 on any difficulty setting.
Beat 2-3 on any difficulty to unlock this trophy.
Boss Fight - Ndesu
Your only weapon for this fight is the truck's gun turret. As you use the gun, the red on it's radar will rise. Don't let it reach the top from prolonged fire or you'll be a sitting duck. Start the fight off by firing at Ndesu's head. If he gets too close he will attempt to punch you or stomp on the truck. The punch can be evaded by pressing a button when prompted. The stomp cannot be dodged, instead you'll need to keep firing at him to stagger him.
After he has taken enough damage, two parasites will grow out of him. A couple of Crossbow Majini will appear at the far right. A Molotov Majini may also appear to your left. If you kill all of them, they will all respawn so keep one of the crossbow Majini alive. During this phase Ndesu will try and ram the truck, this will either kill you or cause critical damage. You'll know when he's about to start this attack by your partner's phrase, 'There's something wrong with him!' or 'I don't like the looks of this!' depending on who you are controlling. Like with the stomp, continually firing at him will stagger him. While you're shooting at the two parasites he may turn around, walk away and pick up a boulder. You can prevent this happening by shooting the barrel nearby. If you fail, you'll have to pump some rounds into the boulder to crack it before it hits the truck. Once the two parasites have been destroyed, a much larger one will emerge. Focus all of your fire into it until it disappears.
As you did at the beginning of the fight, fire at Ndesu until you have dealt significant damage. This time, four parasites will emerge from his body. The same strategy from the previous phase applies here. As well as picking up and throwing boulders, he will also pick up the pylons near the truck. If you fail to get him to drop it by shooting a barrel, you will need to pass a QTE to dodge the hit. He'll then try to smash you with it, continuous gun fire will make him drop it. Watch out for him smacking his fists into the ground, this will send a shockwave to the truck which requires a QTE success to evade. If you're firing while the prompt appears, it may disappear in the blink of an eye. After destroying all four parasites, the big one will pop up again. Unleash hell again to end the fight. If you're playing on professional, you may have to repeat this a third time.
Completed Chapter 3-1
Complete Chapter 3-1 on any difficulty setting.
Beat 3-1 on any difficulty to unlock this trophy.
Completed Chapter 3-2
Complete Chapter 3-2 on any difficulty setting.
Beat 3-2 on any difficulty to unlock this trophy.
Completed Chapter 3-3
Complete Chapter 3-3 on any difficulty setting.
Beat 3-3 on any difficulty to unlock this trophy.
Boss Fight - Irving
The boat is equipped with four guns, two gun turrets and two launchers, so there is no need to use your own weapons. He'll start by swimming alongside the boat, hit the weak spot on his head a few times and he'll go under and four tentacles will emerge. They will regularly try to crush you on the boat, if you're in range you'll need to press a button to dodge it. After destroying each tentacle twice, Irving will return to the surface again. At various points during the battle, he'll race towards you and attempt to eat you which can only be dodged with a successful button prompt to prevent instant death. Keep shooting the weak spot and he'll eventually disappear only to resurface and grab onto the boat initiating phase two.
The beast's mouth will open revealing Irving inside. Get onto one of the turrets and fire at him until he goes under and then attempts to eat you again. This time when he opens up again, he'll be supported by the tentacles. Man the turret and start firing at Irving again, you can even dodge the tentacles while firing. Rinse and repeat this phase, it won't take long to defeat him from here.
Completed Chapter 4-1
Complete Chapter 4-1 on any difficulty setting.
Beat 4-1 on any difficulty to unlock this trophy.
Boss Fight - Popokarimu
Popokarimu returns to the fray! Fighting it head-on is actually completely optional. If you prefer you can run up the stairs and engage a QTE to escape and complete the level. By doing this, however, you miss out on the chance to obtain the soul gem treasure worth $10,000. Don't worry, you can come back for it later.
If you fight it head-on, the fight will be identical to your first encounter with the exception of a different environment and your more powerful arsenal. Start by placing proximity bombs on the ground or lobbing grenades at it. Once it's down, let loose on the weak spot just like before. Simple. Pick up the soul gem before venturing up the stairs.
Completed Chapter 4-2
Complete Chapter 4-2 on any difficulty setting.
Beat 4-2 on any difficulty to unlock this trophy.
Completed Chapter 5-1
Complete Chapter 5-1 on any difficulty setting.
