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#1 (permalink) |
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From what I've heard, the Portal controls for PS3 aren't very fluid. I don't have experience with it, because I'm used to playing on the PC. Do you think that Valve will revamp the controls for Portal 2, or will it be just as tough as before.
Here's hoping this game will be a tad easier to play, and that the cake will still be a lie. |
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#4 (permalink) |
![]() Join Date: Dec 2009
Posts: 681
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Me too.. maybe R1 fires blue portal and R2 fires orange?
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![]() Top 5 : Lost Planet 2, Mirror's Edge, Wipeout HD, Rock Band 2, Sports ChampionsTop 5 : Lumines Supernova, Braid, echochrome, Super Stardust HD (not including DLC), PixelJunk Racers 2nd LapBored? Play my levels! http://lbp.me/u/RabidJellyfish/levels |
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#5 (permalink) |
![]() Join Date: Mar 2010
Location: Manchester UK
Posts: 122
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I didn't have a problem with the controls in Portal 1? I'm pretty sure it had a menu for changing the control layout [may need confirming]? If I remember right, R1 and L1 were the portal triggers, but I switched them to R2 and L2 because I like the trigger style buttons for firing on FPS's.
There were not that many controls to consider in Portal 1, only Movement, Jump, 2 X Fire, Grab and activate. Not really anything complex, there were no items to use, inventory, weapon changing, or fancy moves to perform. They may add something new to Portal 2, but I really can't see the controls being a problem. I think the controls were kept simple due to the game being pretty tricky at times. |
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#6 (permalink) |
![]() Join Date: Aug 2009
Location: Ontario
Posts: 272
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From what the co-op gameplay videos show (Part 1 especially), the controls are as such:
Single Co-op 1 Co-op 2 ----------------------------- = Portal 1 (blue) (cyan) (orange) = Portal 2 (orange) (navy blue) (red) When you keep pressing the same trigger button over and over until you realize you need to press the other trigger button to create a connecting portal, as the person in Co-op Part 1 did.
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#8 (permalink) |
![]() Join Date: Aug 2009
Location: Ontario
Posts: 272
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I forgot to mention, you cannot shoot portals while you're holding an object.
will likely be assigned to throw objects whenever you're holding onto them. Although this feature was never fully realized in Portal 1, you'll likely to find yourself to save time on those pesky challenges if you use the throw feature properly. It takes some effort and a good deal of patience to master.
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