Beat 5-1 on any difficulty to unlock this trophy.
Boss Fight - U-8
Before you can even move you'll have to complete a button prompt to roll out of the way. Now that that's taken care of, you'll need to crack it's shell. This can be accomplished by throwing grenades inside it's mouth, but it must be weakened first. Aim your gunfire at it's mouth while open or the weak spots on it's legs. Occasionally, U-8 will attempt to swipe you, a QTE may be required to avoid this. After enough damage has been dealt it will temporarily fall down. You'll want to quickly run up to it's mouth and press to toss in a grenade.
During the fight U-8 may climb to the top of the elevator and release a flurry of henchmen. One shot is all it'll take to down them and you'll receive ammo and/or herbs for your effort too. Keep firing at the weak spots, but don't get to close to the boss or you'll find yourself in a QTE sequence. After enough damage has been sustained, it'll temporarily fall down again. Like before, run up to it's mouth and lob a grenade inside. It's shell will now start cracking away and you can aim at the weak spot on it's head. You're in the final stage of the fight now and U-8 will become much more aggressive by regularly slamming into the elevator. Keep firing until it falls off the elevator completely.
Last edited by TheFlyingToaster; 07-21-2012 at 12:59 PM. Reason: Editorial Sweep
|06-14-2012, 05:35 PM||#3 (permalink)|
Join Date: May 2010
Completed Chapter 5-2
Complete Chapter 5-2 on any difficulty setting.
Beat 5-2 on any difficulty to unlock this trophy.
Boss Fight - Uroboros Mkono
Your foe from 1-2 returns, but there is no incinerator to lure it into this time. In order to defeat this boss you need to destroy it's weak spots which are only exposed when damaged by fire. There are a few ways to achieve this:
Flame Rounds - You may have picked up some flame rounds on your way to this fight. If so, combine them with your grenade launcher and fire away one at a time.
Incendiary Grenades - Don't worry if you don't have any on you as there are two in the area. As with the flame rounds, use them one at a time.
Gas Canisters - There are three canisters in the room. Run over to them and press to knock them onto the floor. Your next objective is to lure Mkono over them which will cause it to become tangled within him and will eventually explode revealing the weak point. You can also shoot it yourself to make it blow up faster.
Flamethrower - You can't use this at the very beginning of the fight but at the back of the room a flamethrower will be on charge. When it's ready for use an announcement will sound out. The downside of using the flamethrower is it's short range which can be very dangerous at times. On the plus side, it holds tons of fuel and can be constantly recharged throughout the fight.
Rocket Launcher - If you're feeling cheap or just cant defeat the boss, restart the checkpoint and purchase the rocket launcher for $10,000. One hit will cause instant death. The launcher only holds one rocket though so make it count.
Completed Chapter 5-3
Complete Chapter 5-3 on any difficulty setting.
Beat 5-3 on any difficulty to unlock this trophy.
Boss Fight - Phase One
This fight has a seven minute time limit, so you could spend the time running around avoiding death.
Don't waste your ammo on Wesker from the front, you'll want to take him out from behind instead. To the right of your starting position is a door, run over there to investigate. It's locked, but this will prompt Wesker to kick you through it. Run all the way through the area, drop down and run through the busted door again. Continue running until you see Wesker walking away with his back to you, if either his or your partner is too close to him do not fire yet. Fire a rocket at his back and he'll turn round and catch it. Before it runs out of steam, fire a shot at it to end this fight and also unlock the Bad Blood trophy.
Boss Fight - Phase Two
It's a two-on-one battle now. This fight is quite unique, you don't want to kill her or you'll initiate a game over screen. Start by circling around her pressing to distract her, watch out for any kicks. Either you or your partner should grab her from behind to temporarily restrain her. Once restrained, you have two options - attempt to tear or shoot the device off.
To tear it off, press the button prompt when close enough and then mash the button until she breaks free from your partner's grip. If you were the one to restrain her, your partner will shoot it instead. Shooting the device will send a shock through her body and your partner will flip her onto the floor allowing another opportunity to tear the device off. Once she recovers you'll have to successfully press a button to evade an attack unlike when ripping it off while standing. Continue restraining, tearing and shooting and you'll eventually rip the device off and end the fight.
A tip mentioned by Overtkill21 to make this phase easier is to use flash rounds. Fire a flash round at her feet and the AI will grab her allowing you to shoot the device. The battle will be over in minutes with no health lost. On professional, roughly 10 flash rounds are required.
Completed Chapter 6-1
Complete Chapter 6-1 on any difficulty setting.
Beat 6-1 on any difficulty to unlock this trophy.
Completed Chapter 6-2
Complete Chapter 6-2 on any difficulty setting.
Beat 6-2 on any difficulty to unlock this trophy.
Boss Fight - Uroboros Aheri
Uroboros returns again and it's even deadlier than ever. Start the battle by using the key card on the panel to receive a new weapon, the Laser Targeting Device. You can choose to attack from your current level or the level above, I prefer up-top. Aim at the weak spot on either tentacle, you'll need to be locked on for a few seconds before you can fire. Unfortunately, after firing you will not be able to use the weapon for a minute while it recharges. Due to the recharge time of the LTD, bringing a powerful weapon such as a magnum into the battle will greatly cut down the length of the battle. After you destroy each weak spot, Uroboros will spit out some underlings. A couple of shots will take care of them and will reward you will ammo/herbs or you can ignore them completely, but they will quickly multiply as the battle progresses. After both weak spots have been destroyed, a larger one will temporarily emerge. With your magnum and the LTD deal as much damage as possible. Unless you're carrying a rocket launcher, you aren't going to be able to defeat it first-time.
Four tentacles will appear this time. If you aren't already on the top level, head up there as it will make shooting the weak spots easier. You'll have to be more precise when locking onto the tentacles this time. If you take too long, they will swerve and attempt to crush you which can be evaded by passing a QTE. Like against Irving on the turrets, you can still pull off QTE dodges while aiming. Once you've destroyed all four bulbs, the larger one will reveal itself again. Hit it with everything you've got to hopefully put it down. If it's still standing, repeat this step again until it dies.
Completed Chapter 6-3
Complete Chapter 6-3 on any difficulty setting.
Beat 6-3 on any difficulty to unlock this trophy.
Boss Fight - Wesker
In the corners of the room there are four levers which control the lighting, one of which is broken. As you may have found out in 5-3, shooting him head-on won't do anything, he'll just dodge it, but turning off the lights will help you immensely. By the broken lever is a glass case which contains a rocket launcher. Smash it open to obtain it. Now you'll want to turn one or more levers to encase the area in darkness. Bare in mind that Wesker can turn the lever again to restore the light. Despite it being dark, Wesker will still dodge any frontal hits. During the battle, he may throw some rockets at you himself. A cutscene will play out when this is about to happen, so you won't be unprepared. Run for cover!
When he isn't paying attention to you, fire a rocket at him. Quickly switch to another weapon and fire at it which will temporarily stun him. You'll want to run up to him and press the button prompt to restrain him while your partner injects him. If you missed or the injection failed, you can find roughly five rockets in a glass case on one of the top levels. Repeat this step until you get it right. Some cutscenes will play out requiring you to pass several successful QTEs which ultimately lands you in a Volcano.
The second part of this battle won't play out until you take a few steps forward, so take the time to heal yourself and collect the supplies from the crates. After the fight is initiated, you'll need to fall back over a bridge which will ultimately collapse. You'll now want to head for higher ground, jump over the lava and head up the path. As Wesker walks up the path a weak spot on his back will be exposed which Sheva will shoot at. After a while he'll jump up to Sheva's level and go after her instead who will run backwards and slip on a collapsing bridge. To prevent her death you'll need to shoot at Wesker to slow him down. He'll then throw rocks at you which must be dodged with a QTE prompt. Continue shooting at him and dodging the rocks. Next run down the cliff and over to the boulder where you'll have to pull off a few QTEs to knock it into the lava so that Sheva can cross. Head back up to higher ground.
Shoot at his weak spot a few times once it is revealed. Don't stay close to Wesker or you may get caught in his tentacle whirlwind attack. Once the attack is over restrain him by pressing a button once close to his back and continuously tap it. This will prompt Sheva to stab the weak spot. Some final cutscenes will play out, but do not put your controller down yet. A final QTE must be completed to prevent your death. Congratulations on beating the game!
Complete all chapters on Amateur.
See War Hero.
Complete all chapters on Normal.
See War Hero.
Complete all chapters on Veteran.
See War Hero.
Last edited by ShadowStrife; 10-08-2012 at 11:42 AM. Reason: Editorial Sweep
|06-14-2012, 05:35 PM||#4 (permalink)|
Join Date: May 2010
Complete all chapters on Professional.
Professional difficulty can be unlocked by beating the game on Veteran. You can also attempt it on your first playthrough by joining a co-op partner who has unlocked Professional(Thanks Terminator!), however, this is not recommended due to the lack of unlimited ammo. All difficulty trophies stack.
On professional difficulty, one hit from almost everything will send you into dying status and you will bleed out very quickly. The real difficulty for this trophy comes from the AI you need to protect whom will rarely return the favour. The majority of the time while you're bleeding out, they either won't make it in time or will just stand there watching you die. Finding a competent partner will eliminate this problem: Co-op Partners Thread.
A bulletproof vest can be purchased for both characters in the store for $10,000 a piece which can prove vital in the later chapters. A melee vest can be worn with it for the same price, but I found it pretty useless. Infinite ammo will be critical to a successful professional completion. There are a few requirements that must be met before you can obtain infinite ammo:
The Grenade Launcher cannot be upgraded and thus infinite ammo cannot be used. Despite not being able to upgrade the rocket launcher either, you can unlock infinite ammo for it by having an overall completion time of under five hours. In many levels you can avoid the majority of encounters and just run past everything cutting down your time significantly. You can view your completion time for each chapter along with your total completion at the chapter select screen. 1-1, 1-2, 2-1, 2-2, 2-3 and 5-1 are all quick levels that can be completed in 5-10 minutes. Focus on getting those out of the way first, an infinite weapon will further help with this. If your time is still over five hours, try tackling 5-3. You'll likely be able to complete it in half of your original time.
Before starting the first chapter you'll want to give your partner an infinite weapon preferably a magnum or they will be completely ineffective. A second infinite infinite weapon for yourself for any close range battles would also be helpful, but it is by no means necessary. If you're interested in how the AI will act with different weapons, BerserkerBR has compiled a guide for it here.
I would recommended playing as Sheva throughout this playthrough for a few reasons. 1 - The turret that she uses throughout chapter 2-3 is superior to Chris'. 2 - You'll be the one hoisted into areas where only you can access instead of having to protect the AI. 3 - With the exception of 4-2, 5-3 and 6-3, Chris' AI is quite capable.
On the higher difficulties there are a couple of differences in the gameplay:
Chainsaw Majini - After killing them keep your guns locked onto their body for a minute as there is a high chance they will awaken. Of the four Chainsaw Majini's I killed on professional, three awakened.
Quick Time Events - These will become more complex. On the raft section on 3-2 you will have to alternate between pressing , and , instead of just pressing , each time. Any QTE prompt that pops up could switch between buttons unlike the sole button on amateur. If you die from a QTE, it may necessarily be the same button once you reach it again. If you're having trouble pressing the right button in time you can try the pause trick - pause the game just before the prompt appears, so that you'll know exactly which to press, no pressure involved.
The two toughest points in the game are without a doubt the battle against Ndesu and the second 'fight' in chapter 5-3. For the battle against Ndesu you'll want to be playing solo as you'll both have to succeed at the QTE which can really screw things up for you. If you fail a single QTE, restart the checkpoint. Barring a complete miracle, you will not be able to survive throughout the rest of the battle. When Ndesu isn't right up close, focus on taking out all but one of the Majini firing at you, especially the Molotov Majini. You will not survive the fight if you leave them all standing.
For the second fight in 5-3 it would probably be better to control Chris since you can distract her by pressing . Always keep a close distance between the two of you or she will get out her machine guns and let loose. It's best to rip the device off solely by tearing while standing and/or shooting at it. If you attempt to tear it off while she's on the ground, you'll have to eventually pass a QTE which will put you in a dying status if you fail. Unless your partner revives you the instant you stand up, you will probably perish.
Find all 4 types of eggs.
There are four different eggs in the game; white, brown, golden and rotten. White, brown and golden eggs can be found around the coops in chapter 3-1. For the golden egg you'll want to venture around the middle island where the concentration of chickens is highest. If you do not find a golden egg there get back into the boat and drive around for a minute. Keep repeating the process.
Rotten eggs can only be dropped by enemies later in the game. I found the best spot to obtain one was by defeating the spiders at the beginning of level 4-1. On average I would obtain one every three runs. Another spot where I obtained a few was by killing the Majini in chapter 5-3, the area where three reapers can drop down. In order to unlock the trophy, you must be holding all four at once. If one or more is located in your storage, it will not unlock until you access the item management menu.
If you're having trouble finding any of the eggs, head over to the Egg Duplication Thread for help.
All Dressed Up
Purchase all available alternative costumes in Bonus Features.
There are four costumes available for purchase in the bonus features menu. Unlike figurines, they cost 0 exchange points, but a requirement must be met before you can purchase them. These are as follows:
Chris (Safari) - Complete the game.
Sheva (Clubbin') - Complete the game.
Chris (S.T.A.R.S) - Obtain 25 BSAA Emblems
Sheva (Tribal) - Obtain 30 BSAA Emblems.
Obtain all available weapons.
There are 27 weapons in the game. These can be found during the game and/or purchased in the store.
M92F - $2,000 - Received in 1-1
H&K 98 - $4,000
SIG P226 - $4,000
M93R - Brought for $30,000 after maxing out the M92F
Ithaca M37 - $2,000 - Found in 1-2
M3 - $3,000 - Found in 3-3
Jail Breaker - $4,000 - Found in 6-1
Hydra - Brought for $30,000 after maxing out the M37.
VZ61 - $2,000 - Found in 1-1.
AK-74 - $4,000 - Found in 5-1
H&K MP5 - $2,000 - Found in 2-1
SIG 556 - $4,000 - Found in 5-2
Gatling Gun - Brought for $50,000 after maxing out the VZ61
S75 - $2,000 - Found in 2-1
Dragunov SVD - $4,000 - Found in 2-2
H&K PSG-1 - $4,000 - Found in 5-3
Longbow - Brought for $50,000 after maxing out the S75
S&W M29 - $4,000 - Found in 3-1
L. Hawk - $5,000 - Found in 5-3
S&W M500 - Brought for $30,000 after maxing out the S&W M29
Grenade Launcher - $10,000 - Found in 4-1
Rocket Launcher - $10,000 - Found in 3-1
Stun Rod - $3,000 after completing 2-3
Proximity Bomb - $1,500 - Various locations, prominently in 2-2.
Flash Grenade - Various locations
Hand Grenade - Various locations
Incendiary Bomb - Various Locations
For an in-depth guide on weapon locations, refer to this post.
Last edited by ShadowStrife; 12-10-2012 at 04:42 PM.
|06-14-2012, 05:36 PM||#5 (permalink)|
Join Date: May 2010
Take It to the Max
Completely upgrade all weapons.
For this trophy you need to completely upgrade every stat on each weapon. Explosive weapons, stun rod, gatling gun and the longbow cannot be upgraded which cuts the list down quite a bit. There are a couple of areas in the game you can farm for cash along with the egg duplication trick.
This was my preferred method of farming. When you go up the ladder at the beginning of the level, take the left path. This will take you to a room with a safe which contains a treasure worth $3,000. Continue on your normal path to the room where the Reapers drop down. Before getting too close to the Reaper nest, you'll need to deal with any Majini in the vicinity. Not only are they armed with guns, but the reapers won't drop if they are still around. Reapers drop a Power Stone when killed which is worth $5,000. When replaying the level, select it again via chapter select instead of choosing to continue or you won't be able to collect the treasure from the safe again. Cash per run ~ $8,000-$18,000
There is a U shaped hallway in this level which contains almost a dozen Lickers. Once killed they may drop a Lion Heart worth $2,500. After you've killed and collected all the hearts exit the game and choose the continue option instead of chapter select. By doing this you will spawn at the beginning of the hallway preventing the trek to this part of the level again. Cash per run ~ $7,500-$12,000.
Before beginning this process you will first need either two players or two controllers.
If you're in need of a partner one can be found in this thread.
They Belong in a Museum
Obtain all treasures in the game.
There are 50 treasures in the game. These can be found in the environment, inside chests or obtained by defeating specific enemies. Once you have found a treasure, feel free to sell it on as it will still remain in your collection. Holding all treasures at once is not necessary for this trophy.
If you prefer a text guide, one can be found here.
Badge of Honor
Find all the BSAA emblems.
There are 30 emblems which must be shot down throughout various chapters. During the course of the game you may have unintentionally shot some down while firing at enemies. The number of emblems collected in each level can be viewed at the chapter select screen.
If you prefer a text guide, one can be found here.
They're ACTION Figures!
Collect all the figurines.
There are 46 figurines to purchase from the bonus features menu. Excluding the first two which are free, each figurine costs 500 exchange points. Exchange points are earned based on your performance during the story and mercenary mode. Note: Mercenary mode is not available until beating the game.
Before you can purchase any of the premium figurines, you'll need to unlock them. 43 of the figurines will be unlocked once you beat the game and obtain every BSAA emblem. The final figurine will be unlocked once you obtain an S rank on every stage. You do not have to obtain an S rank on the same difficulty, it can be spread out among all four.
There are four stats that contribute to your rank at the end of the stage; accuracy, kills, deaths and completion time. In many of the stages you can just run past the majority of enemies securing an S rank for both time and deaths. As long as you don't fire wildly at the air, this should also give you a overall rank of S. It's a common misconception that in order to obtain an S rank on 6-2, you need to kill dozens of the enemies that the boss spits out. This is not true by any means. I obtained the S rank on that level despite only killing 11 enemies. Finishing the level fast without dying which is simple on amateur with the rocket launcher should secure the S rank.
Friend in Need
Save partner 10 times when HELP is displayed.
When your partner is grabbed by an enemy they will call out for assistance and help will flash inside their health circle. Before they break free from their grasp, run up to your partner and press to attack the enemy. Repeat nine more times to unlock the trophy.
Save partner 10 times when DYING is displayed.
After your partner has lost the majority of their health, they will start bleeding out and dying will flash on the screen. Quickly run over to them and press to resuscitate them before they perish. Repeat nine more times to unlock the trophy. This should come naturally on higher difficulties.
If you're having trouble with this trophy, you can farm it in 1-2. Have your partner stand right next to the transformer and shoot it until they go into dying status. Heal them quickly and repeat until the trophy unlocks.
Pull off 20 headshots.
Aim for the head, after twenty kills this trophy will be yours. This will likely come naturally in the first chapter of the game.
A Cut Above
Defeat 5 enemies with the knife.
Press to equip the knife, to adjust the angle and to strike. You can not move forward while aiming with a weapon which can make getting kills more difficult. In chapter 4-1 you can find spiders on the wall which are an easy target and count towards the trophy. Unfortunately, enemies killed with the knife while pressing to rescue your partner do not count towards this trophy.
Defeat 30 enemies with the Stun rod.
The Stun Rod can be purchased from the store for $3,000 after completing 2-3. An easy place to farm the kills is in chapter 1-1 after you jump out of the window. Once you turn the corner, an infinite amount of enemies will come after you. Keep hitting away until the trophy pops. Kills accumulated in Mercenaries Mode also count towards this trophy.
Defeat 30 enemies with the Gatling gun.
The Gatling Gun can be purchased for $50,000 after fulling upgrading the VZ61 machine gun. An easy place to farm the kills is in chapter 1-1 after you jump out of the window. Once you turn the corner, an infinite amount of enemies will come after you. Keep firing away until the trophy pops. Kills accumulated in Mercenaries Mode also count towards this trophy. Only Chris can wield the Gatling gun.
Defeat 30 enemies with the Longbow.
The Longbow can be brought for $50,000 after fully upgrading the S75 rifle. Unlike the majority of weapons, the longbow has no targeting laser. An easy place to farm the kills is in chapter 1-1 after you jump out of the window. Once you turn the corner, an infinite amount of enemies will come after you. Keep firing away until the trophy pops. Kills accumulated in Mercenaries Mode also count towards this trophy. Only Sheva can wield the Longbow.
Last edited by ShadowStrife; 04-27-2013 at 04:54 AM.
|06-14-2012, 05:36 PM||#6 (permalink)|
Join Date: May 2010
Defeat 20 enemies with physical attacks.
After staggering an enemy either by shooting them a few times or by lobbing a flash grenade, you can run up to them and press for a melee attack. Defeat twenty enemies like this to unlock the trophy. Enemies defeated with a melee attack while pressing to rescue your partner also count for this trophy.
Chain the maximum number of combos together in one go.
The maximum amount of combos consists of three melee attacks after staggering the enemy with either a flash grenade or shooting it several times. A good area to attempt this trophy is in 2-1 in the area just before the armoured truck attempts to run you down. Remove your partner's weapon from their inventory before starting the level to stop them killing the target.
Once you make it to this area kill all the enemies in the vicinity apart from the Fat Majini. Once they're taken care of throw a flash grenade at the Majini, quickly run up to it and press with your partner close to initiate the combo. Your partner will hit the enemy with a physical attack after which you'll want to press again to end the combo.
Defeat a Majini with a headshot while it's jumping.
This trophy is a lot easier than it may sound. The best level to attempt this trophy is 3-2 with a shotgun, I used a fully upgraded Hydra. Take away your partner's weapons to prevent them screwing it up for you. As soon as the level starts run to the area where you need to jump over the gap killing any enemies that get in your way. Aim your shotgun just below the rope and fire away once they jump. There will also be a Crossbow Majini who you may want to take care of first. If you fail to get a headshot, restart the checkpoint and try again.
Other good areas where you can attempt this trophy are as follows:
1-1: This is in the timed area at the end of the chapter. After the executioner busts the gate in, you can run out and climb upon the bus which will force the Majini to jump over to you. They can also jump from behind, so watch your back..literally.
5-3: After dispatching the first reaper and moving forward sightly, several Majini will come out of the door further down the walkway. In order to reach you, they'll need to jump across.
Note: The Majini does not necessarily have to be jumping when you score the headshot. If, for example, you kill a Majini that is falling in the air with a headshot, you will also obtain the trophy. Thanks to Asher1985 for this information.
Shoot an enemy Molotov cocktail, dynamite stick, or hand grenade.
During the course of the game you'll encounter a range of enemies attempting to lob one of these at you. At the end of 2-2 before the boss fight, you'll find yourself in a canyon area. Near the furthest end of the canyon a lot of Majini will be throwing dynamite. I obtained this trophy completely unintentionally in this area.
Be the Knife
Deflect a bow gun arrow with your knife.
This trophy can be slightly tricky. The area where the armoured truck tries to run you down in 2-1 is a good spot to attempt this trophy. As with a few of the other trophies, you'll want to take away your partner's weapons to prevent them from killing everyone. Once you've taken care of the truck driver, pop out and snipe every enemy that isn't carrying a bow, more will soon arrive from the back area so take care of them too. There will be a total of three Crossbow Majini standing once you've dealt with everyone else. It's best to keep at least two of the Majini alive or the sole survivor may fire at your partner the majority of the time instead.
Press to equip your knife and to adjust the angle. Just before the arrow hits you, press to deflect it.
Defeat 3 Majini with one grenade or proximity bomb.
There are various points in the game where there will be several Majini close together. The first chapter contains a couple of sections with infinite enemies where you could easily achieve this.
The first area is quite early in the level after you jump out of a window. Once you turn the corner an onslaught of zombies will come after you, ignore your partner's whining and lob a hand grenade into the crowd. The second area is the timed section at the end of the chapter. Enemies will keep spawning and coming after you until back-up arrives which lasts a few minutes. If you stay in the house, they may stop spawning eventually so move around a bit.
Go into the Light
Defeat 2 enemies with one flash grenade.
The easiest enemy to obtain this trophy against are the spiders which are mostly prominent in chapter 4-1. If you're not currently equipped with a flash grenade, smash one of the vases on the shelf at the beginning of the level to obtain one. As you venture through the caves, a group of spiders will pop out of the ground. Lob the grenade into the group. Simple.
Ride the Lightning
Defeat a Majini using the electric current from a transformer.
There are two elevated transformers in the timed area in chapter 1-1. One rests on a pole near the bus while the other is further down by the steps in the stall area. There are actually two ways to kill an enemy with the transformer. You can either shoot the transformer while an enemy is underneath it to instantly kill it or you can shoot it to the ground and fire again once an enemy is close.
Stop, Drop, and Roll
Defeat 3 Majini at once by setting oil canisters on fire.
Your first encounter with these canisters is the timed area at the end of chapter 1-1 after the Executioner breaks through the gate. Unlike the regular barrels, these will catch fire instead of exploding once shot. Stand a good distance behind the barrels and wait for the crowd to come close before firing. If you find that not enough perish in the flames, fire off 1-2 body shots beforehand.
Baptism by Fire
Defeat 3 Majini at once with a drum or gas tank explosion.
These barrels are prominent throughout the game, but there is a large concentration of them in 2-1 in the area just before the Chainsaw Majini attacks you. While being attacked by the Chainsaw Majini, the lesser Majini will spawn indefinitely making getting three together no problem at all.
Masters of Removing
Work together to save someone special.
The someone special is the the second battle that occurs at the end of chapter 5-3. Your objective is to remove the device from her chest, however, it must be removed when she is standing. If you remove it while she's on the floor you will not unlock the trophy since you aren't working together with your partner.
To remove the device, you or your partner need to press the prompted button while behind her to temporarily restrain her. If you are controlling Chris you can press to distract her which will make this process easier.
Once restrained you can either shoot the device which will send her to the floor or mash the prompted button to attempt to tear it off. On amateur you can get away with a couple of tearing attempts while she is on the floor without it coming off, but do not go over that. You'll want to shoot the device every now and then instead of just tearing or you could be looking at 10+ attempts before it comes off.
During the first fight with Wesker, damage him a set number of times.
The first fight with Wesker occurs at the end of chapter 5-3. To the right of your starting position is a door, run over there to investigate. It's locked, but this will prompt Wesker to kick you through it. Run all the way through the area, drop down and run through the busted door again. Continue running until you see Wesker walking away with his back to you. Fire at rocket at him and he'll catch it. With another weapon or another rocket if you have the infinite launcher, fire at him again. The fight is over and the trophy is yours.
Last edited by ShadowStrife; 09-18-2012 at 01:42 AM.
|06-14-2012, 05:36 PM||#7 (permalink)|
Join Date: May 2010
Stop an armored truck by taking out the driver.
During chapter 2-3 you'll be manning a gun while defending the truck from Motorcycle Majini. Every now and then a truck will come speeding down from the distance. Your camera will pan either direction slightly when they first appear. To kill the driver you need to shoot through the boarded side window before they get too far ahead of your gun range. There are 3-5 trucks in this level which gives you a decent margin for error.
Killing the truck driver in 2-1 will not net you this trophy.
Egg on Your Face
Defeat a Majini with a rotten egg.
Rotten eggs can be dropped by enemies later in the game. Farming the spiders at the beginning of chapter 4-1 is the best place to obtain one. The best chapter to attempt this trophy is 2-1. The first enemy you'll encounter will be a woman crouched over a body. Press to aim and to splat her in the face. On higher difficulties you may have to shoot her first.
Defeat a certain enemy by stabbing it in the heart.
The enemy in question is the Licker which is only present in 5-1, 5-2 and 5-3. The first encounter in 5-1 is the easiest place to attempt this trophy as you will only be facing two. While up close with your shotgun keep shooting at one of the Lickers until it's knocked onto it's back. Quickly run up to the downed Licker and press to stab it's heart. It can get back to it's feet very quickly, so no slouching!
Here's a video showing how it's done courtesy of wacokid97:
Who Do You Trust?
Build up a certain level of trust with your partner.
Your partner's trust level increases when you press to thank them for performing certain actions such as healing you or giving you items. If you started the game on amateur or normal it is very unlikely that you will unlock this on your first playthrough unless you purpose injure yourself a lot.
In the unlikely event that you still haven't obtained this trophy after completing professional difficulty, you can purposely attack the transformer at the beginning of 1-2 with your knife to drain your health. Before starting the level, fill your partner's inventory up with herbs. Swipe at the transformer by pressing and until your health hits critical levels and wait for your partner to come over. After you've been healed, press to thank them. Rinse and repeat until the trophy is yours.
Last edited by ShadowStrife; 09-09-2012 at 07:45 PM. Reason: Editorial Sweep
|06-14-2012, 05:37 PM||#8 (permalink)|
Join Date: May 2010
No disrespect to the original authors, but I found the guides rather lacking in the info department, so I've whipped up a much improved guide imo. I'll be posting a location guide for emblems, weapons and treasures too.
I'll also be buffing up the roadmap since my current one is abysmal lol.
|06-14-2012, 05:49 PM||#9 (permalink)|
Join Date: May 2010
Location: St. Louis, MO
|06-14-2012, 10:01 PM||#10 (permalink)|
Join Date: Jan 2010
Nothing wrong in that, many Guides for the early PS3 games feel outdated and the users never return to update it for new tips (like a new DLC came out and make the game easier) or add a Roadmap.
Its so outdated its doesn't even have a banner. lol
Signature made by RED_REBEL44